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'''Diet''' | '''Diet''' | ||
* Likes: Anything that's cooked | |||
* Dislikes: Raw food | *Likes: Anything that's cooked | ||
* Toxic: None | *Dislikes: Raw food | ||
*Toxic: None | |||
'''Benefits''' | '''Benefits''' | ||
* AI Protection under the default Asimov lawset. | |||
* Domination of [[Command_Staff|Command Jobs]]. | *AI Protection under the default Asimov lawset. | ||
* Strength in numbers. | *Domination of [[Command_Staff|Command Jobs]]. | ||
*Strength in numbers. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Prone to mutation to other races. | |||
* No special traits. | *Prone to mutation to other races. | ||
*No special traits. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* Everywhere. | |||
*Everywhere. | |||
===[[Lizardperson|Unathi/Lizardperson]]=== | ===[[Lizardperson|Unathi/Lizardperson]]=== | ||
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'''Diet''' | '''Diet''' | ||
* Likes: Mice, Raw Normal Meat, Eggs (including raw), Organs, cooked Monster Meat. | |||
* Dislikes: Baked Goods and Dairy unless fried. | *Likes: Mice, Raw Normal Meat, Eggs (including raw), Organs, cooked Monster Meat. | ||
* Toxic: None | *Dislikes: Baked Goods and Dairy unless fried. | ||
*Toxic: None | |||
'''Benefits''' | '''Benefits''' | ||
* Memorable appearance. | |||
* Solidarity with lizards staffmates. | *Memorable appearance. | ||
*Solidarity with lizards staffmates. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Likely target of racism. | |||
* Also prone to mutation to mutant races. | *Likely target of racism. | ||
* Noticeable lisssp. | *Also prone to mutation to mutant races. | ||
*Noticeable lisssp. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* Everywhere but command department. | |||
*Everywhere but command department. | |||
==={{anchor|Podpeople}}[[Podman|Phytosian]]=== | ==={{anchor|Podpeople}}[[Podman|Phytosian]]=== | ||
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'''Diet''' | '''Diet''' | ||
* Likes: Light | |||
* Dislikes: Any other food | *Likes: Light | ||
* Toxic: Alcohol | *Dislikes: Any other food | ||
*Toxic: Alcohol | |||
'''Benefits''' | '''Benefits''' | ||
* Gradually heals and gains nutrition in well lit areas. | |||
* [[Critters#Hostile|Killer tomatoes]], [[Critters#Hostile_2|venus human traps]] and [[Critters#Hostile|pine trees]] are neutral toward them. | *Gradually heals and gains nutrition in well lit areas. | ||
*[[Critters#Hostile|Killer tomatoes]], [[Critters#Hostile_2|venus human traps]] and [[Critters#Hostile|pine trees]] are neutral toward them. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Darkness drains nutrition. | |||
* If starving, takes damage over time. | *Darkness drains nutrition. | ||
* Tendency to be overweight due to desire to stay in the light at all times. | *If starving, takes damage over time. | ||
* Extra vulnerable to chemicals designed to kill plant life. | *Tendency to be overweight due to desire to stay in the light at all times. | ||
* Takes extra burn damage and heats up quickly. | *Extra vulnerable to chemicals designed to kill plant life. | ||
* Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode. | *Takes extra burn damage and heats up quickly. | ||
*Mutates if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* Everywhere aside from any command department, [[Hydroponics]]. | |||
*Everywhere aside from any command department, [[Hydroponics]]. | |||
===[[Plasmaman]]=== | ===[[Plasmaman]]=== | ||
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'''Diet''' | '''Diet''' | ||
* Plasmamen do not need to eat. | |||
*Plasmamen do not need to eat. | |||
'''Benefits''' | '''Benefits''' | ||
* They stand out. | |||
* Can use their bodies drawback of setting on fire offensively to scare off attackers. | *They stand out. | ||
* Flash-proof, welding-safe helmet. | *Can use their bodies drawback of setting on fire offensively to scare off attackers. | ||
* Immune to viruses and radiation. | *Flash-proof, welding-safe helmet. | ||
* Can't bleed. | *Immune to viruses and radiation. | ||
* Does not need to eat. | *Can't bleed. | ||
*Does not need to eat. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* They stand out, badly. | |||
* Likely target of racism. | *They stand out, badly. | ||
* They rely on a constant source of Plasma air to survive. | *Likely target of racism. | ||
* If exposed to Oxygen their body will catch on fire. | *They rely on a constant source of Plasma air to survive. | ||
* | *If exposed to Oxygen their body will catch on fire. | ||
* They are stuck inside an environment suit. | *50% more damage from heat, fire, and brute. | ||
* Can't drink or eat through helmet, so dependent on injections and patches. | *They are stuck inside an environment suit. | ||
* No ability to hide their identity. | *Can't drink or eat through helmet, so dependent on injections and patches. | ||
