Heretic: Difference between revisions

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675 bytes added ,  21:23, 19 March 2023
redoes the ability tree to be more accurate (still probably wrong in some places), I'm gonna add some lore here too once I get a chance yippee
m (heretic revamps (buffs, it's buffs))
(redoes the ability tree to be more accurate (still probably wrong in some places), I'm gonna add some lore here too once I get a chance yippee)
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|additional = Wherever you can break into or teleport to.
|additional = Wherever you can break into or teleport to.
|difficulty = '''HARD'''
|difficulty = '''HARD'''
|superior = Forgotten Gods
|superior = Yourself, probably.
|duties = Find influences, notice they all have been taken. Sacrifice people and ascend as a vessel of your god
|duties = Study influences, sacrifice targets, internally scream as your time schedule becomes smaller and smaller
|guides = This is the guide.  
|guides = This is the guide.  
|quote = 'ADMINS HALP HOW DO I SACRIFICE PEOPLE'
|quote = 'ADMINS HALP HOW DO I SACRIFICE PEOPLE'
}}
}}
"''Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...''"


So you're a heretic? Well, get ready for some magic and battle. Grab those influences, make some sacrifices, and ascend to godhood.
''"The Nightwatcher. The Priest. The Vermin Duke. Three who saw their lives drawn into the Mansus, and rose higher for it. The ethereal plane always shifts and changes, working to find new influences, new students. Now, like us, you are aware. Mortality is a shell you wish to cleanse. Open the book, and learn how."''
 
So you're a heretic? Well, get ready for some magic and battle. Grab those influences, make some sacrifices, and ascend as an immortal Long.
==Basics==
==Basics==
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities.
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities.


You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members your dark patrons may hunger for. To aid this task, you start with two items and a spell:
You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members to feed your research. To aid this task, you start with two items and a spell:
* [[File:Heretic_forbidden_book.png]] The '''Codex Cicatrix''', used to draw runes and research.
* [[File:Heretic_forbidden_book.png]] The '''Codex Cicatrix''', used to draw runes and research.
*[[file:heart.png]] The '''Living Heart''', used to transmute and find your targets.
*[[file:heart.png]] The '''Living Heart''', used to transmute and find your targets.
*[[File:mansus_grasp.gif]] '''Mansus Grasp''', a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your Grasp will gain additional effects.
*[[File:mansus_grasp.gif]] '''Mansus Grasp''', a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your grasp will gain additional effects.
All of these are critical to your ascension, so don't lose them, and keep them hidden from security!
All of these are critical to your ascension, so don't lose them, and keep them hidden from security!
Should you lose these occult items, you can transmute new ones using your victims, and items around the station.
Should you lose these occult items, you can transmute new ones using your victims, and items around the station.
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Once you have some power points, it's time to '''research'''! Simply use your codex in-hand to open the research menu and spend your points on abilities. The research menu forms a branching tree (see below), and your first selection will be to commit to a '''path''' that defines your initial abilities and final ascension. You'll also immediately gain the Heretic blade of your associated path. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your playstyle.
Once you have some power points, it's time to '''research'''! Simply use your codex in-hand to open the research menu and spend your points on abilities. The research menu forms a branching tree (see below), and your first selection will be to commit to a '''lore''' (also known as a path). Your lore determines what special abilities your Mansus grasp and Heretic blade may have. In addition, it ultimately decides the '''ascension''' you will be able to achieve. When you choose your path, you will immediately gain your associated Heretic blade. Otherwise, you are free to gain any research within the tiers; you need three of a tier before you're able to claim your lore-specific upgrade and unlock the next tier of research.


Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a '''transmutation rune''', which takes 8 seconds. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To '''transmute''', simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. You can only have one transmutation rune active at once, so creating a new one will destroy the old one.
Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a '''transmutation rune''', which takes 8 seconds. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To '''transmute''', simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. You can only have one transmutation rune active at once, so creating a new one will destroy the old one.




[[file:heretic_blade.png]] The '''Heretic Blade''' will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one. A shank can be quickly crafted and used in all transmuting ingredients to make a new Heretic blade. While you do begin your path to ascension with one, it can help to make more, as shattering one can providing a quick escape to a random, safe part of the Z-level. It takes two seconds to break the blade, so make sure you have the time to do so!  
 
