Security Officer: Difference between revisions

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Revamped tips source code to look slightly nicer (and found a more efficient method halfway)
(Revamped Security Tips/Re-worded Tips/Fixed grammar/Deleted old information repeating- A'lot more will be added to the less filled subjects just setting the template for now//Orca Cora)
(Revamped tips source code to look slightly nicer (and found a more efficient method halfway))
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==Tips==
==Tips==
'''Security Gear'''
<div class="mw-customtoggle-myList"><div style="font-weight:bold;line-height:1.6;">Security Gear</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-collapsible mw-collapsed" style="float:left;">
<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList">
*Hold [[handcuffs]] and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!
<li>Hold [[handcuffs]] and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!</li>
*When dealing with [[Xenos|Xeno]] threats, always wear a Riot Helmet. This will prevent [[Xeno|face huggers]] from pouncing on your head and making you just another victim. Additionally, Disablers have no effect on [[Xenos]], while energy guns in lethal mode are devastating to them, as is any heat or fire.
<li>When dealing with [[Xenos|Xeno]] threats, always wear a Riot Helmet. This will prevent [[Xeno|face huggers]] from pouncing on your head and making you just another victim. Additionally, Disablers have no effect on [[Xenos]], while energy guns in lethal mode are devastating to them, as is any heat or fire.</li>
* Your jackboots can hide small useful tools like screwdrivers or knives!
<li>Your jackboots can hide small useful tools like screwdrivers or knives!</li>
*Both your disablers and your helmet can be equipped with flashlights. This is also true for both basic and advanced energy weapons. A good way to make those maintenance patrols a little less terrifying.
<li>Both your disablers and your helmet can be equipped with flashlights. This is also true for both basic and advanced energy weapons. A good way to make those maintenance patrols a little less terrifying.</li>
* You can use a [[screwdriver]] on a [[flashbang]] to swap between three fuse settings: 5 seconds, 3 seconds, and Instant. All flashbangs start at 5 seconds but 3 seconds is a lot more viable and effective in most cases than the 5 second fuse.
<li>You can use a [[screwdriver]] on a [[flashbang]] to swap between three fuse settings: 5 seconds, 3 seconds, and Instant. All flashbangs start at 5 seconds but 3 seconds is a lot more viable and effective in most cases than the 5 second fuse.</li>
*[[Wirecutters|Wire cutters]] can free criminals who are handcuffed with zipties and regular handcuffs can be destroyed if someone uses the Jaws of Life cutting mode upon it.
<li>[[Wirecutters|Wire cutters]] can free criminals who are handcuffed with zipties and regular handcuffs can be destroyed if someone uses the Jaws of Life cutting mode upon it.</li>
*After dealing with a criminal who has deployed a type of [[EMP]], make sure to check your [[Clothing and Accessories|Security Radio Headset]], [[Suit sensors]], and gear. Put your headset in your hand and click it to reactivate your channels and left click your suit and select "Suit sensors" Tab to turn them back on. Lastly, make sure to drop by Brig and recharge or replace your nonfunctional gear.
<li>After dealing with a criminal who has deployed a type of [[EMP]], make sure to check your [[Clothing and Accessories|Security Radio Headset]], [[Suit sensors]], and gear. Put your headset in your hand and click it to reactivate your channels and left click your suit and select "Suit sensors" Tab to turn them back on. Lastly, make sure to drop by Brig and recharge or replace your nonfunctional gear.</li>
*Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze [[Hulk|hulks]], so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots in total.
<li>Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze [[Hulk|hulks]], so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots in total.</li>
*Filling half of the [[Pepperspray|pepper spray]] with wielding fuel and having a [[Zippo lighter|zippo]] in your pocket is a pretty flammable thing. It gives a lot of grief to [[Xenos|xenos]], if they are horribly [[Robust|unrobust]].
<li>Filling half of the [[Pepperspray|pepper spray]] with wielding fuel and having a [[Zippo lighter|zippo]] in your pocket is a pretty flammable thing. It gives a lot of grief to [[Xenos|xenos]], if they are horribly [[Robust|unrobust]].</li>
*EMP'ed [[Stun Baton|stun batons]] only lose 10% charge, can be a life saver (not that you get EMP'ed often).
<li>EMP'ed [[Stun Baton|stun batons]] only lose 10% charge, can be a life saver (not that you get EMP'ed often).</li>
*[[Riot Shields|Riot shields]] have a good chance to block melee attacks, even hugs. In addition, Riot Shields completely protect against xeno jump attacks and can block their disarming. If you are fighting them, bring a Riot Shield.
<li>[[Riot Shields|Riot shields]] have a good chance to block melee attacks, even hugs. In addition, Riot Shields completely protect against xeno jump attacks and can block their disarming. If you are fighting them, bring a Riot Shield.</li>
*The [[Riot Armor|Riot Suit]] gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. [[Ablative Armor Vest|The Reflective]] is the same, except for lasers. The [[Bulletproof Vest|bulletproof armor]] is the same as the other two, but protects against bullets.
<li>The [[Riot Armor|Riot Suit]] gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. [[Ablative Armor Vest|The Reflective]] is the same, except for lasers. The [[Bulletproof Vest|bulletproof armor]] is the same as the other two, but protects against bullets.</li>
*Armor is a lifesaver, even the base officer's armor, along with your regular sec issued shirt, which also gives amour.
<li>Armor is a lifesaver, even the base officer's armor, along with your regular sec issued shirt, which also gives amour.</li>
*If you're wearing [[Security HUD|Sechud]] glasses and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool, you can even add reasons why they're wanted by clicking the "add crime" link.
<li>If you're wearing [[Security HUD|Sechud]] glasses and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool, you can even add reasons why they're wanted by clicking the "add crime" link.</li>
*If you're wearing sunglasses of any type along with your standard-issue bowman headset, you will not be stunned by flashbangs at all.
<li>If you're wearing sunglasses of any type along with your standard-issue bowman headset, you will not be stunned by flashbangs at all.</li>
*Always bring and wear your [[HUDSunglasses|Hudglasses.]] These help you mark criminals, update records, and add notes, along with giving you valuable protection. Without them, any [[Assistant|smuck]] will be able to decapitate you within seconds with a simple flash.
<li>Always bring and wear your [[HUDSunglasses|Hudglasses.]] These help you mark criminals, update records, and add notes, along with giving you valuable protection. Without them, any [[Assistant|smuck]] will be able to decapitate you within seconds with a simple flash.</li>
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</ul>
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'''Security Consoles'''
 
