870
edits
m (make weapons using .45 have an image of the .45 ammo box instead of that placeholder mag.) |
(Adds the M1911 as well as each firearm's matching magazine type, updates the Tommy Gun section to reflect its current stats and cleans up the Sniper Rifle and Laser Rifle descriptions (It's not meant to be a "write better Jelly", you're a great editor and you get the vital information out)) |
||
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![[File:Stetchkin.png|64px]] | ![[File:Stetchkin.png|64px]] | ||
!{{anchor|Stechkin}}Stechkin Pistol | !{{anchor|Stechkin}}Stechkin Pistol | ||
|[[File: | |[[File:10mmMag.png|64px]]<br>10mm | ||
|8 Rounds | |8 Rounds | ||
|30 Brute | |30 Brute | ||
Line 270: | Line 270: | ||
|[[Nuclear Operative|Nuclear Operatives]] spawn with one for free, though it can still be purchased by Traitors and silenced for a stealthy, lethal weapon. | |[[Nuclear Operative|Nuclear Operatives]] spawn with one for free, though it can still be purchased by Traitors and silenced for a stealthy, lethal weapon. | ||
Note that even if suppressed, firing it will leave behind signature 10mm casings for Security to find. | Note that even if suppressed, firing it will leave behind signature 10mm casings for Security to find. | ||
|- | |||
![[File:M1911.png|64px]] | |||
!{{anchor|M1911 Pistol}}M1911 Pistol | |||
|[[File:M1911 mag.png|64px]]<br>.45 | |||
|8 Rounds | |||
|30 Brute | |||
|Used by Spacepol officers | |||
|Spacepol | |||
|A classic handgun. Still carried to this day by Spacepol officers. While very similar to the stechkin, the M1911 is heavier and is unable to be suppressed. In addition, it's chambered in .45, rather than 10mm. | |||
|- | |- | ||
![[File:Aps.png|64px]] | ![[File:Aps.png|64px]] | ||
!{{anchor|Stechkin APS Pistol}}Stechkin APS Pistol | !{{anchor|Stechkin APS Pistol}}Stechkin APS Pistol | ||
|[[File: | |[[File:10mmMag.png|64px]]<br>9mm | ||
|15 Rounds | |15 Rounds | ||
|20 Brute | | 20 Brute | ||
|Used by | |Used by Russian officers, also available to [[Syndicate guide|Nuclear Operative]] in the [[Syndicate Items#Spetsnaz Pyro bundle|Spetsnaz Pyro bundle]] for 30 TC | ||
|Space Russians, Syndicate | |Space Russians, Syndicate | ||
|The original | |The original Russian version of the stechkin used by the Syndicate. Has a 3-round burst setting making it quite powerful despite its small size. | ||
|- | |- | ||
![[File:C20r.png|64px]] | ![[File:C20r.png|64px]] | ||
!{{anchor|C20r SMG}}C20r SMG | !{{anchor|C20r SMG}}C20r SMG | ||
|[[File: | |[[File:C20r45-24.png|64px]]<br>.45 | ||
|24 Rounds | |24 Rounds | ||
|30 Brute | |30 Brute | ||
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![[File:M90.png|64px]] | ![[File:M90.png|64px]] | ||
!{{anchor|M-90gl Carbine}}M-90gl Carbine | !{{anchor|M-90gl Carbine}}M-90gl Carbine | ||
|[[File:556m.png|64px]]<br>5.56mm<br>[[File:40mmhe.png|64px]]<br>40mm grenade | |[[File:556m.png|64px]]<br>5.56mm<br>[[File:40mmhe.png|64px]]<br>40mm grenade | ||
|30 Rounds +<br>1 Grenade | |30 Rounds +<br>1 Grenade | ||
|35 Brute<br>60 Brute, explosion radius (-1, 0, 2) | |35 Brute<br>60 Brute, explosion radius (-1, 0, 2) | ||
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|- | |- | ||
![[File:L6machinegun.png|64px]] | ![[File:L6machinegun.png|64px]] | ||
!{{anchor|L6 SAW}}L6 SAW | !{{anchor|L6 SAW}}L6 SAW | ||
|[[File:A762.png|64px]]<br>7.12x82mm | |[[File:A762.png|64px]]<br>7.12x82mm | ||
|50 Rounds | |50 Rounds | ||
Line 318: | Line 327: | ||
![[File:SurplusGun.png|64px]] | ![[File:SurplusGun.png|64px]] | ||
!{{anchor|Surplus Rifle}}Surplus Rifle | !{{anchor|Surplus Rifle}}Surplus Rifle | ||
|[[File: | |[[File:Oldrifle mag.png|64px]]<br>10mm | ||
|10 Rounds | |10 Rounds | ||
|30 Brute | |30 Brute | ||
|Gang Wars | |Gang Wars | ||
|Gangs | |Gangs | ||
|An obsolete weapon still used due to its absurdly cheap cost and abundant supply. Requires both hands to shoot and has a very | |An obsolete weapon still used due to its absurdly cheap cost and abundant supply. Requires both hands to shoot and has a very low rate of fire. Outclassed by most other firearms. | ||
|- | |- | ||
![[File:Uzi.png|64px]] | ![[File:Uzi.png|64px]] | ||
!{{anchor|Uzi}}Uzi | !{{anchor|Uzi}}Uzi | ||
|[[File: | |[[File:Uzi9mm.png|64px]]<br>9mm | ||
|32 Rounds | |32 Rounds | ||
|20 Brute | |20 Brute | ||
Line 338: | Line 347: | ||
|[[File:MinigunPack.png|64px]]<br>5.46mm | |[[File:MinigunPack.png|64px]]<br>5.46mm | ||
|500 Rounds | |500 Rounds | ||
| 34 Brute | |34 Brute | ||
| Only available to [[Syndicate guide|Nuclear Operative]] for 30 TC | |Only available to [[Syndicate guide|Nuclear Operative]] for 30 TC | ||
|Syndicate | |Syndicate | ||
|The M-546 Osprey minigun is attached to a 500-round backpack, which it can be attached to and removed from. The gun is heavy enough to slow the user, but it fires continuously while the mouse is held, until it overheats. | |The M-546 Osprey minigun is attached to a 500-round backpack, which it can be attached to and removed from. The gun is heavy enough to slow the user, but it fires continuously while the mouse is held, until it overheats. | ||
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!{{anchor|Syndicate Sniper Rifle}}Syndicate Sniper Rifle | !{{anchor|Syndicate Sniper Rifle}}Syndicate Sniper Rifle | ||
|[[File:50mag.png|64px]].50 | |[[File:50mag.png|64px]].50 | ||
|6 Rounds | | 6 Rounds | ||
|70 Brute + 10 second paralyze | |70 Brute + 10 second paralyze | ||
|Only available to [[Syndicate guide|Nuclear Operative]] for 16 TC | |Only available to [[Syndicate guide|Nuclear Operative]] for 16 TC | ||
|Syndicate | |Syndicate | ||
|An extremely powerful but unwieldy rifle equipped with a scope to see | |An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire. | ||
|} | |} | ||
===Revolver=== | ===Revolver=== | ||
Line 356: | Line 365: | ||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
