Traitor: Difference between revisions

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1,619 bytes removed ,  22:40, 6 October 2020
Organizational tweaks, marked for revision. Also added a "variations" header for covering IAA (new Double Agent) and BB.
m (Why the FUCK did it link to the gamemodes page at the beginning?)
(Organizational tweaks, marked for revision. Also added a "variations" header for covering IAA (new Double Agent) and BB.)
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{{Needs revision
|reason = So many things. But mostly the tips section, because it is WAY too bloated.
|user = [[User:MrHorizons|MrHorizons]] ([[User talk:MrHorizons|talk]]) 22:40, 6 October 2020 (UTC)
}}
{{JobPageHeader
{{JobPageHeader
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|superior = [[The Syndicate]]
|superior = [[The Syndicate]]
|duties = Kill people, steal shit, fuck school
|duties = Kill people, steal shit, fuck school
|guides = [[Syndicate Items]]
|guides = [[Syndicate Items]]<!--, [[Murder]]-->
|quote = HALP THAT MEATBALL TRAITOR JOERGE MWRLINS IS GRIFING ME!!!
|quote = HALP THAT MEATBALL TRAITOR JOERGE MWRLINS IS GRIFING ME!!!
}}
}}
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===[[High-risk items|Grand Theft]]===
===[[High-risk items|Grand Theft]]===
Congratulations, this objective is either incredibly easy or impossibly difficult. Time to loot shit! You're tasked with stealing things like the Medal of Captaincy, Captain's Antique Laser Pistol, an RCD or even the goddamned [[AI]]. Generally your best bet is breaking into wherever the item is or [[robust]]ing whoever has the access for his ID.
Congratulations, this objective is either incredibly easy or impossibly difficult. Time to loot shit! You're tasked with stealing things like the Medal of Captaincy, Captain's Antique Laser, an RCD or even the goddamned [[AI]]. Generally your best bet is breaking into wherever the item is or [[robust]]ing whoever has the access for his ID.


See the list of [[High-risk items]] for things you might be tasked to steal.
See the list of [[High-risk items]] for things you might be tasked to steal.
===Exchange===
You're going to be asked to retrieve a set of secret documents held by another agent on station, and that agent will be asked the same for the documents in your own bag. If all things go well, both of you will meet up and exchange your documents. If they do, you could find yourself with a traitor buddy to work with! However...
There is a small chance that either one of you could get a secret objective asking one to cheat the other guy and run off with both sets of documents. Because of this, you should think about how you want to approach the other guy. Your life could very well be in danger.
Don't forget that meeting in public is just as viable as meeting in maintenance. Provided you cover the documents in something inconspicuous like a box, being surrounded by the public eye would make a good deterrent against any funny business.
Whatever you do, make sure you '''CHECK THAT YOU ACTUALLY HAVE THE DOCUMENTS''' before you walk away. It's possible that he could have swapped out the documents in the folder with blank papers, or the box he just gave you was stuffed with a bomb.


===Assassination===
===Assassination===
''-'cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.''
If you're lucky (you won't be), someone or something will off your target for you. In that case, congratulations! Sit back, lay low and avoid the tsunami of chaos until you make it to Centcom on the escape shuttle. Wanna tip the scales in your favor? Good on ya. There's a whole smorgasbord of ways to murder someone. You can read up on that [[#Murder_101|below]].
If you're lucky (you won't be), someone or something will off your target for you. In that case, congratulations! Sit back, lay low and avoid the tsunami of chaos until you make it to Centcom on the escape shuttle. Wanna tip the scales in your favor? Good on ya. There's a whole smorgasbord of ways to murder someone. You can read up on that [[#Murder_101|below]].


