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Veeblefetzer (talk | contribs) (Removes the broken gear template and adds info on propelling yourself in zero gravity.) |
m (Minor spellchecks of maneuver in two clicks. Also changes it to represent the fact every cyborg has some way of travelling through space.) |
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Naturally deadly to all, except [[Cyborg]]s and [[Xenos|Aliens]], it houses many mysteries, and many asteroids.<br> | Naturally deadly to all, except [[Cyborg]]s and [[Xenos|Aliens]], it houses many mysteries, and many asteroids.<br> | ||
Any part of the station exposed to space, and not behind an airlock, solid wall, secured window, firelock, holobarrier or fan will quickly lose breathable air. | Any part of the station exposed to space, and not behind an airlock, solid wall, secured window, firelock, holobarrier or fan will quickly lose breathable air. | ||
Generally, unless you are in a proper space suit with functioning internals, you will freeze to death in the airless, bone chilling void, unless you happen to be hit by a stray [[meteor]], or Space Dust. | Generally, unless you are in a proper space suit with functioning internals, you will freeze to death in the airless, bone chilling void, unless you happen to be hit by a stray [[meteor]], or Space Dust. | ||
==Your Gear== | ==Your Gear== | ||
You'll need a space suit to protect yourself against the pressure and cold of space, and a mask with oxygen so that you can breathe. It's recommended to bring a spare oxygen tank if you plan to be in space for a while, as if your first one runs out you won't survive very long. You can choose anything you want to help you navigate in space, but a Kinetic Accelerator is a good choice as it lacks ammo. Rods are useful to take so you can stop in space whenever you'd like to. Magboots are not required, but they will make your travels a lot easier. By having them on, you sacrifice speed for the ability to ignore space wind and any lack of gravity. If all else fails, you can fight against zero gravity by chucking things in a direction, as you'll be propelled in the opposite direction. This effect occurs regardless of what the object is, whether it be a full medkit or a single card from a pack of cards. | You'll need a space suit to protect yourself against the pressure and cold of space, and a mask with oxygen so that you can breathe. It's recommended to bring a spare oxygen tank if you plan to be in space for a while, as if your first one runs out you won't survive very long. You can choose anything you want to help you navigate in space, but a Kinetic Accelerator is a good choice as it lacks ammo. Rods are useful to take so you can stop in space whenever you'd like to. Magboots are not required, but they will make your travels a lot easier. By having them on, you sacrifice speed for the ability to ignore space wind and any lack of gravity. If all else fails, you can fight against zero gravity by chucking things in a direction, as you'll be propelled in the opposite direction. This effect occurs regardless of what the object is, whether it be a full medkit or a single card from a pack of cards. | ||
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*[[File:Medikit.png]]Medkit: In case of injuries from space hazards, medical equipment will allow you to treat yourself. | *[[File:Medikit.png]]Medkit: In case of injuries from space hazards, medical equipment will allow you to treat yourself. | ||
*[[File:Global Positioning System.gif]]GPS: Allows you to track your location, or search for other GPS devices. | *[[File:Global Positioning System.gif]]GPS: Allows you to track your location, or search for other GPS devices. | ||
==Hazards== | ==Hazards== | ||
*It is well known that space is not a safe place. Without a source of breathable air you will quickly pass out before you can accomplish anything, so [[Starter_guide#Clothing_and_Internals|set up internals]]. If you see someone passed out in a de-pressurized zone you can help by dragging them somewhere safer and giving them some [[Salbutamol]], [[Epinephrine]] or CPR to treat oxygen deprivation. | *It is well known that space is not a safe place. Without a source of breathable air you will quickly pass out before you can accomplish anything, so [[Starter_guide#Clothing_and_Internals|set up internals]]. If you see someone passed out in a de-pressurized zone you can help by dragging them somewhere safer and giving them some [[Salbutamol]], [[Epinephrine]] or CPR to treat oxygen deprivation. | ||
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*Occasionally, [[Game_Mode#Meteor|meteors]] will be found in space near to the station. If hit, you'll be hurt or even knocked out. | *Occasionally, [[Game_Mode#Meteor|meteors]] will be found in space near to the station. If hit, you'll be hurt or even knocked out. | ||
*[[Traitor|Syndicate scum]] and other sorts of [[Nuclear Operative|bad people]] have a close relationship with space. They can often be found hovering around outside the station in stolen space suits. They will shoot you if they catch you out there. While the station engineers do their best to keep the horror that is The Great Outdoors separate from the rest of the station, traitors will seek to acquaint you with this region in a variety of ways. Don't let them. | *[[Traitor|Syndicate scum]] and other sorts of [[Nuclear Operative|bad people]] have a close relationship with space. They can often be found hovering around outside the station in stolen space suits. They will shoot you if they catch you out there. While the station engineers do their best to keep the horror that is The Great Outdoors separate from the rest of the station, traitors will seek to acquaint you with this region in a variety of ways. Don't let them. | ||
