Armory: Difference between revisions

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The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use.
The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use.
</tab>
</tab>
<tab style="width:100%" name="GaxStation">
<tab style="width:100%" name="KiloStation">
{{Location
{{Location
  |headerbgcolor=#AF6365
  |headerbgcolor=#AF6365
  |headerfontcolor=white
  |headerfontcolor=white
  |image=Armory_gax.png
  |image=Armory_Kilo.png
  |location=The Armory
  |location=The Armory
  |description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
  |description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
Line 109: Line 109:
  |workers=[[Warden]]
  |workers=[[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |exits=[[Brig|Warden's Office]] south
  |exits=North to [[Brig]], east to Equipment Room, west to [[Head of Security's Office]]
  |department=Security
  |department=Security
  |footerbgcolor=#AF6365
  |footerbgcolor=#AF6365
  |footerfontcolor=white
  |footerfontcolor=white
  }}
  }}
==Armory Entry==
The armory entry is located in the security sector, separated by a yellow and black line from the [[Brig#Warden's Office|warden's office]].
It contains:
* Two [[File:Pflash1.png]] portable flashers, which can be setup to slow or stun any unwanted company.
* Two [[File:Suit Storage Unit.png]] suit storage units, containing a [[File:Hardsuit-hos.png]] security hardsuit, [[File:Security Gas Mask.png]] gas mask and [[File:Cmagboots1.png]] combat magboots.
* Three [[File:Brace_item.png]] airlock braces, used for security airlocks. Most commonly seen placed onto the main armory airlock.
==Armory==
==Armory==
The main armory is located in the security sector, separated by windoors which require armory access to enter. It is the northern section of the armory. The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
The armory is located in the security sector, separated by an airlock or shutters which require armory access to enter. The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the [[Warden]] to watch over it. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.


It contains:
It contains:
* A [[File:Smoke machine.png]] [[Guide_to_chemistry#Smoke_Machine|smoke machine]], which can be filled with the provided pepper spray. Useful for controlling a large amount of troublesome crew.
* A [[File:Locker.png]] contraband locker, which is to be filled with any confiscated items that cannot or should not be returned to their original place. [[Syndicate_Items|Syndicate items]] should be placed here.
* Guns: Three [[File:Energy Gun.gif]] energy guns, [[File:Laser gun.png]] laser guns and [[File:Disabler.png]] disablers.
* Guns: Three [[File:Energy Gun.gif]] energy guns, [[File:Laser gun.png]] laser guns and [[File:Disabler.png]] disablers.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Boxes: Teargas grenades, chemical kits, flashbangs and handcuffs.
* Boxes: Teargas grenades, chemical kits, tracking kits, flashbangs and handcuffs.
* The armory also holds mindshield implants, DRAGnets and lockers.
*Mindshield implants and DRAGnets.


==Gaining Entry==
==Gaining Entry==
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Warden, Captain, or Head of Security. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]].
In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has: only one layer of reinforced wall separates it from space. To do so, follow these steps:
#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.
#Exit the station discreetly through the [[Escape Shuttle Hallway]] airlocks.
#Cling to the wall and keep going west, pass the [[Labor Camp]] dock and keep on going left until you find a security camera, which you may want to disable.
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls.
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Loot the armory to your heart's content.
<br>
'''Note:''' Sergeant-at-Armsky usually patrols the armory, he is set to detain which means he will repeatedly stun you. Be prepared to trap, EMP or destroy him.
'''Note:''' Sergeant-at-Armsky usually patrols the armory, he is set to detain which means he will repeatedly stun you. Be prepared to trap, EMP or destroy him.
</tab>
</tab>
<tab style="width:100%" name="KiloStation">
 
<tab style="width:100%" name="MetaStation">
{{Location
{{Location
  |headerbgcolor=#AF6365
  |headerbgcolor=#AF6365
  |headerfontcolor=white
  |headerfontcolor=white
  |image=Armory_Kilo.png
  |image=Armory_meta.png
  |location=The Armory
  |location=The Armory
  |description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
  |description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
Line 160: Line 140:
  |workers=[[Warden]]
  |workers=[[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |exits=North to [[Brig]], east to Equipment Room, west to [[Head of Security's Office]]
  |exits=[[Brig|Warden's Office]] and [[Security Office]] south
  |department=Security
  |department=Security
  |footerbgcolor=#AF6365
  |footerbgcolor=#AF6365
Line 166: Line 146:
  }}
  }}
==Armory==
==Armory==
The armory is located in the security sector, separated by an airlock or shutters which require armory access to enter. The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the [[Warden]] to watch over it. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
The armory is located in the security sector, separated by an airlock from the [[Brig#Warden's Office|warden's office]] which requires armory access to enter. The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.


