Security Officer: Difference between revisions

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Added onto prior Security Tips/Added more depth to Beepsky
(Revamped tips source code to look slightly nicer (and found a more efficient method halfway))
(Added onto prior Security Tips/Added more depth to Beepsky)
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===[[Game_Modes#Cult|Cult: Eldritch Criminal Scum]]===
===[[Game_Modes#Cult|Cult: Eldritch Criminal Scum]]===
Cultists of Nar-Sie, unless apprehended, can quickly overcome even the most prepared and robust Security crew. The [[Chaplain]] will be your best friend. Find him (assuming the cultists haven't gotten to him already), protect him, and work with him to produce holy water, which deconverts cultists after a short period of time. Otherwise, standard procedure about searches and loyalty implants applies. For more tips, read the [[Cult_magic#Fighting_the_Cult|cult guide]].
Cultists of Nar-Sie, unless apprehended, can quickly overcome even the most prepared and robust Security crew. The [[Chaplain]] will be your best friend. Find him (assuming the cultists haven't gotten to him already), protect him, and work with him to produce holy water, which deconverts cultists after a short period of time. Otherwise, standard procedure about searches and loyalty implants applies. For more tips, read the [[Cult_magic#Fighting_the_Cult|cult guide]].
==Tips==
==Tips==
<div class="mw-customtoggle-myList"><div style="font-weight:bold;line-height:1.6;">Security Gear</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-customtoggle-myList"><div style="font-weight:bold;line-height:1.6;">Security Gear</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
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<div class="mw-customtoggle-myList2"><div style="font-weight:bold;line-height:1.6;">Security Consoles</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-customtoggle-myList2"><div style="font-weight:bold;line-height:1.6;">Security Consoles</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
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<div class="mw-customtoggle-myList3"><div style="font-weight:bold;line-height:1.6;">Security Fortification and Structures</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-customtoggle-myList3"><div style="font-weight:bold;line-height:1.6;">Security Fortification and Structures</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
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<li>You can move [[Security Items|Rechargers]] by wrenching them and dragging them behind you and wrenching them back down to work again.</li>
<li>You can move [[Security Items|Rechargers]] by wrenching them and dragging them behind you and wrenching them back down to work again.</li>
<li>The Smoke Machine located in the room behind the warden's office can pump out chemical deterrents into the air when wrenched. It is very vital in the dire moments of a brig siege.</li>
<li>The Smoke Machine located in the room behind the warden's office can pump out chemical deterrents into the air when wrenched. It is very vital in the dire moments of a brig siege.</li>
<li>[[Portable Flash]] located further in the armory can be wrenched into place and will flash and blind anyone who runs past them. It is useless against people who have flash protection and does not activate when people are walking, and requires a new [[flash]] when the one inside burns out from extensive use. It requires a screwdriver to do this.</li>
<li>[[Portable Flash]] located further in the armory can be wrenched into place and will flash and blind anyone who runs past them. It is useless against people who have flash protection and does not activate when people are walking, and requires a new [[flash]] when the one inside burns out from extensive use. It requires a screwdriver and a new working flash to do this. </li>
<li>Barrier grenades can be deployed to prevent entry in an instant. Ask the [[Warden]] for these if they haven't already put them in the [[Brig|brig somewhere.]]</li>
<li>Barrier grenades can be deployed to prevent entry in an instant. Ask the [[Warden]] for these if they haven't already put them in the [[Brig|brig somewhere.]]</li>
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<div class="mw-customtoggle-myList4"><div style="font-weight:bold;line-height:1.6;">Contraband Searching and Arresting</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-customtoggle-myList4"><div style="font-weight:bold;line-height:1.6;">Contraband Searching and Arresting</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
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*Alt-clicking bags and boxes allows you to see their contents without having to take everything out of the bag one at a time, which can greatly speed up the search process.
*Alt-clicking bags and boxes allows you to see their contents without having to take everything out of the bag one at a time, which can greatly speed up the search process.
*Examining a shell casing tells you what kind of ammo it is.
*Examining a shell casing tells you what kind of ammo it is.
*Mesons goggles can detect bombs and hidden passageways, while a T-Ray Scanner can help you spot contraband bags under the floor tiles.
*Mesons goggles can detect bombs and hidden passageways, while a T-Ray Scanner can help you spot smuggler bags under the floor tiles. Use a crowbar to unveil these when found.  
*When you are searching someone, make sure to check their pockets and hands by dragging their sprite onto yours.
*When you are searching someone, make sure to check their pockets and hands by dragging their sprite onto yours.
*Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
*Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
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<div class="mw-customtoggle-myList5"><div style="font-weight:bold;line-height:1.6;">Beepsky the drone of Space Law</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-customtoggle-myList5"><div style="font-weight:bold;line-height:1.6;">Beepsky the drone of Space Law</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
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*Unrobust? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you, and set them for arrest. Beepsky will ensure you never get robusted again.
*Unrobust? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you, and set them for arrest. Beepsky will ensure you never get robusted again.
*You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
*You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
*If Beepsky is destroyed, you can always take its parts to a roboticist who can rebuild another one.
*Robotics can create two subversion's of Beepsky if you supply and condone it, being General Beepsky and [[ED-209]]. General Beepsky is a reference to General Grievous from Star Wars, who wields four light sabers. It will mercilessly track and kill any criminal while being able to block projectiles. [[ED-209]] is a direct upgrade to Beepsky that can now shoot [[disabler]] shots and looks cooler. Be warned that if these subversion's are [[Emag|emagged]], they will do a lot more harm than good to anyone.
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<div class="mw-customtoggle-myList6"><div style="font-weight:bold;line-height:1.6;">Outsourced department equipment</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-customtoggle-myList6"><div style="font-weight:bold;line-height:1.6;">Outsourced department equipment</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
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<div class="mw-customtoggle-myList7"><div style="font-weight:bold;line-height:1.6;">Mind shield Implants</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
<div class="mw-customtoggle-myList7"><div style="font-weight:bold;line-height:1.6;">Mind shield Implants</div><div style="line-height:1.6;color:darkblue">[Toggle List]</div></div>
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*Security officers, [[Warden]], [[Detective]], [[Head of Security|HoS]], and [[Captain]] are all forced to start with mind shields.
*Security officers, [[Warden]], [[Detective]], [[Head of Security|HoS]], and [[Captain]] are all forced to start with mind shields.
*If you are cloned, you lose your loyalty implant and must report to [[Head of Security|HoS]] or [[Warden]] for a new one immediately.
*If you are cloned, you lose your loyalty implant and must report to [[Head of Security|HoS]] or [[Warden]] for a new one immediately.
*Mind shields provided by nanites do not work the same as the one in your armory and can not deconvert crew.  
*Mind shields provided by nanites do not work the same as the one in your armory and can not deconvert crew but does prevent any attempts of conversion and brainwash.
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{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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