[[file:heretic_blade.png]] The '''Heretic Blade''' will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one. A shank can be quickly crafted and used in all transmuting ingredients to make a new Heretic blade. While you do begin your path to ascension with one, it can help to make more, as shattering one can providing a quick escape to a random, safe part of the Z-level. It takes two seconds to break the blade, so make sure you have the time to do so!


In addition, the blade has the added benefit of shield-breaking and a ranged option. If your blade manages to strike a target who carries a shield, the shield will be destroyed. Furthermore, the blade can be used as a ranged hook on a 3-second cooldown. Hitting a target pulls them to you and immobilizes them for a very short duration: just enough to let you get a hit in. With good good, armor penetration, and wound chance, the blade is your bread-and-butter of dealing with unsavory individuals.  
In addition, the blade has the added benefit of shield-breaking and a ranged option. If your blade manages to strike a target who carries a shield, the shield will be destroyed. Furthermore, the blade can be used as a ranged hook on a 3-second cooldown. Hitting a target pulls them to you and immobilizes them for a very short duration: just enough to let you get a hit in. With good good, armor penetration, and wound chance, the blade is your bread-and-butter of dealing with unsavory individuals.  
 
 
The most important use of your rune is '''sacrificing'''. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present, making sure your codex is in your inventory. You'll be given a target, and can then squeeze your living heart by using it in-hand to get a vague idea of where your target is as well as if there's anyone around them. Kill them, drag them back to a rune, and transmute their body along side your living heart to messily sacrifice them and earn a power point. They might show up later, but don't worry! They won't have any memory of your brutal murder, so you don't have to worry about them ratting on you to security.
 
The most important use of your rune is '''sacrificing'''. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present, making sure your codex is in your inventory. You'll be given a target, and can then squeeze your living heart by using it in-hand to get a vague idea of where your target is. Kill them, drag them back to a rune, and transmute their body along side your living heart to messily sacrifice them and earn a power point.


Between influences and sacrifices, you'll eventually unlock more and more abilities; the last ability will be your '''ascension''', which guarantees a greentext and gives you massively powerful benefits or transformations. Once you've ascended, all that's left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory.
Between influences and sacrifices, you'll eventually unlock more and more abilities; the last ability will be your '''ascension''', which guarantees a greentext and gives you massively powerful benefits or transformations. Once you've ascended, all that's left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory.
===Paths===
===Lore and Paths===
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.
{| class="wikitable" border="2" cellspacing="1" cellpadding="2"
{| class="wikitable" border="2" cellspacing="1" cellpadding="2"
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|-
|-
!Path of Ash
!Path of Ash
|Nightwatcher's secret
|Nightwatcher's Secret
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn't have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame.
|Ash is the principle of spirit and ambition, and the everlasting flame that burns bright with the kindling of life. You will become more resistant to heat and several of your abilities will involve fire. As your Mansus grasp gains the ability to fling, this path is best suited for direct combat. As setting individuals on fire is very powerful and this path is the most basic in how its abilities function, it's often recommended for beginners. Your ascension will make you indifferent to most environmental hazards, as well as granting you massive, fiery area-of-effects.
|-
!Path of Flesh
|Principle of Hunger
|Flesh is the principle of temptation and obedience, and the malformation of will. No doubt the most difficult path, your Mansus grasp and blade upgrades will focus on bleeding out targets. However, uniquely, your Mansus grasp will be able to revive dead bodies into ghouls that will serve you. While you aren't able to sustain many, they still serve as unique allies when you would otherwise only be able to wholly rely on yourself. Your ascension permits you to either metamorphosize as something greater, or summon something lesser, yet still grand to serve you.
|-
|-
!Path of Rust
!Path of Rust
|Blacksmith's Tale
|Blacksmith's Tale
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability.
|Rust is the principle of that which makes and unmakes, and the slow decline of all things civilized. The most well-rounded path, your Mansus grasp will rust surfaces, or destroy rusted surfaces, granting you significant access. Its massive damage to non-organic matter also grants you a significant advantage over any silicons who might interfere with your research. Your blade can later work to destroy someone's equipment, or inject them with a reagent that will poison them. Your ascension spreads rust from your rite site, as well as granting you significantly more self-healing while you stand on rusted tiles.
|-
!Path of Flesh
|Principle of Hunger
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater.
|}
|}
===Abilities===
===Abilities===
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you're adjacent to them. With enough points, you can theoretically unlock all of these 'neutral' abilities, as well as dipping into other paths' abilities, but you can only ever unlock '''one Mark''' and '''one Blade/Steel''' ability, and you can only unlock '''the ascension that matches your starting path'''.
Below is a table with all your abilities. Each Lore-specific upgrade will be available after gaining three research of the previous tier. This means you need three tier one abilities before you can claim your Grasp Mark, then three tier two abilities before you can claim your Blade Upgrade. As it follows, three tier three abilities are required before you unlock your Ascension Rite.
 
