255
edits
(→Basics: Moves the recipe for the living heart underneath the basics, and also adds the recipe for transmuting a new codex cicatrix.) |
(reworded How influences do not spawn into the station shift start anymore. Added tip to heretic Tips) |
||
Line 15: | Line 15: | ||
|quote = 'ADMINS HALP HOW DO I SACRIFICE PEOPLE' | |quote = 'ADMINS HALP HOW DO I SACRIFICE PEOPLE' | ||
}} | }} | ||
"''Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...''" | "''Forgotten, devoured, gutted. Humanity has forgotten the eldritch forces of decay, but the mansus veil has weakened. We will make them taste fear again...''" | ||
So you're a heretic? Well, get ready for some magic and battle. Grab those influences, make some sacrifices, and ascend to godhood. | So you're a heretic? Well, get ready for some magic and battle. Grab those influences, make some sacrifices, and ascend to godhood. | ||
==Basics== | ==Basics== | ||
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities. | You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities. | ||
You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members your dark patrons may hunger for. To aid this task, you start with two items and a spell: | You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members your dark patrons may hunger for. To aid this task, you start with two items and a spell: | ||
* [[File:Heretic_forbidden_book.png]] The '''Codex Cicatrix''', used to draw runes and research. | * [[File:Heretic_forbidden_book.png]] The '''Codex Cicatrix''', used to draw runes and research. | ||
* [[file:heart.png]] The '''Living Heart''', used to transmute and find your targets. | *[[file:heart.png]] The '''Living Heart''', used to transmute and find your targets. | ||
* [[File:mansus_grasp.gif]] '''Mansus Grasp''', a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your Grasp will gain additional effects. | *[[File:mansus_grasp.gif]] '''Mansus Grasp''', a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your Grasp will gain additional effects. | ||
All of these are critical to your ascension, so don't lose them, and keep them hidden from security! | All of these are critical to your ascension, so don't lose them, and keep them hidden from security! | ||
Should you lose these occult items, you can transmute new ones using your victims, and items around the station. | Should you lose these occult items, you can transmute new ones using your victims, and items around the station. | ||
*In order to transmute a new '''Codex Cicatrix''', you'll need human flesh, a pair of eyes, a bible, and a pen. | |||
* In order to transmute a new '''Codex Cicatrix''', you'll need human flesh, a pair of eyes, a bible, and a pen. | *Transmuting a new '''Living Heart''' requires a new heart, a splatter of blood, and a poppy flower. | ||
* Transmuting a new '''Living Heart''' requires a new heart, a splatter of blood, and a poppy flower. | [[file:reality_fracture.gif]] '''Influences''' are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station after sometime into the shift. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for a short period. After being harvested, the influence will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to '''pierced reality''', and become visible to the entire crew. Influences can only be harvested once, so don't waste time trying to collect those that other heretics have already taken! | ||
[[file:reality_fracture.gif]] '''Influences''' are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station | |||
[[file:reality_fracture_harvested.gif]] An already harvested influence. Notice the glow. | [[file:reality_fracture_harvested.gif]] An already harvested influence. Notice the glow. | ||
Line 51: | Line 45: | ||
Between influences and sacrifices, you'll eventually unlock more and more abilities; the last ability will be your '''ascension''', which guarantees a greentext and gives you massively powerful benefits or transformations. Once you've ascended, all that's left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory. | Between influences and sacrifices, you'll eventually unlock more and more abilities; the last ability will be your '''ascension''', which guarantees a greentext and gives you massively powerful benefits or transformations. Once you've ascended, all that's left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory. | ||
===Paths=== | ===Paths=== | ||
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you. | There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you. | ||
{| class="wikitable" border="2" cellspacing="1" cellpadding="2" | |||
{| border="2" cellspacing="1" cellpadding="2 | ! style="background-color:green" width="140px" |Path | ||
! style="background-color:green" width= | ! style="background-color:green" width="140px" |Name | ||
! style="background-color:green" width= | ! style="background-color:green" width="830px" |Description | ||
! style="background-color:green" width= | |||
|- | |- | ||
!Path of Ash | !Path of Ash | ||
|Nightwatcher's secret | |Nightwatcher's secret | ||
