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{{Needs revision
|reason = Split off from [[Traitor]], which needs its own work. This needs better organization.
|user = [[User:MrHorizons|MrHorizons]] ([[User talk:MrHorizons|talk]]) 23:29, 6 October 2020 (UTC)
}}
==Murder 101==
==Murder 101==
Most traitors eventually have to kill someone, regardless of objectives, and knowing the right and wrong ways to do it will make or break your mission.
Most traitors eventually have to kill someone, regardless of objectives, and knowing the right and wrong ways to do it will make or break your mission.


====General Tips & Advice====
====General Tips & Advice====
* Always finish the job.
* Aiming for the head generally causes more stuns and knock-downs than the torso.
* Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.
* Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.
* If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.
* When push comes to shove, push back. Fighting in SS13 is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.
* Keep in mind that the best methods of killing are combinations of the ones listed below.
* Blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon and/or clean them if you have the supplies or can get to a sink and/or shower. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away.
* Having the element of surprise on your side ALWAYS makes for an easier murder. Don't give your opponents a chance to run away or defend themselves if you can.
* If you act suspiciously, you'll be treated suspiciously. Your instinct might tell you to avoid security and try not to draw attention to yourself. This is guilty behaviour. Act casual. Be polite and engaging with people you talk to. You'll be surprised at what you can get away with when people like and trust you.


===Beating===
*Always finish the job.
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, toolboxes, stun batons or almost any other item in the game.
*Aiming for the head generally causes more stuns and knock-downs than the torso.
 
*Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.
;''Pros''
*Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.
:Easy to do, weapons are readily available across the station.
*If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.
 
*When push comes to shove, push back. Fighting in SS13 is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.
;''Cons''
*Keep in mind that the best methods of killing are combinations of the ones listed below.
:Leaves a bloody mess, armor exists, often gives them time to cry for help.
*Blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon and/or clean them if you have the supplies or can get to a sink and/or shower. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away.
*Having the element of surprise on your side ALWAYS makes for an easier murder. Don't give your opponents a chance to run away or defend themselves if you can.
*If you act suspiciously, you'll be treated suspiciously. Your instinct might tell you to avoid security and try not to draw attention to yourself. This is guilty behaviour. Act casual. Be polite and engaging with people you talk to. You'll be surprised at what you can get away with when people like and trust you.


;''Notes''
==Methods==
:Unless you're a robust fighter, beating is not always a viable option because it's somewhat easy to defend against. A few objects, like batons, will require harm intent.
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{| class="wikitable"
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![[File:BlueToolbox.png|64px]]<br>'''Beating'''
|'''Pros:''' Easy to do, "tools" are readily available.<br>'''Cons:''' Gets bloody fast, gives time for them to call for help, most objects don't do much
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! colspan="2" |Description
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| colspan="2" |Typically the most readily available murder option. It involves a blunt object such as your fists, tools, toolboxes, stun batons or almost any other item in the game.
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! colspan="2" |Notes
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| colspan="2" |Unless you're a robust fighter, beating is not always a viable option because it's somewhat easy to defend against. A few objects, like batons, will require harm intent.
|}


===Strangulation===  
===Strangulation===  
Another simple option. Anybody who's not handcuffed can strangle somebody.
Another simple option. Anybody who's not handcuffed can strangle somebody.
===Beating===
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;''Pros''
;''Pros''
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;''Notes''
;''Notes''
:Strangulation is most useful against downed opponents. Tabling is a common precursor to strangling.
:Strangulation is most useful against downed opponents. Tabling is a common precursor to strangling.
==Advanced Methods of Murder==
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.


===Suffocation===
===Suffocation===
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;''Cons''
;''Cons''
:You can get spotted, need to make sure the person is out cold / dead.  
:You can get spotted, need to make sure the person is out cold / dead.
:Crematorium destroys items completely, and doesn't leave anything behind if you don't strip them. Obvious if you mass drived them (and people going to the derelict will notice this). Careful of blood trails!
:Crematorium destroys items completely, and doesn't leave anything behind if you don't strip them. Obvious if you mass drived them (and people going to the derelict will notice this). Careful of blood trails!
:Only people with the crematorium's access can use the crematory devices.
:Only people with the crematorium's access can use the crematory devices.
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:The mini-crossbow helps here, as does the sleepy pen. You can knock people out constantly, and pelt them with arrows until they pass out and are at your mercy.
:The mini-crossbow helps here, as does the sleepy pen. You can knock people out constantly, and pelt them with arrows until they pass out and are at your mercy.


== Where to Commit Murder ==
==Where to Commit Murder==
Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision;
Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision;


* Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.
*Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.


* How frequently does the subject access this area? Waiting in the Medbay for your target won't result to anything if he never leaves his office.
*How frequently does the subject access this area? Waiting in the Medbay for your target won't result to anything if he never leaves his office.


* How heavily populated is the area? You won't want to kill somebody in an area like the Medbay because there is almost always somebody there.
*How heavily populated is the area? You won't want to kill somebody in an area like the Medbay because there is almost always somebody there.


After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;


* How hard is the area to access?
*How hard is the area to access?
* How secluded is the area?
*How secluded is the area?
* How much camera coverage is there?
*How much camera coverage is there?
* Is the area your primary post?
*Is the area your primary post?


It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.
It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.
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===Getting Rid of the Body===
===Getting Rid of the Body===
Most of the methods of killing people leave behind a body (potentially) covered in evidence and more importantly able to be brought back from the dead. While the specifics of resurrection aren't important the requirements of these methods are.  
Most of the methods of killing people leave behind a body (potentially) covered in evidence and more importantly able to be brought back from the dead. While the specifics of resurrection aren't important the requirements of these methods are.  
*Defibrillation needs a mostly intact body which has been dead less than a certain amount of time. The easiest method of rendering it impossible to defib someone is to smash their skull in a bit more thoroughly. Just keep beating/shooting them while they're dying.  
 
*Defibrillation needs a mostly intact body which has been dead less than a certain amount of time. The easiest method of rendering it impossible to defib someone is to smash their skull in a bit more thoroughly. Just keep beating/shooting them while they're dying.
*Cloning requires the brain and a body to put it in. Note that it might not be the same body or they might get their identity hidden so its especially important to prevent this. All you need to keep is the brain so cutting that out should suffice. Be aware cloning can have saved scans so ensure you check
*Cloning requires the brain and a body to put it in. Note that it might not be the same body or they might get their identity hidden so its especially important to prevent this. All you need to keep is the brain so cutting that out should suffice. Be aware cloning can have saved scans so ensure you check
*Botany is probably the most difficult to prevent but the least likely to happen. So long as Genetics is intact Botany is unlikely to start planting clone pods. Fortunately they need a blood sample from the body and RP rules(usually) protect you from blood taken from before your attack.
*Botany is probably the most difficult to prevent but the least likely to happen. So long as Genetics is intact Botany is unlikely to start planting clone pods. Fortunately they need a blood sample from the body and RP rules(usually) protect you from blood taken from before your attack.
*Robotics doesn't actually bring the dead back(they still count as dead even if borged) but most Borgs that aren't one-humaned to you are going to rat you out the moment they can speak. Fortunately they need the brain.
*Robotics doesn't actually bring the dead back(they still count as dead even if borged) but most Borgs that aren't one-humaned to you are going to rat you out the moment they can speak. Fortunately they need the brain.
So how do you actually prevent this?
So how do you actually prevent this?
Most of the methods of killing people without leaving a body work on those who are already dead.
Most of the methods of killing people without leaving a body work on those who are already dead.
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