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(Added minimum requirements suggestion to the page) |
m (chaplin needs to be updated so i put a note there while i play chaplin and learn it) |
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{{JobPageHeader | some one please update chaplin as chaplin religion now can do stuff for real{{JobPageHeader | ||
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[[File:Chapel.png|300px|thumb|alt=The Chapel|The [[Chapel|Holy Land]]]]<br> | [[File:Chapel.png|300px|thumb|alt=The Chapel|The [[Chapel|Holy Land]]]]<br> | ||
== Holy Artefacts == | ==Holy Artefacts== | ||
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times. | In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times. | ||
=== Holy Book === | ===Holy Book=== | ||
'''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with space cash and beer in it, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk. | '''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with space cash and beer in it, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk. | ||
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- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that persons hands. However, others CAN access the content of the book itself. | - It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that persons hands. However, others CAN access the content of the book itself. | ||
=== Null Rod === | ===Null Rod=== | ||
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of blood magic. It will also destroy any runes and is a excellent weapon in general. | The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of blood magic. It will also destroy any runes and is a excellent weapon in general. | ||
You can transform it in a holy weapon of choice by using it in hand! Options are: | You can transform it in a holy weapon of choice by using it in hand! Options are: | ||
* [[File:Disintegrate.png]]'''God Hand:''' Deals burn damage instead of brute, but you can never put it down. | *[[File:Disintegrate.png]]'''God Hand:''' Deals burn damage instead of brute, but you can never put it down. | ||
* [[File:Godstaffblue.png]][[File:Godstaffred.png]]'''Blue holy staff/Red holy Staff:''' Only fits on back, very low damage. Projects a shield around you that provides a high (50%) block chance. | *[[File:Godstaffblue.png]][[File:Godstaffred.png]]'''Blue holy staff/Red holy Staff:''' Only fits on back, very low damage. Projects a shield around you that provides a high (50%) block chance. | ||
* [[File:Cultblade.gif]]'''Dark Blade:''' Low block chance. Sharp. Fits on the belt slot. | *[[File:Cultblade.gif]]'''Dark Blade:''' Low block chance. Sharp. Fits on the belt slot. | ||
* [[File:Chainsawsword.png]]'''Sacred Chainsaw Sword:''' Low block chance. Sharp. Fits on the belt slot. | *[[File:Chainsawsword.png]]'''Sacred Chainsaw Sword:''' Low block chance. Sharp. Fits on the belt slot. | ||
* [[File:Forceweapon.png]]'''Force Weapon:''' Low block chance. Sharp. Fits on the belt slot. | *[[File:Forceweapon.png]]'''Force Weapon:''' Low block chance. Sharp. Fits on the belt slot. | ||
* [[File:Katana.gif]]'''Hanzo Steel:''' Deals normal damage, has a low block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp. | *[[File:Katana.gif]]'''Hanzo Steel:''' Deals normal damage, has a low block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp. | ||
* [[File:extradimensionablade.png]]'''Extradimensional Blade:''' Sharp. Can be worn on the belt slot. | *[[File:extradimensionablade.png]]'''Extradimensional Blade:''' Sharp. Can be worn on the belt slot. | ||
* [[File:darkenergy.png]][[File:Nauticalenergy.png]][[File:lightenergy.png]]'''Dark/Nautical/Light Energy Sword:''' A weaker version of an energy sword. Can be worn on the belt slot, doesn't fit in bags. Sharp. | *[[File:darkenergy.png]][[File:Nauticalenergy.png]][[File:lightenergy.png]]'''Dark/Nautical/Light Energy Sword:''' A weaker version of an energy sword. Can be worn on the belt slot, doesn't fit in bags. Sharp. | ||
* [[File:Monkstaff.png]]'''Monk's Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn on the back slot. | *[[File:Monkstaff.png]]'''Monk's Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn on the back slot. | ||
* [[File:Claymore.png]]'''Holy Claymore:''' Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp. | *[[File:Claymore.png]]'''Holy Claymore:''' Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp. | ||
* [[File:Sord.png]]'''UNREAL SORD:''' Almost useless. Deals 4.13 damage. Can fit in bags and on the belt slot. | *[[File:Sord.png]]'''UNREAL SORD:''' Almost useless. Deals 4.13 damage. Can fit in bags and on the belt slot. | ||
