Changelog: Difference between revisions

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==Changelog:==
==Changelog:==
29 June 2015Ikarrus updated:
Clothing has been separated out of equipment lockers into wardrobes to reduce clutter.
Incoming5643 updated:
The secrets of the rainbow slimes have finally been revealed. To attain this rare blob you must breed a slime with a 100% mutation chance!
Rainbow slime cores will generate a randomly colored slime when injected with plasma. It's a good plan B if the slimes aren't cooperating in terms of colors. You can get any color slime this way, pray to the RNG!
Xhuis updated:
The Sleeping Carp clan has made its presence known on Space Station 13. Some gangs will name themselves after this group and practice martial arts rather than using traditional gang weaponry. These shadowboxers are not to be taken lightly.
oranges updated:
Thanks to a breakthrough in directed vector thrusting, all nanotrasen brand jetpacks have been greatly improved in speed and handling
28 June 2015Ikarrus updated:
Gang Lieutenants can buy gang tools now, but at a higher cost than the original boss
Gang leaders can register additional gangtools to themselves for use as spares.
Number of maximum lieutenants lowered to 2
Pistol cost increased to 25 influence
Uzi cost increased to 50 influence
Uzi Ammo decreased to 20 influence
Overcoats added to items the biogenerator can produce.
Micro and Macro bomb implants are now restricted to the Nuclear game mode.
phil235 updated:
Smoke (and foam) no longer distribute more reagents than they have. The amount of clouds in a smoke now depends on the amount of smoke created. Acid no longer melts items on a mob at low volume, and the chances to melt them increases with the amount applied on the mob. Sprays can now contain acid again.
27 June 2015Ikarrus updated:
Some objects can be burned now.
Bombs will shred your clothes, with respect to their layering and armor values. Exterior clothing will shield clothing underneath. Storage items will drop their contents when bombed this way.
Laharl Montogmmery updated:
Storage Content Transfer : Bluespace Boogaloo! You can now transfer the content of the BoH/BRPED into tiles/bins/bags out of your reach. Range is 7 tiles.
MrStonedOne updated:
Admins will now receive a notification when one of them starts to reply to an adminhelp to cut down on multiple responses to adminhelps and let admins know when an adminhelp isn't getting replied to.
The keyword finder in admin helps (adds a (?) link next to player names in the text of adminhelps) has been added for all player to admin pms, as well as admin say.
NullQuery updated:
Introduces html_interface, a module to streamline the management of browser windows.
Adds playing cards that utilize a new HTML window management system.
Vekter updated:
Added a new military jacket to the Autodrobe and ClothesMate.
26 June 2015Ikarrus updated:
Added a couple of new gang tag resprites by Joan.
Kor updated:
Summon Guns has returned to its former glory. The spell will once again create antagonists, now with the objective to steal as many guns as possible.
Summon Guns once again costs a spell point, rather than granting one.
phil235 updated:
Buffs traitor stimpack (and adrenalin implant) to be more efficient against stuns/knockdowns.
pudl updated:
You can now play games of mastermind to unlock abandoned crates found throughout space.
25 June 2015Iamgoofball updated:
Changes up how Explosive Implants work.
They have become Microbomb Implants. They cost 1 TC each. Each implant you inject increases the size of the explosion. You gib on usage, regardless of explosion size.
A Macrobomb implant was added for 20 TC. It is the equivalent of injecting 20 microbombs.
Nuke Ops start with microbomb implants again.
24 June 2015Ikarrus updated:
Request Console message sent to major departments will now be broadcasted on that department's radio.
Request Consoles can be used to quicly declare a security, medical, or engineering emergency.
23 June 2015Fayrik updated:
NanoUI is now Telekenesis aware, but due to other constraints, NanoUI interfaces are read only at a distance.
Refactored all NanoUI interfaces to use a more universal proc.
Adjusted the refresh time of the NanoUI SubSystem. All interfaces will update less, but register mouse clicks faster.
Removed automatic updates on atmospheric pumps, canisters and tanks, making them respond to button clicks much faster.
Atmos alarm reset buttons work now. Probably.
