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(accounts for the lieutenant update) |
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![[File:Ash_nest.png|512px]]{{anchor|Ash Walker Nest}}Ash Walker Nest | ![[File:Ash_nest.png|512px]]{{anchor|Ash Walker Nest}}Ash Walker Nest | ||
|Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls. It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment. | |Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls. It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment. | ||
|This ruin could potentially offer unlimited spawns, shown by the number of visible ash walker eggs. Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril. Ash walkers are a type of race similar in appearance to unathi, but with the added ability of being immune ash storms | |This ruin could potentially offer unlimited spawns, shown by the number of visible ash walker eggs. Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril. Ash walkers are a type of race similar in appearance to unathi, but with the added ability of being immune ash storms. | ||
Ashwalkers are usually very hostile, killing everything and everyone they come across in order to drag them to the tendril and create more eggs. | Ashwalkers are usually very hostile, killing everything and everyone they come across in order to drag them to the tendril and create more eggs. | ||
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|Only the bartender can access the food and drink storage. | |Only the bartender can access the food and drink storage. | ||
|If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable. | |If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable. | ||
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![[File:Free_golem_ship.png|512px]]{{anchor|Free Golem Ship}}Free Golem Ship | ![[File:Free_golem_ship.png|512px]]{{anchor|Free Golem Ship}}Free Golem Ship | ||
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|Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. They can grow weapon-like plants to combat the monsters outside, such as death nettles. | |Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. They can grow weapon-like plants to combat the monsters outside, such as death nettles. | ||
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![[File:syndicate_base.png|512px]]{{anchor|Syndicate | ![[File:syndicate_base.png|512px]]{{anchor|Syndicate Lavaland}}Syndicate Lavaland | ||
|A large | |A large Syndicate research outpost, designed to perform chemical and virological research while also serving as a listening post to monitor station telecommunications. | ||
| | |The outpost has a total of 4 agents: one comms agent, who is equipped with an energy sword and Makarov pistol and serves as the 'leader' of the base, and 3 Syndicate researchers, with sniper rifles modified with ultrasecure firing pins that cannot be removed. | ||
Syndicate agents are very hostile, and | Syndicate agents are very hostile, and will most certainly open fire on any approaching miners. | ||
| | |Syndicate access, enforced by agents and doors | ||
|The base is surrounded by lava, making it impossible to leave without outside help. | |The base is surrounded by lava, making it impossible to leave without outside help. | ||
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|There are several cult items scattered about this ruin: | |There are several cult items scattered about this ruin: | ||
*A ritual dagger[[File:Render.png]] | *A ritual dagger[[File:Render.png]] | ||
*A veil shifter[[File:shifter.gif]] | *A veil shifter[[File:shifter.gif]] | ||
*Eldritch longswords[[File:cultblade.gif]]. | *Eldritch longswords[[File:cultblade.gif]] | ||
* Nar'Sien Hardsuit [[File:Cult_hardsuit.png|32px]] | |||
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![[File:Lavaland surface cultritual.png|512px]]{{anchor|Cult Ritual}}Cult Ritual | ![[File:Lavaland surface cultritual.png|512px]]{{anchor|Cult Ritual}}Cult Ritual | ||
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*Alien surgery tools[[File:Saw_alien.png]]. | *Alien surgery tools[[File:Saw_alien.png]]. | ||
*A box of alien handcuffs[[File:HandcuffAlien.png]]. | *A box of alien handcuffs[[File:HandcuffAlien.png]]. | ||
*Walls and floors made of alien | *Walls and floors made of alien [[File:Alien_.png]]. | ||
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![[File:Lavaland surface watcherspiral.png|512px]]{{anchor|Watcher Spiral}}Watcher Spiral | ![[File:Lavaland surface watcherspiral.png|512px]]{{anchor|Watcher Spiral}}Watcher Spiral | ||
