Guide to Combat: Difference between revisions

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41 bytes added ,  19:18, 5 April 2022
m
Update the ammo capacity of the laser gun, remove the mentions of tasers in the stun section about disablers.
(Put better summary for flamethrower How to Acquire summary)
m (Update the ammo capacity of the laser gun, remove the mentions of tasers in the stun section about disablers.)
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!{{anchor|Laser Gun}}Laser Gun
!{{anchor|Laser Gun}}Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers
|12 Lasers
|20 Burn
|20 Burn
|[[Armory]] and weapons crates.
|[[Armory]] and weapons crates.
|Security
|Security
|No real reason to use this over the energy gun as it is lethal ONLY.
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
|-
|-
![[File:Laser Cannon.png|64px]]
![[File:Laser Cannon.png|64px]]
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|[[Security]]
|[[Security]]
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
Consumes less energy and can travel further than taser electrodes.
Consume less energy than lethal lasers.
|-
|-
!
!
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