! scope="col" style="background-color:#F0DC82;" |Capacity | ! scope="col" style="background-color:#F0DC82;" |Capacity | ||
! scope="col" style="background-color:#F0DC82;" |Damage & Effects | ! scope="col" style="background-color:#F0DC82;" | Damage & Effects | ||
! scope="col" style="background-color:#F0DC82;" |How to Acquire | ! scope="col" style="background-color:#F0DC82;" |How to Acquire | ||
! scope="col" style="background-color:#F0DC82;" | Faction Usage | ! scope="col" style="background-color:#F0DC82;" |Faction Usage | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes | ||
|- | |- | ||
![[File:Revolver.png|64px]] | ![[File:Revolver.png|64px]] | ||
!{{anchor|Revolver}}Syndicate Revolver | !{{anchor|Revolver}}Syndicate Revolver | ||
|[[File: | |[[File:357.png|64px]]<br>.357 | ||
|7 Rounds | |7 Rounds | ||
|60 Brute | | 60 Brute | ||
|Only available to [[Syndicate guide|Nuclear Operative]] for 14 TC | |Only available to [[Syndicate guide|Nuclear Operative]] for 14 TC | ||
|Syndicate | |Syndicate | ||
Line 375: | Line 384: | ||
|- | |- | ||
![[File:Detectivegun.png|64px]] | ![[File:Detectivegun.png|64px]] | ||
!{{anchor|Revolver}}Colt Detective Special | !{{anchor|Revolver}}Colt Detective Special | ||
|[[File:Ammo 38.png|64px]]<br>.38 | |[[File:Ammo 38.png|64px]]<br>.38 | ||
|6 Rounds | |6 Rounds | ||
|15 Brute + 35 Stamina | |15 Brute + 35 Stamina | ||
|[[Detective]]'s locker. | |[[Detective]]'s locker. | ||
Line 385: | Line 394: | ||
![[File:Mateba.png|64px]] | ![[File:Mateba.png|64px]] | ||
!{{anchor|Mateba}}Mateba | !{{anchor|Mateba}}Mateba | ||
|[[File: | |[[File:357.png|64px]]<br>.357 | ||
|7 Rounds | |7 Rounds | ||
|60 Brute | |60 Brute | ||
Line 394: | Line 403: | ||
![[File:Revolver.png|64px]] | ![[File:Revolver.png|64px]] | ||
!{{anchor|Russian Revolver}}Russian Revolver | !{{anchor|Russian Revolver}}Russian Revolver | ||
|[[File:Ammo 357.png|64px]]<br>.357 | |[[File:Ammo 357.png|64px]]<br>.357 | ||
|1 Round. Can load up to 6. | |1 Round. Can load up to 6. | ||
|60 Brute<br>300 Brute when used on head | |60 Brute<br>300 Brute when used on head | ||
|[[MetaStation]], or certain bars. | |[[MetaStation]], or certain bars. | ||
|Old Russia | | Old Russia | ||
|A Russian-made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet. | |A Russian-made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet. | ||
|- | |- | ||
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{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
! scope="col" style="background-color:#F0DC82;" |Capacity | ! scope="col" style="background-color:#F0DC82;" |Capacity | ||
! scope="col" style="background-color:#F0DC82;" |How to Acquire | ! scope="col" style="background-color:#F0DC82;" |How to Acquire | ||
! scope="col" style="background-color:#F0DC82;" | Faction Usage | ! scope="col" style="background-color:#F0DC82;" |Faction Usage | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Notes | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes | ||
|- | |- | ||
![[File:Improvised_shotgun.png|64px]] | ![[File:Improvised_shotgun.png|64px]] | ||
!{{anchor|Improvised Shotgun}}Improvised Shotgun | !{{anchor|Improvised Shotgun}}Improvised Shotgun | ||
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells | |[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells | ||
|1 Shell | |1 Shell | ||
|Crafted | |Crafted | ||
|Civilian | | Civilian | ||
|A handcrafted shotgun made of scavenged materials. | |A handcrafted shotgun made of scavenged materials. | ||
Has a chance to jam when fired. The shell will not be spent, but you will need to unload and reload the weapon. | Has a chance to jam when fired. The shell will not be spent, but you will need to unload and reload the weapon. | ||
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!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun | !{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun | ||
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells | |[[File:Bean_shell.png|64px]]<br>12 Gauge shells | ||
|2 Shells | |2 Shells | ||
|[[Bartender]]'s locker. | |[[Bartender]]'s locker. | ||
|Civilian | |Civilian | ||
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | |Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | ||
|- | |- | ||
Line 434: | Line 444: | ||
!{{anchor|Shotgun}}Riot Shotgun | !{{anchor|Shotgun}}Riot Shotgun | ||
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells | |[[File:Bean_shell.png|64px]]<br>12 Gauge shells | ||
|6+1 Shells | | 6+1 Shells | ||
|The Armory or Cargo. | |The Armory or Cargo. | ||
|Security | |Security | ||
| An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | |An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | ||
As a pump-action shotgun, you will need to manually rack the pump after each shot or when reloading the shotgun from a fully empty state. | As a pump-action shotgun, you will need to manually rack the pump after each shot or when reloading the shotgun from a fully empty state. | ||
|- | |- | ||
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!{{anchor|Compact Combat Shotgun}}Compact Combat Shotgun | !{{anchor|Compact Combat Shotgun}}Compact Combat Shotgun | ||
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells | |[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells | ||
|4+1 Shells | | 4+1 Shells | ||
|Found in the [[Warden|Warden's]] locker. | |Found in the [[Warden|Warden's]] locker. | ||
|Nanotrasen | |Nanotrasen | ||
|A miniaturized version of the Combat Shotgun for wardens. Its convenient size allows it to be stowed onto standard security exosuits. Ideal for defending the [[Armory]]. | | A miniaturized version of the Combat Shotgun for wardens. Its convenient size allows it to be stowed onto standard security exosuits. Ideal for defending the [[Armory]]. | ||
|- | |- | ||
