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(Added Blood brother BOH tip to traitors page) |
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*No-Slip shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase. | *No-Slip shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase. | ||
* | *Energy Swords and circular saws can be used to make sawed-off shotguns. Energy Swords can also cut cakes, pizzas and light cigars. | ||
*The | *The Suspicious Toolbox does fifteen damage instead of ten, making it as strong as a circular saw or a null rod. | ||
*Spraying someone who's smoking a cigarette or cigar with welding fuel or alcohol will set them on fire. The same applies to lit welders. Especially awesome since, unlike other methods for setting someone on fire, spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. It works with an active E-sword too, as a poor antag found out. | *Spraying someone who's smoking a cigarette or cigar with welding fuel or alcohol will set them on fire. The same applies to lit welders. Especially awesome since, unlike other methods for setting someone on fire, spraying does not show in the chatbox and it can be done from quite a few tiles away, or with unexpected items like pepper spray. It works with an active E-sword too, as a poor antag found out. | ||
*Hardsuits can carry a | *Hardsuits can carry a Jetpack in their Suit Slot. This way you can carry it around without anyone seeing, but it still needs to be on your back to work. | ||
*Black gloves are fireproof. That means you can take whatever lights you want without getting burnt. They also half the damage you take from electric shocks. | *Black gloves are fireproof. That means you can take whatever lights you want without getting burnt. They also half the damage you take from electric shocks. | ||
*When you buy the suspicious fedora for 3 TC, make sure to activate its hidden ability by using your action button or clicking on the sprite. This will change the sprite giving your hat blades and when thrown at someone will now inflict 40 brute damage! If you want your hat to return to its normal look, do the same actions stated above again. | |||
*The Suspicious Cards have sharp edges and can be thrown at people, causing some nasty bleeding. Another perk is that these cards are only classified as contraband and are one of the few items to fully bypass the Syndicate Weapons Law while still being very deadly. | |||
*The Energy Dagger, along with the Suspicious Fedora, both have enough throwing damage to open lockers and break reinforced glass alike! The Energy Dagger also has a 100% chance of embedding into whoever it is thrown at! | |||
*Energy Swords have a chance to deflect projectiles, but only when the user is facing the projectiles initial direction while having the energy sword activated. | |||
*While using the Reverse-Card, it is best not to immediately use the weapon you have gained with it, because the gadget will automatically teleport into the opponent's hand and work the same as it did for you. | |||
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'''Murder methods tips''' | '''Murder methods tips''' | ||
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*The entirety of Disposals can easily be routed into space in certain maint areas, and you need only stun and drag people to a disposal bin to instantly kill them. Disposals can be a very potent weapon if used correctly, and there are plenty of other ways. You just need to find them. | * The entirety of Disposals can easily be routed into space in certain maint areas, and you need only stun and drag people to a disposal bin to instantly kill them. Disposals can be a very potent weapon if used correctly, and there are plenty of other ways. You just need to find them. | ||
*If you grab someone and use them on a open toilet you can drown them via swirly, though it will take creativity. If it is closed, it slams the affected person into the toilet seat. | *If you grab someone and use them on a open toilet you can drown them via swirly, though it will take creativity. If it is closed, it slams the affected person into the toilet seat. | ||
*Putting a tracking beacon in space makes the hand teleporter an instantly lethal weapon instead of a convenience. | * Putting a tracking beacon in space makes the hand teleporter an instantly lethal weapon instead of a convenience. | ||
*Lockers do not protect from space and atmosphere. So stun-locker-weld-space is a valid strategy. | *Lockers do not protect from space and atmosphere. So stun-locker-weld-space is a valid strategy. | ||
*Shoving a corpse into a locker, body bag or buckling to a chair/roller bed then dragging that object about leaves no blood trail. | * Shoving a corpse into a locker, body bag or buckling to a chair/roller bed then dragging that object about leaves no blood trail. | ||
*Spaced bodies can husk, but it's not terribly quick. Burned bodies husk much better. | *Spaced bodies can husk, but it's not terribly quick. Burned bodies husk much better. | ||
*Strapping a man to a chair while throwing floor tiles at him is a surprisingly quick death on his part. | *Strapping a man to a chair while throwing floor tiles at him is a surprisingly quick death on his part. | ||