* The AI and its [[Cyborg|minions]] are almost always free to maim or kill you if you are seen harming a human | *No ability to hide their identity. | ||
*The AI and its [[Cyborg|minions]] are almost always free to maim or kill you if you are seen harming a human. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* Everywhere aside from any command or entertainment department. | |||
*Everywhere aside from any command or entertainment department. | |||
===Mothpeople=== | ===Mothpeople=== | ||
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'''Diet''' | '''Diet''' | ||
* Likes: Vegetables, Dairy, & Clothes | |||
* Dislikes: Fruit. | *Likes: Vegetables, Dairy, & Clothes | ||
* Toxic: Raw meat, cooked meat, just don't eat something that moved and made noises. | *Dislikes: Fruit. | ||
*Toxic: Raw meat, cooked meat, just don't eat something that moved and made noises. | |||
'''Benefits''' | '''Benefits''' | ||
* If your wings haven't been crisped, you can flutter around once gravity goes out. | |||
*If your wings haven't been crisped, you can flutter around once gravity goes out. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on. | |||
* Badly hurt by fly swatters. [10x damage] | *Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on. | ||
* Vulnerable to pest spray. [3x damage] | *Badly hurt by fly swatters. [10x damage] | ||
* Fire will burn your wings off, disabling its benefits. | *Vulnerable to pest spray. [3x damage] | ||
* Not protected by Asimov laws. | *Fire will burn your wings off, disabling its benefits. | ||
* Nonsensical 'fluttering' speech tag. | *Not protected by Asimov laws. | ||
*Nonsensical 'fluttering' speech tag. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* Near a light bulb or [[Tesla_Engine|Tesla engine]]. | |||
*Near a light bulb or [[Tesla_Engine|Tesla engine]]. | |||
===Ethereals=== | ===Ethereals=== | ||
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'''Diet''' | '''Diet''' | ||
* Likes: Light, Cyborg Rechargers, Special foods | |||
* Dislikes: Normal foods | *Likes: Light, Cyborg Rechargers, Special foods | ||
*Dislikes: Normal foods | |||
'''Benefits''' | '''Benefits''' | ||
* Your body is a flashlight. | |||
* You're a brighter flashlight when emagged. | *Your body is a flashlight. | ||
* Punches deal burn damage instead of brute. | *You're a brighter flashlight when emagged. | ||
* Slightly resistant to electricity. | *Punches deal burn damage instead of brute. | ||
* Have special blood which electrocutes non-ethereals. | *Slightly resistant to electricity. | ||
*Have special blood which electrocutes non-ethereals. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Can't gain nutrition from normal foods. | |||
* Vulnerable to brute damage. | *Can't gain nutrition from normal foods. | ||
*Vulnerable to brute damage. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* [[Robotics]] or [[Engineering]]. | |||
*[[Robotics]] or [[Engineering]]. | |||
===Preternis=== | ===Preternis=== | ||
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'''Diet''' | '''Diet''' | ||
* Likes: Power | |||
* Dislikes: Anything else | *Likes: Power | ||
*Dislikes: Anything else | |||
'''Benefits''' | '''Benefits''' | ||
* Night Vision ability. | |||
* Able to be healed with welders and cable coil. | *Night Vision ability. | ||
* Purges any chemical within their system after 30 cycles. | *Able to be healed with welders and cable coil. | ||
* Healed when oil and welding fuel are in their system. | *Purges any chemical within their system after 30 cycles. | ||
* Alt+clicking a power source will replenish their hunger. | *Healed when oil and welding fuel are in their system. | ||
*Alt+clicking a power source will replenish their hunger. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Damaged by EMP. | |||
* Hurt when emagged. | *Damaged by EMP. | ||
* Healing chems do not heal brute and burn damage. | *Hurt when emagged. | ||
* Running out of power will kill them. | *Healing chems do not heal brute and burn damage. | ||
* More susceptible to damage, individual limbs included. | *Running out of power will kill them. | ||
*More susceptible to damage, individual limbs included. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* [[Robotics]] | |||
*[[Robotics]] | |||
=Human Mutants= | =Human Mutants= | ||
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'''Benefits''' | '''Benefits''' | ||
* Anything that would deal toxin damage will heal toxin damage instead. | |||
* Full immunity from the wrath of hungry slimes. | *Anything that would deal toxin damage will heal toxin damage instead. | ||
* Toxic blood that can poison others if ingested. | *Full immunity from the wrath of hungry slimes. | ||
* Immunity to viruses. | *Toxic blood that can poison others if ingested. | ||
* Immunity to bleeding out. | *Immunity to viruses. | ||
* Take half damage from fire and laser weaponry. | *Immunity to bleeding out. | ||
