Guide to races: Difference between revisions

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Correcting false information under Plasmaman.
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'''Diet'''
'''Diet'''
* Likes: Anything that's cooked
 
* Dislikes: Raw food
*Likes: Anything that's cooked
* Toxic: None
*Dislikes: Raw food
*Toxic: None


'''Benefits'''
'''Benefits'''
* AI Protection under the default Asimov lawset.
 
* Domination of [[Command_Staff|Command Jobs]].
*AI Protection under the default Asimov lawset.
* Strength in numbers.
*Domination of [[Command_Staff|Command Jobs]].
*Strength in numbers.


'''Drawbacks'''
'''Drawbacks'''
* Prone to mutation to other races.
 
* No special traits.
*Prone to mutation to other races.
*No special traits.


'''Where to find them:'''
'''Where to find them:'''
* Everywhere.
 
*Everywhere.


===[[Lizardperson|Unathi/Lizardperson]]===
===[[Lizardperson|Unathi/Lizardperson]]===
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'''Diet'''
'''Diet'''
* Likes: Mice, Raw Normal Meat, Eggs (including raw), Organs, cooked Monster Meat.
 
* Dislikes: Baked Goods and Dairy unless fried.
*Likes: Mice, Raw Normal Meat, Eggs (including raw), Organs, cooked Monster Meat.
* Toxic: None
*Dislikes: Baked Goods and Dairy unless fried.
*Toxic: None


'''Benefits'''
'''Benefits'''
* Memorable appearance.
 
* Solidarity with lizards staffmates.
*Memorable appearance.
*Solidarity with lizards staffmates.


'''Drawbacks'''
'''Drawbacks'''
* Likely target of racism.
 
* Also prone to mutation to mutant races.
*Likely target of racism.
* Noticeable lisssp.
*Also prone to mutation to mutant races.
*Noticeable lisssp.




'''Where to find them:'''
'''Where to find them:'''
* Everywhere but command department.
 
*Everywhere but command department.


==={{anchor|Podpeople}}[[Podman|Phytosian]]===
==={{anchor|Podpeople}}[[Podman|Phytosian]]===
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'''Diet'''
'''Diet'''
* Likes: Light
 
* Dislikes: Any other food
*Likes: Light
* Toxic: Alcohol
*Dislikes: Any other food
*Toxic: Alcohol


'''Benefits'''
'''Benefits'''
* Gradually heals and gains nutrition in well lit areas.
 
* [[Critters#Hostile|Killer tomatoes]], [[Critters#Hostile_2|venus human traps]] and [[Critters#Hostile|pine trees]] are neutral toward them.
*Gradually heals and gains nutrition in well lit areas.
*[[Critters#Hostile|Killer tomatoes]], [[Critters#Hostile_2|venus human traps]] and [[Critters#Hostile|pine trees]] are neutral toward them.


'''Drawbacks'''
'''Drawbacks'''
* Darkness drains nutrition.
 
* If starving, takes damage over time.
*Darkness drains nutrition.
* Tendency to be overweight due to desire to stay in the light at all times.
*If starving, takes damage over time.
* Extra vulnerable to chemicals designed to kill plant life.
*Tendency to be overweight due to desire to stay in the light at all times.
* Takes extra burn damage and heats up quickly.
*Extra vulnerable to chemicals designed to kill plant life.
* Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.
*Takes extra burn damage and heats up quickly.
*Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.


'''Where to find them:'''
'''Where to find them:'''
* Everywhere aside from any command department, [[Hydroponics]].
 
*Everywhere aside from any command department, [[Hydroponics]].


===[[Plasmaman]]===
===[[Plasmaman]]===
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'''Diet'''
'''Diet'''
* Plasmamen do not need to eat.
 
*Plasmamen do not need to eat.


'''Benefits'''
'''Benefits'''
* They stand out.
 
* Can use their bodies drawback of setting on fire offensively to scare off attackers.
*They stand out.
* Flash-proof, welding-safe helmet.
*Can use their bodies drawback of setting on fire offensively to scare off attackers.
* Immune to viruses and radiation.
*Flash-proof, welding-safe helmet.
* Can't bleed.
*Immune to viruses and radiation.
* Does not need to eat.
*Can't bleed.
*Does not need to eat.


'''Drawbacks'''
'''Drawbacks'''
* They stand out, badly.
 
