Polysmorph: Difference between revisions

Jump to navigation Jump to search
3,018 bytes added ,  02:19, 1 October 2022
→‎Culture: spews out at laest something for this section and lifespan and health
m (→‎History: fixes a single word that i overlooked thrice)
(→‎Culture: spews out at laest something for this section and lifespan and health)
Line 51: Line 51:
Polysmorphs tend towards single-word names, usually with two or three syllables, and almost always end in a vowel. Examples include “Thrinia,” “Alei,” and “Saavi.” They do not have surnames as they do not have any true families, but it is not unheard of for them to adopt one based on their home colony, which could be the planet's name or some name bestowed by the scientists that oversaw their colony.
Polysmorphs tend towards single-word names, usually with two or three syllables, and almost always end in a vowel. Examples include “Thrinia,” “Alei,” and “Saavi.” They do not have surnames as they do not have any true families, but it is not unheard of for them to adopt one based on their home colony, which could be the planet's name or some name bestowed by the scientists that oversaw their colony.
== Culture ==
== Culture ==
To be done soon
While polysmorph culture is mostly elaborated in the observations scientists took during their experiments, there still are some notable trends that continue outside of containment.
 
Their hobbies and off-work activities are very rarely creative or artistic in nature. Those that do still shun music as a practice and as an interest. This is theorized to be part of their inherent trauma; their biology signals that they should be able to hear and tap into a hivemind. However, the theory supposes that music in sapients tends to hold far more meaning outside of words in its very presentation. However, this raises the question of why preterni do not suffer and spite music quite like polysmorphs do, as preterni were linked to a hivemind in the times of the '''Vxtvul Empire'''. Supporters of the theory generally claim that for preterni, it was intentionally cut off, thus their system recognizes to no longer reach for it.
 
Polysmorphs most often find acceptance in vuulek-majority communities, simply because of a vague kinship as well as a potential empathy from vuulek who have not forgotten the cruel treatment of their species at first. While they are often isolated and refuse to engage in celebration (as they do not understand it), a polysmorph community member will often spend most of their free time ensuring the health and security of those who extend them that same graciousness. Depending on their skillset, they may spontaneously and quietly take on jobs to improve or rectify certain outstanding issues.
 
The concept of religion inherently confuses some polysmorphs, while others are able to understand it if properly explained to them. Some can even go on to become fervorous members of whatever pantheon they've been introduced to.
== Lifespan and Health ==
== Lifespan and Health ==
To also be done soon
It is entirely unknown how long polysmorphs can live, as there are none recorded that have yet to die of old age. Their lungs are especially adapted to hazardous particles such as plasma and their liver is especially adept at filtering out chemicals that would otherwise prove harmful to their unique physiology. Most afflictions in polysmorphs stem from their hybrid nature, which makes such complications unpredictable. In addition, there is an inherent level of instability in all those that remain after being removed from their colonies. While this trauma can manifest in psychosis or other extremely anti-social or dysfunctional behavior, the large majority of those who reside aboard SIC stations are stable ''enough''.
 
Polysmorph diet exclusively consists of meat, and thus their physiology is often bulky and taut relative to other species, especially considering their xenomorph genetics. While this similarity also yields a nigh-immunity to acid and exceptional vision in low-light environments, so too is their carapace vulnerable to fire and heat.
 
Their heights range impressively, but they tower over most other organics with a minimum recorded height of 5'5" and a maximum of 8'2". Generally, the higher their position in the mirrored-xenomorph hierarchy, the taller they tend to be.
== Roleplay Traits ==
== Roleplay Traits ==
* Most are significantly odd or eccentric in some wild capacity. Very few functional polysmorphs exist, though they tend to take higher positions within the Company
* Most are significantly odd or eccentric in some wild capacity. Very few functional polysmorphs exist, though they tend to take higher positions within the Company
870

edits

Navigation menu