![[File:Bulldog.png|64px]] | ![[File:Bulldog.png|64px]] | ||
Line 491: | Line 501: | ||
! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
! scope="col" style="background-color:#F0DC82;" |Capacity | ! scope="col" style="background-color:#F0DC82;" |Capacity | ||
! scope="col" style="background-color:#F0DC82;" |Damage & Effects | ! scope="col" style="background-color:#F0DC82;" | Damage & Effects | ||
! scope="col" style="background-color:#F0DC82;" |How to Acquire | ! scope="col" style="background-color:#F0DC82;" |How to Acquire | ||
! scope="col" style="background-color:#F0DC82;" |Faction Usage | ! scope="col" style="background-color:#F0DC82;" |Faction Usage | ||
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{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
Line 528: | Line 538: | ||
|- | |- | ||
![[File:Bow_ash.png|64px]] | ![[File:Bow_ash.png|64px]] | ||
!{{anchor|Bone Bow}}Bone Bow | !{{anchor|Bone Bow}}Bone Bow | ||
|[[File:Arrow_bone.png|32px]]<br>Arrow | |[[File:Arrow_bone.png|32px]]<br>Arrow | ||
|0.5 second | |0.5 second | ||
|[[Makeshift weapons|Made by yourself]] | |[[Makeshift weapons|Made by yourself]] | ||
|Ashwalkers | |Ashwalkers | ||
|An alternative bow made using bones and sinew from Lavaland's fauna. Has more spread than the wooden bow. | |An alternative bow made using bones and sinew from Lavaland's fauna. Has more spread than the wooden bow. | ||
|- | |- | ||
![[File:Bow_makeshift.png|64px]] | ![[File:Bow_makeshift.png|64px]] | ||
Line 562: | Line 572: | ||
*[[File:Arrow_glass.png|32px]]'''Glass Arrow:''' A makeshift arrow dealing 15 brute damage. Likely to shatter on impact and an okay embed chance. Easiest arrow to make using on station materials. | *[[File:Arrow_glass.png|32px]]'''Glass Arrow:''' A makeshift arrow dealing 15 brute damage. Likely to shatter on impact and an okay embed chance. Easiest arrow to make using on station materials. | ||
*[[File:Arrow_plasmaglass.png|32px]]'''Plasma Glass Arrow:''' A robust arrow dealing 18 brute damage with legendary armor penetration. Can't shatter on impact and has a respectable embed chance. A direct upgrade of the glass arrow. | *[[File:Arrow_plasmaglass.png|32px]]'''Plasma Glass Arrow:''' A robust arrow dealing 18 brute damage with legendary armor penetration. Can't shatter on impact and has a respectable embed chance. A direct upgrade of the glass arrow. | ||
==== Arrow Modifications ==== | ====Arrow Modifications==== | ||
These arrows can be crafted from any existing arrow, inheriting half of their damage, embed chance, and armor penetration. | These arrows can be crafted from any existing arrow, inheriting half of their damage, embed chance, and armor penetration. | ||
* [[File:Arrow fire.gif|frameless]]'''Fire Arrow:''' Upon impact, will deal an additional 8 burn damage and set the target ablaze, assuming the target is a carbon. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]]. | *[[File:Arrow fire.gif|frameless]]'''Fire Arrow:''' Upon impact, will deal an additional 8 burn damage and set the target ablaze, assuming the target is a carbon. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]]. | ||
* [[File:Arrow bola.png]]'''Bola Arrow''': Upon impact, will deal the arrow's modified damage as well as applying a bola effect, cuffing the target's legs. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]]. | *[[File:Arrow bola.png]]'''Bola Arrow''': Upon impact, will deal the arrow's modified damage as well as applying a bola effect, cuffing the target's legs. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]]. | ||
==Energy== | ==Energy== | ||
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows. | Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows. | ||
===Gun=== | ===Gun === | ||
Energy guns can all be recharged with the [[File:Recharger.gif]]rechargers found commonly on station, EMP will completely drain their battery. | Energy guns can all be recharged with the [[File:Recharger.gif]]rechargers found commonly on station, EMP will completely drain their battery. | ||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
Line 593: | Line 603: | ||
!{{anchor|Laser Gun}}Laser Gun | !{{anchor|Laser Gun}}Laser Gun | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|12 Lasers | | 12 Lasers | ||
|20 Burn | |20 Burn | ||
|[[Armory]] and Laser Guns Crate. | |[[Armory]] and Laser Guns Crate. | ||
Line 601: | Line 611: | ||
![[File:Hellfire_gun.png|64px]] | ![[File:Hellfire_gun.png|64px]] | ||
!{{anchor|Hellfire Laser Gun}} Hellfire Laser Gun | !{{anchor|Hellfire Laser Gun}} Hellfire Laser Gun | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|7 Lasers | |7 Lasers | ||
|25 Burn | |25 Burn | ||
|Hellgun Single-pack | |Hellgun Single-pack | ||
|Security | |Security | ||
|Does more damage than a regular laser gun and can easily inflict debilitating burn wounds, it comes at the cost of a higher energy consumption reducing the ammo capacity. | | Does more damage than a regular laser gun and can easily inflict debilitating burn wounds, it comes at the cost of a higher energy consumption reducing the ammo capacity. | ||
|- | |- | ||
![[File:Energy_Gun.gif|64px]] | ![[File:Energy_Gun.gif|64px]] | ||
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!{{anchor|Laser Rifle}}Laser Rifle | !{{anchor|Laser Rifle}}Laser Rifle | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|20 Lasers | |20 Lasers | ||
|20 Burn | |20 Burn | ||
|[[Emergency Response Team#Amber Task Force|Amber Task Force]] and Space | |[[Emergency Response Team#Amber Task Force|Amber Task Force]] and Space | ||
|Nanotrasen | |Nanotrasen | ||
| | |The laser rifle utilizes battery magazines to load its shots. As a result, '''it should be handled and loaded like an automatic'''. The magazines themselves can be refilled in a standard recharger, making this a highly convenient and robust weapon that combines the strengths of both energy and ballistic weaponry. '''Unaffected by EMP.''' | ||
