Guide to Combat: Difference between revisions

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54 bytes added ,  19:24, 4 September 2022
m
adjusts faction usage for firearms aka lore edit
(→‎Ballistic: re-organizes automatics and revolvers based on caliber/damage/dps. Basically, smallest -> highest caliber (or damage). If matching damage, then rate of fire/magazine size takes priority)
m (adjusts faction usage for firearms aka lore edit)
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|Ordered from Cargo. [[Emergency Response Team]] can also buy them for 5 WC.  
|Ordered from Cargo. [[Emergency Response Team]] can also buy them for 5 WC.  
|Nanotrasen
|Security
|An older rifle, often used by paramilitary or high-security forces. Possess a 2-round burst setting. Alternative ammo can be printed by Security once proper research is completed.
|An older rifle, often used by paramilitary or high-security forces. Possess a 2-round burst setting. Alternative ammo can be printed by Security once proper research is completed.
|-
|-
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|20 Brute
|20 Brute
|Gang Wars  
|Gang Wars  
|Sol Interplanetary Coalition
|Criminals
|A lightweight, fast-firing gun with a 2-round burst setting, for when you want someone dead fast. Generally popular only among criminal elements.
|A lightweight, fast-firing gun with a 2-round burst setting, for when you want someone dead fast. Generally popular only among criminal elements.
|-
|-
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|30 Brute  
|30 Brute  
|Gang Wars
|Gang Wars
|Sol Interplanetary Coalition
|Civilians
|An obsolete weapon still used due to its absurdly cheap cost and abundant supply. Requires both hands to shoot and has a very low rate of fire. Outclassed by most other firearms.
|An obsolete weapon still used due to its absurdly cheap cost and abundant supply. Requires both hands to shoot and has a very low rate of fire. Outclassed by most other firearms.
|-
|-
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|30 Brute
|30 Brute
|Used by Spacepol officers. [[Emergency Response Team|Emergency Response Teams]] can also buy them for 3 WC.
|Used by Spacepol officers. [[Emergency Response Team|Emergency Response Teams]] can also buy them for 3 WC.
|Sol Interplanetary Coalition
|Civilians, Sol Interplanetary Coalition
|A classic handgun. Still carried to this day by Spacepol officers and Coalition troops. While very similar to the stechkin, the M1911 is heavier and unable to be suppressed but fires faster. In addition, it's chambered in .45, rather than 10mm.
|A classic handgun. Still carried to this day by Spacepol officers and Coalition troops. While very similar to the stechkin, the M1911 is heavier and unable to be suppressed but fires faster. In addition, it's chambered in .45, rather than 10mm.
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|-
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|[[File:A762.png|64px]]<br>7.12x82mm
|[[File:A762.png|64px]]<br>7.12x82mm
|50 Rounds
|50 Rounds
|  
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" | Ammo Types
|+ style="white-space:nowrap; border:1px solid; padding:3px" | Ammo Types
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|5 Brute
|5 Brute
|Printed at the Security or Armory protolathe once researched.
|Printed at the Security or Armory protolathe once researched.
|Security
|Colonists and Security
|A tool, rather than a weapon. Each .32 TRAC round will do minimal damage but plant a temporary tracking implant in any target hit. This tracking implant lasts only 15 minutes and cannot be used as a teleporter beacon. The revolver is also innately suppressed.
|A tool, rather than a weapon. Each .32 TRAC round will do minimal damage but plant a temporary tracking implant in any target hit. This tracking implant lasts only 15 minutes and cannot be used as a teleporter beacon. The revolver is also innately suppressed.
|-
|-
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| 40 Brute<br>300 Brute when used on head
| 40 Brute<br>300 Brute when used on head
|[[MetaStation]], or certain bars
|[[MetaStation]], or certain bars
|Civilian, Space Russians
|Civilians, Space Russians
|A Russian-made revolver. It has a single slot in its chamber for a bullet, as it's meant for playing Russian Roulette! You can spin the chamber to randomize the position of the bullet, and must do so before every shot. It can use .357 alternative ammunition should the user desire to waste TC.
|A Russian-made revolver. It has a single slot in its chamber for a bullet, as it's meant for playing Russian Roulette! You can spin the chamber to randomize the position of the bullet, and must do so before every shot. It can use .357 alternative ammunition should the user desire to waste TC.
|-
|-
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|1 Shell
|1 Shell
|Crafted.
|Crafted.
|Civilian
|Scavengers
| A handcrafted shotgun made of scavenged materials.
| A handcrafted shotgun made of scavenged materials.
Has a chance to jam when fired. The shell will not be spent, but you will need to unload and reload the weapon.
Has a chance to jam when fired. The shell will not be spent, but you will need to unload and reload the weapon.
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|2 Shells
|2 Shells
|[[Bartender]]'s locker
|[[Bartender]]'s locker
|Civilian
|Civilians
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy.
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy.
|-
|-
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|3+1 Shells
|3+1 Shells
|The Armory
|The Armory
|Security
|Security, Sol Interplanetary Coalition
|A tool, rather than a weapon. Each breaching slug deals 10 Brute damage but deals massive damage to doors and windows. One is enough to shatter a window, while three will breach an airlock. As they're normal-sized, they can conveniently be carried in your backpack when the situation demands it. This shotgun can only load breaching slugs, and breaching slugs can only be loaded into this weapon.
|A tool, rather than a weapon. Each breaching slug deals 10 Brute damage but deals massive damage to doors and windows. One is enough to shatter a window, while three will breach an airlock. As they're normal-sized, they can conveniently be carried in your backpack when the situation demands it. This shotgun can only load breaching slugs, and breaching slugs can only be loaded into this weapon.
It will automatically pump after each shot, much like the Combat Shotgun.
It will automatically pump after each shot, much like the Combat Shotgun.
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|6+1 Shells
|6+1 Shells
|Ordered from Cargo.
|Ordered from Cargo.
|Nanotrasen
|Sol Interplanetary Coalition
|A black shotgun that can be ordered from Cargo that is filled with lethal buckshot by default. While heavier and unable to be worn on security exosuits, the Combat Shotgun will automatically pump after each shot, meaning its rate of fire is slightly higher than the riot shotgun's.
|A black shotgun that can be ordered from Cargo that is filled with lethal buckshot by default. While heavier and unable to be worn on security exosuits, the Combat Shotgun will automatically pump after each shot, meaning its rate of fire is slightly higher than the riot shotgun's.
|-
|-
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|4+1 Shells
|4+1 Shells
|Found in the [[Warden|Warden's]] locker.
|Found in the [[Warden|Warden's]] locker.
|Nanotrasen
|Sol Interplanetary Coalition
|A miniaturized version of the Combat Shotgun for wardens. Its convenient size allows it to be stowed onto standard security exosuits. Ideal for defending the [[Armory]].
|A miniaturized version of the Combat Shotgun for wardens. Its convenient size allows it to be stowed onto standard security exosuits. Ideal for defending the [[Armory]].
|-
|-
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