Preternis: Difference between revisions

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7 bytes removed ,  17:26, 12 June 2021
m
Replaces 30 cycles with 30 ticks as tick seems to be favoured over cycle on the wiki as seen on the Guide to Chemistry
m (Updates with mesh and sutures)
m (Replaces 30 cycles with 30 ticks as tick seems to be favoured over cycle on the wiki as seen on the Guide to Chemistry)
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Basically (from their PR):
Basically (from their PR):
== Upsides: ==
== Upsides: ==
* Night Vision while not hungry
* Night Vision while not hungry
* Fixable by tools(welding tool and cable coil)
* Fixable by tools(welding tool and cable coil)
* No need to eat
* No need to eat
* Purges any chem that stays for 30 cycles
* Purges any chem that stays for 30 ticks
* Requires less o2
* Requires less o2
* Supports more plasma before taking damage
* Supports more plasma before taking damage
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* Oil heals 2 burn damage per cycle
* Oil heals 2 burn damage per cycle
* Welding fuel heals 1 burn damage per cycle at the cost of dealing 1 toxin damage per cycle
* Welding fuel heals 1 burn damage per cycle at the cost of dealing 1 toxin damage per cycle
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== Downsides: ==
== Downsides: ==
* Heavy EMP does: 20 brute,20 burn, stun, drains 60% of the battery
* Heavy EMP does: 20 brute,20 burn, stun, drains 60% of the battery
* Light EMP does: 10 brute,10 burn, stun, drains 40% of the battery
* Light EMP does: 10 brute,10 burn, stun, drains 40% of the battery
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* Limbs (arms and legs) can only get 35 damage before failing (a single disabler shot to a limb will disable said limb)
* Limbs (arms and legs) can only get 35 damage before failing (a single disabler shot to a limb will disable said limb)
* Stimulants gases are less efficient, i.e. they require more stimulant to have an effect
* Stimulants gases are less efficient, i.e. they require more stimulant to have an effect
== Roleplay ==
== Roleplay ==
TBA
TBA
System Operators, Wiki Team
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