Iamgoofball updated:
Adds a progress bar when performing actions.
Ikarrus updated:
New gang names with tags created by Joan
C4 explosive can be purchased by gangs for 10 influence.
Recruitment pen cost increased to 50.
Lieutenants recieve one free recruitment pen.
Recruitment pens are now stealthy and no longer give a tiny prick message.
Increased chance of deconversion with head trauma
Recalling the shuttle now takes about a minute to work, during which you won't be able to use your gangtool.
Pinpointers no longer point at dominators. Instead, dominators will beep while active.
Added puffer jackets and vests.
Increased gang outfit armor. It is moderately resistant to bullets now.
Removed bulletproof vests from gangtool menu.
Jordie0608 updated:
Admins can now flag ckeys to be alerted when they connect to the server.
MrStonedOne updated:
Admins can now reject poor adminhelps. This will tell the player how to construct a useful adminhelp and give them back their adminhelp verb
RemieRichards updated:
Cumulative armour damage resistance is now capped at 90%, you will now always take at bare minimum, 10% of the incoming damage.
Added a system for Armour Penetration to items, it works by temporarily (It does NOT damage the armour or anything) reducing the armour values by the AP value during the attack instance.
The formula for AP is Armour-ArmourPenetration = AdjustedArmour and AdjustedArmour is used for all the remaining calculations instead of Armour (Eg: 80 Melee - 15 AP = 65 Melee).
The Ninja's Energy Katana has 15 AP, Xenomorphs have an inbuilt AP of 10.
You can now unwrench pipes who's internal pressures are greater than that of their environment...
However it will throw you away from the pipe at extreme speed! (You are warned beforehand if the pipe will do this, allowing you to cancel)
Vekter updated:
Finally fixed immovable rods! They will now properly bisect the station (and crit anyone unlucky enough to be in their path).
Increased Meteor activity detected in the vicinity of the station. Be advised that many storms may be more violent than they once were.
Gravitational anomalies will now throw items at mobs in their vicinity. Take care while scanning them.
Flux anomalies explode much more violently now. Get there and destroy them, or risk losing half a department.
xxalpha updated:
Added a new Reviver implant: now it revives you from unconsciousness rather than death.
Added cybernetic implants and a cybernetic implants bundle to the Nuke Ops uplink.
Fixed Nutriment pump implant printing.
Health Analyzers now have the ability to detect cybernetic implants.
X-Ray implants are now much harder to unlock.
22 June 2015Iamgoofball updated:
Removed failure chance and delay when emagging an APC.
KorPhaeron updated:
Rebalanced armor to be less effective, reducing the melee, bullet and/or laser damage reduction of all armor suits.
LaharlMontogmmery updated:
You can now click and drag a storage container to empty it's contents into another container, disposal bin or floor tile.
Xhuis updated:
Revenants have received a considerable overhaul.
Revenants will no longer share spawn points with space carp and will spawn in locations like the morgue and prisoner transfer center.
Revenants can no longer cross tiles covered in holy water.
Revenants have a new ability called Defile for 30E. It will cause robots to malfunction, holy water over tiles to evaporate, and a few other effects.
Upon death, revenants will appear and play a sound before rapidly fading away and leaving behind glimmering residue as evidence of their demise.
This residue lingers with the essence of the revenant. If left unattended, it may reform into a new revenant. Simply scattering it is enough to stop this, but it also has high research levels.
Revenants now have fluff objectives as well as a set essence goal.
Revenanants will be revealed for longer when using abilities and also receive feedback on this revealing.
Revenants can now only spawn via random event with a specific amount of dead mobs on the station. The default for this is 10.
Revenants can no longer use abilities from inside walls.
Directly lethal abilities have been removed from revenants. In addition, they can no longer harvest unconscious people, only the dead.
21 June 2015GunHog updated:
The Hostile Lockdown ability for Malfunctioning AIs has been nerfed. It now costs 30 CPU, is much more obvious, and automatically resets in 90 seconds.
Buffed the Upgrade Turrets Malfunction ability. Turrets will now fire heavy lasers instead of simply shooting faster.