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|Player-controlled xenos do not have to leave the nest, but if they wish to do so it should be to deliver live or infected bodies to the queen. Xenos can choose to move their nest elsewhere if they wish to do so. They are not lava or ashproof, and deal little damage to lavaland monsters, but quickly regain health when standing on alien weeds. | |Player-controlled xenos do not have to leave the nest, but if they wish to do so it should be to deliver live or infected bodies to the queen. Xenos can choose to move their nest elsewhere if they wish to do so. They are not lava or ashproof, and deal little damage to lavaland monsters, but quickly regain health when standing on alien weeds. | ||
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![[File:ShinobiGraveyard.png|512px]] Shinobi Graveyard | ![[File:ShinobiGraveyard.png|512px]]{{anchor|Shinobi Graveyard}}Shinobi Graveyard | ||
|This forgotten graveyard holds a powerful weapon. | |This forgotten graveyard holds a powerful weapon. | ||
|No threats. | |No visible threats. | ||
| | | | ||
*The Basalt Katana [[File:BasaltKatana.png]] which deals 35 extra burn damage to Lavaland creatures. | *The Basalt Katana [[File:BasaltKatana.png]] which deals 35 extra burn damage to Lavaland creatures. | ||
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![[File:swarmer_crash.png|512px]]{{anchor|Crashed Shuttle}}Crashed Shuttle | |||
|A Syndicate shuttle had an unfortunate stowaway...a swarmer. This ruin features nothing except for a swarmer beacon. | |||
|The swarmer beacon produces swarmers every 15 seconds for a while. Once the maximum capacity is reached, the swarmers must reproduce by themselves. | |||
Swarmers are mostly non-hostile, preferring to destroy buildings and objects rather than mobs. | |||
|No access restrictions. | |||
|- | |||
![[File:SauceRuin.png|512px]]{{anchor|Displaced Kitchen And Bar}}Displaced Kitchen And Bar | |||
|A kitchen and bar thrown here by a bluespace anomaly and taken over by the local fauna. | |||
|A few legions and watchers. | |||
|A paper with the recipe for the [[Guide to Chemistry#Secret Sauce|secret sauce]]. | |||
|- | |||
![[File:WorldAnvil.png|512px]]{{anchor|World Anvil}}World Anvil | |||
|An ancient anvil, standing untainted for millennia. Wonders were once forged here. | |||
|No threats. | |||
| | |||
*The World Anvil, letting you upgrade your weapons to their mega version. | |||
|} | |} | ||
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*A veal render[[File:Render.png]], which spawns 20 cows once used. | *A veal render[[File:Render.png]], which spawns 20 cows once used. | ||
*A | *A cursed stomach[[File:CursedStomach.gif|alt=]]. To reach this organ you need to become fat enough to pass through Gluttony's walls. The stomach allows for its owner to crawl into any vomit pile and "vomit crawl" to another pile of vomit on the same z level, on top of the ability to vomit on demand. Vomiting only works with races that can vomit and in scenarios they can vomit (you cannot vomit on an empty stomach). | ||
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![[File:Greed.png|512px]]{{anchor|Greed}}Greed | ![[File:Greed.png|512px]]{{anchor|Greed}}Greed | ||
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![[File:Listeningstation.png|512px]]<br>{{anchor|Syndicate Listening Station}}Syndicate Listening Station | ![[File:Listeningstation.png|512px]]<br>{{anchor|Syndicate Listening Station}}Syndicate Listening Station | ||
|Listening stations form the backbone of the syndicate's information-gathering operations. | |Listening stations form the backbone of the syndicate's information-gathering operations. While they were originally one-man bases, protests from workers have resulted in the assignment of a second agent and the complete redesign of the base. | ||
|A comms | |A pair of Syndicate comms agents, one with an (ultra-secure!) 357 revolver and esword, and one with a survival knife and Makarov. | ||
|Medical equipment, soap and plasma sheets. | |Medical equipment, soap and plasma sheets, as well as secret documents, Syndicate tools, and a Donksoft. | ||
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![[File:Spacebar.png|512px]]<br>{{anchor|The Rampant Golem and Yellow Hound}}The Rampant Golem and Yellow Hound | ![[File:Spacebar.png|512px]]<br>{{anchor|The Rampant Golem and Yellow Hound}}The Rampant Golem and Yellow Hound |
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