870
edits
m (→Bow: adds crossbow) |
(adds ballistics launchers section, miner energy ranged section, improvised pistol, ebow, antique advanced egun, and blast cannon. Removes silenced pistol as it is no longer in the game, even admin-only obtainable) |
||
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|Nanotrasen | |Nanotrasen | ||
|A standardized SMG used by Nanotrasen paramilitary forces. While it has a three-round burst setting, it fires slower relative to the Boarder Rifle. However, it can be suppressed. | |A standardized SMG used by Nanotrasen paramilitary forces. While it has a three-round burst setting, it fires slower relative to the Boarder Rifle. However, it can be suppressed. | ||
|- | |||
![[File:Makeshiftpistol.png|64px]] | |||
!{{anchor|Makeshift Pistol}}Makeshift Pistol | |||
|[[File:9x19pM.png|64px]]10mm | |||
|4 Rounds | |||
|30 Brute | |||
|[[Makeshift weapons|Made by yourself]]. Requires [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Crafting]] from the Syndicate. | |||
|Scavengers | |||
|A laughably shoddy weapon that only contains four 10mm bullets per magazine. While able to be made completely on your own, it has a very high chance to jam, which forces you to rack the slide. It is not uncommon to pull the weapon on someone and have it jam on your several times, making this preferably used only as a last resort. | |||
|- | |- | ||
![[File:SurplusGun.png|64px]] | ![[File:SurplusGun.png|64px]] | ||
Line 785: | Line 794: | ||
|Space Russians | |Space Russians | ||
|Compensates its low firing rate by being extremely powerful. Can be sawed off to fit in backpacks, incurring a massive loss of accuracy. | |Compensates its low firing rate by being extremely powerful. Can be sawed off to fit in backpacks, incurring a massive loss of accuracy. | ||
|} | |||
=== Launcher === | |||
A launcher firearm is a weapon that kinetically launches an ordinance over some range. While this can range from an explosive rocket to a small syringe, or even something as laughable as a banana scream pie, these guns typically load a single projectile which is then immediately ready to fire. | |||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | |||
|- | |||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon | |||
! scope="col" style="background-color:#F0DC82;" | Item | |||
! scope="col" style="background-color:#F0DC82;" |Ammo | |||
! scope="col" style="background-color:#F0DC82;" |Capacity | |||
! scope="col" style="background-color:#F0DC82;" |Damage & Effects | |||
! scope="col" style="background-color:#F0DC82;" | How to Acquire | |||
! scope="col" style="background-color:#F0DC82;" |Faction Usage | |||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes | |||
|- | |||
![[File:Rocketlauncher.png|64px]] | |||
!{{anchor|PML-9 RPG}}PML-9 RPG | |||
|[[File:Srm-8.png|64px]]<br>84mm Rockets | |||
|1 Rocket | |||
| | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types | |||
|- | |||
! class="unsortable" |Icon | |||
! class="unsortable" |Name | |||
! class="unsortable" |Description | |||
|- | |||
![[File:Srm-8.png]] | |||
!'''HE Rocket''' | |||
|30 Brute, 2 tile light explosion, 1 tile heavy explosion if it didn't hit something living. | |||
|- | |||
![[File:84mm-hedp.png]] | |||
!'''HEPD Rocket''' | |||
|80 Brute, 100 Dismemberment, extra 200 Brute against mechs and cyborgs, 1 tile heavy explosion, 3 tile light explosion, ignites others within 4 range. Massive armor penetration. | |||
|} | |||
|Only available to [[Syndicate guide|Nuclear Operative]] for 8 TC | |||
|Syndicate | |||
|Hilariously cheap itself, but the rockets are where the real cost for this weapon comes in. HE rockets aren't bad area damage, but the HEPD rocket will delete anyone hit by it, as well as dealig massive damage to anyone next to them. | |||
Requires both hands to fire. You can't rocket jump with it. | |||
|- | |||
![[File:Handcannon.png|64px]] | |||
!{{anchor|Handcannon}}Handcannon | |||