* Take a quarter of damage from heat. | *Take half damage from fire and laser weaponry. | ||
* Can grow limbs back using their slimelike blood. | *Take a quarter of damage from heat. | ||
** Can split themselves to create spare bodies. | *Can grow limbs back using their slimelike blood. | ||
** To split they need to acquire slime jelly; they generate it either by being well fed or by taking toxin damage (which heals them). Toxin healing chemicals will remove blood at a fast rate. | **Can split themselves to create spare bodies. | ||
** Reaching 1100 jelly volume will let you split once, and reset you to 600. | **To split they need to acquire slime jelly; they generate it either by being well fed or by taking toxin damage (which heals them). Toxin healing chemicals will remove blood at a fast rate. | ||
** They can swap between bodies at will as long as they're conscious; dying in your current body will still kill you, being unconscious in one will trap you in that body. | **Reaching 1100 jelly volume will let you split once, and reset you to 600. | ||
**They can swap between bodies at will as long as they're conscious; dying in your current body will still kill you, being unconscious in one will trap you in that body. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Lose limbs when blood volume is low. | |||
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | *Lose limbs when blood volume is low. | ||
* Nonhuman to the AI. | *Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | ||
* Take triple damage from sources of cold. | *Nonhuman to the AI. | ||
*Take triple damage from sources of cold. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* [[Xenobiology]]. | |||
*[[Xenobiology]]. | |||
===Luminescents=== | ===Luminescents=== | ||
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'''Benefits''' | '''Benefits''' | ||
* Anything that would deal toxin damage will heal toxin damage instead. | |||
* Full immunity from the wrath of hungry slimes. | *Anything that would deal toxin damage will heal toxin damage instead. | ||
* Toxic blood that can poison others if ingested. | *Full immunity from the wrath of hungry slimes. | ||
* Immunity to viruses. | *Toxic blood that can poison others if ingested. | ||
* Immunity to bleeding out. | *Immunity to viruses. | ||
* Take half damage from fire and laser weaponry. | *Immunity to bleeding out. | ||
* Take a quarter of damage from heat. | *Take half damage from fire and laser weaponry. | ||
* Can grow limbs back using their slimelike blood. | *Take a quarter of damage from heat. | ||
** Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]] | *Can grow limbs back using their slimelike blood. | ||
** Every extract has a minor and major activation effect, having cooldowns accordingly. to the effect | **Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]] | ||
**Every extract has a minor and major activation effect, having cooldowns accordingly. to the effect | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Lose limbs when blood volume is low. | |||
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | *Lose limbs when blood volume is low. | ||
* Nonhuman to the AI. | *Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | ||
* Take triple damage from sources of cold. | *Nonhuman to the AI. | ||
*Take triple damage from sources of cold. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* [[Xenobiology]]. | |||
*[[Xenobiology]]. | |||
===Stargazer=== | ===Stargazer=== | ||
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'''Benefits''' | '''Benefits''' | ||
* Anything that would deal toxin damage will heal toxin damage instead. | |||
* Full immunity from the wrath of hungry slimes. | *Anything that would deal toxin damage will heal toxin damage instead. | ||
* Toxic blood that can poison others if ingested. | *Full immunity from the wrath of hungry slimes. | ||
* Immunity to viruses. | *Toxic blood that can poison others if ingested. | ||
* Immunity to bleeding out. | *Immunity to viruses. | ||
* Take half damage from fire and laser weaponry. | *Immunity to bleeding out. | ||
* Take a quarter of damage from heat. | *Take half damage from fire and laser weaponry. | ||
* Can grow limbs back using their slimelike blood. | *Take a quarter of damage from heat. | ||
** Can perform a slime link with anyone that is not mindshielded, magic inmune, already linked or dead. | *Can grow limbs back using their slimelike blood. | ||
** The linking lasts 60 seconds to complete and must agressive grab the victim. | **Can perform a slime link with anyone that is not mindshielded, magic inmune, already linked or dead. | ||
**The linking lasts 60 seconds to complete and must agressive grab the victim. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Lose limbs when blood volume is low. | *Lose limbs when blood volume is low. | ||
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | *Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs. | ||