In the below tree, '''dark''' colored abilities can only be obtained by starting on the corresponding path, '''green''' abilities are "neutral" abilities that you can use to cross paths, and '''light''' colored abilities can be earned by any path by first going through the neutral ones.


Note that while some tiered abilities are along their respective, flavored paths, they are NOT required for progression within your chosen lore. You could theoretically only acquire miscellaneous research and unlock each milestone through the progression, including your ascension rite.


You can NEVER gain the Lore, Path Grasp, Grasp Mark, Blade Upgrade, or Ascension Rite of a path different from the one you have chosen.
{| style="text-align: center; border-spacing: 0px;"
{| style="text-align: center; border-spacing: 0px;"
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|
|
! scope="col" style="background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Ash'''</span>
! scope="col" style="background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Ash'''</span>
|
! scope="col" style="background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Flesh'''</span>
! scope="col" style="background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Flesh'''</span>
! scope="col" style="background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Rust'''</span>
|
|
! scope="col" style="background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Rust'''</span>
|<span style="font-size:larger">'''Miscellaneous Research'''</span>
|
|
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|
|'''LORE'''
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Locksmith's Secret'''
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Nightwatcher's Secret'''
|
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Principle of Hunger'''
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Principle of Hunger'''
|
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Blacksmith's Tale'''
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Blacksmith's Tale'''
|
|'''The Nightwatcher'''
|'''The Priest'''
|'''The Empress'''
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|
|[[File:Heretic_forbidden_book.png]]
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:ash_blade.png]] <br>Follow the ashen path. <br> Transmute a knife with a pile of ash for an ashen blade. Gain 40% heat resistance.
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:ash_blade.png]] <br>Pledge yourself to Ash.<br> Transmute a knife with a pile of ash for an ashen blade. Gain 40% heat resistance.
|
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:flesh_blade.png]] <br>Pledge yourself to Flesh.<br> Transmute a knife and a pool of blood into a flesh blade.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:flesh_blade.png]] <br>Follow the flesh path. <br> Transmute a knife and a pool of blood into a flesh blade.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:rust_blade.png]] <br>Pledge yourself to Rust. <br> Transmute a knife and a trash item into a rusty blade.
|
|[[File:heretic_rune.png]]
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:rust_blade.png]] <br>Follow the rust path. <br> Transmute a knife and a trash item into a rusty blade.
|[[File:heretic_rune.png]]
|
|[[File:heretic_rune.png]]
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|
|'''PATH GRASP'''
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Ash'''
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Ash'''
|
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Flesh'''
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Flesh'''
|
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Rust'''
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Rust'''
|
|'''The Shrouded One'''
|'''The Gravekeeper'''
|'''The Vermin Duke'''
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|
|[[File:mansus_grasp.gif]]
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp now flings opponents away from you.
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Empowers your Mansus grasp to throw enemies away from you.
|
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus grasp now raises dead humanoids into subservient ghouls if they are not mindshielded or husked. It will husk the person it's used on.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp now raises dead players into subservient ghouls, this does not work on husks or mindshielded people and husks the person it's used on.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus grasp now deals 500 damage to inorganic matter, rusts any surface it's used on, while destroying any surface that is already rusty.
|
|[[File:heretic_rune.png]]
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it's used on, and destroys any surface that is already rusty.
|[[File:heretic_rune.png]]
|
|[[File:heretic_rune.png]]
|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''Priest's Ritual'''
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER ONE'''
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Ashen Shift'''
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Ashen Shift'''
| style="                                border-right:dashed 2px;" |'''Ashen Eyes'''
| style="background-color:#f58da2;      border-right:dashed 2px;" |'''Imperfect Ritual'''
| style="background-color:#f58da2;      border-right:dashed 2px;" |'''Imperfect Ritual'''
| style="                                border-right:dashed 2px;" |'''Armorer’s ritual'''
