446
edits
(https://github.com/yogstation13/Yogstation/pull/13917 Remplace the Katana with the Basalt Katana.) |
m (https://github.com/yogstation13/Yogstation/pull/14371 Death nettles maximum damage is 30 now.) |
||
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![[File:Deathnettle.png|64px]] | ![[File:Deathnettle.png|64px]] | ||
!{{anchor|Death Nettle}}[[Death Nettle]] | !{{anchor|Death Nettle}}[[Death Nettle]] | ||
|Up to | |Up to 30 Burn.<br>Damage depends on potency.<br>Loses a random amount of damage after each hit. | ||
|Growing them at [[Hydroponics]] | |Growing them at [[Hydroponics]] | ||
|Civilian: Botany | |Civilian: Botany | ||
|A red nettle that | |A red nettle that can deal high damage. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords (for one hit). | ||
|- | |- | ||
![[File:Extinguisher.png|64px]] | ![[File:Extinguisher.png|64px]] | ||
Line 345: | Line 345: | ||
|Syndicate | |Syndicate | ||
|The syndicate's energy crossbow, small, silent and deadly. | |The syndicate's energy crossbow, small, silent and deadly. | ||
|- | |||
![[File:decloner.png|64px]] | |||
!{{anchor|}}Biological Demolecularisor | |||
|[[File:Recharger.gif|64px]]<br>Energy | |||
|10 lasers | |||
|20 Cellular Damage + 100 Irradiate | |||
|[[R&D Lab]] once researched first. | |||
|Security | |||
|Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles. | |||
|- | |- | ||
|} | |} | ||
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|5 Pulse, 10 Laser, 10 Stun | |5 Pulse, 10 Laser, 10 Stun | ||
|50 Burn | |50 Burn | ||
| Emergency Response Team | |Emergency Response Team | ||
|Nanotrasen | |Nanotrasen | ||
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal. | | A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal. | ||
|} | |} | ||
==Longarm(Ballistic)== | ==Longarm(Ballistic)== | ||
=== Automatic=== | ===Automatic=== | ||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
Line 375: | Line 384: | ||
! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
! scope="col" style="background-color:#F0DC82;" |Capacity | ! scope="col" style="background-color:#F0DC82;" | Capacity | ||
! scope="col" style="background-color:#F0DC82;" |Damage & Effects | ! scope="col" style="background-color:#F0DC82;" |Damage & Effects | ||
! scope="col" style="background-color:#F0DC82;" |How to Acquire | ! scope="col" style="background-color:#F0DC82;" |How to Acquire | ||
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|45 Brute | |45 Brute | ||
|Nuke ops. | |Nuke ops. | ||
| Syndicate | |Syndicate | ||
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, three good shots on someone and they're down. | |Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, three good shots on someone and they're down. | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
===Shotgun=== | ===Shotgun === | ||
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | {| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1" | ||
|- | |- | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon | ! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon | ||
! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
! scope="col" style="background-color:#F0DC82;" |Capacity | ! scope="col" style="background-color:#F0DC82;" |Capacity | ||
! scope="col" style="background-color:#F0DC82;" |How to Acquire | ! scope="col" style="background-color:#F0DC82;" | How to Acquire | ||
! scope="col" style="background-color:#F0DC82;" |Faction Usage | ! scope="col" style="background-color:#F0DC82;" |Faction Usage | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes | ! scope="col" class="unsortable" style="background-color:#F0DC82;" | Notes | ||
|- | |- | ||
![[File:Improvised_shotgun.png|64px]] | ![[File:Improvised_shotgun.png|64px]] | ||
!{{anchor|Improvised Shotgun}}Improvised Shotgun | !{{anchor|Improvised Shotgun}}Improvised Shotgun | ||
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells | |[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells | ||
| 1 Shell | |1 Shell | ||
|Crafted | |Crafted | ||
|Civilian | |Civilian | ||
Line 490: | Line 499: | ||
|A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams. | |A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams. | ||
|} | |} | ||
===Shotgun Shells === | === Shotgun Shells=== | ||
Note: This lists only shells that can be acquired by normal means. | Note: This lists only shells that can be acquired by normal means. | ||
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range. | *[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range. | ||
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**[[File:Uranium_shell.png|32px]] '''Depleted Uranium Slug:''' Shoots one ultra penetrative projectile dealing 35 brute but bypassing all armor and going through mobs. | **[[File:Uranium_shell.png|32px]] '''Depleted Uranium Slug:''' Shoots one ultra penetrative projectile dealing 35 brute but bypassing all armor and going through mobs. | ||