|[[File:Cannonball.png|64px]]<br>Cannonballs | |||
|1 Cannonball | |||
|30 Brute, 500 Brute against windows and doors | |||
|Found on the Pirate Ship. | |||
|Syndicate | |||
|YARR!! This fine handheld cannon be fitting well for usage by a real scurvy dog. Hitting a person with the cannonball will throw them a few tiles, but this here be best used for blowing open doors. It do take two hands to fire, so be warned. | |||
|- | |||
![[File:Speargun.png|64px]] | |||
!{{anchor|Speargun}}Speargun | |||
|[[File:Magspear.png|64px]]<br>Magspears | |||
|1 Magspear | |||
|25 Brute | |||
|Obtained in the "White Whale Holy Grail" [[Syndicate Items#Syndi-kit Special|Syndi-kit Special]] pack. | |||
|Syndicate | |||
|Effectively a harpoon gun, the magspear projectile is guaranteed to embed if it hits a target. It conveniently does enough damage to one-shot space carp, as the Syndi-Kit is themed around it. | |||
|- | |||
![[File:Kineticspeargun.png|64px]] | |||
!{{anchor|Kinetic Speargun}}Kinetic Speargun | |||
|[[File:Kineticspear.png|64px]]<br>Kinetic Spears | |||
|1 Kinetic Spear | |||
|5 Brute, 25 Brute against fauna | |||
|Located in the emergency space suit storage of escape pods. | |||
|Nanotrasen | |||
|Basically a crappy proto-kinetic accelerator that has limited ammo. You can retrieve your kinetic spears, so long as the angry fauna you were shooting is dead. | |||
|- | |||
![[File:Gauss.png|64px]] | |||
!{{anchor|Gauss Rifle}}Gauss Rifle | |||
|[[File:Bolt.png|64px]]<br>Bolts | |||
|1 Bolt | |||
|25 Brute | |||
|[[Makeshift weapons|Made by yourself]]. | |||
|Scavengers | |||
|It's heavy and impractical to carry around, even if the ammunition is easy to make. Also requires both hands to fire. | |||
|- | |||
![[File:Pneumatic cannon.png|64px]] | |||
!{{anchor|Improvised Pneumatic Cannon}}Improvised Pneumatic Cannon | |||
|(Almost) anything normal-sized or smaller | |||
|7 Weight | |||
|Depends on what's thrown | |||
|[[Makeshift weapons|Made by yourself]]. | |||
|Civilians | |||
|An improvised cannon for shooting quite literally anything at targets. Requires a gas tank (such as a welder) to operate. | |||
Blacklisted items for loading are the Supermatter sword and any kind of baton. | |||
|- | |||
![[File:Pie cannon.png|64px]] | |||
!{{anchor|Pie Cannon}}Pie Cannon | |||
|[[File:Pie.gif|64px]]<br>Pies | |||
|50 Pies | |||
|Stun + Humiliation<br>Duration 2 | |||
| | |||
* Found in Clown crates, one is guaranteed in the [[Theatre]]. | |||
* Certain ruins | |||
|Clowns | |||
|Heavy and bulky, but also the only feasibly accessible form of an instant ranged hardstun on the station. Wary victims can catch your pies if they suspect an attack, though if you have several pies, you can outshoot the rate at which they ready themselves to catch more. | |||
Likely to be confiscated by Security if abused. | |||
|- | |- | ||
![[File:Pie cannon.png|64px]] | |||
!{{anchor|Self-Recharging Pie Cannon}}Self-Recharging Pie Cannon | |||
|[[File:Pie.gif|64px]]<br>Pies (Self-Charging) | |||
|20 Pies | |||
|Stun + Humiliation<br>Duration 2 | |||
| | |||
* Available to Clown Operatives for 10 TC. | |||
* Wielded by '''HONK!''' Emergency Response Team members. | |||
|Clowns | |||
|A pie cannon that will automatically and continuously fill its ammo capacity to max with additional banana cream pies. While its maximum ammunition is technically lower than the standard pie cannon, a disciplined operative can effectively never run out of ammo. | |||
|- | |||
![[File:Blowgun.png|64px]] | |||
!{{anchor|Blowgun}}Blowgun | |||
|[[File:Syringe.png|64px]]<br>Syringes | |||
|1 Syringe | |||
|6 Brute + 15u chemicals | |||
|[[Makeshift weapons|Made by yourself]]. | |||
|Civilians | |||
|A makeshift syringe gun, effectively. Difficult to use as it requires the user to stand still for 2.5 seconds before firing, which gives an alert to anyone who sees the user. Even if it successfully fires, it also inflicts 20 Oxygen and 20 Stamina damage on the user. This means if you shoot this three times in quick succession, you will pass out. | |||
