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|quote = HALP THAT MEATBALL TRAITOR JOERGE MWRLINS IS GRIFING ME!!!
|quote = HALP THAT MEATBALL TRAITOR JOERGE MWRLINS IS GRIFING ME!!!
}}
}}
An unpaid debt. A score to be settled. Maybe you were just in the wrong place at the wrong time. Whatever the reasons, [[the Syndicate]] has selected you to infiltrate Space Station 13. Your objective is whatever the hell they tell you to do, you're not the one calling the shots here, ''friend''. Time to put on your big boy pants, read up on your objectives and do whatever it takes. Or don't. [[Terminology#Job Ban|It's up]] [[Terminology#Ban|to you.]]
An unpaid debt. A score to be settled. Maybe you were just in the wrong place at the wrong time. Whatever the reasons, [[the Syndicate]] has selected you to infiltrate Space Station 13. Your objective is whatever the hell they tell you to do, you're not the one calling the shots here, ''friend''. Time to put on your big boy pants, read up on your objectives and do whatever it takes. Or don't. [[Terminology#Job Ban|It's up]] [[Terminology#Ban|to you.]]
==The Basics==
==The Basics==
After you've familiarized yourself with [[robust|robusting]], it’s time to start sowing discord and chaos. The first thing to note as the traitor are your objectives. They are always kept in the Notes command, and it’s a good idea to check that when a round starts because some early game spam can push your objectives off of the chat!
After you've familiarized yourself with [[robust|robusting]], it’s time to start sowing discord and chaos. The first thing to note as the traitor are your objectives. They are always kept in the Notes command, and it’s a good idea to check that when a round starts because some early game spam can push your objectives off of the chat!
 
==Your Objectives==
==Your Objectives==
For whatever reason you've decided to sell out the people you live and work with, most likely for personal gain. You will be given a number of dangerous goals by your new [[Syndicate]] employer which you must complete. Should you complete your objectives and still want more to do, pray to the [[Terminology#Admin|gods]] for additional objectives.
For whatever reason you've decided to sell out the people you live and work with, most likely for personal gain. You will be given a number of dangerous goals by your new [[Syndicate]] employer which you must complete. Should you complete your objectives and still want more to do, pray to the [[Terminology#Admin|gods]] for additional objectives.
===[[High-risk items|Grand Theft]]===
===[[High-risk items|Grand Theft]]===
Congratulations, this objective is either incredibly easy or impossibly difficult. Time to loot shit! You're tasked with stealing things like the Medal of Captaincy, Captain's Antique Laser, an RCD or even the goddamned [[AI]]. Generally your best bet is breaking into wherever the item is or [[robust]]ing whoever has the access for his ID.
Congratulations, this objective is either incredibly easy or impossibly difficult. Time to loot shit! You're tasked with stealing things like the Medal of Captaincy, Captain's Antique Laser, an RCD or even the goddamned [[AI]]. Generally your best bet is breaking into wherever the item is or [[robust]]ing whoever has the access for his ID.


See the list of [[High-risk items]] for things you might be tasked to steal.
See the list of [[High-risk items]] for things you might be tasked to steal.
===Assassination===
===Assassination===
If you're lucky (you won't be), someone or something will off your target for you. In that case, congratulations! Sit back, lay low and avoid the tsunami of chaos until you make it to Centcom on the escape shuttle. Wanna tip the scales in your favor? Good on ya. There's a whole smorgasbord of ways to murder someone. You can read up on that [[#Murder_101|below]].
If you're lucky (you won't be), someone or something will off your target for you. In that case, congratulations! Sit back, lay low and avoid the tsunami of chaos until you make it to Centcom on the escape shuttle. Wanna tip the scales in your favor? Good on ya. There's a whole smorgasbord of ways to murder someone. You can read up on that [[#Murder_101|below]].