|- | |- | ||
![[File:Ebow.png|64px]] | ![[File:Ebow.png|64px]] | ||
!{{anchor|Energy Crossbow}}Energy Crossbow | !{{anchor|Energy Crossbow}}Energy Crossbow | ||
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging) | |[[File:Powercell.png|64px]]<br>Energy (Self-Charging) | ||
|Infinite Bolts (needs to cooldown after shooting) | | Infinite Bolts (needs to cooldown after shooting) | ||
|15 Toxin + 60 Stamina + Short Knockdown | |15 Toxin + 60 Stamina + Short Knockdown | ||
|[[Syndicate Uplink]]. | |[[Syndicate Uplink]]. | ||
Line 641: | Line 651: | ||
|20 Burn<br>25 Stamina | |20 Burn<br>25 Stamina | ||
|[[R&D Lab]] once researched first. | |[[R&D Lab]] once researched first. | ||
| Nanotrasen | |Nanotrasen | ||
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution. | |Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution. | ||
|- | |- | ||
Line 651: | Line 661: | ||
|[[Captain's Quarters]]. | |[[Captain's Quarters]]. | ||
|Nanotrasen | |Nanotrasen | ||
|The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.'' | | The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.'' | ||
|- | |- | ||
![[File:Multiphase_gun_stun.gif|64px]] | ![[File:Multiphase_gun_stun.gif|64px]] | ||
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun | !{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|4 Ion,<br>10 Laser,<br>20 Disable | |4 Ion,<br>10 Laser,<br>20 Disable | ||
|1 tile EMP<br>20 Burn<br>25 Stamina | | 1 tile EMP<br>20 Burn<br>25 Stamina | ||
|[[Head of Security's Office]]. | |[[Head of Security's Office]]. | ||
|Nanotrasen | |Nanotrasen | ||
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|- | |- | ||
![[File:Ionrifle.png|64px]] | ![[File:Ionrifle.png|64px]] | ||
!{{anchor|Ion Rifle}}Ion Rifle | !{{anchor|Ion Rifle}}Ion Rifle | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|10 Ion Pulses | |10 Ion Pulses | ||
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP | | 20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP | ||
|[[Armory]] and on the Nuclear Operative shuttle. | |[[Armory]] and on the Nuclear Operative shuttle. | ||
|Security | |Security | ||
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!{{anchor|Retro Laser}}Retro Laser | !{{anchor|Retro Laser}}Retro Laser | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|12 Lasers | | 12 Lasers | ||
|20 Burn | |20 Burn | ||
|[[White Ship]]. | |[[White Ship]]. | ||
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![[File:Tempgun.png|64px]] | ![[File:Tempgun.png|64px]] | ||
!{{anchor|Temperature Gun}}Temperature Gun | !{{anchor|Temperature Gun}}Temperature Gun | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
| 40 Freeze/heat Beams | |40 Freeze/heat Beams | ||
|Heats/Cools target dependent upon the setting. | |Heats/Cools target dependent upon the setting. | ||
|[[Armory]] and [[R&D Lab]] once researched first. | |[[Armory]] and [[R&D Lab]] once researched first. | ||
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|15 Burn + 300 Irradiate | |15 Burn + 300 Irradiate | ||
|[[R&D Lab]] once researched first. | |[[R&D Lab]] once researched first. | ||
| Nanotrasen | |Nanotrasen | ||
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam. | |This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam. | ||
|- | |- | ||
![[File:decloner.png|64px]] | ![[File:decloner.png|64px]] | ||
!{{anchor|}}Biological Demolecularisor | !{{anchor|}}Biological Demolecularisor | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|10 Lasers | |10 Lasers | ||
|20 Cellular Damage + 100 Irradiate | |20 Cellular Damage + 100 Irradiate | ||
|[[R&D Lab]] once researched first. | |[[R&D Lab]] once researched first. | ||
|Security | |Security | ||
|Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles. | |Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles. | ||
|- | |- | ||
![[File:Pulserifle.png|64px]] | ![[File:Pulserifle.png|64px]] | ||
!{{anchor|Pulse Rifle}}Pulse Rifle | !{{anchor|Pulse Rifle}}Pulse Rifle | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|200 Pulse,<br>400 Lasers,<br>200 Stun | | 200 Pulse,<br>400 Lasers,<br>200 Stun | ||
|50 Burn<br>20 Burn<br>Stun | |50 Burn<br>20 Burn<br>Stun | ||
|Deathsquad | |Deathsquad | ||
Line 718: | Line 728: | ||
![[File:Pulsecarbine.png|64px]] | ![[File:Pulsecarbine.png|64px]] | ||
!{{anchor|Pulse Carbine}}Pulse Carbine | !{{anchor|Pulse Carbine}}Pulse Carbine | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|25 Pulse,<br>50 Laser,<br>25 Stun | |25 Pulse,<br>50 Laser,<br>25 Stun | ||
|50 Burn<br>20 Burn<br>Stun | |50 Burn<br>20 Burn<br>Stun | ||
|Emergency Response Team | |Emergency Response Team | ||
|Nanotrasen | |Nanotrasen | ||
Line 726: | Line 736: | ||
|- | |- | ||
![[File:Pulsepistol.png|64px]] | ![[File:Pulsepistol.png|64px]] | ||
!{{anchor|Pulse Pistol}}Pulse Pistol | !{{anchor|Pulse Pistol}}Pulse Pistol | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|10 Pulse,<br>20 Laser,<br>10 Stun | | 10 Pulse,<br>20 Laser,<br>10 Stun | ||
|50 Burn<br>20 Burn<br>Stun | |50 Burn<br>20 Burn<br>Stun | ||
|Emergency Response Team | |Emergency Response Team | ||
|Nanotrasen | |Nanotrasen | ||
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity compared to other pulse weapons. Issued to all Elite Emergency Response Team personal. '''Unaffected by EMP.''' | | A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity compared to other pulse weapons. Issued to all Elite Emergency Response Team personal. '''Unaffected by EMP.''' | ||
|} | |} | ||
===Bow=== | ===Bow=== | ||
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{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
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|25 Burn (Burn damage on embed),<br>40 Stamina (Stamina damage on embed) | |25 Burn (Burn damage on embed),<br>40 Stamina (Stamina damage on embed) | ||