==Longarm(Energy)== | ==Longarm(Energy)== | ||
===Laser Based === | ===Laser Based=== | ||
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|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|7 Lasers | |7 Lasers | ||
| 25 Burn | |25 Burn | ||
|Hellgun Single-pack | |Hellgun Single-pack | ||
|Security | |Security | ||
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|[[Armory]] and Energy Guns Crate. | |[[Armory]] and Energy Guns Crate. | ||
|Security | |Security | ||
| A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder). | |A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder). | ||
|- | |- | ||
![[File:Advegun.png|64px]] | ![[File:Advegun.png|64px]] | ||
Line 565: | Line 574: | ||
|[[Captain's Quarters]]. | |[[Captain's Quarters]]. | ||
|Nanotrasen | |Nanotrasen | ||
| The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.'' | |The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.'' | ||
|- | |- | ||
![[File:Multiphase_gun_stun.gif|64px]] | ![[File:Multiphase_gun_stun.gif|64px]] | ||
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|1 tile EMP<br>20 Burn<br>30 Stamina | |1 tile EMP<br>20 Burn<br>30 Stamina | ||
|[[Head of Security's Office]]. | |[[Head of Security's Office]]. | ||
| Nanotrasen | |Nanotrasen | ||
|The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge. | |The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge. | ||
|- | |- | ||
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!{{anchor|Ion Rifle}}Ion Rifle | !{{anchor|Ion Rifle}}Ion Rifle | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
| 10 Ion Pulses | |10 Ion Pulses | ||
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP | |20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP | ||
|[[Armory]] and on the Nuclear Operative shuttle. | |[[Armory]] and on the Nuclear Operative shuttle. | ||
|Security | |Security | ||
| Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content. | |Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content. | ||
|- | |- | ||
![[File:Retrolaser.png|64px]] | ![[File:Retrolaser.png|64px]] | ||
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|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|20 Lasers | |20 Lasers | ||
|15 Burn + 300 Irradiate | | 15 Burn + 300 Irradiate | ||
|[[R&D Lab]] once researched first. | |[[R&D Lab]] once researched first. | ||
|Nanotrasen | | Nanotrasen | ||
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam. | |This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam. | ||
|} | |} | ||
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! scope="col" style="background-color:#F0DC82;" |Item | ! scope="col" style="background-color:#F0DC82;" |Item | ||
! scope="col" style="background-color:#F0DC82;" |Ammo | ! scope="col" style="background-color:#F0DC82;" |Ammo | ||
! scope="col" style="background-color:#F0DC82;" | Capacity | ! scope="col" style="background-color:#F0DC82;" |Capacity | ||
! scope="col" style="background-color:#F0DC82;" |Damage & Effects | ! scope="col" style="background-color:#F0DC82;" |Damage & Effects | ||
! scope="col" style="background-color:#F0DC82;" |How to Acquire | ! scope="col" style="background-color:#F0DC82;" |How to Acquire | ||
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|50 Burn | |50 Burn | ||
|Deathsquad | |Deathsquad | ||
| Nanotrasen | |Nanotrasen | ||
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. | |The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls. | ||
|- | |- | ||
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|10 Pulse, 20 Laser, 10 Stun | |10 Pulse, 20 Laser, 10 Stun | ||
|50 Burn<br>20 Burn<br>Stun | |50 Burn<br>20 Burn<br>Stun | ||
| Emergency Response Team | |Emergency Response Team | ||
| Nanotrasen | |Nanotrasen | ||
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal. | |A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal. | ||
|- | |- | ||
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!{{anchor|Chem Sprayer}}Chem Sprayer | !{{anchor|Chem Sprayer}}Chem Sprayer | ||
|Chemicals | |Chemicals | ||
|600 units total | | 600 units total | ||
*150 units of Spore Toxin (Causes blindness) | *150 units of Spore Toxin (Causes blindness) | ||
*150 units of [[Cryptobiolin]] | *150 units of [[Cryptobiolin]] | ||
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!{{anchor|Flamethrower}}Flamethrower | !{{anchor|Flamethrower}}Flamethrower | ||
|[[File:Plasma tank.png|64px]]<br>Gas of your choice | |[[File:Plasma tank.png|64px]]<br>Gas of your choice | ||
| Depends on tank pressure | |Depends on tank pressure | ||
|Depends on the gas | | Depends on the gas | ||