|- | |||
![[File:Sgun.png|64px]] | |||
!{{anchor|Syringe Gun}}Syringe Gun | |||
|[[File:Syringe.png|64px]]<br>Syringes | |||
|1 Syringe | |||
|6 Brute + 15u chemicals | |||
|Located inside the MD lockers inside Medical. | |||
|Nanotrasen | |||
|A syringe will not inject all of its reagents at once; if a victim takes the time to rip out the syringe quickly, it interrupts the flow of any chemicals that are remaining in the syringe. | |||
|- | |||
![[File:Sgun.png|64px]] | |||
!{{anchor|Modified Syringe Gun}}Modified Syringe Gun | |||
|[[File:Dnainjector.png|64px]]<br>DNA Injectors | |||
|1 DNA Injector | |||
|5 Brute + DNA Injector effects | |||
|[[Syndicate Uplink]], available for 14 TC (only if you are a [[Geneticist]]) | |||
|Syndicate | |||
|A modified syringe gun (also called the DNA syringe gun) that fires DNA injectors and applies their effects instantly, assuming the shot is not blocked. Can instantly turn unsuspecting victims into monkeys, turn their flesh to acid, or whatever devious hell you devise for them. | |||
|- | |||
![[File:Rapidsyringegun.png|64px]] | |||
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun | |||
|[[File:Syringe.png|64px]]<br>Syringes | |||
|6 Syringes | |||
|6 Brute + 15u chemicals | |||
|Printed from the Medical protolathe once researched. | |||
|Nanotrasen | |||
|A syringe gun that can hold up to six syringes. Simple. | |||
|- | |||
![[File:Dart pistol.png|64px]] | |||
!{{anchor|Dart Pistol}}Dart Pistol | |||
|[[File:Syringe.png|64px]]<br>Syringes | |||
|1 Syringe | |||
|6 Brute + 15u chemicals | |||
|[[Syndicate Uplink]], available for 4 TC | |||
|Syndicate | |||
|This miniature syringe gun is not only small-sized instead of normal-sized, but it's also innately suppressed, meaning it scarcely be heard while firing and no message will be displayed to those who can see you when you fire it. | |||
|- | |||
![[File:Regeantdartgun.png|64px]] | |||
!{{anchor|Reagent Dartgun}}Reagent Dartgun | |||
|[[File:Syringe.png|64px]]<br>Syringes | |||
|100u of chemicals | |||
|6 Brute + 15u chemicals | |||
|[[Syndicate Uplink]], available for 12 TC (only if you are a [[Chemist]] or [[Virologist]]) | |||
|Syndicate | |||
|Stores up to 100u of reagents. Upon firing, will synthesize a syringe automatically filled with 15u of the mix in the gun itself. Great if you don't want to carry around a ton of syringes and just reload by pouring beakers into it. | |||
|} | |} | ||
===Bow=== | ===Bow=== | ||
Line 857: | Line 1,027: | ||
*[[File:Arrow bola.png]]'''Bola Arrow''': Upon impact, will deal the arrow's modified damage as well as applying a bola effect, cuffing the target's legs. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]]. | *[[File:Arrow bola.png]]'''Bola Arrow''': Upon impact, will deal the arrow's modified damage as well as applying a bola effect, cuffing the target's legs. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]]. | ||
== Energy== | == Energy== | ||
Energy weapons are | Energy weapons, while rarer than ballistics in most environments, are standard-issue on Nanotrasen stations due to their research. Instead of utilizing clips or magazines, energy weapons have an internal cell that they draw upon in order to spontaneously create a projectile. While this makes for a convenient weapon that does not demand the carrying of additional magazines, this forces most energy weaponry to utilize anchored [[File:Recharger.gif]]rechargers in order to replenish their cell. In addition, EMPs will completely drain an energy weapon's cell, save some exceptions. | ||
While energy projectiles tend to be unique in their ability to inflict differing kinds of damage, such as burn or stamina, their lethality is often less than their ballistic counterparts. That being said, conventional defenses against energy are few and far between, due to their emerging status as a standardized weapon. In addition, all energy projectiles are capable of passing through surfaces that do not block light, such as grilles and windows. | |||
