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m (updates bone-tipped and chitin-tipped icons) |
(→Arrows: Adds the fire and bola arrow subtypes as modifications) |
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*[[File:Arrow_glass.png|32px]]'''Glass Arrow:''' A makeshift arrow dealing 15 brute damage. Likely to shatter on impact and an okay embed chance. Easiest arrow to make using on station materials. | *[[File:Arrow_glass.png|32px]]'''Glass Arrow:''' A makeshift arrow dealing 15 brute damage. Likely to shatter on impact and an okay embed chance. Easiest arrow to make using on station materials. | ||
*[[File:Arrow_plasmaglass.png|32px]]'''Plasma Glass Arrow:''' A robust 18 brute damage with legendary armor penetration. Can't shatter on impact and has a respectable embed chance. A direct upgrade of the glass arrow. | *[[File:Arrow_plasmaglass.png|32px]]'''Plasma Glass Arrow:''' A robust 18 brute damage with legendary armor penetration. Can't shatter on impact and has a respectable embed chance. A direct upgrade of the glass arrow. | ||
== Longarm(Energy)== | |||
==== Arrow Modifications ==== | |||
These arrows can be crafted from any existing arrow, inheriting half of their damage, embed chance, and armor penetration. | |||
* [[File:Arrow fire.gif|frameless]]'''Fire Arrow:''' Upon impact, will deal an additional 8 burn damage and set the target ablaze, assuming the target is a carbon. | |||
* [[File:Arrow bola.png]]'''Bola Arrow''': Upon impact, will deal the arrow's modified damage as well as applying a bola effect, cuffing the target's legs. Requires Makeshift Crafting from the Syndicate in order to make. | |||
== Longarm(Energy) == | |||
===Laser Based=== | ===Laser Based=== | ||
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