Lizardperson: Difference between revisions

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fixes up some word echo and makes some specific repeated parts sound better since I crunched culture this morning
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m (fixes up some word echo and makes some specific repeated parts sound better since I crunched culture this morning)
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Within a generation, as the vuulen proved to be more and more human-like in their mindsets and communal values, government policy began to change toward more benign, lenient measures, as several sets of elections and participators saw more xeno-approving members in the Orion Chamber, despite the various, conflicting ideas behind such approval among the old nations of Earth. It was not until 2463 that vuulen were controversially extended further rights, including the official removal of slavery. By 2489, '''habituation stations''' were made to specifically target vuulen populations to integrate them into human culture. The Opsillian Republic was made more of a semi-legit body, though corporate interests continued to prey on its citizens, as the Commonwealth often failed to hold such companies accountable.
Within a generation, as the vuulen proved to be more and more human-like in their mindsets and communal values, government policy began to change toward more benign, lenient measures, as several sets of elections and participators saw more xeno-approving members in the Orion Chamber, despite the various, conflicting ideas behind such approval among the old nations of Earth. It was not until 2463 that vuulen were controversially extended further rights, including the official removal of slavery. By 2489, '''habituation stations''' were made to specifically target vuulen populations to integrate them into human culture. The Opsillian Republic was made more of a semi-legit body, though corporate interests continued to prey on its citizens, as the Commonwealth often failed to hold such companies accountable.


Now, the lizard people exist in an uneasy balance, with their cities having massively developed and integrated with certain human populations, yet still feasibly under the boot of the Commonwealth. While able to exist within the Commonwealth and apply for citizenship, the enforcement of their rights, as well as the acceptance of their species, is varied. While common workers on board most conventional ships, their salaries are often lowered as an exploitation of the uneasy and varied opinions, as well as a general indifference from most Commonwealth labor groups (which tend to quietly pocket certain donations). In addition, acceptance of the lizard-people is now more common than not among humans, though those who are newer to space or grow in a sheltered environment tend to treat them more strangely, if not outright hostile.
Now, the lizard people exist in an uneasy balance, with their cities having massively developed and integrated with certain human populations, yet still feasibly under the boot of the Commonwealth. While able to exist within the Commonwealth and apply for citizenship, the enforcement of their rights, as well as the acceptance of their species, is varied. While common workers on board most conventional ships, their salaries are often lowered as an exploitation of the uneasy and varied opinions, as well as a general indifference from most Commonwealth labor groups (which tend to quietly pocket certain donations). In addition, acceptance of the lizard-people is now more common than not among humans, though those who are newer to space or grow in a sheltered environment generally to treat them more strangely, if not outright hostile.
==Naming Conventions==
==Naming Conventions==
Vuulen have a variety of naming methodologies and separate names for separate cultures. While most non-integrated vuulen tend to have a draconic name (a first name tied to a clan name, such as Rixitul-Usii, of clan Usii), they may also adopt a human name of their liking or a simple nickname. The nickname can be a single word or, as is more common than not, a combination of three words in a format of "Verb-X-Noun", with X often being "the", an adjective, or a preposition (two examples being "Drinks-The-Rum" or "Realizes-Many-Errors"). These three-word names often become legal aliases and most often are adopted due to humans' difficulty with saying draconic names. As a result of the simplistic, often child-like sounding names, humans (and sometimes vuulen) tend to mock such aliases.
Vuulen have a variety of naming methodologies and separate names for separate cultures. While most non-integrated vuulen tend to have a draconic name (a first name tied to a clan name, such as Rixitul-Usii, of clan Usii), they may also adopt a human name of their liking or a simple nickname. The nickname can be a single word or, as is more common than not, a combination of three words in a format of "Verb-X-Noun", with X often being "the", an adjective, or a preposition (two examples being "Drinks-The-Rum" or "Realizes-Many-Errors"). These three-word names often become legal aliases and most often are adopted due to humans' difficulty with saying draconic names. As a result of the simplistic, often child-like sounding names, humans (and sometimes vuulen) tend to mock such aliases.
==Culture==
==Culture==
Division of vuulen communities is often done by clans, which are often formed through a mixture of geographical proximity as well as familial closeness. This closeness does not require blood connection, nor does a biological relationship guarantee entrance into a clan. While children of a clan are presumed and typically entered into the group, certain extreme circumstances can result in effective disowning or the adoption of specific hatchlings from another clan, whether the context be diplomatic, survival-related, or some other oddity. Parents tend to be defensive and protective of their children, and cultural significance tends to continue this bond when basic biological pheromones have run their course. Parents tend to pair for life, with divorce only introduced as a consequence of human occupation. Gender itself is scarcely emphasized, as biologically, both men and women are perfectly capable of laboring for roughly the same periods of time.
Division of vuulen communities is often done by clans, which are often formed through a mixture of geographical proximity as well as familial closeness. This closeness does not require blood connection, nor does a biological relationship guarantee entrance into a clan. While children of a clan are presumed and typically entered into the group, certain extreme circumstances can result in effective disowning or the adoption of specific hatchlings from another clan, whether the context be diplomatic, survival-related, or some other oddity. Parents tend to be defensive and protective of their children, and cultural significance often continues this bond when basic biological pheromones have run their course. In addition, parents regularly pair for life, with divorce only introduced as a consequence of human occupation. Gender itself is scarcely emphasized, as biologically, both men and women are perfectly capable of laboring for roughly the same periods of time.