==Help! I've Been Spaced!== | ==Help! I've Been Spaced!== | ||
Alright, calm down. The situation may not be as hopeless as it seems. Too many newbies have died when they could have been saved but gave in to despair. If you have any of the aforementioned items your chances of survival are greatly increased. Cyborgs may have it a lot easier because they are innately immune to cold and vacuum. | Alright, calm down. The situation may not be as hopeless as it seems. Too many newbies have died when they could have been saved but gave in to despair. If you have any of the aforementioned items your chances of survival are greatly increased. Cyborgs may have it a lot easier because they are innately immune to cold and vacuum. Along with every module having some form of space travel. However, since cyborgs cannot throw things they can have a harder time maneuvering their way back to the station. | ||
Your first priority is to activate internals if they weren't already. If you know where the station is and have a fire extinguisher, use it. If you don't, try throwing some items to propel yourself back to safety. If you were thrown out an airlock by a [[traitor]], now's the time to let people know of your situation and where it happened. Generally they will have stripped you of all your protective gear so your time will be limited, but if they left you anything to throw you may at least have your body discovered. It might be a pain in the ass to retrieve it, but security will probably want you revived to interview you. Maximizing your [[suit sensors]] increases this possibility dramatically. Even if you don't survive, you may be avenged by blowing their cover over the radio, but this doesn't always work. Remember you can cling to the hull of the station and walk around. | Your first priority is to activate internals if they weren't already. If you know where the station is and have a fire extinguisher, use it. If you don't, try throwing some items to propel yourself back to safety. If you were thrown out an airlock by a [[traitor]], now's the time to let people know of your situation and where it happened. Generally they will have stripped you of all your protective gear so your time will be limited, but if they left you anything to throw you may at least have your body discovered. It might be a pain in the ass to retrieve it, but security will probably want you revived to interview you. Maximizing your [[suit sensors]] increases this possibility dramatically. Even if you don't survive, you may be avenged by blowing their cover over the radio, but this doesn't always work. Remember you can cling to the hull of the station and walk around. | ||
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Remember, space is heavily randomized, meaning ruins that appear in one round may not appear at all, or they will appear in different places. Unless you specifically know where you're going, chances are where you end up can be almost anywhere. Just don't stray too far from the station and this should not be a problem. | Remember, space is heavily randomized, meaning ruins that appear in one round may not appear at all, or they will appear in different places. Unless you specifically know where you're going, chances are where you end up can be almost anywhere. Just don't stray too far from the station and this should not be a problem. | ||
==Ghetto Space Suit== | ==Ghetto Space Suit== | ||
Located in many maintenance tunnels throughout the station and in other places, gas masks, fire suits and hard hats, extinguishers and oxygen tanks can all be found in fire safety closets. Wearing the fire suit and fire hat will protect you from the low pressure of space, and using internals will protect you from suffocating, but you'll still freeze in the cold temperature of space; using coffee or leporazine will warm you a little. | Located in many maintenance tunnels throughout the station and in other places, gas masks, fire suits and hard hats, extinguishers and oxygen tanks can all be found in fire safety closets. Wearing the fire suit and fire hat will protect you from the low pressure of space, and using internals will protect you from suffocating, but you'll still freeze in the cold temperature of space; using coffee or leporazine will warm you a little. | ||
To propel yourself, just aim the fire extinguisher in the opposite direction you want to go in and voila! Extinguishers last surprisingly long when used this way and don't cut into your air supply like a jetpack does, but the downside is that it's far slower and much less | To propel yourself, just aim the fire extinguisher in the opposite direction you want to go in and voila! Extinguishers last surprisingly long when used this way and don't cut into your air supply like a jetpack does, but the downside is that it's far slower and much less maneuverable. Still, it should be good for simple work around the station. Guns and sprayers can also be used to maneuver in space. Kinetic accelerators are a great choice as they don't run out of power or ammo. | ||
[[Category:locations]] | [[Category:locations]] | ||
{{Locations}} | {{Locations}} |
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