<div class="mw-collapsible mw-collapsed" style="float:left;">
<div class="mw-customtoggle-myList2"><div style="font-weight:bold;line-height:1.6;">Security Consoles</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
*While using the [[Security Cameras (Console)|Security Cameras Console]], you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can then get a picture of a suspect for your wanted papers.
<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList2">
*The [[Security Records Console]] is the back bone of security management. With this, you can keep track of criminals, what crimes they have already committed, set people to various different statuses, and give detailed notes. <s>'''Always put a note on why someone is set to be arrested!'''</s> It also comes with a fingerprint database for [[Detective|Detectives]], along with the ability to delete deceased crew members' security records'''.'''
<li>While using the [[Security Cameras (Console)|Security Cameras Console]], you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can then get a picture of a suspect for your wanted papers.</li>
*The [[Prisoner Management Console]] is used for locating persons implanted with a tracking implant. Shows location and an option to send a message straight into their minds. It is also used to give [[Identification Card|Prisoner IDs]] goals in the [[Labor Camp]], to buy their freedom. You can also use it to track the amount of points the prisoner has collected.
<li>The [[Security Records Console]] is the back bone of security management. With this, you can keep track of criminals, what crimes they have already committed, set people to various different statuses, and give detailed notes. <s>'''Always put a note on why someone is set to be arrested!'''</s> It also comes with a fingerprint database for [[Detective|Detectives]], along with the ability to delete deceased crew members' security records'''.'''</li>
*Prisonner Shuttle Console/Labor Shuttle Console controls the Gulag Shuttle.
<li>The [[Prisoner Management Console]] is used for locating persons implanted with a tracking implant. Shows location and an option to send a message straight into their minds. It is also used to give [[Identification Card|Prisoner IDs]] goals in the [[Labor Camp]], to buy their freedom. You can also use it to track the amount of points the prisoner has collected.</li>
*[[Security Cameras (Console)|Security Camera Consoles]] can track borgs, AI shells, and the body cameras of officers who have one on the same channel.
<li>Prisonner Shuttle Console/Labor Shuttle Console controls the Gulag Shuttle.</li>
</div>
<li>[[Security Cameras (Console)|Security Camera Consoles]] can track borgs, AI shells, and the body cameras of officers who have one on the same channel.</li>
<br>
</ul>
'''Security Fortification and Structures'''
<div style="clear:both"></div>
<div class="mw-collapsible mw-collapsed" style="float:left;">
 
*Did the [[Warden]] put an air-lock brace in a bad spot and not know how to bring it down? Get a [[screwdriver]] and a [[wrench]]. Open it up with the screwdriver, then use the wrench and it will pop off and can be placed somewhere less obstructive.
<div class="mw-customtoggle-myList3"><div style="font-weight:bold;line-height:1.6;">Security Fortification and Structures</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
*You can move [[Security Items|Rechargers]] by wrenching them and dragging them behind you and wrenching them back down to work again.
<ul class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList3">
*The Smoke Machine located in the room behind the warden's office can pump out chemical deterrents into the air when wrenched. It is very vital in the dire moments of a brig siege.
<li>Did the [[Warden]] put an air-lock brace in a bad spot and not know how to bring it down? Get a [[screwdriver]] and a [[wrench]]. Open it up with the screwdriver, then use the wrench and it will pop off and can be placed somewhere less obstructive.</li>
*[[Portable Flash]] located further in the armory can be wrenched into place and will flash and blind anyone who runs past them. It is useless against people who have flash protection and does not activate when people are walking, and requires a new [[flash]] when the one inside burns out from extensive use. It requires a screwdriver to do this.
<li>You can move [[Security Items|Rechargers]] by wrenching them and dragging them behind you and wrenching them back down to work again.</li>
*Barrier grenades can be deployed to prevent entry in an instant. Ask the [[Warden]] for these if they haven't already put them in the [[Brig|brig somewhere.]]
<li>The Smoke Machine located in the room behind the warden's office can pump out chemical deterrents into the air when wrenched. It is very vital in the dire moments of a brig siege.</li>
</div>
<li>[[Portable Flash]] located further in the armory can be wrenched into place and will flash and blind anyone who runs past them. It is useless against people who have flash protection and does not activate when people are walking, and requires a new [[flash]] when the one inside burns out from extensive use. It requires a screwdriver to do this.</li>
<br>
<li>Barrier grenades can be deployed to prevent entry in an instant. Ask the [[Warden]] for these if they haven't already put them in the [[Brig|brig somewhere.]]</li>
'''Contraband Searching and Arresting'''
</ul>
<div class="mw-collapsible mw-collapsed" style="float:left;">
<div style="clear:both"></div>
 