* Nonhuman to the AI. | *Nonhuman to the AI. | ||
* Take triple damage from sources of cold. | *Take triple damage from sources of cold. | ||
'''Where to find them:''' | '''Where to find them:''' | ||
* [[Xenobiology]]. | |||
*[[Xenobiology]]. | |||
===[[Flyperson|Flypeople]]=== | ===[[Flyperson|Flypeople]]=== | ||
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'''Benefits''' | '''Benefits''' | ||
* None. | |||
*None. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Buz-zz-zing lisp. | |||
* Grotesque appearance. | *Buz-zz-zing lisp. | ||
* Eats vomit and the ingestion in any form of nutriment causes them to vomit the contents (which are then slurped back in from the floor) | *Grotesque appearance. | ||
*Eats vomit and the ingestion in any form of nutriment causes them to vomit the contents (which are then slurped back in from the floor) | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* Near a [[teleporter]]. The [[theatre]]. | |||
*Near a [[teleporter]]. The [[theatre]]. | |||
=Construct Races= | =Construct Races= | ||
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'''Benefits''' | '''Benefits''' | ||
* Extremely resilient to brute damage. | |||
* Spaceworthy: immune to pressure, temperature, and breathing. | *Extremely resilient to brute damage. | ||
* Their punches deal high damage and can stun. | *Spaceworthy: immune to pressure, temperature, and breathing. | ||
* Have no blood to lose. | *Their punches deal high damage and can stun. | ||
* Immune to the effects of radiation. | *Have no blood to lose. | ||
* Immune to item embedding. | *Immune to the effects of radiation. | ||
* Immune to chemical injections. | *Immune to item embedding. | ||
* It beats being dead. | *Immune to chemical injections. | ||
*It beats being dead. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Bound to will of creator unless freed. | |||
* Extremely slow. | *Bound to will of creator unless freed. | ||
* Immune to cryogenic drugs. | *Extremely slow. | ||
* Immune to medical injections. | *Immune to cryogenic drugs. | ||
* Cannot equip clothing. | *Immune to medical injections. | ||
* Cannot use guns. | *Cannot equip clothing. | ||
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble. | *Cannot use guns. | ||
*Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* [[Xenobiology]]. | |||
*[[Xenobiology]]. | |||
=Exotic Races= | =Exotic Races= | ||
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'''Benefits''' | '''Benefits''' | ||
* Don't need to breathe. | |||
* Can survive in extreme temperatures. | *Don't need to breathe. | ||
* Have no blood to lose. | *Can survive in extreme temperatures. | ||
* Are immune to the effects of radiation. | *Have no blood to lose. | ||
* Immune to viruses. | *Are immune to the effects of radiation. | ||
* Immune to item embedding. | *Immune to viruses. | ||
* Immune to chemical injections. | *Immune to item embedding. | ||
* Does not need to eat. | *Immune to chemical injections. | ||
* Can attach limbs from the ground without surgery. | *Does not need to eat. | ||
*Can attach limbs from the ground without surgery. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Loses limbs easily. | |||
* Too spooky for most to tolerate. | *Loses limbs easily. | ||
* Immune to medical injections | *Too spooky for most to tolerate. | ||
*Immune to medical injections | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* With [[wizard|wizards]], on the station on Halloween. | |||
*With [[wizard|wizards]], on the station on Halloween. | |||
===Zombies=== | ===Zombies=== | ||
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'''Benefits''' | '''Benefits''' | ||
* Don't need to breathe. | |||
* Can survive in extreme temperatures. | *Don't need to breathe. | ||
* Have no blood to lose. | *Can survive in extreme temperatures. | ||
* Are immune to the effects of radiation. | *Have no blood to lose. | ||
* Can attach limbs from the ground without surgery. | *Are immune to the effects of radiation. | ||
* Immune to viruses. | *Can attach limbs from the ground without surgery. | ||
* Healed by toxins. | *Immune to viruses. | ||
*Healed by toxins. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Damaged by anti-toxins. | |||
* Loses limbs easily. | *Damaged by anti-toxins. | ||
* Moves slowly. | *Loses limbs easily. | ||
* Very hard to understand. | *Moves slowly. | ||
* Very hard to look at. | *Very hard to understand. | ||
*Very hard to look at. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* On the station on Halloween | |||
*On the station on Halloween | |||
===Shadowpeople=== | ===Shadowpeople=== | ||
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'''Benefits''' | '''Benefits''' | ||
* Gradually heals in the dark. | |||
* Don't need to breathe. | *Gradually heals in the dark. | ||