|[[R&D Lab]] once researched first. | |[[R&D Lab]] once researched first. | ||
|Security | | Security | ||
|More damaging than a standard energy gun but with a lower rate of fire, infinite ammo like the advanced energy gun but without any risks of irradiation for the user. | |More damaging than a standard energy gun but with a lower rate of fire, infinite ammo like the advanced energy gun but without any risks of irradiation for the user. | ||
|- | |- | ||
![[File:Bow_syndicate.gif|64px]] | ![[File:Bow_syndicate.gif|64px]] | ||
!{{anchor|Syndicate Hardlight Bow}}Syndicate Hardlight Bow | !{{anchor|Syndicate Hardlight Bow}}Syndicate Hardlight Bow | ||
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging) | |[[File:Powercell.png|64px]]<br>Energy (Self-Charging) | ||
|25 Burn (Burn damage on embed),<br>15 Burn + 300 irradiate (Toxin damage on embed) | |25 Burn (Burn damage on embed),<br>15 Burn + 300 irradiate (Toxin damage on embed) | ||
|[[Syndicate Uplink]]. | |[[Syndicate Uplink]]. | ||
|Syndicate | |Syndicate | ||
|Completely silent when drawing and firing, can be toggled to let you see further for long distance takedowns. Possess a standard lethal mode (red)dealing burn and an xray mode (green)able to go through walls and irradiating targets. Can be folded by ctrl-clicking it to store it in bags. | |Completely silent when drawing and firing, can be toggled to let you see further for long distance takedowns. Possess a standard lethal mode (red)dealing burn and an xray mode (green)able to go through walls and irradiating targets. Can be folded by ctrl-clicking it to store it in bags. | ||
|- | |- | ||
![[File:Bow_clockwork.png|64px]] | ![[File:Bow_clockwork.png|64px]] | ||
!{{anchor|Brass Bow}}Brass Bow | !{{anchor|Brass Bow}}Brass Bow | ||
|[[File:Clockwork_slab.gif|32px]]<br>Magic (Self-Charging) | |[[File:Clockwork_slab.gif|32px]]<br>Magic (Self-Charging) | ||
|16 Burn (Burn damage on embed) | |16 Burn (Burn damage on embed) | ||
|[[Clockwork Cult|Clockwork Slab]] | |[[Clockwork Cult|Clockwork Slab]] | ||
|Clockwork Cult | |Clockwork Cult | ||
|The main ranged option of Rat'var's servants when defending the Ark. | |The main ranged option of Rat'var's servants when defending the Ark. | ||
|} | |} | ||
==Misc Weapons == | ==Misc Weapons== | ||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
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!{{anchor|Chem Sprayer}}Chem Sprayer | !{{anchor|Chem Sprayer}}Chem Sprayer | ||
|Chemicals | |Chemicals | ||
|600 units total | | 600 units total | ||
*150 units of Spore Toxin (Causes blindness) | *150 units of Spore Toxin (Causes blindness) | ||
*150 units of [[Cryptobiolin]] | *150 units of [[Cryptobiolin]] | ||
*150 units of [[Unstable Mutagen]] | *150 units of [[Unstable Mutagen]] | ||
*150 units of [[Chloral Hydrate]] | *150 units of [[Chloral Hydrate]] | ||
|Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents. | |Confusion, blindness, dizziness, knockout, and random mutations with the standard reagents. | ||
|Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents. | |Ordered via syndicate uplink, costs 10 telecrystals, only available to Nuclear Agents. | ||
|Syndicate | |Syndicate | ||
Line 801: | Line 811: | ||
|Depends on the gas | |Depends on the gas | ||
|[[Makeshift weapons|Made by yourself]] after reading the Syndicate Uplink [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Weapons]] book. | |[[Makeshift weapons|Made by yourself]] after reading the Syndicate Uplink [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Weapons]] book. | ||
| Syndicate | |Syndicate | ||
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away. | |You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away. | ||
|- | |- | ||
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{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
! scope="col" style="background-color:#F0DC82;" |Capacity | ! scope="col" style="background-color:#F0DC82;" |Capacity | ||
! scope="col" style="background-color:#F0DC82;" |Damage & Effects | ! scope="col" style="background-color:#F0DC82;" | Damage & Effects | ||
! scope="col" style="background-color:#F0DC82;" |How to Acquire | ! scope="col" style="background-color:#F0DC82;" |How to Acquire | ||
! scope="col" style="background-color:#F0DC82;" | Faction Usage | ! scope="col" style="background-color:#F0DC82;" |Faction Usage | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes | ! scope="col" class="unsortable" style="background-color:#F0DC82;" | Notes | ||
|- | |- | ||
![[File:Automaticsilenced.png|64px]] | ![[File:Automaticsilenced.png|64px]] | ||
!{{anchor|Silenced Pistol}}Silenced Pistol | !{{anchor|Silenced Pistol}}Silenced Pistol | ||
|[[File: | |[[File:12mmMag.png|64px]]<br>.45 | ||
|12 Rounds | |12 Rounds | ||
|20 Brute + Knockdown | |20 Brute + Knockdown | ||
|Admin only. | |Admin only. | ||
|Admins | |Admins | ||
Line 847: | Line 857: | ||
![[File:Tommy gun.png|64px]] | ![[File:Tommy gun.png|64px]] | ||
!{{anchor|Tommy Gun}}Tommy Gun | !{{anchor|Tommy Gun}}Tommy Gun | ||
|[[File: | |[[File:Thompson mag.png|64px]]<br>.45 | ||
|50 Rounds | |50 Rounds | ||
| | |30 Brute | ||
|Admin only. | |Admin only. | ||
|Admins | |Admins | ||
|A genuine Chicago Typewriter. | |A genuine Chicago Typewriter. Has a four-round burst setting for a massive spray-and-pray experience. Laughably lethal and horrifying in close quarters. | ||
|- | |- | ||
![[File:Gyrogun.png|64px]] | ![[File:Gyrogun.png|64px]] | ||
Line 865: | Line 875: | ||
![[File:Laser Cannon.png|64px]] | ![[File:Laser Cannon.png|64px]] | ||
!{{anchor|Laser Cannon}}Accelerator Laser Cannon | !{{anchor|Laser Cannon}}Accelerator Laser Cannon | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
| 7 Lasers | |7 Lasers | ||
|6 Burn - Instant kill | |6 Burn - Instant kill | ||