Your target MUST be dead when the shuttle docks at Centcom. Don't forget that your station has experimental cloning technology that may or may not be working.
Your target MUST be dead when the shuttle docks at Centcom. Don't forget that your station has experimental cloning technology that may or may not be working.
====Maroon====
====Maroon====
A variation of Assassination where simply preventing them from escaping will also count as a success. Gives you a little more freedom in how you want to approach it. Nine times outta ten this means killing them, but you don't have to! Be creative!  
A variation of Assassination where simply preventing them from escaping will also count as a success. Gives you a little more freedom in how you want to approach it. Nine times outta ten this means killing them, but you don't have to! Be creative!  
====Destroy====
====Destroy====
Another variation of Assassination, except your target will always be an [[AI]]. A little tougher than your typical target, as the AI is usually installed in a well-fortified location. It's also not as straight-forward as simply uploading a law to have it kill itself, as someone can easily just walk into the AI core and restore it back to full health.
Another variation of Assassination, except your target will always be an [[AI]]. A little tougher than your typical target, as the AI is usually installed in a well-fortified location. It's also not as straight-forward as simply uploading a law to have it kill itself, as someone can easily just walk into the AI core and restore it back to full health.
===Extraction===
===Extraction===
Good job, you dirty traitor you! Whatever your other objectives were, you have now successfully completed them! Now, the difficult part, getting off of the station in either the [[Escape Shuttle]] or an [[Escape pod]]. There are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to hang back and let the station tear itself to pieces. Most players will need to combine these two ways to succeed, regardless of the escape alone modifier on the escape objective. The more people on the shuttle, the greater chance some MAD BOMBER will kill you or some dude will robust you for no reason or some horrible admin related fatality will occur. How you do this is up to you, but remember that one [[emag]] or 3 different [[Heads of Staff]] IDs will reduce the timer to 10 seconds until departure.
Good job, you dirty traitor you! Whatever your other objectives were, you have now successfully completed them! Now, the difficult part, getting off of the station in either the [[Escape Shuttle]] or an [[Escape pod]]. There are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to hang back and let the station tear itself to pieces. Most players will need to combine these two ways to succeed, regardless of the escape alone modifier on the escape objective. The more people on the shuttle, the greater chance some MAD BOMBER will kill you or some dude will robust you for no reason or some horrible admin related fatality will occur. How you do this is up to you, but remember that one [[emag]] or 3 different [[Heads of Staff]] IDs will reduce the timer to 10 seconds until departure.  


Keep in mind that the Shuttle Brig (area of the main shuttle marked with red flooring) is designed to transport prisoners to Centcom security. You will fail this objective if you are inside when the shuttle docks at Centcom.
Keep in mind that the Shuttle Brig (area of the main shuttle marked with red flooring) is designed to transport prisoners to Centcom security. You will fail this objective if you are inside when the shuttle docks at Centcom.
===Hijacking===
===Hijacking===
'''FUCK.''' The Syndicate wants you to hijack the [[Escape Shuttle]] by escaping alone. This is going to be so much more difficult. There are two basic ways to approach this problem. The first is to simply [[robust]] anyone who tries to board the shuttle. It seems easy at first, but once you're dealing with a tide of panicked crew trying to escape the singulo/changelings/malfunctioning AI the problem becomes exponentially more difficult. Your second option is to seal off the escape shuttle. Build walls in front of the windows, [[guide_to_hacking|hack]] the shuttle airlocks to drop the bolts and find some way to make the rest of the shuttle inhospitable. A combination of both of these approaches can be sufficient 90% of the time. Don't forget that you can emag the shuttle's console (or swipe it with three different [[Heads of Staff]] IDs) to force the shuttle to launch after a quick 10 second countdown.
'''FUCK.''' The Syndicate wants you to hijack the [[Escape Shuttle]] by escaping alone. This is going to be so much more difficult. There are two basic ways to approach this problem. The first is to simply [[robust]] anyone who tries to board the shuttle. It seems easy at first, but once you're dealing with a tide of panicked crew trying to escape the singulo/changelings/malfunctioning AI the problem becomes exponentially more difficult. Your second option is to seal off the escape shuttle. Build walls in front of the windows, [[guide_to_hacking|hack]] the shuttle airlocks to drop the bolts and find some way to make the rest of the shuttle inhospitable. A combination of both of these approaches can be sufficient 90% of the time. Don't forget that you can emag the shuttle's console (or swipe it with three different [[Heads of Staff]] IDs) to force the shuttle to launch after a quick 10 second countdown.
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Critically, an [[emag]] used on the shuttle's communications console will force the shuttle to launch before the standard three minutes have elapsed.  
Critically, an [[emag]] used on the shuttle's communications console will force the shuttle to launch before the standard three minutes have elapsed.  


