Guide to Combat: Difference between revisions

Jump to navigation Jump to search
1 byte removed ,  17:21, 11 September 2022
m
→‎Launcher: reorganizes order of this section
m (→‎Miscellaneous: adds a line about pka doing bomb damage in the notes because i realized foolishly before jelly fixed it that i had written its damage as "40 Bomb" instead of "40 Brute")
m (→‎Launcher: reorganizes order of this section)
Line 822: Line 822:
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Rocketlauncher.png|64px]]
!{{anchor|PML-9 RPG}}PML-9 RPG
|[[File:Srm-8.png|64px]]<br>84mm Rockets
|1 Rocket
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|-
! class="unsortable" |Icon
! class="unsortable" |Name
! class="unsortable" |Description
|-
![[File:Srm-8.png]]
!'''HE Rocket'''
|30 Brute, 2 tile light explosion, 1 tile heavy explosion if it didn't hit something living.
|-
![[File:84mm-hedp.png]]
!'''HEPD Rocket'''
|80 Brute, 100 Dismemberment, extra 200 Brute against mechs and cyborgs, 1 tile heavy explosion, 3 tile light explosion, ignites others within 4 range. Massive armor penetration.
|}
|Only available to [[Syndicate guide|Nuclear Operative]] for 8 TC
|Syndicate
|Hilariously cheap itself, but the rockets are where the real cost for this weapon comes in. HE rockets aren't bad area damage, but the HEPD rocket will delete anyone hit by it, as well as dealig massive damage to anyone next to them.
Requires both hands to fire. You can't rocket jump with it.
|-
![[File:Handcannon.png|64px]]
!{{anchor|Handcannon}}Handcannon
|[[File:Cannonball.png|64px]]<br>Cannonballs
|1 Cannonball
|30 Brute, 500 Brute against windows and doors
|Found on the Pirate Ship.
|Syndicate
|YARR!! This fine handheld cannon be fitting well for usage by a real scurvy dog. Hitting a person with the cannonball will throw them a few tiles, but this here be best used for blowing open doors. It do take two hands to fire, so be warned.
|-
![[File:Speargun.png|64px]]
!{{anchor|Speargun}}Speargun
|[[File:Magspear.png|64px]]<br>Magspears
|1 Magspear
|25 Brute
|Obtained in the "White Whale Holy Grail" [[Syndicate Items#Syndi-kit Special|Syndi-kit Special]] pack.
|Syndicate
|Effectively a harpoon gun, the magspear projectile is guaranteed to embed if it hits a target. It conveniently does enough damage to one-shot space carp, as the Syndi-Kit is themed around it.
|-
![[File:Kineticspeargun.png|64px]]
!{{anchor|Kinetic Speargun}}Kinetic Speargun
|[[File:Kineticspear.png|64px]]<br>Kinetic Spears
|1 Kinetic Spear
|5 Brute, 25 Brute against fauna
|Located in the emergency space suit storage of escape pods.
|Nanotrasen
|Basically a crappy proto-kinetic accelerator that has limited ammo. You can retrieve your kinetic spears, so long as the angry fauna you were shooting is dead.
|-
![[File:Gauss.png|64px]]
!{{anchor|Gauss Rifle}}Gauss Rifle
|[[File:Bolt.png|64px]]<br>Bolts
|1 Bolt
|25 Brute
|[[Makeshift weapons|Made by yourself]].
|Scavengers
|It's heavy and impractical to carry around, even if the ammunition is easy to make. Also requires both hands to fire.
|-
![[File:Pneumatic cannon.png|64px]]
!{{anchor|Improvised Pneumatic Cannon}}Improvised Pneumatic Cannon
|(Almost) anything normal-sized or smaller
|7 Weight
|Depends on what's thrown
|[[Makeshift weapons|Made by yourself]].
|Civilians
|An improvised cannon for shooting quite literally anything at targets. Requires a gas tank (such as a welder) to operate.
Blacklisted items for loading are the Supermatter sword and any kind of baton.
|-
|-
![[File:Pie cannon.png|64px]]
![[File:Pie cannon.png|64px]]
Line 916: Line 845:
|Clowns
|Clowns
|A pie cannon that will automatically and continuously fill its ammo capacity to max with additional banana cream pies. While its maximum ammunition is technically lower than the standard pie cannon, a disciplined operative can effectively never run out of ammo.
|A pie cannon that will automatically and continuously fill its ammo capacity to max with additional banana cream pies. While its maximum ammunition is technically lower than the standard pie cannon, a disciplined operative can effectively never run out of ammo.
|-
![[File:Pneumatic cannon.png|64px]]
!{{anchor|Improvised Pneumatic Cannon}}Improvised Pneumatic Cannon
|(Almost) anything normal-sized or smaller
|7 Weight
|Depends on what's thrown
|[[Makeshift weapons|Made by yourself]].
|Civilians
|An improvised cannon for shooting quite literally anything at targets. Requires a gas tank (such as a welder) to operate.
Blacklisted items for loading are the Supermatter sword and any kind of baton.
|-
|-
![[File:Blowgun.png|64px]]
![[File:Blowgun.png|64px]]
Line 934: Line 873:
|Nanotrasen
|Nanotrasen