|Admin only. | |Admin only. | ||
|Nanotrasen | | Nanotrasen | ||
|An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn. | |An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn. | ||
|- | |- | ||
![[File:Deagle.gif|64px]] | ![[File:Deagle.gif|64px]] | ||
!{{anchor|Desert Eagle}}Desert Eagle | !{{anchor|Desert Eagle}}Desert Eagle | ||
|[[File: | |[[File:Deagle mag.png|64px]]<br>.50 | ||
|7 Rounds | |7 Rounds | ||
|60 Brute | | 60 Brute | ||
|Admin only. | |Admin only. | ||
|Admins | |Admins | ||
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. | |Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. | ||
|} | |} | ||
=Defense = | =Defense= | ||
To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]]. | To be good at combat, you must be able to survive an encounter with anything; Nuclear Operatives, Wizards, Assistants and such. While some may say that the best defense is a robust offense (which can be true in some cases), knowing how to protect yourself is a vital skill needed to be [[robust]]. | ||
==Stuns and Incapacitation== | ==Stuns and Incapacitation== | ||
Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first). | Having the ability to stun at a moment's notice will protect you from getting robusted quite often (as long as you don't get stunned first). | ||
===Three kinds of stuns=== | === Three kinds of stuns=== | ||
Humans can get stunned in three different ways. The most common one is 'Weaken'. It causes you to fall and makes you unable to do anything except talking. 'Stun' is all the same, except you don't fall down. Paralysis knocks you out completely, you can't even talk or hear what's happening. | Humans can get stunned in three different ways. The most common one is 'Weaken'. It causes you to fall and makes you unable to do anything except talking. 'Stun' is all the same, except you don't fall down. Paralysis knocks you out completely, you can't even talk or hear what's happening. | ||
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![[File:Hspray.png|64px]] | ![[File:Hspray.png|64px]] | ||
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]] | !{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]] | ||
| Depends on chemical | |Depends on chemical | ||
|[[Chemistry]] | |[[Chemistry]] | ||
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful. | | Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful. | ||
|- | |- | ||
![[File:Flashbang.gif|64px]] | ![[File:Flashbang.gif|64px]] | ||
Line 940: | Line 950: | ||
![[File:Laser Pointer.png|64px]] | ![[File:Laser Pointer.png|64px]] | ||
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]] | !{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]] | ||
| Blinds humans and cyborgs, deactivate cyborg's equipment<br>Duration 5-10 | |Blinds humans and cyborgs, deactivate cyborg's equipment<br>Duration 5-10 | ||
|[[Lawyer]], [[Librarian]], [[Research Director]] | |[[Lawyer]], [[Librarian]], [[Research Director]] | ||
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | |Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | ||
Line 955: | Line 965: | ||
|Weaken<br>Duration 5-10 | |Weaken<br>Duration 5-10 | ||
|Being a changeling | |Being a changeling | ||
|Only weakens cyborgs. Humans become deaf and confused. | |Only weakens cyborgs. Humans become deaf and confused. | ||
|- | |- | ||
![[File:Bloodspells.png|64px]] | ![[File:Bloodspells.png|64px]] | ||
!{{anchor|Stun Spell}}[[Cult magic|Stun Spell]] | !{{anchor|Stun Spell}}[[Cult magic|Stun Spell]] | ||
|Weaken + Stun<br>Duration 10 | | Weaken + Stun<br>Duration 10 | ||
|Being a cultist and making one. | |Being a cultist and making one. | ||
|Works on cyborgs. Blocked by null rod and mindshields. Also mutes victims for a duration of 6. | |Works on cyborgs. Blocked by null rod and mindshields. Also mutes victims for a duration of 6. | ||
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![[File:Beepsky.png|64px]] | ![[File:Beepsky.png|64px]] | ||
!{{anchor|Beepsky}}Beepsky | !{{anchor|Beepsky}}Beepsky | ||
|Weaken + Stun<br>Duration 5 | | Weaken + Stun<br>Duration 5 | ||
|Made in robotics. | |Made in robotics. | ||
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission. | |Attacks those set to arrest, and, depending on the mode, with weapons out without permission. | ||
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! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes | ||
|- | |- | ||
![[File:Hulk.png|64px]] | ![[File:Hulk.png|64px]] | ||
Line 999: | Line 1,009: | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Protection | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Protection | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes | ||
Line 1,012: | Line 1,022: | ||
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]] | !{{anchor|Energy Combat Shield}}[[Energy Combat Shield]] | ||
|[[Nuke ops]] | |[[Nuke ops]] | ||
|Blocks energy projectiles | | Blocks energy projectiles | ||
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket. | |Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket. | ||
|- | |- | ||
Line 1,018: | Line 1,028: | ||
!{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]] | !{{anchor|Reactive Teleport Armor}}[[Reactive Teleport Armor]] | ||
|[[Research Director's Office]] | |[[Research Director's Office]] | ||
|Teleports you randomly if you're hit. | | Teleports you randomly if you're hit. | ||
|It could end badly if you get spaced due to this, but it'll still improve your odds of surviving. | |It could end badly if you get spaced due to this, but it'll still improve your odds of surviving. | ||
|- | |- | ||
Line 1,048: | Line 1,058: | ||
|Offers moderate protection from most sources. | |Offers moderate protection from most sources. | ||
|melee = 40 <br>bullet = 50 <br>laser = 50 <br>energy = 25 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | |melee = 40 <br>bullet = 50 <br>laser = 50 <br>energy = 25 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | ||