If all goes well, give yourself a pat on the back, you did it! If not, try to figure out where it all went wrong and improve on that. Escaping alone can be nearly impossible depending on the crew and station's condition. Sometimes it was not meant to be, but regardless, the only way to keep better is to have fun and continue practicing!
If all goes well, give yourself a pat on the back, you did it! If not, try to figure out where it all went wrong and improve on that. Escaping alone can be nearly impossible depending on the crew and station's condition. Sometimes it was not meant to be, but regardless, the only way to keep better is to have fun and continue practicing!
 
===Martyrdom===
===Martyrdom===
Exactly what the objective says. Die a glorious death. The key word is "glorious" - you can't just off yourself via suicide command, you disgrace to the Syndicate.
Exactly what the objective says. Die a glorious death. The key word is "glorious" - you can't just off yourself via suicide command, you disgrace to the Syndicate.
===Assist===
===Assist===
''You won't get this objective through normal means as it requires admin intervention to get it. Adminhelp if you want it, you never know what they will say!''
''You won't get this objective through normal means as it requires admin intervention to get it. Adminhelp if you want it, you never know what they will say!''


You need to ensure another antag completes their objectives. You will greentext if they do.
You need to ensure another antag completes their objectives. You will greentext if they do.
===Minor Objectives===
===Minor Objectives===
If you don't have hijack or martyr, you will have a chance of getting a minor objective to complete. These objectives will vary in difficulty, from something as small as taking a photo to something as big as deleting your security record.
If you don't have hijack or martyr, you will have a chance of getting a minor objective to complete. These objectives will vary in difficulty, from something as small as taking a photo to something as big as deleting your security record.
==[[Syndicate Items|Your Tools]]==
==[[Syndicate Items|Your Tools]]==
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. You have 20 Telecrystals built into your PDA, pen or headset itching to be spent on traitory goods. '''To access your uplink from the PDA, go to the IC tab in the actual Byond window and click on the Notes tab. Get the code from the notes window and enter it into your PDA ringtone. If your uplink is on a pen, you'll find the degrees to twist the pen in the Notes tab. If your uplink is on your headset, you will find the frequency to tune to in order to access the headset. REMEMBER TO LOCK THE UPLINK!''' Check [[Syndicate Items]], for a more detailed description on the goods. But don't go racing off to order those items ASAP; people are more clustered in the beginning of rounds and the AI is probably wondering how it switches cameras and the Captain is off huffing paint somewhere. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an emag when you find the captain's spare ID on that assistant you just killed.
Alright, you know your objective! Time to accomplish that goal! The Syndicate treats you much better than Centcom. You have 20 Telecrystals built into your PDA, pen or headset itching to be spent on traitory goods. '''To access your uplink from the PDA, go to the IC tab in the actual Byond window and click on the Notes tab. Get the code from the notes window and enter it into your PDA ringtone. If your uplink is on a pen, you'll find the degrees to twist the pen in the Notes tab. If your uplink is on your headset, you will find the frequency to tune to in order to access the headset. REMEMBER TO LOCK THE UPLINK!''' Check [[Syndicate Items]], for a more detailed description on the goods. But don't go racing off to order those items ASAP; people are more clustered in the beginning of rounds and the AI is probably wondering how it switches cameras and the Captain is off huffing paint somewhere. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an emag when you find the captain's spare ID on that assistant you just killed.


