Traitor: Difference between revisions

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Fixed wording, reworded some tips
(→‎Assassination: PR#12385 some objectives allow for cloning)
m (Fixed wording, reworded some tips)
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====Destroy====
====Destroy====
Another variation of Assassination, except your target will always be an [[AI]]. A little tougher than your typical target, as the AI is usually installed in a well-fortified location. It's also not as straight-forward as simply uploading a law to have it kill itself, as someone can easily just walk into the AI core and restore it back to full health.
Another variation of Assassination, except your target will always be an [[AI]]. A little tougher than your typical target, as the AI is usually installed in a well-fortified location. It's also not as straight-forward as simply uploading a law to have it kill itself, as someone can easily just walk into the AI core and restore it back to full health.
===Extraction===
===Extraction===
Good job, you dirty traitor you! Whatever your other objectives were, you have now successfully completed them! Now, the difficult part, getting off of the station in either the [[Escape Shuttle]] or an [[Escape pod]]. There are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to hang back and let the station tear itself to pieces. Most players will need to combine these two ways to succeed, regardless of the escape alone modifier on the escape objective. The more people on the shuttle, the greater chance some MAD BOMBER will kill you or some dude will robust you for no reason or some horrible admin related fatality will occur. How you do this is up to you, but remember that one [[emag]] or 3 different [[Heads of Staff]] IDs will reduce the timer to 10 seconds until departure.  
Good job, you dirty traitor you! Whatever your other objectives were, you have now successfully completed them! Now, the difficult part, getting off of the station in either the [[Escape Shuttle]] or an [[Escape pod]]. There are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to hang back and let the station tear itself to pieces. Most players will need to combine these two ways to succeed, regardless of the escape alone modifier on the escape objective. The more people on the shuttle, the greater chance some MAD BOMBER will kill you or some dude will robust you for no reason or some horrible admin related fatality will occur. How you do this is up to you, but remember that one [[emag]] or 3 different [[Heads of Staff]] IDs will reduce the timer to 10 seconds until departure.  
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If you don't have hijack or martyr, you will have a chance of getting a minor objective to complete. These objectives will vary in difficulty, from something as small as taking a photo to something as big as deleting your security record.
If you don't have hijack or martyr, you will have a chance of getting a minor objective to complete. These objectives will vary in difficulty, from something as small as taking a photo to something as big as deleting your security record.
==[[Syndicate Items|Your Tools]]==
==[[Syndicate Items|Your Tools]]==
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. You have 20 Telecrystals built into your PDA, pen or headset itching to be spent on traitory goods. '''To access your uplink from the PDA, go to the IC tab in the actual Byond window and click on the Notes tab. Get the code from the notes window and enter it into your PDA ringtone. If your uplink is on a pen, you'll find the degrees to twist the pen in the Notes tab. If your uplink is on your headset, you will find the frequency to tune to in order to access the headset. REMEMBER TO LOCK THE UPLINK!''' Check [[Syndicate Items]], for a more detailed description on the goods. But don't go racing off to order those items ASAP; people are more clustered in the beginning of rounds and the AI is probably wondering how it switches cameras and the Captain is off huffing paint somewhere. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an emag when you find the captain's spare ID on that assistant you just killed.
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. You have 20 Telecrystals built into your PDA, pen or headset itching to be spent on traitory goods. '''To access your uplink from the PDA, go to the IC tab in the actual BYOND window and click on the Notes tab. Get the code from the Notes window and enter it into your PDA ringtone. If your uplink is on a pen, you'll find the degrees to twist the pen in the Notes tab. If your uplink is on your headset, you will find the frequency to tune to in order to access the headset. REMEMBER TO LOCK THE UPLINK!''' Check [[Syndicate Items]], for a more detailed description on the goods. But don't go racing off to order those items ASAP, since people are more clustered in the beginning of rounds; the AI is probably wondering how it switches cameras, and the Captain is off huffing paint somewhere. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an emag when you find the captain's spare ID on that assistant you just killed.