* [[File:Highfrequency.png]]'''High Frequency Blade:''' Penetrates some armor, only fits on back. Same strength as null rod. Sharp. | *[[File:Highfrequency.png]]'''High Frequency Blade:''' Penetrates some armor, only fits on back. Same strength as null rod. Sharp. | ||
* [[File:Spellblade.png]]'''Dormant Spellblade:''' Bulky item that can be worn on the back, is sharp and has some armor penetration. | *[[File:Spellblade.png]]'''Dormant Spellblade:''' Bulky item that can be worn on the back, is sharp and has some armor penetration. | ||
* [[File:Possessedsword.png]]'''Possessed Blade:''' Has the same statistics as a scythe. When used in-hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name. | *[[File:Possessedsword.png]]'''Possessed Blade:''' Has the same statistics as a scythe. When used in-hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name. | ||
* [[File:Ratvarian spear.png]]'''Bronze spear:''' A replica of the clockwork spear. Penetrates some armor, fits in the belt slot. | *[[File:Ratvarian spear.png]]'''Bronze spear:''' A replica of the clockwork spear. Penetrates some armor, fits in the belt slot. | ||
* [[File:Scythe.png]]'''Reaper scythe:''' Penetrates some armor, only fits on back. Same strength as null rod. Sharp. | *[[File:Scythe.png]]'''Reaper scythe:''' Penetrates some armor, only fits on back. Same strength as null rod. Sharp. | ||
* [[File:Hypertool.png]]'''Hypertool:''' Deals brain damage, has some armor penetration and can be worn on the belt. | *[[File:Hypertool.png]]'''Hypertool:''' Deals brain damage, has some armor penetration and can be worn on the belt. | ||
* [[File:Warhammer.png]]'''Relic War Hammer:''' Fits on the belt slot. Same strength as null rod. | *[[File:Warhammer.png]]'''Relic War Hammer:''' Fits on the belt slot. Same strength as null rod. | ||
* [[File:Chainsaw.gif]]'''Chainsaw Hand:''' Basically just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp. | *[[File:Chainsaw.gif]]'''Chainsaw Hand:''' Basically just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp. | ||
* [[File:ClownRender.png]]'''Clown Dagger:''' No damage changes, honks on attack. It's sharp. | *[[File:ClownRender.png]]'''Clown Dagger:''' No damage changes, honks on attack. It's sharp. | ||
* [[File:Pride_Hammer.gif]]'''Pride-struck Hammer:''' Does a little less damage but robust when thrown. Can be only wore on the back and has a chance to remove the victim's burden and transfer it to oneself. | *[[File:Pride_Hammer.gif]]'''Pride-struck Hammer:''' Does a little less damage but robust when thrown. Can be only wore on the back and has a chance to remove the victim's burden and transfer it to oneself. | ||
* [[File:Whip.png]]'''Holy Whip:''' No stat change, but can be worn on the belt slot and can fit in bags. | *[[File:Whip.png]]'''Holy Whip:''' No stat change, but can be worn on the belt slot and can fit in bags. | ||
* [[File:Fedora.png]]'''Atheist's Fedora:''' Goes on your head. Does high throwing damage. No melee damage. Sharp. | *[[File:Fedora.png]]'''Atheist's Fedora:''' Goes on your head. Does high throwing damage. No melee damage. Sharp. | ||
* [[File:Tentacle.png]]'''Unholy blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s tentacle. | *[[File:Tentacle.png]]'''Unholy blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s tentacle. | ||
* [[File:Arm_blade.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s armblade. | *[[File:Arm_blade.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s armblade. | ||
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than nullrod, looks/sounds like a carp plushie. Using it inhand makes the chaplain gain the carp faction. He will be ignored by wild carp. | *[[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than nullrod, looks/sounds like a carp plushie. Using it inhand makes the chaplain gain the carp faction. He will be ignored by wild carp. | ||
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly. | *[[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly. | ||
* [[File:Pitchfork.png]]'''Unholy pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets. Can be put in bags. | *[[File:Pitchfork.png]]'''Unholy pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets. Can be put in bags. | ||
* [[File:Pharoah_sceptre.png]]'''Egyptian staff:''' Same damage as a Null Rod. | *[[File:Pharoah_sceptre.png]]'''Egyptian staff:''' Same damage as a Null Rod. | ||