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===Getting Rid of the Body===
===Getting Rid of the Body===
Most of the methods of killing people leave behind a body (potentially)covered in evidence and more importantly able to be brought back from the dead. While the specifics of resurrection aren't important the requirements of these methods are.  
Most of the methods of killing people leave behind a body (potentially) covered in evidence and more importantly able to be brought back from the dead. While the specifics of resurrection aren't important the requirements of these methods are.  
*Defibrillation needs a mostly intact body which has been dead less than a certain amount of time. The easiest method of rendering it impossible to defib someone is to smash their skull in a bit more thoroughly. Just keep beating/shooting them while they're dying.  
*Defibrillation needs a mostly intact body which has been dead less than a certain amount of time. The easiest method of rendering it impossible to defib someone is to smash their skull in a bit more thoroughly. Just keep beating/shooting them while they're dying.  
*Cloning requires the brain and a body to put it in. Note that it might not be the same body or they might get their identity hidden so its especially important to prevent this. All you need to keep is the brain so cutting that out should suffice. Be aware cloning can have saved scans so ensure you check
*Cloning requires the brain and a body to put it in. Note that it might not be the same body or they might get their identity hidden so its especially important to prevent this. All you need to keep is the brain so cutting that out should suffice. Be aware cloning can have saved scans so ensure you check
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If all else fail dropping a mini-bomb on the body will prevent it from coming back.
If all else fail dropping a mini-bomb on the body will prevent it from coming back.


==Getting Caught==
===Getting Caught===
Things never go that smoothly.  Getting caught is a way of life on Space Station 13 and knowing how to get out of it is very important.  And the best way to do that is to lie so much you believe yourself.  Lie to everyone and everything that talks to you.  Agree to any searches that won't get you busted for corpses or traitor items.  Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead.  If you drag around that locker of corpses saying you were cleaning up maintenance and you are going to give the chef some meat, you may have a chance of not getting killed.  Note that your chances of this bluff being a success is shot to nothing if you get caught with any traitor items on you.  As soon as that first [[emag]] or revolver is spotted, you're getting a face full of a harm baton and then the embrace of hard vacuum.
Things never go that smoothly.  Getting caught is a way of life on Space Station 13 and knowing how to get out of it is very important.  And the best way to do that is to lie so much you believe yourself.  Lie to everyone and everything that talks to you.  Agree to any searches that won't get you busted for corpses or traitor items.  Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead.  If you drag around that locker of corpses saying you were cleaning up maintenance and you are going to give the chef some meat, you may have a chance of not getting killed.  Note that your chances of this bluff being a success is shot to nothing if you get caught with any traitor items on you.  As soon as that first [[emag]] or revolver is spotted, you're getting a face full of a harm baton and then the embrace of hard vacuum.


==Additional Notes==
==Variations==
===Blood Brothers===


===Tip 1: GET CREATIVE===
===Internal Affairs Agent===
 
==Tips==
===Get Creative===
Alright, here's the situation. Let's say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here's a few examples:
Alright, here's the situation. Let's say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. This means you could kill your target in a multitude of interesting and different ways! Here's a few examples:


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And many more! Please note that even if you have things like steal or escape alone objectives, you can still make things fun! Try holding a hostage, or buying the escape shuttle.
And many more! Please note that even if you have things like steal or escape alone objectives, you can still make things fun! Try holding a hostage, or buying the escape shuttle.


===Tip 1-A: Use a gimmick===
===Use a Gimmick===
Gimmicks can be the most fun you will have as an antagonist. Everything from tying your victims to a conveyor belt leading into the crusher and donning a Snidely Whiplash costume, to putting on a suit and tie, getting the admins to turn you into a skeleton, and building a disposals coaster into space (THE RIDE NEVER ENDS), to playing a murderer who hatches murder plots based on the victim's job (roboticist killed by a rogue cyborg, engineer thrown into the singularity, assistant toolboxed to death, etc.) can be fun for all parties involved.
Gimmicks can be the most fun you will have as an antagonist. Everything from tying your victims to a conveyor belt leading into the crusher and donning a Snidely Whiplash costume, to putting on a suit and tie, getting the admins to turn you into a skeleton, and building a disposals coaster into space (THE RIDE NEVER ENDS), to playing a murderer who hatches murder plots based on the victim's job (roboticist killed by a rogue cyborg, engineer thrown into the singularity, assistant toolboxed to death, etc.) can be fun for all parties involved.