===Gun=== | ===Gun=== | ||
Energy guns | Energy guns are the most common variant of energy weapon. They tend to fire disabler or laser projectiles, though some may also fire ion or pulse shots. | ||
====Lasers==== | ====Lasers==== | ||
Lasers are simple weapons | Lasers are simple weapons that focus light to deal burn damage to targets. Lasers are the only energy projectiles that are mitigated by laser armor; all other energy projectiles are mitigated by energy armor. | ||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
Line 928: | Line 1,100: | ||
|} | |} | ||
====Multifaceted==== | ====Multifaceted==== | ||
Multifaceted energy weapons are able to switch between different projectiles with various properties. | Multifaceted energy weapons are able to switch between different projectiles with various properties. Interacting with the gun in-hand will cycle between its firemodes. | ||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
Line 963: | Line 1,135: | ||
|10 Lasers,<br>20 Disable | |10 Lasers,<br>20 Disable | ||
|20 Burn<br>25 Stamina | |20 Burn<br>25 Stamina | ||
| | |Printed at the Armory protolathe once researched. | ||
|Nanotrasen | |Nanotrasen | ||
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution. | |Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution. | ||
Line 972: | Line 1,144: | ||
| 4 Ion,<br>10 Laser,<br>20 Disable | | 4 Ion,<br>10 Laser,<br>20 Disable | ||
| 1 tile EMP<br>20 Burn<br>25 Stamina | | 1 tile EMP<br>20 Burn<br>25 Stamina | ||
|[[Head of Security's Office]]. | |Found in the locker in the [[Head of Security's Office]]. | ||
|Nanotrasen | |Nanotrasen | ||
|The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge. | |The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge. | ||
|- | |||
![[File:Protolaser.gif|64px]] | |||
!{{anchor|Prototype Energy Gun}}Prototype Energy Gun | |||
|[[File:Recharger.gif|64px]]<br>Energy | |||
|1 Stun,<br>10 Lasers | |||
|Stun<br>20 Burn | |||
|Located in the Experimental Technology room of Charlie Station. | |||
|Nanotrasen | |||
|The first advanced energy gun created by Nanotrasen, before they discovered how to create disabler beams. Like a standard egun, but instead of a disabler mode, it can fire a single electrode which will stun whatever is hit. However, this fully drains the weapon's battery. | |||
|- | |- | ||
![[File:Energytac.png|64px]] | ![[File:Energytac.png|64px]] | ||
Line 1,012: | Line 1,193: | ||
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity compared to other pulse weapons. Issued to all Elite Emergency Response Team personal. '''Unaffected by EMP.''' | |A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity compared to other pulse weapons. Issued to all Elite Emergency Response Team personal. '''Unaffected by EMP.''' | ||
|} | |} | ||
==== | ====Miscellaneous==== | ||
These energy guns are difficult to categorize, as their effects are more varied. They can range from entirely non-lethal or massively destructive to organic tissue. | |||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
Line 1,062: | Line 1,243: | ||
|- | |- | ||
![[File:Ebow.png|64px]] | ![[File:Ebow.png|64px]] | ||
!{{anchor|Energy Crossbow}}Mini Energy Crossbow | |||
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging) | |||
|Infinite Bolts (needs to cooldown after shooting) | |||
|15 Toxin + 60 Stamina + Knockdown (Duration 1) | |||
|[[Syndicate Uplink]], available for 10 TC | |||
| Syndicate | |||
|A handheld energy launcher that automatically fabricates its own bolts. These hardlight bolts compromise muscles, causing victims to fall over and suffer fatigue as well as toxic damage. Very potent when combined with a lethal melee followup, such as an Energy Sword. | |||
|- | |||
![[File:Large ebow.png|64px]] | |||
!{{anchor|Energy Crossbow}}Energy Crossbow | !{{anchor|Energy Crossbow}}Energy Crossbow | ||