Nanotrasen has released an Artificial Intelligence firmware upgrade under the ID 41ST0L3MYB1K3. It contains drivers for interacting with all variants of exosuit technology, from the Ripley APLU design to even experimental Phazon units. Simply upload your AI to the exosuit's internal computer via the InteliCard device. Per safety regulations, the exosuit must have maintenance protocols enabled in order to remove an AI from it.
Malfunctioning AIs may wirelessly steal mechs via a new power, Mech Domination. For 30 CPU, a Malf AI may permanently upload itself to a mech, ejecting any pilots. Malf AIs will still lose if they leave the Z-level, and the Malf will be gibbed if the mech is destroyed - they cannot be carded out of the mech or shunt to an APC.
Iamgoofball updated:
Blobs can no longer have Morphine as their chemical.
duncathan updated:
Heat exchangers now update their color to match that of the pipe connected to them.
Heat exchangers are on longer dense.
20 June 2015Dorsisdwarf updated:
Syndicate Bulldog Shotguns now use slug ammo instead of buckshot by default
Nuke Ops can now buy team grab-bags of bulldog ammo at a discount.
Ikarrus updated:
Wearing your gang's outfit now increases influence and shortens takeover time faster.
Added several more options for gang outfits
Pinpointers will now point at active dominators.
Gang outfits are now slightly armored
Gang tags are now named 'graffiti' to make them harder to detect
Initial takeover timer is now capped at 5 minutes (50% control)
Server Operators: The default Delta Alert texts have changed. Please check if your game_options.txt is up to date.
Loyalty implants now treat gangs as it treats cultists. Implants can no longer deconvert gangsters, but it can still prevent recruitments.
Replaced tommy guns with 9mm 2-burst 32 mag uzis that costs 40 influence. Unlike tommy guns gangs will be able to purchase ammo for uzis.
Jordie0608 updated:
For Admins: Jump-to-Mob (JMP) notification command replaced with Follow (FLW).
Message and Follow links added to many notifications.
New buttons to toggle nuke and set security level.
Flamethrowers are logged in attack_log.
Thunder12345 updated:
Combat shotguns are now semi automatic, and will be pumped automatically after firing.
Combat shotgun capacity has been reduced to six shells.
Xhuis updated:
You will now trip over securitrons if you run over them whilst they are chasing a target.
An admin-spawnable drone dispenser has been added that will automatically create drone shells when supplied with materials.
Airlock charges are available to traitors and will cause a lethal explosion on the next person to open the door.
Nuclear operatives can now buy drum magazines for their Bulldog shotguns filled with lethal poison-filled darts.
When a malfunctioning AI declares Delta, all blue tiles in its core will begin flashing red.
Back-worn cloaks have been added for all heads except the HoP. LARPers rejoice!
More suicide messages have been added for a few items.
18 June 2015AnturK updated:
Added new photo-over-pda function. Apply the photo to PDA to send it with your next message!
Ikarrus updated:
Department Management consoles have been added to Head of Staff offices. These will enable heads to modify ID's access to their department, as well as preform demotions.
Miauw updated:
Bullets can now damage cameras.
Camera alarms now trigger 90 seconds after the first EMP pulse, instead of when all EMP pulses run out.
Makes the force required to damage cameras greater than or equal to ten instead of greater than ten.
Camera alarms now trigger when cameras are disabled with brute force or bullets.
Xhuis updated:
Nanotrasen scientists have determined that a delaminating supermatter shard combining with a gravitational singularity is an extremely bad idea. They advise keeping the two as far apart as possible.
phil235 updated:
Nerfed the xray gun. Its range is now 15 tiles.
15 June 2015Incoming5643 updated:
Lizards can now choose from a wide varity of physical appearances in character creation! Sprites made by WJohn. Hiss Responsibly.
Kor updated:
A terrible new creature stalks the halls of SS13.
The wizard has a new artefact related to said creature.
Added a new sepia slime plasma reaction. Try it out!
spasticVerbalizer updated:
Drones can now properly quick-equip.