===Tip 2: Try to avoid murderboners===
===Don't Murderbone===
''WARNING! WARNING! OPINION AND RANT AHEAD!''
 
Murderboning is no fun. No matter how great it might seem gunning down everyone you see, you've got to remember something. Every human you see walking around is being controlled by a real person. They probably sat down after a hard day doing whatever it is they do and said to themselves “Huh, I want to play Space Station 13. It's a fun game!” You probably did the exact same thing before you logged on. For each little pixel character you shoot in this game of 2D spessmens, you are removing a person – just like you – from doing something they find enjoyable. This is what makes SS13 different from other games. If you die in an FPS, you pop back into existence no different from before you died. In SS13, unless the body is recovered you die permanently. So please, think of who you're killing before you go on a thermal/noslip/esword frenzy.
Murderboning is no fun. No matter how great it might seem gunning down everyone you see, you've got to remember something. Every human you see walking around is being controlled by a real person. They probably sat down after a hard day doing whatever it is they do and said to themselves “Huh, I want to play Space Station 13. It's a fun game!” You probably did the exact same thing before you logged on. For each little pixel character you shoot in this game of 2D spessmens, you are removing a person – just like you – from doing something they find enjoyable. This is what makes SS13 different from other games. If you die in an FPS, you pop back into existence no different from before you died. In SS13, unless the body is recovered you die permanently. So please, think of who you're killing before you go on a thermal/noslip/esword frenzy.


===Tip 3: Ask the admins, they're here to help you===
===Ask The Admins===
Despite popular opinion, the admins are not just here to ban people and press buttons. They're here to help make the round interesting – just like you! Therefore, if you want to do a gimmick that you cannot pull off with the tools available, feel free to ask the admins if you can buy something using leftover TC. Some ideas: Centcom announcements, identity changes, surgery tools, and building materials. Another thing – if your objectives are boring, easy, or you've already completed them, you can ask for more. It's a good alternative to simply killing everything in sight if you can't think of something to do.
Despite popular opinion, the admins are not just here to ban people and press buttons. They're here to help make the round interesting – just like you! Therefore, if you want to do a gimmick that you cannot pull off with the tools available, feel free to ask the admins if you can buy something using leftover TC. Some ideas: CentCom announcements, identity changes, surgery tools, and building materials. Another thing – if your objectives are boring, easy, or you've already completed them, you can ask for more. It's a good alternative to simply killing everything in sight if you can't think of something to do.