* [[File:Holypara.png]]'''Holyparasite:''' Grants a special deck of tarot cards. When used, will attempt to summon a holoparasite from available ghosts. If successful, the summoned "holyparasite" is capable of healing anyone except the chaplain, and can clear runes. If unsuccessful, can be used again later to try again. The deck itself fits in pockets. | *[[File:Holypara.png]]'''Holyparasite:''' Grants a special deck of tarot cards. When used, will attempt to summon a holoparasite from available ghosts. If successful, the summoned "holyparasite" is capable of healing anyone except the chaplain, and can clear runes. If unsuccessful, can be used again later to try again. The deck itself fits in pockets. | ||
* [[File:Null.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit. | *[[File:Null.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit. | ||
== Duties == | ==Duties== | ||
Each chaplain is free to invent the details of their rituals. | Each chaplain is free to invent the details of their rituals. | ||
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*'''Psychological care.''' This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention. | *'''Psychological care.''' This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention. | ||
*'''Church Services.''' Give sermons and sing hymns. <!-- You can create a hymnal by writing a youtube link to a desired song on a piece of paper, or have the Librarian run some off for you. --> | *'''Church Services.''' Give sermons and sing hymns.<!-- You can create a hymnal by writing a youtube link to a desired song on a piece of paper, or have the Librarian run some off for you. --> | ||
*'''Proselytizing.''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [[Guide_to_drinks#Demons_Blood|demon's blood]], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting). | *'''Proselytizing.''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [[Guide_to_drinks#Demons_Blood|demon's blood]], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting). | ||
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*'''Other possible activities:''' Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station. | *'''Other possible activities:''' Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station. | ||
=== Thanatology === | ===Thanatology=== | ||
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it. | The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it. | ||
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The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it. | The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it. | ||
=== Propitiating the [[Administrators|Gods]] === | ===Propitiating the [[Administrators|Gods]]=== | ||
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods. | The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods. | ||
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Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs. | Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs. | ||
=== GET BEHIND ME NAR-NAR === | ===GET BEHIND ME NAR-NAR=== | ||
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and <s>valid</s> save everyone. '''For more information, go [[Cult magic|here]].''' | During a [[cult]] invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and <s>valid</s> save everyone. '''For more information, go [[Cult magic|here]].''' | ||
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==Tips== | ==Tips== | ||
* Setting your religion's name to certain presents will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!' | |||
*Setting your religion's name to certain presents will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!' | |||
**Other notable examples include: christianity, satanism, cthulu, islam, scientology, chaos, imperium, toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks. | **Other notable examples include: christianity, satanism, cthulu, islam, scientology, chaos, imperium, toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks. | ||
* Your bible, despite starting with some useless junk, can be emptied and filled with a complete set of tools or other similarly sized items. Best of all, it fits in your hoodie's suit storage! | *Your bible, despite starting with some useless junk, can be emptied and filled with a complete set of tools or other similarly sized items. Best of all, it fits in your hoodie's suit storage! | ||
* Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob? | *Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob? | ||
== The Inquisition == | ==The Inquisition== | ||
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all. | As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all. | ||
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