* Likely target of racism.
*They stand out, badly.
* They rely on a constant source of Plasma air to survive.
*Likely target of racism.
* If exposed to Oxygen their body will catch on fire.
*They rely on a constant source of Plasma air to survive.
* Double damage from heat and fire.
*If exposed to Oxygen their body will catch on fire.
* They are stuck inside an environment suit.
*50% more damage from heat, fire, and brute.
* Can't drink or eat through helmet, so dependent on injections and patches.
*They are stuck inside an environment suit.
* No ability to hide their identity.
*Can't drink or eat through helmet, so dependent on injections and patches.
* The AI and its [[Cyborg|minions]] are almost always free to maim or kill you if you are seen harming a human.
*No ability to hide their identity.
* Cannot be cloned without a specifically built plasma room, or debraining.
*The AI and its [[Cyborg|minions]] are almost always free to maim or kill you if you are seen harming a human.


'''Where to find them:'''
'''Where to find them:'''
* Everywhere aside from any command or entertainment department.
 
*Everywhere aside from any command or entertainment department.


===Mothpeople===
===Mothpeople===
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'''Diet'''
'''Diet'''
* Likes: Vegetables, Dairy, & Clothes
 
* Dislikes: Fruit.
*Likes: Vegetables, Dairy, & Clothes
* Toxic: Raw meat, cooked meat, just don't eat something that moved and made noises.
*Dislikes: Fruit.
*Toxic: Raw meat, cooked meat, just don't eat something that moved and made noises.


'''Benefits'''
'''Benefits'''
* If your wings haven't been crisped, you can flutter around once gravity goes out.
 
*If your wings haven't been crisped, you can flutter around once gravity goes out.


'''Drawbacks'''
'''Drawbacks'''
* Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.
 
* Badly hurt by fly swatters. [10x damage]
*Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.
* Vulnerable to pest spray. [3x damage]
*Badly hurt by fly swatters. [10x damage]
* Fire will burn your wings off, disabling its benefits.
*Vulnerable to pest spray. [3x damage]
* Not protected by Asimov laws.
*Fire will burn your wings off, disabling its benefits.
* Nonsensical 'fluttering' speech tag.  
*Not protected by Asimov laws.
*Nonsensical 'fluttering' speech tag.


'''Where to find them:'''
'''Where to find them:'''
* Near a light bulb or [[Tesla_Engine|Tesla engine]].
 
*Near a light bulb or [[Tesla_Engine|Tesla engine]].


===Ethereals===
===Ethereals===
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'''Diet'''
'''Diet'''
* Likes: Light, Cyborg Rechargers, Special foods
 
* Dislikes: Normal foods
*Likes: Light, Cyborg Rechargers, Special foods
*Dislikes: Normal foods


'''Benefits'''
'''Benefits'''
* Your body is a flashlight.
 
* You're a brighter flashlight when emagged.
*Your body is a flashlight.
* Punches deal burn damage instead of brute.
*You're a brighter flashlight when emagged.
* Slightly resistant to electricity.
*Punches deal burn damage instead of brute.
* Have special blood which electrocutes non-ethereals.
*Slightly resistant to electricity.
*Have special blood which electrocutes non-ethereals.


'''Drawbacks'''
'''Drawbacks'''
* Can't gain nutrition from normal foods.
 
* Vulnerable to brute damage.
*Can't gain nutrition from normal foods.
*Vulnerable to brute damage.


'''Where to find them:'''
'''Where to find them:'''
* [[Robotics]] or [[Engineering]].
 
*[[Robotics]] or [[Engineering]].


===Preternis===
===Preternis===
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'''Diet'''
'''Diet'''
* Likes: Power
 
* Dislikes: Anything else
*Likes: Power
*Dislikes: Anything else


'''Benefits'''
'''Benefits'''
* Night Vision ability.
 
* Able to be healed with welders and cable coil.
*Night Vision ability.
* Purges any chemical within their system after 30 cycles.
*Able to be healed with welders and cable coil.
* Healed when oil and welding fuel are in their system.
*Purges any chemical within their system after 30 cycles.
* Alt+clicking a power source will replenish their hunger.
*Healed when oil and welding fuel are in their system.
*Alt+clicking a power source will replenish their hunger.


'''Drawbacks'''
'''Drawbacks'''
* Damaged by EMP.
 
* Hurt when emagged.
*Damaged by EMP.
* Healing chems do not heal brute and burn damage.
*Hurt when emagged.
* Running out of power will kill them.
*Healing chems do not heal brute and burn damage.
* More susceptible to damage, individual limbs included.  
*Running out of power will kill them.
*More susceptible to damage, individual limbs included.


'''Where to find them:'''
'''Where to find them:'''
* [[Robotics]]
 
*[[Robotics]]


=Human Mutants=
=Human Mutants=
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'''Benefits'''
'''Benefits'''
* Anything that would deal toxin damage will heal toxin damage instead.
 