|[[Makeshift weapons|Made by yourself]] after reading the Syndicate Uplink [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Weapons]] book. | |[[Makeshift weapons|Made by yourself]] after reading the Syndicate Uplink [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Weapons]] book. | ||
|Syndicate | | Syndicate | ||
| You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away. | |You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away. | ||
|- | |- | ||
![[File:Sgun.png|64px]] | ![[File:Sgun.png|64px]] | ||
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|6 Brute + 15u chemicals | |6 Brute + 15u chemicals | ||
|[[R&D Lab]] once researched first. | |[[R&D Lab]] once researched first. | ||
| Nanotrasen | |Nanotrasen | ||
|See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives '''you''' the power to fuck over six people at once! | |See the syringe gun, but take into account it holds six syringes. Can be made through researching them, and only costs metal and glass to make. This gun gives '''you''' the power to fuck over six people at once! | ||
|- | |- | ||
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! scope="col" style="background-color:#F0DC82;" |How to Acquire | ! scope="col" style="background-color:#F0DC82;" |How to Acquire | ||
! scope="col" style="background-color:#F0DC82;" |Faction Usage | ! scope="col" style="background-color:#F0DC82;" |Faction Usage | ||
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes | ! scope="col" class="unsortable" style="background-color:#F0DC82;" | Notes | ||
|- | |- | ||
![[File:Automaticsilenced.png|64px]] | ![[File:Automaticsilenced.png|64px]] | ||
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|[[File:Ammo 50.png|64px]]<br>.45 | |[[File:Ammo 50.png|64px]]<br>.45 | ||
|12 rounds | |12 rounds | ||
|20 Brute + Knockdown | | 20 Brute + Knockdown | ||
|Away missions. Admins. | |Away missions. Admins. | ||
|Admin | |Admin | ||
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!{{anchor|Laser Cannon}}Accelerator Laser Cannon | !{{anchor|Laser Cannon}}Accelerator Laser Cannon | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|7 Lasers | | 7 Lasers | ||
|6 Burn - Instant kill | |6 Burn - Instant kill | ||
|Admin only. | |Admin only. | ||
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![[File:Stunprod.png|64px]] | ![[File:Stunprod.png|64px]] | ||
!{{anchor|Stunprod}}[[Stunprod]] | !{{anchor|Stunprod}}[[Stunprod]] | ||
|45 stamina damage | | 45 stamina damage | ||
|[[Makeshift weapons|Made by yourself]] | |[[Makeshift weapons|Made by yourself]] | ||
|Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back. | |Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back. | ||
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![[File:Telescopic_Baton.png|64px]] | ![[File:Telescopic_Baton.png|64px]] | ||
!{{anchor|Telescopic Baton}}Telescopic Baton | !{{anchor|Telescopic Baton}}Telescopic Baton | ||
| 60 stamina damage | |60 stamina damage | ||
|Be a [[Head of Staff]] | |Be a [[Head of Staff]] | ||
|Not being a head of staff and having one of these is yet another way to incur security's ire. | |Not being a head of staff and having one of these is yet another way to incur security's ire. | ||
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![[File:Disarm.png|64px]] | ![[File:Disarm.png|64px]] | ||
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]] | !{{anchor|Disarm Intent}}[[Intent|Disarm Intent]] | ||
|Knockdown<br>Duration 2 | | Knockdown<br>Duration 2 | ||
| Have arms | |Have arms | ||
|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief. | |You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief. | ||
|- | |- | ||
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|Weaken<br>Duration 5-10 | |Weaken<br>Duration 5-10 | ||
|Being a changeling | |Being a changeling | ||
|Only weakens cyborgs. Humans become deaf and confused. | | Only weakens cyborgs. Humans become deaf and confused. | ||
|- | |- | ||
![[File:Bloodspells.png|64px]] | ![[File:Bloodspells.png|64px]] | ||
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! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon | ||
! scope="col" style="background-color:Lightgreen;" |Counter | ! scope="col" style="background-color:Lightgreen;" |Counter | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun | ! scope="col" class="unsortable" style="background-color:Lightgreen;" | Type of Stun | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire | ||
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes | ||
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![[File:Hulk.png|64px]] | ![[File:Hulk.png|64px]] | ||
![[Hulk]] | ![[Hulk]] | ||
|Any | | Any | ||
|[[Wizard#Mutate|Wizardry]] | |[[Wizard#Mutate|Wizardry]] | ||
|Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip. Stamina damage reduces the duration of hulking. | |Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip. Stamina damage reduces the duration of hulking. | ||
|- | |- | ||
![[File:SGlasses.png|64px]] | ![[File:SGlasses.png|64px]] | ||
! Eye protection | !Eye protection | ||
|Flashes | |Flashes | ||
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. | |[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. | ||
|Doesn't do anything with the stun itself; rather, it protects you from flashing | |Doesn't do anything with the stun itself; rather, it protects you from flashing | ||
|} | |} | ||
==Damage Prevention== | == Damage Prevention== | ||
A few items, when used, can completely block damage. | A few items, when used, can completely block damage. | ||
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Icon | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" | Item | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Protection | ! scope="col" class="unsortable" style="background-color:Lightyellow;" | Protection | ||
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes | ||
|- | |- | ||
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|[[Research Director's Office]] | |[[Research Director's Office]] | ||
|Teleports you randomly if you're hit. | |Teleports you randomly if you're hit. | ||
|It could end badly if you get spaced due to this, but it'll still improve your odds of surviving. | | It could end badly if you get spaced due to this, but it'll still improve your odds of surviving. | ||
|- | |- | ||
![[File:Sword.gif|64px]] | ![[File:Sword.gif|64px]] | ||
!{{anchor|Energy Sword}}[[Energy Sword]] | !{{anchor|Energy Sword}}[[Energy Sword]] | ||
|[[Syndicate Items|Syndicate Uplinks]] | |[[Syndicate Items|Syndicate Uplinks]] | ||
|Blocks projectiles and melee attacks | | Blocks projectiles and melee attacks | ||
|Needs to be turned on to work. Counts as a shield just like the riot shield. | |Needs to be turned on to work. Counts as a shield just like the riot shield. | ||
|- | |- | ||
|} | |} | ||
==Armor== | == Armor == | ||
Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well. | Armor is a great passive way to keep you from getting hurt too badly in a fight. Some jobs will have difficulty acquiring armor. Some armor, like hardsuits, will slow you, as well. | ||
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Armor only protects the region that it covers on your body. No armor protects your entire body. | Armor only protects the region that it covers on your body. No armor protects your entire body. | ||
===Body Armor=== | ===Body Armor === | ||
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ||
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! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ||
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" | Defense values % | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ||
|- | |- | ||
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|Gives low protection from melee attacks and explosions. | |Gives low protection from melee attacks and explosions. | ||
|melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 75 | |melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 75 | ||
|See [[Space_suit|here]] for information on the different styles. | | See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
![[File:Atmospherics_Hardsuit.png|64px]] | ![[File:Atmospherics_Hardsuit.png|64px]] | ||
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|[[Atmospherics]] | |[[Atmospherics]] | ||
|Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection. | |Identical to normal RIG however it is one of the only items that grants complete protection from Fire at the cost of no Radiation protection. | ||
| melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 | |melee = 10 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 | ||
|See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
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|[[Chief Medical Officer]] | |[[Chief Medical Officer]] | ||
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO. | |Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO. | ||
|melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 50 | | melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 50 | ||
|See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
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|[[Armory]] | |[[Armory]] | ||
|Gives excellent protection against Laser and Energy attacks and can even deflect them. | |Gives excellent protection against Laser and Energy attacks and can even deflect them. | ||
|melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50 | | melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50 | ||