| style="background-color:#eb7541;      border-right:dashed 2px;" |'''Leeching Walk'''
| style="background-color:#eb7541;      border-right:dashed 2px;" |'''Leeching Walk'''
| style="border-right:solid 10px #c1c1c1;" |'''Priest's Ritual'''
|'''Eldritch Essense'''
|'''Eldritch Medallion'''
|'''Eldritch Armor'''
|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |[[file:heretic_flask.png]] <br>Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:ashen_shift.gif]] <br>A jaunt spell that makes you immaterial and pass through walls. <br>Very short duration, you will only manage 5-6 tiles in a straight line.
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:ashen_shift.gif]] <br>A very short-range jaunt that can help you escape from bad situations or navigate past obstacles.
| style="                               border-right:dashed 2px;" |[[file:heretic_medallion.png]] <br>Transmute a shard of glass with eyes organ to produce an amulet of heatvision. <br> You can see better in the dark, and can see living beings through walls.
Range is about 5-6 tiles.
| style="background-color:#f58da2;      border-right:dashed 2px;" |[[file:poppy.png]] <br>Transmute a corpse and a poppy into a voiceless dead: follows the same rule as ghouls (doesn't work on husks, husks the victim on use, doesn't work on people with mindshields) but they are mute and have 50hp. <br> Limit of 2 at a time.
| style="background-color:#f58da2;      border-right:dashed 2px;" |[[file:poppy.png]] <br>Allows you to resurrect a humanoid body as a Voiceless Dead by transmuting them with a poppy. Voiceless Dead are mute and have 50 HP. You can only have two at a time.
| style="                                border-right:dashed 2px;" |[[file:heretic_armor.gif]] <br>Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received.
| style="background-color:#eb7541;      border-right:dashed 2px;" |[[file:rusted_floor.png]] <br>Passively heals you when you are on rusted tiles.
| style="background-color:#eb7541;      border-right:dashed 2px;" |[[file:rusted_floor.png]] <br>You slowly heal while standing on rusted tiles.
|[[file:heretic_flask.png]] <br>Allows you to craft a flask of eldritch essence by transmuting a water tank. The reagent will heal you and damage those not linked to the Mansus.
| style="border-right:solid 10px #c1c1c1" |[[file:heretic_flask.png]] <br>Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything.
|[[file:heretic_medallion.png]] <br>Allows you to craft an eldritch amulet by transmuting a pair of eyes with a glass shard. When worn, the amulet will give you thermal vision.
|[[file:heretic_armor.gif]] <br>Allows you to craft a set of eldritch armor by transmuting a table and a gas mask. The robes significantly reduce most incoming damage.
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|
|'''GRASP MARK'''
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Ash'''
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Touch of the Spark'''
|
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Lover's Exsanguination'''
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Flesh'''
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ruin of Welfare'''
|
|'''The Betrayed'''
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Rust'''
|'''The Lover'''
|
|'''The Blacksmith'''
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|
|[[File:mansus_grasp.gif]]
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:ash_blade.png]] <br>Your grasp applies ash marks on hit. Touch a marked person with your blade to apply 2 firestacks and ignition.<br> The burning spreads to other people, becoming a bit stronger each time.
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:ash_blade.png]] <br>Your Mansus grasp now applies a mark on hit. Use your ashen blade to detonate the mark, which causes burning that can spread to nearby targets, decreasing in damage with each jump.
|
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your Mansus grasp now applies a mark on hit. Use your flesh blade to detonate the mark, which causes significant bleeding on the target.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your grasp applies flesh marks on hit. Touch a marked person with your blade to make them bleed profusely.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your Mansus grasp now applies a mark on hit. Use your rusty blade to detonate the mark, which has a chance to deal between 0 to 200 damage to 75% of your target's items.
|
|[[File:heretic_rune.png]]
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your grasp applies rust marks on hit. Touch a marked person with your blade to deal 100 damage to the majority of the gear they are carrying.
|[[File:heretic_rune.png]]
|
|[[File:heretic_rune.png]]
|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''Curse of Corrosion'''
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER TWO'''
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Curse of Blindness'''
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Curse of Blindness'''
| style="                                border-right:dashed 2px;" |'''Curse of Paralysis'''
| style="background-color:#f58da2;      border-right:dashed 2px;" |'''Raw Ritual'''
| style="background-color:#f58da2;      border-right:dashed 2px;" |'''Raw Ritual'''
| style="                                border-right:dashed 2px;" |'''Blood Siphon'''
| style="background-color:#eb7541;      border-right:dashed 2px;" |'''Aggressive Spread'''
| style="background-color:#eb7541;      border-right:dashed 2px;" |'''Aggressive Spread'''
