Wizard: Difference between revisions

Jump to navigation Jump to search
No change in size ,  09:24, 26 February 2022
(→‎Defensive: Mastercrafted Armor Set has anti-magic)
Line 92: Line 92:
||1||✗||
||1||✗||
|-
|-
|[[File:Mjolnir.gif|64px]]||Mjolnir||The mighty hammer of Thor. Striking your foes with it will send them flying away from you, and can be thrown to achieve the same effect.||3||✗||
|[[File:Mjollnirr.gif|64x]]||Mjolnir||The mighty hammer of Thor. Striking your foes with it will send them flying away from you, and can be thrown to achieve the same effect.||3||✗||
|-
|-
|[[File:SingularityHammer.gif|64px]]||Singularity Hammer||A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.||2||✗||
|[[File:SingularityHammer.gif|64px]]||Singularity Hammer||A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.||2||✗||
Line 149: Line 149:
|[[File:Spells_cauterize.png|64px]]||Cauterize||Replace all brute/burn damage with burn damage, taken over time. Higher levels increases time taken to return back to original damage level.||2||✓||80/75
|[[File:Spells_cauterize.png|64px]]||Cauterize||Replace all brute/burn damage with burn damage, taken over time. Higher levels increases time taken to return back to original damage level.||2||✓||80/75
|}
|}
===Mobility===
===Mobility===
Spells and items geared towards improving your ability to move. It is a good idea to take at least one. You can reduce the cooldown by spending more points on the spell.
Spells and items geared towards improving your ability to move. It is a good idea to take at least one. You can reduce the cooldown by spending more points on the spell.
Line 211: Line 210:
|Curse of Madness||Curses the station, warping the minds of everyone inside, causing lasting traumas. Warning: this spell can affect you if not cast from a safe distance.||4
|Curse of Madness||Curses the station, warping the minds of everyone inside, causing lasting traumas. Warning: this spell can affect you if not cast from a safe distance.||4
|}
|}
==Faithful Apprentice==
==Faithful Apprentice==
You can select an artifact contract from your spellbook which will allow you to solicit the assistance of a <s>helpful</s> apprentice wizard. Using this contract will select a ghost who has the wizard role enabled and spawn them as your assistant. If no ghosts are available when the contact is used, it will remain usable until one is found. If you do keep yours around note that contracts can be used by non-wizards too. If you change your mind, you can click on your spellbook with an unused contract to refund your spent spell point. When you use the contract you are able to choose from four sets of two spells for the apprentice to learn.
You can select an artifact contract from your spellbook which will allow you to solicit the assistance of a <s>helpful</s> apprentice wizard. Using this contract will select a ghost who has the wizard role enabled and spawn them as your assistant. If no ghosts are available when the contact is used, it will remain usable until one is found. If you do keep yours around note that contracts can be used by non-wizards too. If you change your mind, you can click on your spellbook with an unused contract to refund your spent spell point. When you use the contract you are able to choose from four sets of two spells for the apprentice to learn.
Line 246: Line 244:
*Blink
*Blink
*Knock
*Knock
A basic, but robust set up. Gives you good offensive and defensive capabilities that favour hit and run attacks.  
A basic, but robust setup. Gives you good offensive and defensive capabilities that favor hit and run attacks.  


Using Ethereal Jaunt to launch a ambush, then using Magic Missiles to grant you a effective area stun attack while Disintegrate lets you quickly dispatch a single target. Blink and Knock offer a effective fallback to escaping a bad situation or if you screw up.
Using Ethereal Jaunt to launch an ambush, then using Magic Missiles to grant you an effective area stun attack while Disintegrate lets you quickly dispatch a single target. Blink and Knock offer an effective fallback to escaping a bad situation or if you screw up.
==='''Offensive'''===
==='''Offensive'''===
*Magic Missile
*Magic Missile
255

edits

Navigation menu