It contains:
It contains:
* A [[File:Locker.png]] contraband locker, which is to be filled with any confiscated items that cannot or should not be returned to their original place. [[Syndicate_Items|Syndicate items]] should be placed here.
* Guns: Three [[File:Energy Gun.gif]] energy guns, [[File:Laser gun.png]] laser guns and [[File:Disabler.png]] disablers.
* Guns: Three [[File:Energy Gun.gif]] energy guns, [[File:Laser gun.png]] laser guns and [[File:Disabler.png]] disablers.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Boxes: Teargas grenades, chemical kits, tracking kits, flashbangs and handcuffs.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
*Mindshield implants and DRAGnets.
* Other: Flashbangs, teargas grenades and DRAGnets.


==Gaining Entry==
==Gaining Entry==
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Warden, Captain, or Head of Security. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]].
In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has: only one layer of reinforced wall separates it from space. To do so, follow these steps:
#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.
#Exit the station discreetly through the [[Arrivals]] airlocks.
#Cling to the wall and keep going up, until you reach some plating. Take a right. Pass the solars and keep on going right until you find a security camera, which you may want to disable.
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls.
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Loot the armory to your heart's content.
The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use.<br>
'''Note:''' Sergeant-at-Armsky usually patrols the armory, he is set to detain which means he will repeatedly stun you. Be prepared to trap, EMP or destroy him.
'''Note:''' Sergeant-at-Armsky usually patrols the armory, he is set to detain which means he will repeatedly stun you. Be prepared to trap, EMP or destroy him.
</tab>
</tab>


<tab style="width:100%" name="MetaStation">
<tab style="width:100%" name="NVS Gax">
{{Location
{{Location
  |headerbgcolor=#AF6365
  |headerbgcolor=#AF6365
  |headerfontcolor=white
  |headerfontcolor=white
  |image=Armory_meta.png
  |image=Armory_gax.png
  |location=The Armory
  |location=The Armory
  |description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
  |description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
Line 191: Line 183:
  |workers=[[Warden]]
  |workers=[[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |exits=[[Brig|Warden's Office]] and [[Security Office]] south
  |exits=[[Brig|Warden's Office]] south
  |department=Security
  |department=Security
  |footerbgcolor=#AF6365
  |footerbgcolor=#AF6365
  |footerfontcolor=white
  |footerfontcolor=white
  }}
  }}
==Armory Entry==
The armory entry is located in the security sector, separated by a yellow and black line from the [[Brig#Warden's Office|warden's office]].
It contains:
* Two [[File:Pflash1.png]] portable flashers, which can be setup to slow or stun any unwanted company.
* Two [[File:Suit Storage Unit.png]] suit storage units, containing a [[File:Hardsuit-hos.png]] security hardsuit, [[File:Security Gas Mask.png]] gas mask and [[File:Cmagboots1.png]] combat magboots.
* Three [[File:Brace_item.png]] airlock braces, used for security airlocks. Most commonly seen placed onto the main armory airlock.
==Armory==
==Armory==
The armory is located in the security sector, separated by an airlock from the [[Brig#Warden's Office|warden's office]] which requires armory access to enter. The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
The main armory is located in the security sector, separated by windoors which require armory access to enter. It is the northern section of the armory. The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.


It contains:
It contains:
* A [[File:Smoke machine.png]] [[Guide_to_chemistry#Smoke_Machine|smoke machine]], which can be filled with the provided pepper spray. Useful for controlling a large amount of troublesome crew.
* A [[File:Locker.png]] contraband locker, which is to be filled with any confiscated items that cannot or should not be returned to their original place. [[Syndicate_Items|Syndicate items]] should be placed here.
* A [[File:Locker.png]] contraband locker, which is to be filled with any confiscated items that cannot or should not be returned to their original place. [[Syndicate_Items|Syndicate items]] should be placed here.
* Guns: Three [[File:Energy Gun.gif]] energy guns, [[File:Laser gun.png]] laser guns and [[File:Disabler.png]] disablers.
* Guns: Three [[File:Energy Gun.gif]] energy guns, [[File:Laser gun.png]] laser guns and [[File:Disabler.png]] disablers.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Boxes: Teargas grenades, chemical kits, flashbangs and handcuffs.
* Other: Flashbangs, teargas grenades and DRAGnets.
* The armory also holds mindshield implants, DRAGnets and lockers.


==Gaining Entry==
==Gaining Entry==
Line 213: Line 215:


#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.
#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.
#Exit the station discreetly through the [[Arrivals]] airlocks.
#Exit the station discreetly through the [[Escape Shuttle Hallway]] airlocks.
#Cling to the wall and keep going up, until you reach some plating. Take a right. Pass the solars and keep on going right until you find a security camera, which you may want to disable.
#Cling to the wall and keep going west, pass the [[Labor Camp]] dock and keep on going left until you find a security camera, which you may want to disable.
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls.  
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls.  
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Loot the armory to your heart's content.
#Loot the armory to your heart's content.
 
<br>
The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use.<br>
'''Note:''' Sergeant-at-Armsky usually patrols the armory, he is set to detain which means he will repeatedly stun you. Be prepared to trap, EMP or destroy him.
'''Note:''' Sergeant-at-Armsky usually patrols the armory, he is set to detain which means he will repeatedly stun you. Be prepared to trap, EMP or destroy him.
</tab>
</tab>
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