<div class="mw-customtoggle-myList4"><div style="font-weight:bold;line-height:1.6;">Contraband Searching and Arresting</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList4">
*As a Security Officer, when you see someone set to be arrested, kindly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of "SHITCURITY" and "HELP ME". You can always stun them if they refuse.
*As a Security Officer, when you see someone set to be arrested, kindly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of "SHITCURITY" and "HELP ME". You can always stun them if they refuse.
*You can chain-open things by dragging containers in containers to your sprite. Can't actually take/put things, but it's slightly faster for checking suspect boxes.
*You can chain-open things by dragging containers in containers to your sprite. Can't actually take/put things, but it's slightly faster for checking suspect boxes.
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*Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
*Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
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'''Beepsky the drone of Space Law'''
 
<div class="mw-collapsible mw-collapsed" style="float:left;">
<div class="mw-customtoggle-myList5"><div style="font-weight:bold;line-height:1.6;">Beepsky the drone of Space Law</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList5">
*When Beepsky is chasing down a suspect, he may open doors that aren't supposed to be opened. While in chase mode, he will also knock down those who get in the way of his path of justice.
*When Beepsky is chasing down a suspect, he may open doors that aren't supposed to be opened. While in chase mode, he will also knock down those who get in the way of his path of justice.
*Unrobust? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you, and set them for arrest. Beepsky will ensure you never get robusted again.
*Unrobust? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you, and set them for arrest. Beepsky will ensure you never get robusted again.
*You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
*You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
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'''Outsourced department equipment'''
 
<div class="mw-collapsible mw-collapsed" style="float:left;">
<div class="mw-customtoggle-myList6"><div style="font-weight:bold;line-height:1.6;">Outsourced department equipment</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myList6">
*Pair cybernetic shielded eyes from robotics with security night-vision goggles and now you can see in the dark and see HUD status while still keeping your eye protection.
*Pair cybernetic shielded eyes from robotics with security night-vision goggles and now you can see in the dark and see HUD status while still keeping your eye protection.
*Gygax set to harm intent results in a KO punch. A Gygax can overload in order to go at wall shattering speeds, so it can retreat at the cost of some damage or smash through an entire [[Blood Cult|Cult base]].
*Gygax set to harm intent results in a KO punch. A Gygax can overload in order to go at wall shattering speeds, so it can retreat at the cost of some damage or smash through an entire [[Blood Cult|Cult base]].
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*You can retrieve the brain from a MMI by deconstructing it with tools or blowing up the borg via a borg control console, which requires RD or Captains Access.
*You can retrieve the brain from a MMI by deconstructing it with tools or blowing up the borg via a borg control console, which requires RD or Captains Access.
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'''Mind shields Implants'''
 
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<div class="mw-customtoggle-myList7"><div style="font-weight:bold;line-height:1.6;">Mind shield Implants</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
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*Mind shield implants prevent someone from being converted and can deconvert people who have fallen into the grasp of certain antags. They will be your indicator of friend and foe when the station is in complete chaos. While they can do these things, mind shields don't work against certain [[Blood Cult|evils]] and require more specific procedures.
*Mind shield implants prevent someone from being converted and can deconvert people who have fallen into the grasp of certain antags. They will be your indicator of friend and foe when the station is in complete chaos. While they can do these things, mind shields don't work against certain [[Blood Cult|evils]] and require more specific procedures.
*Security officers, [[Warden]], [[Detective]], [[Head of Security|HoS]], and [[Captain]] are all forced to start with mind shields.
*Security officers, [[Warden]], [[Detective]], [[Head of Security|HoS]], and [[Captain]] are all forced to start with mind shields.
*If you are cloned, you lose your loyalty implant and must report to [[Head of Security|HoS]] or [[Warden]] for a new one immediately.
*If you are cloned, you lose your loyalty implant and must report to [[Head of Security|HoS]] or [[Warden]] for a new one immediately.
*Mind shields provided by nanites do not work the same as the one in your armory and can not deconvert crew.  
*Mind shields provided by nanites do not work the same as the one in your armory and can not deconvert crew.  
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<div class="mw-collapsible mw-collapsed" style="float:left;">{{Jobs}}
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{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
System Operators, Wiki Staff
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