Remnants of tribal celebrations and holidays still tend to exist within most clans, which can vary from bountiful festivals to hunting rituals to quasi-tournaments of strength and aptitude. Dances favor fast footwork with the tail used as an additional appendage to swirl and slap the ground near or around oneself or their partner(s), foreheads lowered to indicate vulnerability for courting, whereas claws might whip or swing imaginary weaponry for dances meant to imitate the flow and life of swordsplay or other dueling weapons. Festivals typically utilize beat-like music, as vuulen are unable to utilize traditional wind instruments, though they are capable of whistling. Tournaments can spurn competitions on a variety of themes, though most often they regard feats of strength, agility, artistry, or performance.
Remnants of tribal celebrations and holidays still tend to exist within most clans, which can vary from bountiful festivals to hunting rituals to quasi-tournaments of strength and aptitude. Dances favor fast footwork with the tail used as an additional appendage to swirl and slap the ground near or around oneself or their partner(s), foreheads lowered to indicate vulnerability for courting, whereas claws might whip or swing imaginary weaponry for dances meant to imitate the flow and life of swordsplay or other dueling weapons. Festivals typically utilize beat-like music, as vuulen are unable to utilize traditional wind instruments, though they are capable of whistling. Tournaments can spurn competitions on a variety of themes, though most often they regard feats of strength, agility, artistry, or performance.
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Typically a prideful species, vuulen are quick and eager to prove themselves among their communities and workplaces, now that they are widespread through the Commonwealth.
Typically a prideful species, vuulen are quick and eager to prove themselves among their communities and workplaces, now that they are widespread through the Commonwealth.


Ideas of honor and stalwartness are paramount among combat-favored. While vuulen violence tends to be brutal, quick, and lethal, most tend to believe in fighting their foes face-to-face, utilizing their own bodies or melee weaponry. Ranged weaponry is typically considered acceptable in formal conflicts such as war, and for those untraditional enough to utilize it outside of this, the idea of letting one's enemy face their foe still holds true. Stealth and subterfuge, while most are ill-fitted for such tactics, are generally considered to be cowards, renegades, or desperate survivors. Despite these values, ruling powers would still utilize assassins and saboteurs for their own ends, before the planet's colonization in 2402. Also notable is despite these values regarding combat and conflict, the vuulen still tend to highly cherish culture and the arts, giving high praise or consideration to projects or masterworks which embody the spirit and power of one or several.
Ideas of honor and stalwartness are paramount among combat-favored. While vuulen violence tends to be brutal, quick, and lethal, those more conservative believe in fighting their foes face-to-face, utilizing their own bodies or melee weaponry. Ranged weaponry is typically considered acceptable in formal conflicts such as war, and for those untraditional enough to utilize it outside of this, the idea of letting one's enemy face their foe still holds true. Stealth and subterfuge, while most are ill-fitted for such tactics, are generally considered to be cowards, renegades, or desperate survivors. Despite these values, ruling powers would still utilize assassins and saboteurs for their own ends, before the planet's colonization in 2402. Also notable is despite these values regarding combat and conflict, the vuulen still generally cherish culture and the arts, giving high praise or consideration to projects or masterworks which embody the spirit and power of one or several.