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging) | |[[File:Powercell.png|64px]]<br>Energy (Self-Charging) | ||
|Infinite Bolts (needs to cooldown after shooting) | |Infinite Bolts (needs to cooldown after shooting) | ||
| | |30 Toxin + 60 Stamina + Knockdown (Duration 1) | ||
| | |Printable at the Armory protolathe once researched. | ||
| | |Nanotrasen | ||
| | |Like the mini energy crossbow, but bulky in size and takes ten seconds to replicate a new bolt. Still immeasurably effective at immediately slowing and exhausting a suspect, which makes it an excellent opening weapon. | ||
|- | |- | ||
![[File:decloner.png|64px]] | ![[File:decloner.png|64px]] | ||
Line 1,087: | Line 1,277: | ||
|Unknown | |Unknown | ||
|A mythical weapon that shoot more powerful projectiles the more it has charge remaining in its battery. Also shoot bullets instead of energy projectiles. | |A mythical weapon that shoot more powerful projectiles the more it has charge remaining in its battery. Also shoot bullets instead of energy projectiles. | ||
|} | |||
=== Mining === | |||
Mining energy weaponry, save the proto-kinetic accelerator, is powered by plasma ore and sheets, rather than an internal cell. They fire plasma projectiles that will cut through rock present on [[Lavaland]] or any meteors like butter. They can also double as welding tools. Range represents how far the projectile will normally travel, while Mine Range represents the additional number of tiles the projectile will travel through rock. | |||
The proto-kinetic accelerator instead utilizes a kinetic pressure system which requires the user to firmly hold the PKA in-hand to charge its kinetic blast via the lever that is on its grip. Pulling the trigger when it has collected enough energy fires the kinetic blast. | |||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | |||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | |||
|- | |||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon | |||
! scope="col" style="background-color:#F0DC82;" |Item | |||
! scope="col" style="background-color:#F0DC82;" |Ammo | |||
! scope="col" style="background-color:#F0DC82;" |Capacity | |||
! scope="col" style="background-color:#F0DC82;" | Damage & Effects | |||
! scope="col" style="background-color:#F0DC82;" |How to Acquire | |||
! scope="col" style="background-color:#F0DC82;" |Faction Usage | |||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes | |||
|- | |||
![[File:KineticAccelerator.png|64px]][[File:KineticAccelerator mega.png|64px]] | |||
!{{anchor|Proto-Kinetic Accelerator}}Proto-Kinetic Accelerator | |||
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging) | |||
|Infinite Blasts (needs to cooldown after shooting) | |||
|40 Bomb, 10 Bomb in standard pressure<br>Range 3 | |||
| | |||
* Located in miner lockers in the [[Mining Dock]], the [[Mining Station]], the [[Auxiliary Base]]. | |||
* Can be purchased at the mining vendor for 750 points. | |||
* Mega variant obtained by utilizing the [[Shaft Miner#The Wonders of Plasma Magmite|World Anvil]]. | |||
|Prospectors | |||
|The bread and butter of any miner. While it can mine rock, it's slower than using a plasma cutter or a kinetic crusher. Its massive utility comes from its ability to do massive damage to living targets in an environment below standard pressure. This means it is the staple for dealing with any pesky fauna that may accost you, or any pesky fauna that you accost. | |||
Its standard cooldown is 1.6 seconds. | |||
Compatible with several modkits. It has a standard mod capacity of 100%. The mega version has a max mod capacity of 120%. The following is a list of the ones that affect its stats or properties: | |||
'''Range Increase''' (25%): Increases the number of tiles the blast can travel by 1. | |||
'''Damage Increase''' (30%): Increases the damage done by 10. Pressurized damage is only increased by 2.5. | |||
