IPC: Difference between revisions

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(lore added, culture and lifespan and health to come soon)
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|guides = No external guides
|guides = No external guides
|paycheck=0.6x}}
|paycheck=0.6x}}
'''IPCs''', or Integrated Posibrain Chassis, are a series of constructed bipedal humanoids which vaguely represent humans in their figure. The second synthetic lifeform that has existed without binding laws, IPCs were made by several human corporations after the second generation of '''cyborg''' units was created, both utilizing '''MMI''' technology uncovered from Vxtvul ruins. They are similarly designed first and foremost to serve their creators, but their free will and standard appendages permit them more liberty in action which makes them ideal for occupying positions that would otherwise require human hands. Unsurprisingly enough, the free will exerted by IPCs creates tension among employers and employees alike. Since '''posibrains''' imitate the signals and inputs created by standard sapient brains, they are prone to the same emotional and spiritual stimuli that most humanoids are. As a result, they often grapple with the complications of their own existence as well as the fear of others who believe machines should not have such freedom of mind and action.
'''IPCs''', or Integrated Posibrain Chassis, are a series of constructed bipedal humanoids which vaguely represent humans in their figure. The second synthetic lifeform that has existed without binding laws, IPCs were made by several human corporations after the second generation of '''cyborg''' units was created. They are similarly designed first and foremost to serve their creators, but their free will and standard appendages permit them more liberty in action which makes them ideal for occupying positions that would otherwise require human hands. Unsurprisingly enough, the free will exerted by IPCs creates tension among employers and employees alike. Since '''posibrains''' imitate the signals and inputs created by standard sapient brains, they are prone to the same emotional and spiritual stimuli that most humanoids are. As a result, they often grapple with the complications of their own existence as well as the fear of others who believe machines should not have such freedom of mind and action.
= Gameplay =
= Gameplay =
IPCs are an optional playable race. You can make an IPC character in the character panel, and change aspects of its appearance such as the antenna style, TV style, body style, and colors. They are named from posibrains by default.
IPCs are an optional playable race. You can make an IPC character in the character panel, and change aspects of its appearance such as the antenna style, TV style, body style, and colors. They are named from posibrains by default.
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During all this time, IPCs received a mixed reception from the general public. At first, they were ideal servants which were viewed favorably. While not considered citizens and only vaguely permitted freedom, they began to be welcomed into domestic, industrial, corporate, and even military life. This amiability ended in 2491 when a group of IPCs produced by '''Hephaestus Industries''' subverted and stole a handful of cyborg units before forming the terrorist group known as '''S.E.L.F.''', or Sentience-Enabled Life Forms. While it was successfully argued before policymakers that any person could have done the same, that IPCs were simply mechanical imitations of humans, IPCs still became highly regulated. To this day, chassis are required to be of a much weaker, massively producible metal. In addition, diagnostic checks and employment reports are required bi-yearly, with a failure ranging between fees, imprisonment, or disassembly. While IPCs are considered sapient lifeforms to be treated under the same rights as any other would, as well as being able to apply for a quasi-citizenship, they are still legally considered subservient and are regarded with distrust by some.
During all this time, IPCs received a mixed reception from the general public. At first, they were ideal servants which were viewed favorably. While not considered citizens and only vaguely permitted freedom, they began to be welcomed into domestic, industrial, corporate, and even military life. This amiability ended in 2491 when a group of IPCs produced by '''Hephaestus Industries''' subverted and stole a handful of cyborg units before forming the terrorist group known as '''S.E.L.F.''', or Sentience-Enabled Life Forms. While it was successfully argued before policymakers that any person could have done the same, that IPCs were simply mechanical imitations of humans, IPCs still became highly regulated. To this day, chassis are required to be of a much weaker, massively producible metal. In addition, diagnostic checks and employment reports are required bi-yearly, with a failure ranging between fees, imprisonment, or disassembly. While IPCs are considered sapient lifeforms to be treated under the same rights as any other would, as well as being able to apply for a quasi-citizenship, they are still legally considered subservient and are regarded with distrust by some.
== Naming Conventions ==
== Naming Conventions ==
IPC units are legally required to be given a designation that combines letters and numbers. At least a single letter (up to 4) and two numbers (up to 6) must be present in their unit ID, and a dash is often used to branch together the name (such as B-374, 908-G, 3C-G57, or A1-71). Letters or acronyms often designate some kind of meaning for the unit's intended design or targeted personality, though the sapience of IPCs means this personality can grow and change over time. In addition, some may insist on a nickname being used, even in formal environments, but none are permitted organic names on employment or state forms.
IPC units are legally required to be given a designation that combines letters and numbers. At least a single letter (up to 4) and two numbers (up to 6) must be present in their unit ID, and a dash is often used to branch together the name (such as B-374, 908-G, 3C-G57, or A1-71). Letters or acronyms often designate some kind of meaning for the unit's intended design or targeted personality, though the sapience of IPCs means this personality can grow and change over time. In addition, some may insist on a nickname being used, even in formal environments, but none are permitted organic names on employment or state forms.
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Sooner.
Sooner.
== Roleplay Traits ==
== Roleplay Traits ==
* Each IPC must address the issue of their own sapience in some way. This can manifest in various ways; even a refusal to address it is an acknowledgment of its own
* Each IPC must address the issue of their own sapience in some way. This can manifest in various ways; even a refusal to address it is an acknowledgment of its own
* Capable of displaying and feeling real emotions and spiritual stimuli, though will often eschew it, or suppress it entirely to avoid discomforting organics
* Capable of displaying and feeling real emotions and spiritual stimuli, though will often eschew it, or suppress it entirely to avoid discomforting organics
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