System Operators, Wiki Team
279
edits
m (Updates with mesh and sutures) |
Alexkar598 (talk | contribs) m (Replaces 30 cycles with 30 ticks as tick seems to be favoured over cycle on the wiki as seen on the Guide to Chemistry) |
||
Line 26: | Line 26: | ||
Basically (from their PR): | Basically (from their PR): | ||
== Upsides: == | == Upsides: == | ||
* Night Vision while not hungry | * Night Vision while not hungry | ||
* Fixable by tools(welding tool and cable coil) | * Fixable by tools(welding tool and cable coil) | ||
* No need to eat | * No need to eat | ||
* Purges any chem that stays for 30 | * Purges any chem that stays for 30 ticks | ||
* Requires less o2 | * Requires less o2 | ||
* Supports more plasma before taking damage | * Supports more plasma before taking damage | ||
Line 40: | Line 38: | ||
* Oil heals 2 burn damage per cycle | * Oil heals 2 burn damage per cycle | ||
* Welding fuel heals 1 burn damage per cycle at the cost of dealing 1 toxin damage per cycle | * Welding fuel heals 1 burn damage per cycle at the cost of dealing 1 toxin damage per cycle | ||
---- | ---- | ||
== Downsides: == | == Downsides: == | ||
* Heavy EMP does: 20 brute,20 burn, stun, drains 60% of the battery | * Heavy EMP does: 20 brute,20 burn, stun, drains 60% of the battery | ||
* Light EMP does: 10 brute,10 burn, stun, drains 40% of the battery | * Light EMP does: 10 brute,10 burn, stun, drains 40% of the battery | ||
Line 60: | Line 55: | ||
* Limbs (arms and legs) can only get 35 damage before failing (a single disabler shot to a limb will disable said limb) | * Limbs (arms and legs) can only get 35 damage before failing (a single disabler shot to a limb will disable said limb) | ||
* Stimulants gases are less efficient, i.e. they require more stimulant to have an effect | * Stimulants gases are less efficient, i.e. they require more stimulant to have an effect | ||
== Roleplay == | == Roleplay == | ||
TBA | TBA |