870
edits
(→Shotgun: adds improv shell to list of shotgun shells, adds new images to improv shotgun, and adds default shotgun and cycler shotgun) |
m (adjusts/updates how-to-acquire for all ballistics) |
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|5 Brute + 22 Stamina | |5 Brute + 22 Stamina | ||
|} | |} | ||
|Ordered from Cargo. [[Emergency Response Team]] | | | ||
* Ordered from Cargo. | |||
* Available to [[Emergency Response Team]] for 5 WC | |||
* Certain ruins | |||
|Security | |Security | ||
|An older rifle, often used by paramilitary or high-security forces. Possess a 2-round burst setting. Alternative ammo can be printed by Security once proper research is completed. | |An older rifle, often used by paramilitary or high-security forces. Possess a 2-round burst setting. Alternative ammo can be printed by Security once proper research is completed. | ||
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|32 Rounds | |32 Rounds | ||
|20 Brute | |20 Brute | ||
|Gang | |[[Gang War#Gang Equipment|Gangtool]], available for 60 influence | ||
|Criminals | |Criminals | ||
|A lightweight, fast-firing gun with a 2-round burst setting, for when you want someone dead fast. Generally popular only among criminal elements. | |A lightweight, fast-firing gun with a 2-round burst setting, for when you want someone dead fast. Generally popular only among criminal elements. | ||
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|15 Rounds | |15 Rounds | ||
|20 Brute | |20 Brute | ||
| | | | ||
* Dropped by Russian officers. | |||
* Available to [[Syndicate guide|Nuclear Operative]] in the [[Syndicate Items#Spetsnaz Pyro bundle|Spetsnaz Pyro bundle]] for 30 TC | |||
|Space Russians, Syndicate | |Space Russians, Syndicate | ||
|The original Russian version of the stechkin used by the Syndicate. Has a 3-round burst setting making it quite powerful despite its small size. | |The original Russian version of the stechkin used by the Syndicate. Has a 3-round burst setting making it quite powerful despite its small size. | ||
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|10 Rounds | |10 Rounds | ||
|30 Brute | |30 Brute | ||
|Gang | | | ||
* [[Gang War#Gang Equipment|Gangtool]], available for 8 influence | |||
* Certain ruins | |||
|Civilians | |Civilians | ||
|An obsolete weapon still used due to its absurdly cheap cost and abundant supply. Requires both hands to shoot and has a very low rate of fire. Outclassed by most other firearms. | |An obsolete weapon still used due to its absurdly cheap cost and abundant supply. Requires both hands to shoot and has a very low rate of fire. Outclassed by most other firearms. | ||
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|30 Stamina, will sleep a target that reaches 100 Stamina damage | |30 Stamina, will sleep a target that reaches 100 Stamina damage | ||
|} | |} | ||
|[[Syndicate Uplink]], available for 6 TC | | | ||
| Syndicate | * [[Syndicate Uplink]], available for 6 TC | ||
* [[Gang War#Gang Equipment|Gangtool]], available for 30 influence | |||
* Certain ruins | |||
| Criminals, Syndicate | |||
|[[Nuclear Operative|Nuclear Operatives]] spawn with one for free, though it can still be purchased by Traitors and silenced for a stealthy, lethal weapon. | |[[Nuclear Operative|Nuclear Operatives]] spawn with one for free, though it can still be purchased by Traitors and silenced for a stealthy, lethal weapon. | ||
Note that even if suppressed, firing it will leave behind signature 10mm casings for Security to find. | Note that even if suppressed, firing it will leave behind signature 10mm casings for Security to find. | ||
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|8 Rounds | |8 Rounds | ||
|30 Brute | |30 Brute | ||
|Used by Spacepol officers. [[Emergency Response Team|Emergency Response Teams]] | | | ||
* Used by Spacepol officers. | |||
* Available to [[Emergency Response Team|Emergency Response Teams]] for 3 WC | |||
* Certain ruins | |||
|Civilians, Sol Interplanetary Coalition | |Civilians, Sol Interplanetary Coalition | ||
|A classic handgun. Still carried to this day by Spacepol officers and Coalition troops. While very similar to the stechkin, the M1911 is heavier and unable to be suppressed but fires faster. In addition, it's chambered in .45, rather than 10mm. | |A classic handgun. Still carried to this day by Spacepol officers and Coalition troops. While very similar to the stechkin, the M1911 is heavier and unable to be suppressed but fires faster. In addition, it's chambered in .45, rather than 10mm. | ||
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|7 Rounds | |7 Rounds | ||
| 20 Brute | | 20 Brute | ||
|Ordered through Cargo | | | ||
* Ordered through Cargo. | |||
* Dropped by Russian officers. | |||
|Space Russians | |Space Russians | ||
| An old revolver originally produced in 1895 by the Russian Empire. This double-action variant is still maintained and used by certain Space Russian officers. Its unique gas-seal system allows it to be suppressed. | | An old revolver originally produced in 1895 by the Russian Empire. This double-action variant is still maintained and used by certain Space Russian officers. Its unique gas-seal system allows it to be suppressed. | ||