|The Captain will sometimes wear this. It's also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted. | | The Captain will sometimes wear this. It's also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted. | ||
|- | |- | ||
![[File:Capscarapace.png|64px]] | ![[File:Capscarapace.png|64px]] | ||
Line 1,055: | Line 1,065: | ||
|Offers moderate protection from most sources. | |Offers moderate protection from most sources. | ||
|melee = 50 <br>bullet = 40 <br>laser = 50 <br>energy = 10 <br>bomb = 25 | |melee = 50 <br>bullet = 40 <br>laser = 50 <br>energy = 10 <br>bomb = 25 | ||
|A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew. | |A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew. | ||
|- | |- | ||
![[File:RIG.png|64px]] | ![[File:RIG.png|64px]] | ||
Line 1,068: | Line 1,078: | ||
|[[Atmospherics]] | |[[Atmospherics]] | ||
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection. | |Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection. | ||
|melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 | |melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 | ||
| See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
![[File:Mining_Hardsuit.png|64px]] | ![[File:Mining_Hardsuit.png|64px]] | ||
Line 1,076: | Line 1,086: | ||
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit. | |Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 60 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit. | ||
|melee = 30 - 60 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | |melee = 30 - 60 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | ||
| See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
![[File:AdvRIG.png|64px]] | ![[File:AdvRIG.png|64px]] | ||
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!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]] | !{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]] | ||
|[[Chief Medical Officer]] | |[[Chief Medical Officer]] | ||
| Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO. | |Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO. | ||
|melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 50 | | melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 50 | ||
| See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
![[File:RDRIG.png|64px]] | ![[File:RDRIG.png|64px]] | ||
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|[[Research Director]] | |[[Research Director]] | ||
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in. | |More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in. | ||
|melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 100 <br>bio = 100 <br>rad = 60 | | melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 100 <br>bio = 100 <br>rad = 60 | ||
|See [[Space_suit|here]] for information on the different styles. | | See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
![[File:Security Hardsuit.png|64px]] | ![[File:Security Hardsuit.png|64px]] | ||
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|[[E.V.A.]] | |[[E.V.A.]] | ||
|Gives slightly increased protection against all damage sources. | |Gives slightly increased protection against all damage sources. | ||
|melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50 | |melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50 | ||
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. | |Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. | ||
|- | |- | ||
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|[[Wizard]] or Summon magic | |[[Wizard]] or Summon magic | ||
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot! | |Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot! | ||
|melee = 40<br>bullet = 40<br>laser = 40<br>energy = 20<br>bomb = 35<br>bio = 100<br>rad = 50 | | melee = 40<br>bullet = 40<br>laser = 40<br>energy = 20<br>bomb = 35<br>bio = 100<br>rad = 50 | ||
| See [[Wizard|here]] for information on the magical arts. | |See [[Wizard|here]] for information on the magical arts. | ||
|- | |- | ||
![[File:Ablative.png|64px]] | ![[File:Ablative.png|64px]] | ||
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|[[Armory]] | |[[Armory]] | ||
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons. | |Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons. | ||
|melee = 15 <br>bullet = 60 <br>laser = 10 <br>energy = 10 <br>bomb = 40 | |melee = 15 <br>bullet = 60 <br>laser = 10 <br>energy = 10 <br>bomb = 40 | ||
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly. | |Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly. | ||
|- | |- | ||
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|Protects moderately against melee and lasers, which are common things to be harmed by. | |Protects moderately against melee and lasers, which are common things to be harmed by. | ||
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | |melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | ||
| The standard armor found on security mooks. Also sometimes found on [[Ian]]. | |The standard armor found on security mooks. Also sometimes found on [[Ian]]. | ||
|- | |- | ||
![[File:Durathreadvest.png|64px]] | ![[File:Durathreadvest.png|64px]] | ||
!{{anchor|Durathread Vest}}Durathread Vest | !{{anchor|Durathread Vest}}Durathread Vest | ||
|Crafted from [[Guide to Construction#Durathread|Durathread]] and leather. | | Crafted from [[Guide to Construction#Durathread|Durathread]] and leather. | ||
|Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs. | |Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs. | ||
|melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50 | |melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50 | ||
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|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body. | |This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body. | ||