'''Cooldown Decrease''' (30%): Modifies the current cooldown time by 74.5%. This means each cooldown mod after the first saves you less time. | |||
'''Hardiness Increase''' (10%): Permits the projectile to destroy hardened basalt in one hit, instead of two. | |||
'''Mining Explosion''' (30%): Will cause the kinetic blast to mine in an area around the impact location. | |||
'''Offensive Mining Explosion''' (30%, max 3): Will cause the kinetic blast to both mine and damage mobs in a small area around the impact location. | |||
'''Offensive Explosion''' (30%): Will cause the kinetic blast to damage mobs in a small area around the impact location. | |||
'''Minebot Passthrough''' (0%): The kinetic blast will ignore minebots. | |||
'''Rapid Repeater''' (50%): Modifies the current cooldown time by 187.5%. However, if a kinetic blast hits a living creature, it alters the modified cooldown time by 25%. | |||
'''Lifesteal Crystal''' (20%): Heals the user of 2.5 damage if the kinetic blast hits a living creature. | |||
'''Resonator Blast''' (30%): Creates a resonator blast where the kinetic blast impacts. | |||
'''Death Syphon''' (30%): Will allow the KPA to collect up to 25 Bounty. Bounty is gained upon killing or assisting in the kill of a creature, granting a stack of that creature type. Bounty stacks make the kinetic blast do additional damage to the type of creature they belong to. | |||
'''Decrease Pressure Penalty''' (35%, max 2): Doubles the damage done by the kinetic blast in a standard pressure. | |||
'''Modified Trigger Guard''' (20%): Removes species limitations for using the PKA. | |||
|- | |||
![[File:Plasmacutter mini.png|64px]] | |||
!{{anchor|Mini Plasma Cutter}}Mini Plasma Cutter | |||
|[[File:Plasmaore.png|64px]]<br>Plasma | |||
|15 plasma bursts | |||
|3 Brute, 5 Dismemberment<br>Range 4, Mine Range 0 | |||
| | |||
* Obtained via redemption of voucher at mining vendor for the Mini Plasma Cutter Kit. | |||
* Can be purchased at the mining vendor for 2500 points. | |||
|Prospectors | |||
|A good jumpstart to mining at the beginning of the round, this can permit you to obtain minerals a lot faster a lot sooner. Even though it's small, it can still be used as a welder like the rest of the plasma cutters. | |||
|- | |||
![[File:Plasma Cutter.png|64px]] | |||
!{{anchor|Plasma Cutter}}Plasma Cutter | |||
|[[File:Plasmaore.png|64px]]<br>Plasma | |||
|40 plasma bursts | |||
|5 Brute, 20 Dismemberment<br>Range 4, Mine Range 3 | |||
| | |||
* Printable at the Cargo protolathe once researched. | |||
* Ordered in Cargo once unlocked. | |||
|Prospectors | |||
|Your standard plasma cutter. While not damaging, it can delimb an arm or a leg if targeted and hit enough, which can levy a massive advantage when fighting another player. | |||
|- | |||
![[File:Adv plasma cutter.gif|64px]][[File:Adv plasma cutter mega.png|64px]] | |||
!{{anchor|Advanced Plasma Cutter}}Advanced Plasma Cutter | |||
|[[File:Plasmaore.png|64px]]<br>Plasma | |||
|100 plasma bursts | |||
|7 Brute, 20 Dismemberment<br>Range 5, Mine Range 5<br>'''Mega''': Range 7, Mine Range 7 | |||
| | |||
* Printable at the Cargo protolathe once researched. | |||
* Ordered in Cargo once unlocked. | |||
* Mega variant obtained by utilizing the [[Shaft Miner#The Wonders of Plasma Magmite|World Anvil]]. | |||
|Prospectors | |||
|More robust in every way relative to the standard plasma cutter. Can be expensive to print if the ORM hasn't been upgraded, but you save a lot of plasma and time using this instead of the normal plasma cutter. Fires slightly faster than the standard plasma cutter. | |||
|- | |||
![[File:Miningshotgun.png|64px]][[File:Miningshotgun mega.png|64px]] | |||
!{{anchor|Plasma Cutter Shotgun}}Plasma Cutter Shotgun | |||
|[[File:Plasmaore.png|64px]]<br>Plasma | |||
|28 plasma bursts | |||
|6 total pellets in a wide spread which do:<br>2 Brute, 0 Dismemberment<br>Range 5, Mine Range 2<br>'''Mega''': Range 7, Mine Range 3 | |||
| | |||
