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(https://github.com/yogstation13/Yogstation/pull/14462 Preternis eyes now work using organ health instead of charge, they also regenerate in preternis while taking damage in non preternis) |
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Instead of needing food, Preternis feed on power from [[Power Cell|power cells]], [[APC|APCs]], [[SMES Cell|SMES cells]], [[Mechs|mechs]] or [[Cyborg|Cyborgs]] (but don't expect [[Cyborg|them]] to be too happy about it!) by alt-clicking with an empty hand. An inducer applied on their chest can also charge them at the cost of inflicting burn damage. When they run out of power, they will '''die''', needing to be cloned or recharged with an inducer before being revived via other means. Preternis can eat normal food to recharge their energy, however the energy gained is negligible at best. A preternis cannot recharge while wearing [[Insulated Gloves|insulated gloves]] and other types of gloves will slow down the recharge rate, so take then off before recharging. | Instead of needing food, Preternis feed on power from [[Power Cell|power cells]], [[APC|APCs]], [[SMES Cell|SMES cells]], [[Mechs|mechs]] or [[Cyborg|Cyborgs]] (but don't expect [[Cyborg|them]] to be too happy about it!) by alt-clicking with an empty hand. An inducer applied on their chest can also charge them at the cost of inflicting burn damage. When they run out of power, they will '''die''', needing to be cloned or recharged with an inducer before being revived via other means. Preternis can eat normal food to recharge their energy, however the energy gained is negligible at best. A preternis cannot recharge while wearing [[Insulated Gloves|insulated gloves]] and other types of gloves will slow down the recharge rate, so take then off before recharging. | ||
While their eyes are in good condition,Preternis can use a night vision ability similar to a Ghost's "Toggle Darkness" setting, letting them see at any distance in darkness. This removes their need for light as long as their eyes are in good shape, conveniently their eyes also constantly repair themselves when in their body. | |||
== Health management == | == Health management == | ||
Preternis take 1.25 times more brute damage, and 1.5 times more burn damage, and chems that heal either of these '''do not work'''(chemicals that '''cause''' brute/burn damage, however, still work), including sutures and mesh, as well as cryo. Instead, a Preternis can heal brute damage with a welder(don't forget your [[Welding Helmet|welding protection]]), and burn damage using cable coils, in the same way one would fix a prosthetic limb. Should a dead or dying Preternis end up in your medbay, check their bag or toolbelt for these tools, as almost all of them will keep those with them. Preternis also can heal burn damage through drinking oil or welding fuel, though welding fuel is both less effective and also gives toxin damage. | Preternis take 1.25 times more brute damage, and 1.5 times more burn damage, and chems that heal either of these '''do not work'''(chemicals that '''cause''' brute/burn damage, however, still work), including sutures and mesh, as well as cryo. Instead, a Preternis can heal brute damage with a welder(don't forget your [[Welding Helmet|welding protection]](or don't since your eyes repair themselves quickly)), and burn damage using cable coils, in the same way one would fix a prosthetic limb. Should a dead or dying Preternis end up in your medbay, check their bag or toolbelt for these tools, as almost all of them will keep those with them. Preternis also can heal burn damage through drinking oil or welding fuel, though welding fuel is both less effective and also gives toxin damage. | ||
They are completely immune to radiation including [[Radiation Storm|radiation storms]], however they can still spread radiation to others and [[genetics]] can still modify their DNA even if the radstorm won't. Reagents in their system are automatically purged after | They are completely immune to radiation including [[Radiation Storm|radiation storms]], however they can still spread radiation to others and [[genetics]] can still modify their DNA even if the radstorm won't. Reagents in their system are automatically purged after 20 cycles, however drunkenness will still remain. Preternis have a 33% lower oxygen requirement than humans (12kpa internals) but are more sensitive to breathing air that's too cold or hot, and can survive breathing trace amounts of plasma. Thanks to their upgraded metabolism, they're less likely to catch a virus (80% of infection attempts will fail) but if they do catch one, it will stick around and be harder to get rid of than it would be for a [[Human|human]]. | ||
== Crippling weaknesses == | == Crippling weaknesses == | ||
[[Traitor|Malicious crew members]] with access to [[Emag|restricted tech]] can hack Preternis twice for a short stun each time. The first hack will cause massive brain damage to the Preternis and the second hack will cause permanent damage to their visual cortex. | [[Traitor|Malicious crew members]] with access to [[Emag|restricted tech]] can hack Preternis twice for a short stun each time. The first hack will cause massive brain damage to the Preternis and the second hack will cause permanent damage to their visual cortex. | ||
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* Preternis also share an exclusive language with cyborgs and the AI, usable by preceding your message with ,6. | * Preternis also share an exclusive language with cyborgs and the AI, usable by preceding your message with ,6. | ||
* Preternis require more stim gas in order for it to be effective | * Preternis require more stim gas in order for it to be effective | ||
* Preternis eyeballs | * Preternis eyeballs when implanted in other species will take constant damage which will over time remove their ability to toggle the night vision ability and eventually make them nonfunctional, putting them back in a Preternis will repair them. | ||
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