|melee = 50 <br>bullet = 10 <br>laser = 10 <br>energy = 10 | |melee = 50 <br>bullet = 10 <br>laser = 10 <br>energy = 10 | ||
|It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. | |It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. | ||
|- | |- | ||
![[File:Armoredcoat.png|64px]] | ![[File:Armoredcoat.png|64px]] | ||
!{{anchor|Armored Coat}}[[Armored Coat]] | !{{anchor|Armored Coat}}[[Armored Coat]] | ||
|[[HoS]] | |[[HoS]] | ||
| A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it's still robust. | |A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it's still robust. | ||
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | |melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | ||
|Wear this as your rightful trophy if you manage to outrobust him. | |Wear this as your rightful trophy if you manage to outrobust him. | ||
|- | |- | ||
![[File:Deathsquad.png|64px]] | ![[File:Deathsquad.png|64px]] | ||
!{{anchor|Deathsquad Armor}}Deathsquad Armor | !{{anchor|Deathsquad Armor}}Deathsquad Armor | ||
|[[Death Squad]] | |[[Death Squad]] | ||
|Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown. | |Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown. | ||
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!{{anchor|ERT Hardsuits}}ERT Hardsuits | !{{anchor|ERT Hardsuits}}ERT Hardsuits | ||
|[[Emergency Response Team]], Lavaland | |[[Emergency Response Team]], Lavaland | ||
| Offers very robust protection from all damage sources, with zero slowdown. | |Offers very robust protection from all damage sources, with zero slowdown. | ||
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80 | |melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80 | ||
|Resistant to plasmafire. | |Resistant to plasmafire. | ||
|- | |- | ||
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|A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | |A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | ||
|melee = 10 | |melee = 10 | ||
| The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. | |The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. | ||
|- | |- | ||
![[File:Durathreadjumpsuit.png|64px]] | ![[File:Durathreadjumpsuit.png|64px]] | ||
!{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit | !{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit | ||
|Crafted from [[Guide to plants#Details: Durathread|Durathread]] | |Crafted from [[Guide to plants#Details: Durathread|Durathread]] | ||
| Provides a small amount of melee protection and moderate laser and fire protection. | |Provides a small amount of melee protection and moderate laser and fire protection. | ||
|melee = 10 <br>laser = 10 <br>fire = 40 <br>acid = 10 <br>bomb = 5 | |melee = 10 <br>laser = 10 <br>fire = 40 <br>acid = 10 <br>bomb = 5 | ||
|Like the Security Officer's, the Durathread jumpsuit is also worn in the jumpsuit slot and will also stack defenses with other armor. | |Like the Security Officer's, the Durathread jumpsuit is also worn in the jumpsuit slot and will also stack defenses with other armor. | ||
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! scope="col" style="background-color:Lightblue;" |Item | ! scope="col" style="background-color:Lightblue;" |Item | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ! scope="col" class="unsortable" style="background-color:Lightblue;" | Protection | ||
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ||
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![[File:Durathreadhelmet.png|64px]] | ![[File:Durathreadhelmet.png|64px]] | ||
!{{anchor|Dureathread Helmet}}Durathread Helmet | !{{anchor|Dureathread Helmet}}Durathread Helmet | ||
|Crafted from [[Guide to plants#Details: Durathread|Durathread]] and leather. | | Crafted from [[Guide to plants#Details: Durathread|Durathread]] and leather. | ||
| | | | ||
|melee = 25 <br>bullet = 10 <br>laser = 20 <br>energy = 10 <br>bomb = 30 <br>bio = 15 <br>rad = 20 <br>fire = 100 <br>acid = 50 | |melee = 25 <br>bullet = 10 <br>laser = 20 <br>energy = 10 <br>bomb = 30 <br>bio = 15 <br>rad = 20 <br>fire = 100 <br>acid = 50 | ||
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|[[Derelict]] | |[[Derelict]] | ||
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. | |A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy. | ||
|melee = 40 <br>bullet = 30 <br>laser = 30<br>energy = 30 <br>bomb = 50 <br>bio = 90 | | melee = 40 <br>bullet = 30 <br>laser = 30<br>energy = 30 <br>bomb = 50 <br>bio = 90 | ||
rad = 20 | rad = 20 | ||
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acid = 50 | acid = 50 | ||
| If you get this, be proud that you are wearing the best protective headgear in the game. | |If you get this, be proud that you are wearing the best protective headgear in the game. | ||
|- | |- | ||
![[File:Riothelm.png|64px]] | ![[File:Riothelm.png|64px]] | ||
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!{{anchor|Deathsquad Helmet}}Deathsquad Helmet | !{{anchor|Deathsquad Helmet}}Deathsquad Helmet | ||
|[[Death squad]] | |[[Death squad]] | ||
|A strong helmet that provides reduction against most damage types. Spaceworthy. | |A strong helmet that provides reduction against most damage types. Spaceworthy. | ||
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100 | |melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100 | ||
|Underwhelming compared to the deathsquad body armor | |Underwhelming compared to the deathsquad body armor | ||
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! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ||
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" | Defense values % | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightblue;" | Notes | ||
|- | |- | ||
![[File:Hoscap.png|64px]] | ![[File:Hoscap.png|64px]] |
edits