Some tools are roundstart job specific, so you may want to change up your plans or try something fun when you get the chance. Fry and eat human corpses with a chef only body deep frier, or use the Modified Syringe Gun to make [[Assistant|shitters]] deaf, dumb, and blind from 3 tiles away, or go for the ever popular 20+ TC stuffed toolbox approach. It's not always about the greentext (though that would certainly be nice to get), and your only limit is your creativity.
Some tools are roundstart job specific, so you may want to change up your plans or try something fun when you get the chance. Fry and eat human corpses with a chef only body deep frier, or use the Modified Syringe Gun to make [[Assistant|shitters]] deaf, dumb, and blind from 3 tiles away, or go for the ever popular 20+ TC stuffed toolbox approach. It's not always about the greentext (though that would certainly be nice to get), and your only limit is your creativity.


Another thing to note is that you can dispense raw telecrystals in groups of 1, 5 and 20. Raw telecrystals can be reinserted into an active uplink by just smacking it up against it. This is only useful for interacting with fellow traitors, and some items like Romerol can only be purchased with more than 20 telecrystals. You can either ask them nicely for telecrystals, or rob them while they have their uplink open. Should there be any [[administrators|admins]] around, you can exchange your raw telecrystals in hand for special things that can't be normally bought from an uplink (such as a bluespace locker) through prayer or through Ahelping them. Bear in mind there is no actual system in place for this, so trades are up to the discretion of whatever admin responds, so don't push your luck and try to trade 20 TC for an AA roundstart everytime.
Another thing to note is that you can dispense raw telecrystals in groups of 1, 5 and 20. Raw telecrystals can be reinserted into an active uplink by just smacking it up against it. This is only useful for interacting with fellow traitors, and some items like Romerol can only be purchased with more than 20 telecrystals. You can either ask them nicely for telecrystals, or rob them while they have their uplink open. Should there be any [[administrators|admins]] around, you can exchange your raw telecrystals in hand for special things that can't be normally bought from an uplink (such as a bluespace locker) through prayer or through Ahelping them. Bear in mind there is no actual system in place for this, so trades are up to the discretion of whatever admin responds, so don't push your luck and try to trade 20 TC for an AA roundstart everytime.
==[[Illicit Access]]==
==[[Illicit Access]]==
Gaining entry to areas above your clearance is an important skill. Sometimes you're looking to loot stuff. Sometimes security or another traitor is chasing you and you need to escape them. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. A collection of ways to break into places can be found [[Illicit Access|here]].
Gaining entry to areas above your clearance is an important skill. Sometimes you're looking to loot stuff. Sometimes security or another traitor is chasing you and you need to escape them. Sometimes the AI has gone mad and has locked you in a room filling with deadly neurotoxin. A collection of ways to break into places can be found [[Illicit Access|here]].
==Variations==
==Variations==
===Blood Brothers===
===Blood Brothers===
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'''IF YOUR BLOOD BROTHER IS CATATONIC OR SSD''' ahelp the situation over to an admin (or don't and do a standard 0tc traitor run without the liability of a 2 hour assistant on your back) and they'll pair you with another BB pair or give you another BB. Should the gods not heed your call (or are absent) there's little that can be done. If your catatonic/ssd BB is still alive, stuff them somewhere safe so that they won't get murdered and pray they live to see the end of the shift. Cloning won't accept your dead catatonic/ssd buddy's brain, so you're best bet for reviving a dead BB (besides defibbing them or doing numerous surgeries) is to transplant their brain into that of a healthy individual and drag them onto the emergency shuttle.
'''IF YOUR BLOOD BROTHER IS CATATONIC OR SSD''' ahelp the situation over to an admin (or don't and do a standard 0tc traitor run without the liability of a 2 hour assistant on your back) and they'll pair you with another BB pair or give you another BB. Should the gods not heed your call (or are absent) there's little that can be done. If your catatonic/ssd BB is still alive, stuff them somewhere safe so that they won't get murdered and pray they live to see the end of the shift. Cloning won't accept your dead catatonic/ssd buddy's brain, so you're best bet for reviving a dead BB (besides defibbing them or doing numerous surgeries) is to transplant their brain into that of a healthy individual and drag them onto the emergency shuttle.
===Internal Affairs Agent===
Internal Affairs is another variant of traitor where you are given an objective to assassinate other Syndicate agents on the station. In this mode you are tasked to kill those who would be safe allies, so don't expect to make many friends.