|The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn't have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame. | |The Path of Ash revolves around fire, mobility, crowd control and being a sneaky fucker that can jaunt while handcuffed. It grants the most forgiving abilities for a new heretic, such as the aforementioned jaunt and a potential mass heal, and is highly recommended for first-timers. It doesn't have the most powerful abilities until the later game, but it is still enjoyable. Ascending gives you the power to burn down the station in a living tornado of flame. | ||
|- | |- | ||
!Path of Rust | !Path of Rust | ||
|Blacksmith's Tale | |Blacksmith's Tale | ||
|The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability. | |The Path of Rust is about healing, corruption and brute forcing through all obstacles, at the cost of stealth. Rust gives you abilities that can one shot silicons, fry any electronics, destroy any turfs and take down any non-living being, while creating rusted tiles and healing while standing on them. Rust also grants access to some pretty powerful spells, making it a difficulty middle ground. Ascending grants you unparalleled healing and survivability. | ||
|- | |- | ||
!Path of Flesh | !Path of Flesh | ||
Line 74: | Line 64: | ||
|The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater. | |The Path of Flesh focuses on resurrection and summoning player-controlled minions. Heretics on this path gain almost no offensive or defensive abilities and rely heavily on stockpiling corpses, but Flesh offers many fun and powerful tools to those who can make it to the end, making it the hardest path overall for inexperienced heretics. Ascending allows you to shed your human form and become something much greater. | ||
|} | |} | ||
===Abilities=== | ===Abilities=== | ||
Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you're adjacent to them. With enough points, you can theoretically unlock all of these 'neutral' abilities, as well as dipping into other paths' abilities, but you can only ever unlock '''one Mark''' and '''one Blade/Steel''' ability, and you can only unlock '''the ascension that matches your starting path'''. | Below is a table with all your abilities. Upon choosing a path, you begin at the top of the tree, moving straight downwards; the first few abilities you unlock are thus based on your path. However, some abilities are located between paths, and can be unlocked by moving sideways once you're adjacent to them. With enough points, you can theoretically unlock all of these 'neutral' abilities, as well as dipping into other paths' abilities, but you can only ever unlock '''one Mark''' and '''one Blade/Steel''' ability, and you can only unlock '''the ascension that matches your starting path'''. | ||
Line 82: | Line 71: | ||
{| style="text-align: center; border-spacing: 0px;" | {| style="text-align: center; border-spacing: 0px;" | ||
|-style= | |- style="background-color:#2aab2a;" | ||
| | | | ||
! scope="col" style= | ! scope="col" style="background-color:#a1a1a1; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Ash'''</span> | ||
| | | | ||
! scope="col" style= | ! scope="col" style="background-color:#e34363; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Flesh'''</span> | ||
| | | | ||
! scope="col" style= | ! scope="col" style="background-color:#c5673e; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Rust'''</span> | ||
| | | | ||
|- style="background-color:#2aab2a;" | |||
|-style= | |||
| | | | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Locksmith's Secret''' | ||
| | | | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Principle of Hunger''' | ||
| | | | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Blacksmith's Tale''' | ||
| | | | ||
|- style="background-color:#2aab2a;" | |||
|-style= | |||
| | | | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:ash_blade.png]] <br>Follow the ashen path. <br> Transmute a knife with a match for an ashen blade. | ||
| | | | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:flesh_blade.png]] <br>Follow the flesh path. <br> Transmute a knife and a pool of blood into a flesh blade. | ||
| | | | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:rust_blade.png]] <br>Follow the rust path. <br> Transmute a knife and a trash item into a rusty blade. | ||
| | | | ||
|- style="background-color:#2aab2a;" | |||
|-style= | |||
| | | | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Ash''' | ||
| | | | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Flesh''' | ||
| | | | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Rust''' | ||
| | | | ||
|- style="background-color:#2aab2a;" | |||
|-style= | |||
| | | | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp now flings opponents away from you. | ||
| | | | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp now raises dead players into subservient ghouls, this does not work on husks or mindshielded people and husks the person it's used on. | ||
| | | | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your mansus grasp now deal 500 damage to inorganic matter. Rusts any surface it's used on, and destroys any surface that is already rusty. | ||
| | | | ||
|- style="background-color:#6EE270;" | |||
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''Priest's Ritual''' | |||
| style="background-color:#c1c1c1; border-right:dashed 2px;" |'''Ashen Shift''' | |||
|-style= | | style=" border-right:dashed 2px;" |'''Ashen Eyes''' | ||
|style= | | style="background-color:#f58da2; border-right:dashed 2px;" |'''Imperfect Ritual''' | ||