| style="border-right:solid 10px #c1c1c1;" |'''Curse of Corrosion'''
|'''Curse of Corrosion'''
|'''Curse of Paralysis'''
|'''Blood Siphon'''
|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |[[file:decal_bio.png]] <br>Transmute a knife, a spill of blood, a heart, left and right arm, and an item that the victim touched to curse them for 2 minutes of vomiting and slight organ damage.
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:SGlasses.png]] <br>Transmute a pair of eyes, a knife and a pool of blood with an object that the victim has touched to curse them with 2 minutes of complete blindness.
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:SGlasses.png]] <br>Curse someone with two minutes of complete blindness by transmuting a pair of eyes, a screwdriver, and a pool of blood with an object that the victim has touched with their bare hands.
| style="                                border-right:dashed 2px;" |[[file:wheelchair.png]] <br>Transmute a knife, pool of blood, left and right leg, a hatchet and an item that the victim touched to curse them for 5 minutes of leg paralysis.
| style="background-color:#f58da2;      border-right:dashed 2px;" |[[file:raw_prophet.png]] <br>Allows you to summon a Raw Prophet by transmuting a pair of eyes, a left arm and a right arm. Raw Prophets have massive sight range with X-ray, and they can sustain a telepathic network. However, they are very fragile and weak.
| style="background-color:#f58da2;      border-right:dashed 2px;" |[[file:raw_prophet.png]] <br>Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak.
| style="background-color:#eb7541;      border-right:dashed 2px;" |[[File:corrode.gif]]<br>An instant spell that spreads rust onto nearby tiles, destroying any already rusted.
| style="                                border-right:dashed 2px;" |[[file:blood_siphon.gif]] <br>A touch spell that steals a bit of life from others to heal you.
|[[file:decal_bio.png]] <br>Curse someone with two minutes of vomiting and major organ damage by transmuting a wirecutter, a spill of blood, a heart, a left arm, and a right arm with an item that the victim has touched with their bare hands.
| style="background-color:#eb7541;      border-right:dashed 2px;" |[[File:corrode.gif]]<br>Spreads rust to nearby turfs. Destroys already rusted walls.
|[[file:wheelchair.png]] <br>Curse someone with five minutes of an inability to walk by transmuting a knife, a pool of blood, a left leg, a right leg, and a hatchet with an item that the victim touched with their bare hands.
| style="border-right:solid 10px #c1c1c1" |[[file:decal_bio.png]] <br>Transmute a knife, a spill of blood, a heart, left and right arm, and an item that the victim touched to them for 2 minutes of vomiting and slight organ damage.
|[[file:blood_siphon.gif]] <br>A touch spell that drains a target's health and restores yours.
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|
|'''BLADE UPGRADE'''
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Fiery Blade'''
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Blade of the City Guard'''
|
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Talons of the Sworn'''
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Bleeding Steel'''
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Memento of Decay'''
|
|'''The City Guard'''
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Toxic Blade'''
|'''The Sworn'''
|
|'''The Drifter'''
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|
|[[file:heretic_blade.png]]
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:ash_blade.png]] <br>Your blade adds 2 firestacks to those you attack, as well as igniting them.
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:ash_blade.png]] <br>Your ashen blade will now ignite targets, adding two firestacks as well.
|
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your flesh blade will now cause additional bleeding on hit.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your blade causes additional bleeding to those you attack.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your rusted blade now injects eldritch essence on hit.
|
|[[File:heretic_rune.png]]
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your blade additionally injects its victims with a small amount of eldritch water.
|[[File:heretic_rune.png]]
|
|[[File:heretic_rune.png]]
|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''Cleave'''
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER THREE'''
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Fiery Rebirth'''
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Flame Birth'''
| style="                                border-right:dashed 2px;" |'''Ashen Ritual'''
| style="background-color:#f58da2;      border-right:dashed 2px;" |'''Lonely Ritual'''
| style="background-color:#f58da2;      border-right:dashed 2px;" |'''Lonely Ritual'''
| style="                                border-right:dashed 2px;" |'''Rusted Ritual'''
| style="background-color:#eb7541;      border-right:dashed 2px;" |'''Entropic Plume'''
| style="background-color:#eb7541;      border-right:dashed 2px;" |'''Entropic Plume'''
| style="border-right:solid 10px #c1c1c1;" |'''Cleave'''
|'''Cleave'''
|'''Ashen Ritual'''
|'''Rusted Ritual'''
|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |[[file:cleave.png]] <br>A ranged spell that gives bleeding wounds to the target and those around them.
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:onfire.gif]] <br>Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off.