* Full immunity from the wrath of hungry slimes.
*Anything that would deal toxin damage will heal toxin damage instead.
* Toxic blood that can poison others if ingested.
*Full immunity from the wrath of hungry slimes.
* Immunity to viruses.
*Toxic blood that can poison others if ingested.
* Immunity to bleeding out.
*Immunity to viruses.
* Take half damage from fire and laser weaponry.
*Immunity to bleeding out.
* Take a quarter of damage from heat.
*Take half damage from fire and laser weaponry.
* Can grow limbs back using their slimelike blood.
*Take a quarter of damage from heat.
** Can split themselves to create spare bodies.
*Can grow limbs back using their slimelike blood.
** To split they need to acquire slime jelly; they generate it either by being well fed or by taking toxin damage (which heals them). Toxin healing chemicals will remove blood at a fast rate.
**Can split themselves to create spare bodies.
** Reaching 1100 jelly volume will let you split once, and reset you to 600.
**To split they need to acquire slime jelly; they generate it either by being well fed or by taking toxin damage (which heals them). Toxin healing chemicals will remove blood at a fast rate.
** They can swap between bodies at will as long as they're conscious; dying in your current body will still kill you, being unconscious in one will trap you in that body.
**Reaching 1100 jelly volume will let you split once, and reset you to 600.
**They can swap between bodies at will as long as they're conscious; dying in your current body will still kill you, being unconscious in one will trap you in that body.


'''Drawbacks'''
'''Drawbacks'''
* Lose limbs when blood volume is low.
 
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Lose limbs when blood volume is low.
* Nonhuman to the AI.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Take triple damage from sources of cold.
*Nonhuman to the AI.
*Take triple damage from sources of cold.


'''Where to find them:'''
'''Where to find them:'''
* [[Xenobiology]].
 
*[[Xenobiology]].


===Luminescents===
===Luminescents===
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'''Benefits'''
'''Benefits'''
* Anything that would deal toxin damage will heal toxin damage instead.
 
* Full immunity from the wrath of hungry slimes.
*Anything that would deal toxin damage will heal toxin damage instead.
* Toxic blood that can poison others if ingested.
*Full immunity from the wrath of hungry slimes.
* Immunity to viruses.
*Toxic blood that can poison others if ingested.
* Immunity to bleeding out.
*Immunity to viruses.
* Take half damage from fire and laser weaponry.
*Immunity to bleeding out.
* Take a quarter of damage from heat.
*Take half damage from fire and laser weaponry.
* Can grow limbs back using their slimelike blood.
*Take a quarter of damage from heat.
** Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]]
*Can grow limbs back using their slimelike blood.
** Every extract has a minor and major activation effect, having cooldowns accordingly. to the effect
**Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]]
**Every extract has a minor and major activation effect, having cooldowns accordingly. to the effect


'''Drawbacks'''
'''Drawbacks'''
* Lose limbs when blood volume is low.
 
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Lose limbs when blood volume is low.
* Nonhuman to the AI.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Take triple damage from sources of cold.
*Nonhuman to the AI.
*Take triple damage from sources of cold.


'''Where to find them:'''
'''Where to find them:'''
* [[Xenobiology]].
 
*[[Xenobiology]].


===Stargazer===
===Stargazer===
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'''Benefits'''
'''Benefits'''
* Anything that would deal toxin damage will heal toxin damage instead.
 
* Full immunity from the wrath of hungry slimes.
*Anything that would deal toxin damage will heal toxin damage instead.
* Toxic blood that can poison others if ingested.
*Full immunity from the wrath of hungry slimes.
* Immunity to viruses.
*Toxic blood that can poison others if ingested.
* Immunity to bleeding out.
*Immunity to viruses.
* Take half damage from fire and laser weaponry.
*Immunity to bleeding out.
* Take a quarter of damage from heat.
*Take half damage from fire and laser weaponry.
* Can grow limbs back using their slimelike blood.
*Take a quarter of damage from heat.
** Can perform a slime link with anyone that is not mindshielded, magic inmune, already linked or dead.
*Can grow limbs back using their slimelike blood.
** The linking lasts 60 seconds to complete and must agressive grab the victim.
**Can perform a slime link with anyone that is not mindshielded, magic inmune, already linked or dead.
**The linking lasts 60 seconds to complete and must agressive grab the victim.