Traditional values and morals which spewed from the variety of pantheons tend to emphasize communal well-being and safety above all else. As the beliefs themselves were never given enough traction, as their societies tended toward pragmaticism, religion as an establishment does not truly exist within genuine vuulen communities. As a result, vuulen tend to be spiritual in nature, with beliefs highly relevant to the self and one's goals for themselves and their communities, and, as an extension, the universe.
Traditional values and morals which spewed from the variety of pantheons tend to emphasize communal well-being and safety above all else. As the beliefs themselves were never given enough traction, as their societies favored pragmaticism, religion as an establishment does not truly exist within genuine vuulen communities. As a result, vuulen are commonly spiritual in nature, with beliefs highly relevant to the self and one's goals for themselves and their communities, and, as an extension, the universe.
==Lifespan and Health==
==Lifespan and Health==
On average, vuulen live to about 150 years, as their matured periods tend to be more drawn out than humans, experiencing periods of young, middle, and end adulthood longer than humans. As a result of their larger bodies, however, some can more quickly suffer if they fail to maintain exercise and proper muscle:fat ratios. The significantly hazardous conditions in several industrial or mining zones on Sangris mean some develop a condition simply referred to as "plaslung", where continued, unprotected exposure to inhaled plasma particles causes the lungs to suffer and burn uncomfortably and chronically, often resulting in a significantly reduced lifespan. Significant cases have seen certain individuals spontaneously and internally combust after smoking or breathing fire, as very, very few vuulen are capable of.
On average, vuulen live to about 150 years, as their matured periods tend to be more drawn out than humans, experiencing periods of young, middle, and end adulthood longer than humans. As a result of their larger bodies, however, some can more quickly suffer if they fail to maintain exercise and proper muscle:fat ratios. The significantly hazardous conditions in several industrial or mining zones on Sangris mean some develop a condition simply referred to as "plaslung", where continued, unprotected exposure to inhaled plasma particles causes the lungs to suffer and burn uncomfortably and chronically, often resulting in a significantly reduced lifespan. Significant cases have seen certain individuals spontaneously and internally combust after smoking or breathing fire, as very, very few vuulen are capable of.


The relative height and strength of vuulen means their diet tends to consist of meat or other high-protein foods. While most dislike sweets or overly processed foods, some who grow up in human communities take a liking to certain stuffings, despite its disagreement with their biology. The high-intake of calories also tends to provoke long, blissful sleep in the species.
The relative height and strength of vuulen means their diet tends to consist of meat or other high-protein foods. While most dislike sweets or overly processed foods, some who grow up in human communities take a liking to certain stuffings, despite its disagreement with their biology. The high-intake of calories also usually provokes long, blissful sleep in the species.


Much like their simple cousins, they enjoy sunbathing and relishing in heat. While not cold-blooded, they are much more prone to hypothermia and colds as a result of their central body temperature dropping below average levels.
Much like their simple cousins, they enjoy sunbathing and relishing in heat. While not cold-blooded, they are much more prone to hypothermia and colds as a result of their central body temperature dropping below average levels.
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Vuulen traditionally possess digitigrade legs, though plantigrade legs are a rare phenotype. Scientists are unsure what precisely caused the difference, though it does permit better mobility and agility if for some reason a vuulen were to lose their tail, despite being unideal for the long sprints that the species is known for.
Vuulen traditionally possess digitigrade legs, though plantigrade legs are a rare phenotype. Scientists are unsure what precisely caused the difference, though it does permit better mobility and agility if for some reason a vuulen were to lose their tail, despite being unideal for the long sprints that the species is known for.


The average height of a male vuulen sits at about 6'8", whereas women tend to be an average height of 6'4", with a significant variation of ~1.5 feet, depending on the specific climate the lizardperson hails their ancestry from. Despite the difference in sizes, men and women tend to be of about the same strength. Vague trends indicate men as being slightly strong while women have slightly more endurance, though the wide variety of heights and builds among the vuulen makes these observations generally null.
The average height of a male vuulen sits at about 6'8", whereas women stand at an average height of 6'4", with a significant variation of ~1.5 feet, depending on the specific climate the lizardperson hails their ancestry from. Despite the difference in sizes, men and women tend to be of about the same strength. Vague trends indicate men as being slightly strong while women have slightly more endurance, though the wide variety of heights and builds among the vuulen makes these observations generally null.
== Roleplay Traits==
== Roleplay Traits==
*Relatively similar to humans in speech and mannerisms, including body language
*Relatively similar to humans in speech and mannerisms, including body language
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