* Can be purchased at the mining vendor for 6000 points. | |||
* Mega variant obtained by utilizing the [[Shaft Miner#The Wonders of Plasma Magmite|World Anvil]]. | |||
|Prospectors | |||
|The several mining pellets can instantly blow up gibonite, which make using this risky. That being said, it will clear rocks in an area VERY fast. Utterly useless for combat unlike the normal plasma cutters. | |||
It can be upgraded to have its projectiles instantly defuse gibonite it hits, removing its fatal flaw. | |||
|} | |} | ||
===Bow=== | ===Bow=== | ||
Energy bows cannot use regular arrows, | Energy bows cannot use regular arrows. Instead, they replicate hardlight projectiles, thus only requiring drawing before being fired. Energy arrows cannot be reused and will dissipate after use. If they embed, they will deal 1 damage (of the arrow's type) per tick for 10 ticks before dissipating. | ||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
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|The main ranged option of Rat'var's servants when defending the Ark. | |The main ranged option of Rat'var's servants when defending the Ark. | ||
|} | |} | ||
== | ==Miscellaneous Weapons== | ||
These weapons are either eccentric or unique enough that they fail to fit into any other category. Thus, they are listed here. | |||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
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*150 units of [[Chloral Hydrate]] | *150 units of [[Chloral Hydrate]] | ||
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents. | |Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents. | ||
| | |Only available to [[Syndicate guide|Nuclear Operative]] for 10 TC | ||
|Syndicate | |Syndicate | ||
| | |Each spray has a three-tile width that can travel to the edge of your screen. Combine this with its dangerous reagents upon purchase, and you have an efficient area denial tool that can punish clumped targets. Will not directly kill, but will certainly effect consequences that lead to death. | ||
|- | |- | ||
![[File:Flamethrower.gif|64px]] | ![[File:Flamethrower.gif|64px]] | ||
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|Depends on tank pressure | |Depends on tank pressure | ||
|Depends on the gas | |Depends on the gas | ||
|[[Makeshift weapons|Made by yourself]] | | | ||
| | * Ordered from Cargo. | ||
| | * [[Makeshift weapons|Made by yourself]]. Requires [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Crafting]] from the Syndicate. | ||
|Scavengers | |||
|Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away. | |||
|- | |- | ||
![[File:Loaded blastcannon.png|64px]] | |||
!{{anchor|Blast Cannon}}Blast Cannon | |||
|[[File:TTV.png|64px]]Kinetic Energy | |||
|Depends on the mixture of your bomb | |||
|Depends on the mixture of your bomb | |||
|[[Syndicate Uplink]], available for 14 TC (only if you are a [[Scientist]]) | |||
|Syndicate | |||
|Sends out a force projectile that varies in force and destruction based on how good your bomb mixture is. It can range from a peashooter to something that effectively fires immovable rods that WILL tear through the station and any poor sod in the way. Targets hit with enough force will be knocked out and potentially lose limbs. | |||
|} | |} | ||
==Admin Only Weapons== | ==Admin Only Weapons== | ||
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! scope="col" style="background-color:#F0DC82;" |Faction Usage | ! scope="col" style="background-color:#F0DC82;" |Faction Usage | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes | ||
|- | |- | ||
![[File:Gyrogun.png|64px]] | ![[File:Gyrogun.png|64px]] | ||
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|Admin only. | |Admin only. | ||
|Admins | |Admins | ||
|An advanced laser cannon that does more damage the farther away the target is | |An advanced laser cannon that does more damage the farther away the target is. | ||
|- | |- | ||
![[File:Cycler.png|64px]] | ![[File:Cycler.png|64px]] |
edits