'''Drawbacks'''
'''Drawbacks'''


* Lose limbs when blood volume is low.
*Lose limbs when blood volume is low.
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
*Nonhuman to the AI.
* Take triple damage from sources of cold.
*Take triple damage from sources of cold.


'''Where to find them:'''
'''Where to find them:'''
* [[Xenobiology]].
 
*[[Xenobiology]].


===[[Flyperson|Flypeople]]===
===[[Flyperson|Flypeople]]===
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'''Benefits'''
'''Benefits'''
* None.
 
*None.


'''Drawbacks'''
'''Drawbacks'''
* Buz-zz-zing lisp.
 
* Grotesque appearance.
*Buz-zz-zing lisp.
* Eats vomit and the ingestion in any form of nutriment causes them to vomit the contents (which are then slurped back in from the floor)
*Grotesque appearance.
*Eats vomit and the ingestion in any form of nutriment causes them to vomit the contents (which are then slurped back in from the floor)


'''Where to find them:'''
'''Where to find them:'''
* Near a [[teleporter]]. The [[theatre]].
 
*Near a [[teleporter]]. The [[theatre]].


=Construct Races=  
=Construct Races=  
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'''Benefits'''
'''Benefits'''
* Extremely resilient to brute damage.
 
* Spaceworthy: immune to pressure, temperature, and breathing.
*Extremely resilient to brute damage.
* Their punches deal high damage and can stun.
*Spaceworthy: immune to pressure, temperature, and breathing.
* Have no blood to lose.
*Their punches deal high damage and can stun.
* Immune to the effects of radiation.
*Have no blood to lose.
* Immune to item embedding.
*Immune to the effects of radiation.
* Immune to chemical injections.
*Immune to item embedding.
* It beats being dead.
*Immune to chemical injections.
*It beats being dead.


'''Drawbacks'''
'''Drawbacks'''
* Bound to will of creator unless freed.
 
* Extremely slow.
*Bound to will of creator unless freed.
* Immune to cryogenic drugs.
*Extremely slow.
* Immune to medical injections.
*Immune to cryogenic drugs.
* Cannot equip clothing.
*Immune to medical injections.
* Cannot use guns.
*Cannot equip clothing.
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.
*Cannot use guns.
*Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.


'''Where to find them:'''
'''Where to find them:'''
* [[Xenobiology]].
 
*[[Xenobiology]].


=Exotic Races=
=Exotic Races=
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'''Benefits'''
'''Benefits'''
* Don't need to breathe.
 
* Can survive in extreme temperatures.
*Don't need to breathe.
* Have no blood to lose.
*Can survive in extreme temperatures.
* Are immune to the effects of radiation.
*Have no blood to lose.
* Immune to viruses.
*Are immune to the effects of radiation.
* Immune to item embedding.
*Immune to viruses.
* Immune to chemical injections.
*Immune to item embedding.
* Does not need to eat.
*Immune to chemical injections.
* Can attach limbs from the ground without surgery.
*Does not need to eat.
*Can attach limbs from the ground without surgery.


'''Drawbacks'''
'''Drawbacks'''
* Loses limbs easily.
 
* Too spooky for most to tolerate.
*Loses limbs easily.
* Immune to medical injections
*Too spooky for most to tolerate.
*Immune to medical injections


'''Where to find them:'''
'''Where to find them:'''
* With [[wizard|wizards]], on the station on Halloween.
 
*With [[wizard|wizards]], on the station on Halloween.


===Zombies===
===Zombies===
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'''Benefits'''
'''Benefits'''
* Don't need to breathe.
 
* Can survive in extreme temperatures.
*Don't need to breathe.
* Have no blood to lose.
*Can survive in extreme temperatures.
* Are immune to the effects of radiation.
*Have no blood to lose.
* Can attach limbs from the ground without surgery.
*Are immune to the effects of radiation.
* Immune to viruses.
*Can attach limbs from the ground without surgery.
* Healed by toxins.
*Immune to viruses.
*Healed by toxins.


'''Drawbacks'''
'''Drawbacks'''
* Damaged by anti-toxins.
 
* Loses limbs easily.
*Damaged by anti-toxins.
* Moves slowly.
*Loses limbs easily.
* Very hard to understand.
*Moves slowly.
* Very hard to look at.
*Very hard to understand.
*Very hard to look at.


'''Where to find them:'''
'''Where to find them:'''
* On the station on Halloween
 
*On the station on Halloween


===Shadowpeople===
===Shadowpeople===
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'''Benefits'''
'''Benefits'''
* Gradually heals in the dark.
 