|It will sometimes deflect energy projectiles, which includes disabler shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this. | |It will sometimes deflect energy projectiles, which includes disabler shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this. | ||
|- | |- | ||
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|Crafted from [[Guide to Construction#Durathread|Durathread]] and leather. | |Crafted from [[Guide to Construction#Durathread|Durathread]] and leather. | ||
|Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs. | |Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs. | ||
| melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50 | |melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50 | ||
|For non-Security, it's better than nothing. | |For non-Security, it's better than nothing. | ||
|- | |- | ||
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!{{anchor|ERT Hardsuits}}ERT Hardsuits | !{{anchor|ERT Hardsuits}}ERT Hardsuits | ||
|[[Emergency Response Team]], Lavaland | |[[Emergency Response Team]], Lavaland | ||
|Offers very robust protection from all damage sources, with zero slowdown. | | Offers very robust protection from all damage sources, with zero slowdown. | ||
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80 | |melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80 | ||
|Resistant to plasmafire. | |Resistant to plasmafire. | ||
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|[[Security Office]] | |[[Security Office]] | ||
|A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | |A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however. | ||
|melee = 10 | | melee = 10 | ||
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. | | The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. | ||
|- | |- | ||
![[File:Durathreadjumpsuit.png|64px]] | ![[File:Durathreadjumpsuit.png|64px]] | ||
!{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit | !{{anchor|Durathread Jumpsuit}}Durathread Jumpsuit | ||
| Crafted from [[Guide to plants#Details: Durathread|Durathread]] | |Crafted from [[Guide to plants#Details: Durathread|Durathread]] | ||
| Provides a small amount of melee protection and moderate laser and fire protection. | |Provides a small amount of melee protection and moderate laser and fire protection. | ||
|melee = 10 <br>laser = 10 <br>fire = 40 <br>acid = 10 <br>bomb = 5 | |melee = 10 <br>laser = 10 <br>fire = 40 <br>acid = 10 <br>bomb = 5 | ||
|Like the Security Officer's, the Durathread jumpsuit is also worn in the jumpsuit slot and will also stack defenses with other armor. | |Like the Security Officer's, the Durathread jumpsuit is also worn in the jumpsuit slot and will also stack defenses with other armor. | ||
|} | |} | ||
===Helmets=== | ===Helmets === | ||
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | {| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center" | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Icon | ||
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![[File:Durathreadhelmet.png|64px]] | ![[File:Durathreadhelmet.png|64px]] | ||
!{{anchor|Dureathread Helmet}}Durathread Helmet | !{{anchor|Dureathread Helmet}}Durathread Helmet | ||
| Crafted from [[Guide to plants#Details: Durathread|Durathread]] and leather. | |Crafted from [[Guide to plants#Details: Durathread|Durathread]] and leather. | ||
| | | | ||
| melee = 25 <br>bullet = 10 <br>laser = 20 <br>energy = 10 <br>bomb = 30 <br>bio = 15 <br>rad = 20 <br>fire = 100 <br>acid = 50 | |melee = 25 <br>bullet = 10 <br>laser = 20 <br>energy = 10 <br>bomb = 30 <br>bio = 15 <br>rad = 20 <br>fire = 100 <br>acid = 50 | ||
| | | | ||
|- | |- | ||
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! scope="col" style="background-color:Lightblue;" |Item | ! scope="col" style="background-color:Lightblue;" |Item | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" | Protection | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection | ||
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values % | ! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" | Defense values % | ||
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes | ||
|- | |- | ||
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!{{anchor|Head of Security Hat}}Head of Security Hat | !{{anchor|Head of Security Hat}}Head of Security Hat | ||
|[[HoS]] | |[[HoS]] | ||
| Provides robust head protection in all damage types. The HoS starts with this. | |Provides robust head protection in all damage types. The HoS starts with this. | ||
|melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10 | |melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10 | ||
| Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this. | | Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this. |
edits