|style= | | style=" border-right:dashed 2px;" |'''Armorer’s ritual''' | ||
|style= | | style="background-color:#eb7541; border-right:dashed 2px;" |'''Leeching Walk''' | ||
|style= | | style="border-right:solid 10px #c1c1c1;" |'''Priest's Ritual''' | ||
|style= | |- style="background-color:#6EE270;" | ||
|style= | | style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |[[file:heretic_flask.png]] <br>Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything. | ||
|style= | | style="background-color:#c1c1c1; border-right:dashed 2px;" |[[file:ashen_shift.gif]] <br>A jaunt spell that makes you immaterial and pass through walls. <br>Very short duration, you will only manage 5-6 tiles in a straight line. | ||
| style=" border-right:dashed 2px;" |[[file:heretic_medallion.png]] <br>Transmute a shard of glass with eyes organ to produce an amulet of heatvision. <br> You can see better in the dark, and can see living beings through walls. | |||
| style="background-color:#f58da2; border-right:dashed 2px;" |[[file:poppy.png]] <br>Transmute a corpse and a poppy into a voiceless dead: follows the same rule as ghouls (doesn't work on husks, husks the victim on use, doesn't work on people with mindshields) but they are mute and have 50hp. <br> Limit of 2 at a time. | |||
| style=" border-right:dashed 2px;" |[[file:heretic_armor.gif]] <br>Transmute a table (built) and a gasmask to create a suit of armor. The suit more or less halves damage received. | |||
|-style= | | style="background-color:#eb7541; border-right:dashed 2px;" |[[file:rusted_floor.png]] <br>You slowly heal while standing on rusted tiles. | ||
|style= | | style="border-right:solid 10px #c1c1c1" |[[file:heretic_flask.png]] <br>Transmute a tank of water into a flask(50u) of eldritch water. Heals a bit of everything, harms others a bit in everything. | ||
|style= | |- style="background-color:#2aab2a;" | ||
|style= | |||
|style= | |||
|style= | |||
|style= | |||
|style= | |||
|-style= | |||
| | | | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Ash''' | ||
| | | | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Flesh''' | ||
| | | | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of Rust''' | ||
| | | | ||
|- style="background-color:#2aab2a;" | |||
|-style= | |||
| | | | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:ash_blade.png]] <br>Your blade applies ash marks on hit. Touch a marked person with your grasp to deal stamina damage and burning. <br> The burning spreads to other people, becoming a bit stronger each time. | ||
| | | | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your blade applies flesh marks on hit. Touch a marked person with your grasp to make them bleed profusely. | ||
| | | | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your blade applies rust marks on hit. Touch a marked person with your grasp to deal 100 damage to the majority of the gear they are carrying. | ||
| | | | ||
|- style="background-color:#6EE270;" | |||
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''Curse of Corrosion''' | |||
| style="background-color:#c1c1c1; border-right:dashed 2px;" |'''Curse of Blindness''' | |||
|-style= | | style=" border-right:dashed 2px;" |'''Curse of Paralysis''' | ||
|style= | | style="background-color:#f58da2; border-right:dashed 2px;" |'''Raw Ritual''' | ||
|style= | | style=" border-right:dashed 2px;" |'''Blood Siphon''' | ||
|style= | | style="background-color:#eb7541; border-right:dashed 2px;" |'''Aggressive Spread''' | ||
|style= | | style="border-right:solid 10px #c1c1c1;" |'''Curse of Corrosion''' | ||
|style= | |- style="background-color:#6EE270;" | ||
|style= | | style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |[[file:decal_bio.png]] <br>Transmute a knife, a spill of blood, a heart, left and right arm, and an item that the victim touched to curse them for 2 minutes of vomiting and slight organ damage. | ||
|style= | | style="background-color:#c1c1c1; border-right:dashed 2px;" |[[file:SGlasses.png]] <br>Transmute a pair of eyes, a knife and a pool of blood with an object that the victim has touched to curse them with 2 minutes of complete blindness. | ||
| style=" border-right:dashed 2px;" |[[file:wheelchair.png]] <br>Transmute a knife, pool of blood, left and right leg, a hatchet and an item that the victim touched to curse them for 5 minutes of leg paralysis. | |||
| style="background-color:#f58da2; border-right:dashed 2px;" |[[file:raw_prophet.png]] <br>Transmute eyes, a left arm, right arm and a pool of blood into a Raw Prophet. Raw prophets have increased seeing range, as well as Xray. But are very fragile and weak. | |||
| style=" border-right:dashed 2px;" |[[file:blood_siphon.gif]] <br>A touch spell that steals a bit of life from others to heal you. | |||
|-style= | | style="background-color:#eb7541; border-right:dashed 2px;" |[[File:corrode.gif]]<br>Spreads rust to nearby turfs. Destroys already rusted walls. | ||
|style= | | style="border-right:solid 10px #c1c1c1" |[[file:decal_bio.png]] <br>Transmute a knife, a spill of blood, a heart, left and right arm, and an item that the victim touched to them for 2 minutes of vomiting and slight organ damage. | ||
|style= | |- style="background-color:#2aab2a;" | ||
|style= | |||
|style= | |||
|style= | |||
|style= | |||
|style= | |||
|-style= | |||
| | | | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Fiery Blade''' | ||
| | | | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Bleeding Steel''' | ||
| | | | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Toxic Blade''' | ||
| | | | ||
|- style="background-color:#2aab2a;" | |||
|-style= | |||
| | | | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:ash_blade.png]] <br>Your blade adds firestacks to those you attack, as well as igniting them. | ||
| | | | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your blade causes additional bleeding to those you attack. | ||
| | | | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your blade additionally injects its victims with a small amount of eldritch water. | ||
| | | | ||
|-style= | |- style="background-color:#6EE270;" | ||
|style= | | style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''Cleave''' | ||
|style= | | style="background-color:#c1c1c1; border-right:dashed 2px;" |'''Fiery Rebirth''' | ||
|style= | | style=" border-right:dashed 2px;" |'''Ashen Ritual''' | ||
|style= | | style="background-color:#f58da2; border-right:dashed 2px;" |'''Lonely Ritual''' | ||
|style= | | style=" border-right:dashed 2px;" |'''Rusted Ritual''' | ||
|style= | | style="background-color:#eb7541; border-right:dashed 2px;" |'''Entropic Plume''' | ||
|style= | | style="border-right:solid 10px #c1c1c1;" |'''Cleave''' | ||
|- style="background-color:#6EE270;" | |||
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |[[file:cleave.png]] <br>A ranged spell that gives bleeding wounds to the target and those around them. | |||
| style="background-color:#c1c1c1; border-right:dashed 2px;" |[[file:onfire.gif]] <br>Drains nearby alive people that are engulfed in flames. It heals 10 of each damage type per person. If a person is in critical condition it finishes them off. | |||
|-style= | | style=" border-right:dashed 2px;" |[[file:ashman.png]] <br>Transmute a pile of ash, a head and a book to summon an ashman. Ashmen have ashen shift, and a spell that lets them send off a great wave of fire. | ||
|style= | | style="background-color:#f58da2; border-right:dashed 2px;" |[[file:stalker.png]] <br>Transmute a knife, a flower, a pen and a piece of paper to summon a Stalker. Stalkers can shapeshift into different creatures to blend in, inheriting their stats. | ||
|style= | | style=" border-right:dashed 2px;" |[[file:rust_walker.png]] <br>Transmute a vomit pool, a head and a book to summon a Rust Walker. Rust walkers can walk around and shoot waves of rust. | ||
|style= | | style="background-color:#eb7541; border-right:dashed 2px;" |[[file:entropic_plume.png]] <br>A spell that creates a cloud in front of the user, confusing and blinding anyone caught inside as well as rusting anything it covers. | ||
|style= | | style="border-right:solid 10px #c1c1c1" |[[file:cleave.png]] <br>A ranged spell that gives bleeding wounds to the target and those around them. | ||
|style= | |- style="background-color:#2aab2a;" | ||
|style= | |||
|style= | |||
|-style= | |||
| | | | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 2px 2px 2px 2px" |'''Ashlord's Rite''' | ||
| | | | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 2px 2px 2px 2px" |'''Priest’s Final Hymn''' | ||
| | | | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 2px 2px 2px 2px" |'''Rustbringer’s Oath''' | ||
| | | | ||
|- | |- | ||
|-style= | |- style="background-color:#2aab2a;" | ||
|[[File:heretic_rune.png]] | |[[File:heretic_rune.png]] | ||
|style= | | style="background-color:#a1a1a1; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:decal_fire.png]]<br> Transmute 3 corpses to ascend and become immune to fire/cold and space. You gain two spells: to surround yourself with fire for a minute, and to send off a massive fire wave like ashmen. | ||
|[[File:heretic_rune.png]] | |[[File:heretic_rune.png]] | ||
|style= | | style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:terror_of_the_night_armsy.png]]<br>Transmute 3 corpses to ascend as Lord of the night or summon a terror of the night. | ||
|[[File:heretic_rune.png]] | |[[File:heretic_rune.png]] | ||
|style= | | style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute 3 corpses to ascend. While on rust tiles, your healing is tripled. Rust also spreads from the ritual's rune. | ||
|[[File:heretic_rune.png]] | |[[File:heretic_rune.png]] | ||
|} | |} | ||
===Tips=== | ===Tips=== | ||
*If your transmutations are failing, make sure your codex is on your person! | *If your transmutations are failing, make sure your codex is on your person! | ||
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans. | *Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans. | ||
Line 273: | Line 215: | ||
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points. | *As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points. | ||
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face. | *Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face. | ||
*Crew will attempt to block off influences and keep a eye on them. Do not get caught standing near one for long or you might be asked for a shake down. | |||
{{Jobs}} | {{Jobs}} | ||
{{Game modes}} | {{Game modes}} | ||
[[Category:Jobs]] | [[Category:Jobs]] | ||
[[Category:Game Modes]] | [[Category:Game Modes]] | ||
[[Category:Guides]] | [[Category:Guides]] |
edits