Preternis: Difference between revisions

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'''Preterni''' are a hybrid organic-synthetic species consisting of a simple, mechanical chassis that holds an assortment of augmented organs comprised of flesh and metal. Lost relics of the ancient '''Vxtvul Empire''', preterni used to serve their creators, the '''Vxtrin'''. Now, they seek to be their own power under the flag of the '''Remnants of Vxtvul'''. Some end up working in '''Sol Interplanetary Coalition''' space, though tensions between the Remnants and SIC means this is rare.
'''Preterni''' are a hybrid organic-synthetic species consisting of a simple, mechanical chassis that holds an assortment of augmented organs comprised of flesh and metal. Lost relics of the ancient '''Vxtvul Empire''', preterni used to serve their creators, the '''Vxtrin'''. Now, they seek to be their own power under the flag of the '''Remnants of Vxtvul'''. Some end up working in '''Sol Interplanetary Coalition''' space, though tensions between the Remnants and SIC means this is rare.
= Gameplay=
= Gameplay=
==Power management==
Preternis is an optional species that can be chosen for play in the character creation menu. Customization options include eye color, then potential hair styles matching those of humans.
Instead of needing food, Preternis feed on power from [[Power Cell|power cells]], [[APC|APCs]], [[SMES Cell|SMES cells]], [[mechs]] or [[Cyborg|Cyborgs]] (but don't expect [[Cyborg|them]] to be too happy about it!) by alt-clicking with an empty hand. An inducer applied on their chest can also charge them at the cost of inflicting burn damage. When they run out of power, they will '''die''', needing to be cloned or recharged with an inducer before being revived via other means. Preternis can eat normal food to recharge their energy, however the energy gained is negligible at best. A preternis cannot recharge while wearing [[Insulated Gloves|insulated gloves]] and other types of gloves will slow down the recharge rate, so take then off before recharging.


While their eyes are in good condition,Preternis can use a night vision ability similar to a Ghost's "Toggle Darkness" setting, letting them see at any distance in darkness. This removes their need for light as long as their eyes are in good shape, conveniently their eyes also constantly repair themselves when in their body.
They are most commonly found in engineering or scientific departments, receiving impressive pay relative to other non-human species. Despite significant political tensions between the SIC and the Remnants, several preterni still find relatively calm work on Nanotrasen stations. They are not protected under a standard Asimov lawset, and so caution should be exercised when dealing with humans or the AI and its cyborgs if Asimov is in effect.
==Health management==
 
Preternis take 1.25 times more brute damage, and 1.5 times more burn damage, and chems that heal either of these '''do not work'''(chemicals that '''cause''' brute/burn damage, however, still work), including sutures and mesh, as well as cryo. Instead, a Preternis can heal brute damage with a welder(don't forget your [[Welding Helmet|welding protection]](or don't since your eyes repair themselves quickly)), and burn damage using cable coils, in the same way one would fix a prosthetic limb. Should a dead or dying Preternis end up in your medbay, check their bag or toolbelt for these tools, as almost all of them will keep those with them. Preternis also can heal burn damage through drinking oil or welding fuel, though welding fuel is both less effective and also gives toxin damage.
== Racial Benefits ==
 
* Takes 10% less brute damage from all sources
* Naturally well-insulated, meaning it takes a long time for them to overheat or freeze
* Performs all actions with tools and objects faster
* Punches have a higher minimum damage and a lower maximum damage; however, they are much more likely to knock people over with their punches
* Has inherent maglock capability in their legs which permits for easier travel of slippery or 0-g environments
* They cannot husk as a result of severe burn damage
* Their limbs, organs, and internal implants are immune to EMPs
* Immune to radiation, but not contamination
* Requires 33% less oxygen than humans. Their lungs can filter trace amounts of plasma safely
* Much less likely to obtain a virus
* Their robotic limbs can be repaired with a welder for brute, or with cable coil for burn.
* They can drink oil or welding fuel to heal burn across their body. Welding fuel is less effective and will cause toxin damage, however.
 
== Racial Weaknesses ==
 
* Takes 10% more burn damage from all sources
* If they grow too hot or too cold, the damage is much more significant
* They are stunned by all sources for 10% longer
* Takes 10% more stamina damage from all sources
* Takes 75% more damage from shocks or electrical sources
* Exposure to water will short out their circuits, which will continue so long as they are soaked
* They attack slightly slower than all other species
* Much harder to cure one that is infected
* Unable to benefit from healing chemicals or traditional medical supplies
* Their limbs have very low health relative to normal limbs, meaning they are disabled far easier
 
== Diet ==
 
* A preternis sustains itself off of power (which is detailed below), though it can eat to recharge some energy
* Likes fried, sugary, and junk foods
* Dislikes gross food and vegetables
 
== Unique Mechanics ==
 
* Preterni, like IPCs, are sustained by power, rather than typical nutrition. They can feed off of power cells, APCs, SMES cells, mechs, or cyborgs by using ALT+CLICK with an empty hand. Insulated gloves will prevent this recharge, while other gloves will slow the rate of recharge. In addition, an inducer applied to the chest will charge them as well, though this inflicts burn damage to the preternis.
* If a preternis dies from lack of power, they '''must''' be charged with an inducer to be revived by normal means. Otherwise, you must clone them.
* Assuming their eyes are undamaged, they can toggle several tiers of a night vision ability, permitting them to see at any range in darkness. Their eyes will not repair while not in a preternis body.
* A cryptographic sequencer will give them significant brain damage the first time one is used on them. A second time will permanently impair their visual ability.
* Their racial language is shared by cyborgs and the AI, permitting one to speak secretly with silicon crew


They are completely immune to radiation including [[Radiation Storm|radiation storms]], however they can still spread radiation to others and [[genetics]] can still modify their DNA even if the radstorm won't. Reagents in their system are automatically purged after 20 cycles, however drunkenness will still remain. Preternis have a 33% lower oxygen requirement than humans (12kpa internals) but are more sensitive to breathing air that's too cold or hot, and can survive breathing trace amounts of plasma. Thanks to their upgraded metabolism, they're less likely to catch a virus (80% of infection attempts will fail) but if they do catch one, it will stick around and be harder to get rid of than it would be for a [[human]].
==Crippling weaknesses==
[[Traitor|Malicious crew members]] with access to [[Emag|restricted tech]] can hack Preternis twice for a short stun each time. The first hack will cause massive brain damage to the Preternis and the second hack will cause permanent damage to their visual cortex.
EMPs will also heavily debilitate a Preternis, stunning them, dealing substancial brute and burn damage and heavily draining their remaining battery life.
[[Security|People]] [[Nuclear Operative|looking]] [[Changeling|to]] easily disable a Preternis can take advantage of the low hp of robot limbs(35) by targeting them to disable them, [[Disabler|disablers]] are especially effective at doing this, a single shot being able to disable a limb.
==Misc==
*Preternis also share an exclusive language with cyborgs and the AI, usable by preceding your message with ,6.
* Preternis require more stim gas in order for it to be effective
*Preternis eyeballs when implanted in other species will take constant damage which will over time remove their ability to toggle the night vision ability and eventually make them nonfunctional, putting them back in a Preternis will repair them.
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=Lore=
=Lore=
==History==
==History==
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