* Don't need to breathe.
*Gradually heals in the dark.
* Have no blood to lose.
*Don't need to breathe.
* Are immune to the effects of radiation.
*Have no blood to lose.
* Can see far in the dark.
*Are immune to the effects of radiation.
* Immune to viruses.
*Can see far in the dark.
*Immune to viruses.


'''Drawbacks'''
'''Drawbacks'''
* Will perish in the light.
 
* Generally impossible to maintain a normal life on the station.
*Will perish in the light.
*Generally impossible to maintain a normal life on the station.


'''Where to find them:'''
'''Where to find them:'''
* In the darkness.
 
*In the darkness.


===Synths===
===Synths===
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'''Benefits'''
'''Benefits'''
* Immune to all chemicals but synthflesh.
 
* Does not need to breathe.
*Immune to all chemicals but synthflesh.
* Immune to viruses.
*Does not need to breathe.
* Can't be dismembered.
*Immune to viruses.
* Does not need to eat.
*Can't be dismembered.
* Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls.
*Does not need to eat.
*Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls.


'''Drawbacks'''
'''Drawbacks'''
* Usually valid. Expect the crew to attack you if you're revealed as synth.
 
* Disguise falls if you take more than 25 damage.
*Usually valid. Expect the crew to attack you if you're revealed as synth.
* Can only heal with synthflesh.
*Disguise falls if you take more than 25 damage.
*Can only heal with synthflesh.


'''Where to find them:'''
'''Where to find them:'''
* Only if the <s>admins</s> gods spawn them.
 
*Only if the <s>admins</s> gods spawn them.


====Military Synths====
====Military Synths====


A special type of synth. In addition to classic synths, it has:
A special type of synth. In addition to classic synths, it has:
* 25% natural armor against all damages.
 
* High punch damage, with 50% chance of stunning on hit.
*25% natural armor against all damages.
* Need to take 50 damage instead of 25 for the disguise to fail.
*High punch damage, with 50% chance of stunning on hit.
*Need to take 50 damage instead of 25 for the disguise to fail.


===Androids===
===Androids===
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'''Benefits'''
'''Benefits'''
* Does not bleed.
 
* Immune to viruses.
*Does not bleed.
* Does not need to eat.
*Immune to viruses.
* Immune to gases.
*Does not need to eat.
* Can repair brute damage with welding and burn damage by replacing wires.
*Immune to gases.
*Can repair brute damage with welding and burn damage by replacing wires.


'''Drawbacks'''
'''Drawbacks'''
* Cannot heal brute and burn damage with conventional means.
 
* Paralyzed and heavily damaged by EMPs.
*Cannot heal brute and burn damage with conventional means.
*Paralyzed and heavily damaged by EMPs.


'''Where to find them:'''
'''Where to find them:'''
* Xenobiology
 
*Xenobiology


===[[Abductor]]s===
===[[Abductor]]s===
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'''Benefits'''
'''Benefits'''
* Does not bleed.
 
* Does not need to breathe.
*Does not bleed.
* Is immune to viruses.
*Does not need to breathe.
* Can use abductor-specific equipment.
*Is immune to viruses.
* Can see in the dark for short ranges.
*Can use abductor-specific equipment.
* Can communicate without restrictions with fellow abductors.
*Can see in the dark for short ranges.
*Can communicate without restrictions with fellow abductors.


'''Drawbacks'''
'''Drawbacks'''
* Can't use guns, except the one they start with.
 
* Cannot be heard by nonabductors when speaking.
*Can't use guns, except the one they start with.
*Cannot be heard by nonabductors when speaking.


'''Where to find them:'''
'''Where to find them:'''
* [[Abductor]] ships
 
*[[Abductor]] ships


===Golems===
===Golems===
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'''Benefits'''
'''Benefits'''
* Extremely resilient to brute damage.
 
* Spaceworthy: immune to pressure, temperature, and breathing.
*Extremely resilient to brute damage.
* Improved unarmed attacks.
*Spaceworthy: immune to pressure, temperature, and breathing.
* Have no blood to lose.
*Improved unarmed attacks.
* Are immune to the effects of radiation.
*Have no blood to lose.
*Are immune to the effects of radiation.


'''Drawbacks'''
'''Drawbacks'''
* Extremely slow.
 
* Immune to cryogenic drugs.
*Extremely slow.
* Cannot equip clothing.
*Immune to cryogenic drugs.
* Cannot use guns.
*Cannot equip clothing.
*Cannot use guns.


'''Where to find them:'''
'''Where to find them:'''
* [[Lavaland]]


*[[Lavaland]]


[[Category:Guides]]
[[Category:Guides]]
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