|A syringe will not inject all of its reagents at once; if a victim takes the time to rip out the syringe quickly, it interrupts the flow of any chemicals that are remaining in the syringe.
|A syringe will not inject all of its reagents at once; if a victim takes the time to rip out the syringe quickly, it interrupts the flow of any chemicals that are remaining in the syringe.
|-
![[File:Dart pistol.png|64px]]
!{{anchor|Dart Pistol}}Dart Pistol
|[[File:Syringe.png|64px]]<br>Syringes
|1 Syringe
|6 Brute + 15u chemicals
|[[Syndicate Uplink]], available for 4 TC
|Syndicate
|This miniature syringe gun is not only small-sized instead of normal-sized, but it's also innately suppressed, meaning it scarcely be heard while firing and no message will be displayed to those who can see you when you fire it.
|-
|-
![[File:Sgun.png|64px]]
![[File:Sgun.png|64px]]
Line 952: Line 900:
|Nanotrasen
|Nanotrasen
|A syringe gun that can hold up to six syringes. Simple.
|A syringe gun that can hold up to six syringes. Simple.
|-
![[File:Dart pistol.png|64px]]
!{{anchor|Dart Pistol}}Dart Pistol
|[[File:Syringe.png|64px]]<br>Syringes
|1 Syringe
|6 Brute + 15u chemicals
|[[Syndicate Uplink]], available for 4 TC
|Syndicate
|This miniature syringe gun is not only small-sized instead of normal-sized, but it's also innately suppressed, meaning it scarcely be heard while firing and no message will be displayed to those who can see you when you fire it.
|-
|-
![[File:Regeantdartgun.png|64px]]
![[File:Regeantdartgun.png|64px]]
Line 970: Line 909:
|Syndicate
|Syndicate
|Stores up to 100u of reagents. Upon firing, will synthesize a syringe automatically filled with 15u of the mix in the gun itself. Great if you don't want to carry around a ton of syringes and just reload by pouring beakers into it.
|Stores up to 100u of reagents. Upon firing, will synthesize a syringe automatically filled with 15u of the mix in the gun itself. Great if you don't want to carry around a ton of syringes and just reload by pouring beakers into it.
|-
![[File:Kineticspeargun.png|64px]]
!{{anchor|Kinetic Speargun}}Kinetic Speargun
|[[File:Kineticspear.png|64px]]<br>Kinetic Spears
|1 Kinetic Spear
|5 Brute, 25 Brute against fauna
|Located in the emergency space suit storage of escape pods.
|Nanotrasen
|Basically a crappy proto-kinetic accelerator that has limited ammo. You can retrieve your kinetic spears, so long as the angry fauna you were shooting is dead.
|-
![[File:Speargun.png|64px]]
!{{anchor|Speargun}}Speargun
|[[File:Magspear.png|64px]]<br>Magspears
|1 Magspear
|25 Brute
|Obtained in the "White Whale Holy Grail" [[Syndicate Items#Syndi-kit Special|Syndi-kit Special]] pack.
|Syndicate
|Effectively a harpoon gun, the magspear projectile is guaranteed to embed if it hits a target. It conveniently does enough damage to one-shot space carp, as the Syndi-Kit is themed around it.
|-
![[File:Gauss.png|64px]]
!{{anchor|Gauss Rifle}}Gauss Rifle
|[[File:Bolt.png|64px]]<br>Bolts
|1 Bolt
|25 Brute
|[[Makeshift weapons|Made by yourself]].
|Scavengers
|It's heavy and impractical to carry around, even if the ammunition is easy to make. Also requires both hands to fire.
|-
![[File:Handcannon.png|64px]]
!{{anchor|Handcannon}}Handcannon
|[[File:Cannonball.png|64px]]<br>Cannonballs
|1 Cannonball
|30 Brute, 500 Brute against windows and doors
|Found on the Pirate Ship.
|Syndicate
|YARR!! This fine handheld cannon be fitting well for usage by a real scurvy dog. Hitting a person with the cannonball will throw them a few tiles, but this here be best used for blowing open doors. It do take two hands to fire, so be warned.
|-
![[File:Rocketlauncher.png|64px]]
!{{anchor|PML-9 RPG}}PML-9 RPG
|[[File:Srm-8.png|64px]]<br>84mm Rockets
|1 Rocket
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|-
! class="unsortable" |Icon
! class="unsortable" |Name
! class="unsortable" |Description
|-
![[File:Srm-8.png]]
!'''HE Rocket'''
|30 Brute, 2 tile light explosion, 1 tile heavy explosion if it didn't hit something living.
|-
![[File:84mm-hedp.png]]
!'''HEPD Rocket'''
|80 Brute, 100 Dismemberment, extra 200 Brute against mechs and cyborgs, 1 tile heavy explosion, 3 tile light explosion, ignites others within 4 range. Massive armor penetration.
|}
|Only available to [[Syndicate guide|Nuclear Operative]] for 8 TC
|Syndicate
|Hilariously cheap itself, but the rockets are where the real cost for this weapon comes in. HE rockets aren't bad area damage, but the HEPD rocket will delete anyone hit by it, as well as dealig massive damage to anyone next to them.
Requires both hands to fire. You can't rocket jump with it.
|}
|}
===Bow===
===Bow===
870

edits

Navigation menu