===More Tips===
===More Tips===
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* There may be other traitors on the shuttle and you may be their objective to kill.  Trust nobody.  Also, if the round is uneventful, the admins may create new traitors with custom objectives, some of which can be a lot of fun.
* There may be other traitors on the shuttle and you may be their objective to kill.  Trust nobody.  Also, if the round is uneventful, the admins may create new traitors with custom objectives, some of which can be a lot of fun.
* As a traitor, unless you haven't engaged in any traitorous deeds, you lack [[rules|Rule 1]] protection.  However, you are not under the jurisdiction of Rule 1 either.  Short of rape, or intentionally crashing the server, you can do whatever you please.
* As a traitor, unless you haven't engaged in any traitorous deeds, you lack [[rules|Rule 1]] protection.  However, you are not under the jurisdiction of Rule 1 either.  Short of rape, or intentionally crashing the server, you can do whatever you please.
===Even More Tips===
* Emag any Janiborg you can for their infinite lube reserves. They are also very effective thieves due to being able to pick up items with their trash bag. Emag one, tell it to bring you the AI Upload board and a module of your choice from the Upload Chamber, etc.
* Emag any Janiborg you can for their infinite lube reserves. They are also very effective thieves due to being able to pick up items with their trash bag. Emag one, tell it to bring you the AI Upload board and a module of your choice from the Upload Chamber, etc.
* You can force the AI to call the shuttle by throwing an EMP grenade near it's core; it has a 15% chance to do so though.Or alternatively, release the tesla which usually makes a bee-line for the AI (if you haven't given it prior prompting via a beacon...)
* You can force the AI to call the shuttle by throwing an EMP grenade near it's core; it has a 15% chance to do so though.Or alternatively, release the tesla which usually makes a bee-line for the AI (if you haven't given it prior prompting via a beacon...)
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** This technique gives you a win/loss ratio of about 1.7 on average. If your health is ever below 7, restart the game (screwdriver the arcade machine to restart).
** This technique gives you a win/loss ratio of about 1.7 on average. If your health is ever below 7, restart the game (screwdriver the arcade machine to restart).
** Also, once you get Pete to low health, be aware that he can steal your magic. This can result in your death easily, such as if you heal at 5 magic using up 3, and then he steals 2, bringing you to 0 and gibbing you.
** Also, once you get Pete to low health, be aware that he can steal your magic. This can result in your death easily, such as if you heal at 5 magic using up 3, and then he steals 2, bringing you to 0 and gibbing you.
* RIG suits can carry a Jetpack in its Suit Slot, it still needs to be on your back to work, however you can carry it around without anyone seeing.
* Hardsuits can carry a jetpack in its Suit Slot, it still needs to be on your back to work, however you can carry it around without anyone seeing.
* Exo nuclear reactor radiation hits targets in 8 tile radius, get three exonuclear reactors for becoming walking radioactive catastrophe! Don't forget radiation suit, huh.
* Exonuclear reactor radiation hits targets in 8 tile radius, get three exonuclear reactors for becoming walking radioactive catastrophe! Don't forget radiation suit, huh.
* If you're looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s). Results may vary in places with more than 2-3 doors. ADDED: Five out of Five robusters agree - The surest way to escape alone is preventing anyone from boarding and emagging the console. Murderboning never works, and subverting the AI relies on the AI not being shit - Inconsistent & risky.
* If you're looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s). Results may vary in places with more than 2-3 doors. ADDED: Five out of Five robusters agree - The surest way to escape alone is preventing anyone from boarding and emagging the console. Murderboning never works, and subverting the AI relies on the AI not being shit - Inconsistent & risky.
* Tip: Bullets pass through windows, but not Grilles. Lasers and disablers pass through windows and grilles. Electrodes are blocked by both windows and grilles.
* Tip: Bullets pass through windows, but not Grilles. Lasers and disablers pass through windows and grilles. Electrodes are blocked by both windows and grilles.
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* You only need maint access to make single tank bombs, on any map. Get a large airtank, any igniter assembly, a wrench and a welder. Remove the air in the airtank with an airpump, then add some plasma and oxygen from the incinerator room(may need some pipe re-wrenching depending on the map), add a hot gas, then attach the igniter assembly and weld a hole in the bomb. Experiment with the mix, I've seen 1,2,4 sized explosions(which is syndicate minibomb size) but I am sure you can make even bigger ones.
* You only need maint access to make single tank bombs, on any map. Get a large airtank, any igniter assembly, a wrench and a welder. Remove the air in the airtank with an airpump, then add some plasma and oxygen from the incinerator room(may need some pipe re-wrenching depending on the map), add a hot gas, then attach the igniter assembly and weld a hole in the bomb. Experiment with the mix, I've seen 1,2,4 sized explosions(which is syndicate minibomb size) but I am sure you can make even bigger ones.
* Instead of just cutting the wires for the vault, you can just grab a toolbox, ointment, and one of them budget insulated gloves and break in from the window. Only on box though.
* Instead of just cutting the wires for the vault, you can just grab a toolbox, ointment, and one of them budget insulated gloves and break in from the window. Only on box though.
===Double Agents?===
So you're a double agent. This mode functions a bit differently from normal Traitor in that <s>it's an absolute clusterfuck</s> you are assigned another double agent to kill! However, this means that there's also a double agent out to kill YOU! You need to kill a double agent while not being killed yourself. Some uplink items, like the bomb, are unavailable in this mode. You, of course, won't be *told* it's a Double Agent round <s>but you can easily meta it from the number of objectives you have</s>.




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