*Shooting syringes of black slime juice will turn the person into a slime. Combine this with that one icy reagent or a docility potion and bam, you just murdered someone. | *Shooting syringes of [[Guide to xenobiology|black slime]] juice will turn the person into a slime. Combine this with that one icy reagent or a docility potion and bam, you just murdered someone. | ||
*Suit Storage Units can hold any type of space suit, even hardsuits. You can hide bodies in them and nobody will ever think of checking there. You can even hack them to burn somebody to a crisp. | *Suit Storage Units can hold any type of space suit, even hardsuits. You can hide bodies in them and nobody will ever think of checking there. You can even hack them to burn somebody to a crisp. | ||
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*When you take something from your bag or put something in it, it creates a message that everyone around you gets. How far this message goes depends on the size of your item. If the item can't be placed into a box, then when you put it in your bag it'll show to everyone that can see you. If the item can be placed into a box, then when you put it in your bag it'll only show to people who are directly next to you. This also means that only the people next to you can see what you put into your box, as the box uses the same code as the bag. There are also a few exceptions, like the e-bow, that don't show any message at all. | *When you take something from your bag or put something in it, it creates a message that everyone around you gets. How far this message goes depends on the size of your item. If the item can't be placed into a box, then when you put it in your bag it'll show to everyone that can see you. If the item can be placed into a box, then when you put it in your bag it'll only show to people who are directly next to you. This also means that only the people next to you can see what you put into your box, as the box uses the same code as the bag. There are also a few exceptions, like the e-bow, that don't show any message at all. | ||
*You can strip someone's pockets without a message appearing if they don't move during it, otherwise they'll get a message that says their pockets are being touched. | * You can strip someone's pockets without a message appearing if they don't move during it, otherwise they'll get a message that says their pockets are being touched. | ||
*After gaining a bag of holding from R&D, you can cut it in half with a '''Scalpel''' or '''Circular Saw'''. This allows you both to carry one, effectively making you and whoever has the other half share an inventory, which is very effective for a pair of blood brothers. | * After gaining a bag of holding from R&D, you can cut it in half with a '''Scalpel''' or '''Circular Saw'''. This allows you both to carry one, effectively making you and whoever has the other half share an inventory, which is very effective for a pair of blood brothers. | ||
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*Some objectives can be done by just asking crew nicely instead of murdering them all. | *Some objectives can be done by just asking crew nicely instead of murdering them all. | ||
*If your objective is to steal the nuke disk, steal the pinpointer as well. The reason should be self-evident. | *If your objective is to steal the nuke disk, steal the [[pinpointer]] as well. The reason should be self-evident. | ||
*You don't need to steal the blueprints to complete your objective. You can instead take a picture of it and it will count as successfully stealing it. | *You don't need to steal the blueprints located in the [[Chief Engineer's Office|chief engineer's office]] to complete your objective. You can instead take a picture of it and it will count as successfully stealing it. | ||
*"Steal plasma" is the easiest objective; grab an emergency O2 tank or an air tank, stuff it in a public scrubber until it's empty. Grab 10 sheets of metal, go to incinerator, make a canister, attach the canister to the port, activate the plasma valve, stuff the tank into can, set pressure to max, open, wait, close, remove, win/die because you used it for internals. | *"Steal plasma" is the easiest objective; grab an emergency O2 tank or an air tank, stuff it in a public scrubber until it's empty. Grab 10 sheets of metal, go to incinerator, make a canister, attach the canister to the port, activate the plasma valve, stuff the tank into can, set pressure to max, open, wait, close, remove, win/die because you used it for internals. | ||
*Instead of just cutting the wires for the vault, you can just grab a toolbox, mesh, and one of | *Instead of just cutting the wires for the vault, you can just grab a toolbox, mesh, and one of those budget insulated gloves and break in from the window. However, this is only works on box stations. | ||
*If tasked with stealing the medal of captaincy, you do not necessarily have to take one from the captain. There is an extra one in the captain's room located in the medal box on the table below where his gun case would be. | |||
*The secret documents can be located inside a file cabinet in a vault along with a nuclear core. | |||
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{{Antagonists}} | {{Antagonists}} |
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