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:onfire.gif]] <br>A healing-damage spell that saps the life from those on fire nearby, killing any who are in a critical condition. Heals ten of each damage type per target.
| style="                               border-right:dashed 2px;" |[[file:ashman.png]] <br>Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire.
| style="background-color:#f58da2;      border-right:dashed 2px;" |[[file:stalker.png]] <br>Allows you to summon a Stalker by transmuting a knife, a candle, a pen, and a piece of paper. Stalkers can shapeshift into harmless animals and emit EMPs.
| style="background-color:#f58da2;      border-right:dashed 2px;" |[[file:stalker.png]] <br>Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats.
| style="background-color:#eb7541;      border-right:dashed 2px;" |[[file:entropic_plume.png]] <br>A cone spell that expels a befuddling plume that rusts tiles, then blinds, poisons, and forces targets to strike each other.
| style="                                border-right:dashed 2px;" |[[file:rust_walker.png]] <br>Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust.
|[[file:cleave.png]] <br>A powerful ranged spell that causes heavy bleeding and blood loss in an area around your target.
| style="background-color:#eb7541;      border-right:dashed 2px;" |[[file:entropic_plume.png]] <br>A spell that creates a cloud in front of the user, confusing and blinding anyone caught inside as well as rusting anything it covers.
|[[file:ashman.png]] <br>You can now summon an Ashman by transmuting a pile of ash, a head, and a book. Ashmen have powerful offensive abilities and access to the Ashen Shift spell.
| style="border-right:solid 10px #c1c1c1" |[[file:cleave.png]] <br>A ranged spell that gives bleeding wounds to the target and those around them.
|[[file:rust_walker.png]] <br>You can now summon a Rustwalker transmuting a vomit pool and a book. Rustwalkers are capable of spreading rust and have a strong, short-ranged projectile attack.
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|
|'''ASCENSION RITE'''
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ashlord's Rite'''
| style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Amgala's Ruin'''
|
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Priest’s Final Hymn'''
| style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Priest’s Final Hymn'''
|
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Fallen Empress' Pathology'''
| style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Rustbringer’s Oath'''
|'''The Sanguine Horde'''
|
|'''The Owl'''
|-
|'''The Harbringer'''
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
|[[file:reality_fracture_harvested.gif]]
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:decal_fire.png]]<br>Transmute three corpses to ascend as an Ashbringer. You will become immune to environmental hazards and grow more resistant to damage. You will additionally gain a spell that creates a massive burst of fire and another spell that creates a cloak of flames around you.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:terror_of_the_night_armsy.png]]<br>Transmute three corpses to ascend by metamorphisizing as a Thirstly Serpent, or ascend instead by summoning a Lavish Serpent, tripling your ghoul maximum, and becoming incredibly resilient to damage.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute three corpses to ascend as a Sovereign of Decay. Your healing on rust tiles will be tripled, and you will become much more resilient to damage. In addition, rust will spread from your ritual site.
|[[File:heretic_rune.png]]
|[[File:heretic_rune.png]]
| style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:decal_fire.png]]<br> Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen.
|[[File:heretic_rune.png]]
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:terror_of_the_night_armsy.png]]<br>Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night.
|[[File:heretic_rune.png]]
|[[File:heretic_rune.png]]
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute 3 corpses to ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual's rune.
|[[File:heretic_rune.png]]
|[[File:heretic_rune.png]]
|}
|}
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*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
*Crew will attempt to block off influences and keep an eye on them. Do not get caught standing near one for too long or you might be asked for a shake down.
*As mentioned before, no matter which heretic blade you choose, each one will have an option to destroy it. Afterwards, it will teleport you to a random spot on the Z level. This provides a very good last ditch option for escaping the authorities. As it takes two uninterrupted seconds, make sure you're clear before you use it.
*As mentioned before, no matter which heretic blade you choose, each one will have an option to destroy it. Afterwards, it will teleport you to a random spot on the Z level. This provides a very good last ditch option for escaping the authorities. As it takes two uninterrupted seconds, make sure you're clear before you use it.
*With rust, you can practically melt through walls. Use this to your advantage when you and other heretics end up in the [[Brig]].  
*With rust, you can practically melt through walls. Use this to your advantage when you and other heretics end up in the [[Brig]].  
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