Some tools are roundstart job specific, so you may want to change up your plans or try something fun when you get the chance. Fry and eat human corpses with a chef only body deep frier, or use the Modified Syringe Gun to make [[Assistant|shitters]] deaf, dumb, and blind from 3 tiles away, or go for the ever popular 20+ TC stuffed toolbox approach. It's not always about the greentext (though that would certainly be nice to get), and your only limit is your creativity.
Some tools are roundstart job specific, so you may want to change up your plans or try something fun when you get the chance. Fry and eat human corpses with a chef only body deep frier, or use the Modified Syringe Gun to make [[Assistant|shitters]] deaf, dumb, and blind from 3 tiles away, or go for the ever popular 20+ TC stuffed toolbox approach. It's not always about the greentext (though that would certainly be nice to get), and your only limit is your creativity.
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==Tips==
==Tips==
===Get Creative===
===Get Creative===
Alright, here's the situation. Let's say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here's a few examples:
Alright, here's the situation. Let's say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here are a few examples:
*Challenge your target to a duel.
*Challenge your target to a duel.
*Kill them in an incredibly silly way, or using unlikely objects.
*Kill them in an incredibly silly way, or using unlikely objects.
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<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList7">
<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList7">
<li>No-Slip shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.</li>
<li>No-Slip shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.</li>
<li>Energy Swords and circular saws can be used to make sawed-off shotguns. Energy Swords can also cut cakes, pizzas and light cigars.</li>
<li>Energy Swords and circular saws can be used to make sawed-off shotguns. Energy Swords can also cut cakes, cut pizzas and light cigars.</li>
<li>The Suspicious Toolbox does fifteen damage instead of ten, making it as strong as a circular saw or a null rod.</li>
<li>The Suspicious Toolbox does fifteen damage instead of ten, making it as strong as a circular saw or a null rod.</li>
<li>Spraying someone who's smoking a cigarette or cigar with welding fuel or alcohol will set them on fire. The same applies to lit welders. Especially awesome since, unlike other methods for setting someone on fire, spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. It works with an active E-sword too, as a poor antag found out.</li>
<li>Spraying someone who's smoking a cigarette or cigar with welding fuel or alcohol will set them on fire. The same applies to lit welders. Especially awesome since, unlike other methods for setting someone on fire, spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. It works with an active E-sword too, as a poor antag found out.</li>
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<li>If you grab someone and use them on a open toilet you can drown them via swirly, though it will take creativity. If it is closed, it slams the affected person into the toilet seat.</li>
<li>If you grab someone and use them on a open toilet you can drown them via swirly, though it will take creativity. If it is closed, it slams the affected person into the toilet seat.</li>
<li>Putting a tracking beacon in space makes the hand teleporter an instantly lethal weapon instead of a convenience.</li>
<li>Putting a tracking beacon in space makes the hand teleporter an instantly lethal weapon instead of a convenience.</li>
<li>Lockers do not protect from space and atmosphere unless wielded. So stun-locker-weld-space is a valid strategy.</li>
<li>Lockers do not protect from space and atmosphere unless welded. So stun-locker-weld-space is a valid strategy.</li>
<li>Shoving a corpse into a locker, body bag, or buckling to a chair/roller bed then dragging that object about leaves no blood trail. Also having the light-step trait allows you to walk in blood without leaving a trail.</li>
<li>Shoving a corpse into a locker, body bag, or buckling to a chair/roller bed then dragging that object about leaves no blood trail. Also having the light-step trait allows you to walk in blood without leaving a trail.</li>
<li>Spaced bodies can husk, but it's not terribly quick. Burned bodies husk much better.</li>
<li>Spaced bodies can husk, but it's not terribly quick. Burned bodies husk much better.</li>
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<li>When you take something from your bag or put something in it, it creates a message that everyone around you gets. How far this message goes depends on the size of your item. If the item can't be placed into a box, then when you put it in your bag it'll show to everyone that can see you. If the item can be placed into a box, then when you put it in your bag it'll only show to people who are directly next to you. This also means that only the people next to you can see what you put into your box, as the box uses the same code as the bag. There are also a few exceptions, like the e-bow, that don't show any message at all.</li>