===Internal Affairs Agent===
Internal Affairs Agents start the round with an objective to assassinate another agent and a 20TC uplink. If you successfully assassinate an agent, you're granted 5 TC and given another agent to go after. You're given a pinpointer in the top right of your screen that points to the location of your target.
 
After every other agent is dead, you will be given the objective of [[Traitor#Martyrdom|martyrdom]] or [[Traitor#Hijacking|hijack]].


==Tips==
==Tips==
===Get Creative===
===Get Creative===
Alright, here's the situation. Let's say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here's a few examples:
Alright, here's the situation. Let's say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here's a few examples:
*Challenge your target to a duel.
*Challenge your target to a duel.
*Kill them in an incredibly silly way, or using unlikely objects.
*Kill them in an incredibly silly way, or using unlikely objects.
*Be like Jigsaw, and give them a challenge in which failure ends in death.
*Be like Jigsaw, and give them a challenge in which failure ends in death.
*Frame them as a traitor, by putting traitor items in plain sight and switching your fingerprints for theirs in the security database.
*Frame them as a traitor, by putting traitor items in plain sight and switching your fingerprints for theirs in the security database.
And many more! Please note that even if you have things like steal or escape alone objectives, you can still make things fun! Try holding a hostage, or buying the escape shuttle.
And many more! Please note that even if you have things like steal or escape alone objectives, you can still make things fun! Try holding a hostage, or buying the escape shuttle.
===Use a Gimmick===
===Use a Gimmick===
Gimmicks can be the most fun you will have as an antagonist. Everything from tying your victims to a conveyor belt leading into the crusher and donning a Snidely Whiplash costume, to putting on a suit and tie, getting the admins to turn you into a skeleton, and building a disposals coaster into space (THE RIDE NEVER ENDS), to playing a murderer who hatches murder plots based on the victim's job (roboticist killed by a rogue cyborg, engineer thrown into the singularity, assistant toolboxed to death, etc.) can be fun for all parties involved.
Gimmicks can be the most fun you will have as an antagonist. Everything from tying your victims to a conveyor belt leading into the crusher and donning a Snidely Whiplash costume, to putting on a suit and tie, getting the admins to turn you into a skeleton, and building a disposals coaster into space (THE RIDE NEVER ENDS), to playing a murderer who hatches murder plots based on the victim's job (roboticist killed by a rogue cyborg, engineer thrown into the singularity, assistant toolboxed to death, etc.) can be fun for all parties involved.
===Don't Murderbone===
===Don't Murderbone===
Murderboning is no fun. No matter how great it might seem gunning down everyone you see, you've got to remember something. Every human you see walking around is being controlled by a real person. They probably sat down after a hard day doing whatever it is they do and said to themselves “Huh, I want to play Space Station 13. It's a fun game!” You probably did the exact same thing before you logged on. For each little pixel character you shoot in this game of 2D spessmens, you are removing a person – just like you – from doing something they find enjoyable. This is what makes SS13 different from other games. If you die in an FPS, you pop back into existence no different from before you died. In SS13, unless the body is recovered you die permanently. So please, think of who you're killing before you go on a thermal/noslip/esword frenzy. Bear in mind that, while scummy and heavily discouraged, it is not against the rules to do such a thing when given proper objectives (i.e Hijack).
Murderboning is no fun. No matter how great it might seem gunning down everyone you see, you've got to remember something. Every human you see walking around is being controlled by a real person. They probably sat down after a hard day doing whatever it is they do and said to themselves “Huh, I want to play Space Station 13. It's a fun game!” You probably did the exact same thing before you logged on. For each little pixel character you shoot in this game of 2D spessmens, you are removing a person – just like you – from doing something they find enjoyable. This is what makes SS13 different from other games. If you die in an FPS, you pop back into existence no different from before you died. In SS13, unless the body is recovered you die permanently. So please, think of who you're killing before you go on a thermal/noslip/esword frenzy. Bear in mind that, while scummy and heavily discouraged, it is not against the rules to do such a thing when given proper objectives (i.e Hijack).
===Ask The Admins===
===Ask The Admins===
Despite popular opinion, the admins are not just here to ban people and press buttons. They're here to help make the round interesting – just like you! Therefore, if you want to do a gimmick that you cannot pull off with the tools available, feel free to ask the admins if you can buy something using leftover TC. Some ideas: CentCom announcements, identity changes, surgery tools, and building materials. Another thing – if your objectives are boring, easy, or you've already completed them, you can ask for more. It's a good alternative to simply killing everything in sight if you can't think of something to do.
Despite popular opinion, the admins are not just here to ban people and press buttons. They're here to help make the round interesting – just like you! Therefore, if you want to do a gimmick that you cannot pull off with the tools available, feel free to ask the admins if you can buy something using leftover TC. Some ideas: CentCom announcements, identity changes, surgery tools, and building materials. Another thing – if your objectives are boring, easy, or you've already completed them, you can ask for more. It's a good alternative to simply killing everything in sight if you can't think of something to do.
===More Tips===
===More Tips===
 