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|[[File:Improvshell-live.png|64px]]<br>12 Gauge shells | |[[File:Improvshell-live.png|64px]]<br>12 Gauge shells | ||
|1 Shell | |1 Shell | ||
|Crafted. | | | ||
* Crafted. | |||
* [[Gang War#Gang Equipment|Gangtool]], available for 6 influence (sawn-off variant) | |||
|Scavengers | |Scavengers | ||
|A handcrafted shotgun made of scavenged materials. You can attach cable coil to it to allow it to be worn on your back. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | |A handcrafted shotgun made of scavenged materials. You can attach cable coil to it to allow it to be worn on your back. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | ||
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|[[File:Bean_shell.png|64px]]<br>12 Gauge shells | |[[File:Bean_shell.png|64px]]<br>12 Gauge shells | ||
|2 Shells | |2 Shells | ||
|[[Bartender]]'s locker | | | ||
* [[Bartender]]'s locker | |||
* Certain ruins | |||
|Civilians | |Civilians | ||
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | |Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | ||
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|[[File:Bean_shell.png|64px]]<br>12 Gauge shells | |[[File:Bean_shell.png|64px]]<br>12 Gauge shells | ||
|6+1 Shells | |6+1 Shells | ||
|The Armory | | | ||
* The Armory | |||
* Ordered from Cargo. | |||
|Security | |Security | ||
|An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | |An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | ||
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|[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells | |[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells | ||
|4+1 Shells | |4+1 Shells | ||
|Used by | | | ||
* Dropped by Russian troopers. | |||
* Used by SIC security personnel. | |||
|Space Russians, Sol Interplanetary Coalition | |Space Russians, Sol Interplanetary Coalition | ||
|A standard issue shotgun common among police and military elements. While its tube capacity is unideal, the weapon still sees usage among Space Russians and Sol Interplanetary troopers due to its cheapness and reliability. | |A standard issue shotgun common among police and military elements. While its tube capacity is unideal, the weapon still sees usage among Space Russians and Sol Interplanetary troopers due to its cheapness and reliability. | ||
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*[[File:Tech_shell.png|32px]]'''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit. | *[[File:Tech_shell.png|32px]]'''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit. | ||
*[[File:Buckshot_shell.png|32px]]'''Clownshot:''' Shoots 20 pellets doing no damage and makes a honking noise. | *[[File:Buckshot_shell.png|32px]]'''Clownshot:''' Shoots 20 pellets doing no damage and makes a honking noise. | ||
*[[File:Tech_shell.png|32px]]'''Technological Shells:''' Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes. | *[[File:Tech_shell.png|32px]]'''Technological Shells:''' Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes. | ||
**[[File:Pulse_shell.png|32px]]'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots, dealing 40 burn damage and damaging or destroying walls and machinery. | **[[File:Pulse_shell.png|32px]]'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots, dealing 40 burn damage and damaging or destroying walls and machinery. | ||
**[[File:Dragon_shell.png|32px]]'''Dragonsbreath:''' Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage. | **[[File:Dragon_shell.png|32px]]'''Dragonsbreath:''' Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage. | ||
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|5 Rounds | |5 Rounds | ||
|60 brute | |60 brute | ||
|Ordered from Cargo. | | | ||
* Ordered from Cargo. | |||
* Certain ruins | |||
|Space Russians | |Space Russians | ||
|Compensates its low firing rate by being extremely powerful. Can be sawed off to fit in backpacks, incurring a massive loss of accuracy. | |Compensates its low firing rate by being extremely powerful. Can be sawed off to fit in backpacks, incurring a massive loss of accuracy. | ||
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|[[File:Arrow_bone.png|32px]]<br>Arrow | |[[File:Arrow_bone.png|32px]]<br>Arrow | ||
|0.5 second | |0.5 second | ||
|[[Makeshift weapons|Made by yourself]]. | | | ||
* [[Makeshift weapons|Made by yourself]]. | |||
* Certain ruins | |||
|Ashwalkers | |Ashwalkers | ||
|An alternative bow made using bones and sinew from Lavaland's fauna. Has more spread than the wooden bow. | |An alternative bow made using bones and sinew from Lavaland's fauna. Has more spread than the wooden bow. | ||
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|Admins | |Admins | ||
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups. | |Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups. | ||
|- | |- | ||
![[File:Laser Cannon.png|64px]] | ![[File:Laser Cannon.png|64px]] |
edits