<li>When you take something from your bag or put something in it, it creates a message that everyone around you gets. How far this message goes depends on the size of your item. If the item can't be placed into a box, then when you put it in your bag it'll show to everyone that can see you. If the item can be placed into a box, then when you put it in your bag it'll only show to people who are directly next to you. This also means that only the people next to you can see what you put into your box, as the box uses the same code as the bag. There are also a few exceptions, like the e-bow, that don't show any message at all.</li>
<li>You can strip someone's pockets without a message appearing if they don't move during it, otherwise they'll get a message that says their pockets are being touched.</li>
<li>You can strip someone's pockets without a message appearing if they don't move during it, otherwise they'll get a message that says their pockets are being touched.</li>
<li>After gaining a bag of holding from [[R&D Lab|R&D]], you can cut it in half with a [[Scalpel]] or [[Circular Saw]]. This allows you both to carry one, effectively making you and whoever has the other half share an inventory, which is very effective for a pair of blood brothers.</li>
<li>After gaining a bag of holding from [[R&D Lab|R&D]], you can cut it in half with a [[Scalpel]] or [[Circular Saw]]. This allows you and someone else to carry one half each, effectively making you and whoever has the other half share an inventory, which is very effective for a pair of blood brothers.</li>
</ul>
</ul>
<div style="clear:both"></div>
<div style="clear:both"></div>
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<li>If your objective is to steal the nuke disk, steal the [[pinpointer]] as well. This allows you to track the exact location of the nuke disk no matter where it is.</li>
<li>If your objective is to steal the nuke disk, steal the [[pinpointer]] as well. This allows you to track the exact location of the nuke disk no matter where it is.</li>
<li>You don't need to steal the blueprints located in the [[Chief Engineer's Office|chief engineer's office]] to complete your objective. You can instead take a picture of it and it will count as successfully stealing it.</li>
<li>You don't need to steal the blueprints located in the [[Chief Engineer's Office|chief engineer's office]] to complete your objective. You can instead take a picture of it and it will count as successfully stealing it.</li>
<li>"Steal plasma" is the easiest objective; grab an emergency O2 tank or an air tank, stuff it in a public scrubber until it's empty. Grab 10 sheets of metal, go to the [[incinerator]], make a canister, attach the canister to the port, activate the plasma valve, stuff the tank into the can, set pressure to the max, open, wait, close, remove, win/die because you used it for internals.</li>
<li>"Steal plasma" is the easiest objective; grab an emergency O2 tank or an air tank, stuff it in a public scrubber until it's empty. Go to [[Atmospherics]], attach an air pump or a canister to a connector, send plasma to pure, set pure to ports, stuff the tank into the pump or can, set pressure to the max, open, wait, close (or turn off for a pump), remove, win/die because you used it for internals.</li>
<li>Instead of just cutting the wires for the [[Vault]], you can just grab a toolbox, mesh, and one of those budget insulated gloves and break in from the window. However, this is only works on box stations. </li>
<li>Instead of just cutting the wires for the [[Vault]], you can just grab a toolbox, mesh, and one of those budget insulated gloves and break in from the window. However, this is only works on box stations. </li>
<li>If tasked with stealing the medal of captaincy, you do not necessarily have to take one from the captain. There is an extra one in the captain's room located in the medal box on the table below where his gun case would be.</li>
<li>If tasked with stealing the medal of captaincy, you do not necessarily have to take one from the captain. There is an extra one in the captain's room located in the medal box on the table below where his gun case would be.</li>
<li>The secret documents can be located inside a file cabinet in a vault along with a nuclear core.</li>
<li>The secret documents can be located inside a file cabinet in a vault along with a nuclear core, and you only need a photo of the documents for the objective to count as complete.</li>
<li>If tasked with stealing the captain's jetpack, a [[Bag of Holding|bag of holding]] can fully conceal it.  
<li>If tasked with stealing the captain's jetpack, a [[Bag of Holding|bag of holding]] can fully conceal it.
</li>
</li>
</ul>
</ul>
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