*Having a spare ID always helps. Assistants are a dime a dozen, so it's not a bad idea to pin one on your shirt before you go about any dirty business so your real identity is not compromised. Throw some acid on your face and acquire a voice changer from your uplink, and no one will ever be able to discover who you are! That is, unless they take your DNA or fingerprint. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others and should be a priority.
*Having a spare ID always helps. Assistants are a dime a dozen, so it's not a bad idea to pin one on your shirt before you go about any dirty business so your real identity is not compromised. Throw some acid on your face and acquire a voice changer from your uplink, and no one will ever be able to discover who you are! That is, unless they take your DNA or fingerprint. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others and should be a priority.
*Emagging welded/bolted doors causes them to close permanently, they cannot be opened and can only be destroyed, use this to your advantage when 'reserving' an escape shuttle for yourself or when hiding a powersink.
*Emagging welded/bolted doors causes them to close permanently, they cannot be opened and can only be destroyed, use this to your advantage when 'reserving' an escape shuttle for yourself or when hiding a powersink.
*There may be other traitors on the shuttle and you may be their objective to kill. Trust nobody. Also, if the round is uneventful, the admins may create new traitors with custom objectives, some of which can be a lot of fun.
*There may be other traitors on the shuttle and you may be their objective to kill. Trust nobody. Also, if the round is uneventful, the admins may create new traitors with custom objectives, some of which can be a lot of fun.
*As a traitor, unless you haven't engaged in any traitorous deeds, you lack [[rules|Rule 1]] protection. However, you are not under the jurisdiction of Rule 1 either.
*As a traitor, unless you haven't engaged in any traitorous deeds, you lack [[rules|Rule 1]] protection. However, you are not under the jurisdiction of Rule 1 either.
*Emag any Janiborg you can for their infinite lube reserves. They are also very effective thieves due to being able to pick up items with their trash bag. Emag one, tell it to bring you the AI Upload board and a module of your choice from the Upload Chamber, etc.
*Emag any Janiborg you can for their infinite lube reserves. They are also very effective thieves due to being able to pick up items with their trash bag. Emag one, tell it to bring you the AI Upload board and a module of your choice from the Upload Chamber, etc.
*You can force the AI to call the shuttle by throwing an EMP grenade near it's core; it has a 15% chance to do so though.Or alternatively, release the tesla which usually makes a bee-line for the AI (if you haven't given it prior prompting via a beacon...)
*You can force the AI to call the shuttle by throwing an EMP grenade near it's core; it has a 15% chance to do so though.Or alternatively, release the tesla which usually makes a bee-line for the AI (if you haven't given it prior prompting via a beacon...)
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{{Antagonists}}
{{Antagonists}}
[[Category:Jobs]]
[[Category:Jobs]]
[[Category:Game Modes]]
[[Category:Game Modes]]
[[Category:Guides]]
[[Category:Guides]]
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