* Have no blood to lose. | *Don't need to breathe. | ||
* Are immune to the effects of radiation. | *Have no blood to lose. | ||
* Can see far in the dark. | *Are immune to the effects of radiation. | ||
* Immune to viruses. | *Can see far in the dark. | ||
*Immune to viruses. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Will perish in the light. | |||
* Generally impossible to maintain a normal life on the station. | *Will perish in the light. | ||
*Generally impossible to maintain a normal life on the station. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* In the darkness. | |||
*In the darkness. | |||
===Synths=== | ===Synths=== | ||
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'''Benefits''' | '''Benefits''' | ||
* Immune to all chemicals but synthflesh. | |||
* Does not need to breathe. | *Immune to all chemicals but synthflesh. | ||
* Immune to viruses. | *Does not need to breathe. | ||
* Can't be dismembered. | *Immune to viruses. | ||
* Does not need to eat. | *Can't be dismembered. | ||
* Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls. | *Does not need to eat. | ||
*Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Usually valid. Expect the crew to attack you if you're revealed as synth. | |||
* Disguise falls if you take more than 25 damage. | *Usually valid. Expect the crew to attack you if you're revealed as synth. | ||
* Can only heal with synthflesh. | *Disguise falls if you take more than 25 damage. | ||
*Can only heal with synthflesh. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* Only if the <s>admins</s> gods spawn them. | |||
*Only if the <s>admins</s> gods spawn them. | |||
====Military Synths==== | ====Military Synths==== | ||
A special type of synth. In addition to classic synths, it has: | A special type of synth. In addition to classic synths, it has: | ||
* 25% natural armor against all damages. | |||
* High punch damage, with 50% chance of stunning on hit. | *25% natural armor against all damages. | ||
* Need to take 50 damage instead of 25 for the disguise to fail. | *High punch damage, with 50% chance of stunning on hit. | ||
*Need to take 50 damage instead of 25 for the disguise to fail. | |||
===Androids=== | ===Androids=== | ||
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'''Benefits''' | '''Benefits''' | ||
* Does not bleed. | |||
* Immune to viruses. | *Does not bleed. | ||
* Does not need to eat. | *Immune to viruses. | ||
* Immune to gases. | *Does not need to eat. | ||
* Can repair brute damage with welding and burn damage by replacing wires. | *Immune to gases. | ||
*Can repair brute damage with welding and burn damage by replacing wires. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Cannot heal brute and burn damage with conventional means. | |||
* Paralyzed and heavily damaged by EMPs. | *Cannot heal brute and burn damage with conventional means. | ||
*Paralyzed and heavily damaged by EMPs. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* Xenobiology | |||
*Xenobiology | |||
===[[Abductor]]s=== | ===[[Abductor]]s=== | ||
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'''Benefits''' | '''Benefits''' | ||
* Does not bleed. | |||
* Does not need to breathe. | *Does not bleed. | ||
* Is immune to viruses. | *Does not need to breathe. | ||
* Can use abductor-specific equipment. | *Is immune to viruses. | ||
* Can see in the dark for short ranges. | *Can use abductor-specific equipment. | ||
* Can communicate without restrictions with fellow abductors. | *Can see in the dark for short ranges. | ||
*Can communicate without restrictions with fellow abductors. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Can't use guns, except the one they start with. | |||
* Cannot be heard by nonabductors when speaking. | *Can't use guns, except the one they start with. | ||
*Cannot be heard by nonabductors when speaking. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* [[Abductor]] ships | |||
*[[Abductor]] ships | |||
===Golems=== | ===Golems=== | ||
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'''Benefits''' | '''Benefits''' | ||
* Extremely resilient to brute damage. | |||
* Spaceworthy: immune to pressure, temperature, and breathing. | *Extremely resilient to brute damage. | ||
* Improved unarmed attacks. | *Spaceworthy: immune to pressure, temperature, and breathing. | ||
* Have no blood to lose. | *Improved unarmed attacks. | ||
* Are immune to the effects of radiation. | *Have no blood to lose. | ||
*Are immune to the effects of radiation. | |||
'''Drawbacks''' | '''Drawbacks''' | ||
* Extremely slow. | |||
* Immune to cryogenic drugs. | *Extremely slow. | ||
* Cannot equip clothing. | *Immune to cryogenic drugs. | ||
* Cannot use guns. | *Cannot equip clothing. | ||
*Cannot use guns. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
*[[Lavaland]] | |||
[[Category:Guides]] | [[Category:Guides]] |
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