14 June 2015Ikarrus updated:
White suits added to gang outfits
Gang outfits are now free, but are now limited in stock (that replenishes over time)
While attempting a Hostile Takeover, gangs do not gain influence. Instead, the takeover timer will be reduced by how many territories they control.
Spraycan cost reduced to 5 influence.
Recruitment Pen cooldown increased to 2 minutes, but is reduced if the enemy gang has more members than yours.
Tommy guns no longer deal stamina damage.
Gangtools can no longer recall the shuttle if the game mode is not Gang War
12 June 2015Ikarrus updated:
Gang Updates
New objective: To win, Gangs must now buy a Dominator machine (50 influence) and defend it for a varying time frame.
* The location of the dominator is broadcasted to the entire station the moment it is activated
* The more territories the gang controls, the less time it will take
* Gangs no longer win by capturing territories
A choice of gang outfits are now purchasable for 1 influence each
Thompson SMGs aka "tommy guns" are now purchasable for 50 influence
Bulletproof armor vests are now purchasable for 10 influence
Gang messages are now free to send
Prices of pistols and pens reduced to 20 and 30, respectively
Gang spraycans have been made a lot less obvious. They look nearly identical to regular ones, now.
Gangs will no longer be notified how much territory the enemy controls
Incoming5643 updated:
Growing tired of reports of slain members, the Wizard Federation has cautiously sactioned the dark path of lichdom. Beware of the powerful lich who hides his phylactery well, for he is immortal!
The trick to defeating liches is to destroy either their body or their phylactery item before they can ressurect to it. The more a lich is slain the longer it will take him to make use of his phylactery and the more likely the crew is to catch him during a vunerable moment.
Due to the addition of proper liching, skeletons as a choosable race from magic mirrors has been discontinued. My apologies to the powergamers. A special admin version of the mirror that allows for skeletons has also been added to the code.
Miauw updated:
AIs have received several minor nerfs in order to increase antagonist counterplay:
AI tracking is no longer instant, it takes an amount of time that increases with distance from the AI eye, up to 4 seconds. The AI detector item will light up when an AI begins tracking.
A random camera failure event has been added, which will break one or two random cameras.
You can no longer keep tracking people that are outside of your camera vision.
Camera wires have been removed. Screwdriver a camera to open the panel, then use wirecutters to disable it or a multitool to change the focus.
You can now hit cameras with items to break them. To repair a camera, simply open the panel and use wirecutters on it.
Camera alerts now only happen after a camera is reactivated.
RemieRichards updated:
New optional explosion effect ported from /vg/'s DeityLink, Explosions that are affected by Walls and Doors
11 June 2015Cheridan updated:
Removes the powerdrain for individiual active modules on cyborgs.
09 June 2015Aranclanos updated:
Structures and machines can now be built on shuttles.
Iamgoofball updated:
Adds the Bluespace Rapid Part Exchange Device: holds up to 400 stock parts and can be used to upgrade machines at range without needing to open their maintenance panel.
A new tier of stock parts have been added, they're very expensive to produce but provide ample improvements.
Many machines can now also be upgraded.
Emitter: Lasers decrease firing delay and Capacitors decrease power consumption.
Gibber: Matter Bins increase yield of meat and Manipulators speed up operation time, at high level can gib creatures with clothes.
Seed Extractor: Matter Bins increase storage and Manipulators multiply seed production.
Monkey Recycler: Matter Bins increase the amount of monkey cubes produced and Manipulators reduce the monkey-to-cubes ratio to a minimum of 1-to-1.
Crusher: Matter Bins increase material yield and Manipulators increase chance to yield materials, at high level there is a chance for rarer materials.
Holopad: Capacitors increase an AI's traversal range from the holopad.
Smartfridge: Matter Bins increase storage.
Processor: Matter Bins increase yield and Manipulators speed up operation time.
Microwave: Matter Bins increase storage.
Ore Redemption Machine: Matter Bins increase yield per ore, Lasers increase points per ore and Manipulators speed up operation time.
Hydroponics Tray: Manipulators improve water and nutrients efficiency.
Biogenerator: Matter Bins increase storage.
bananacreampie updated:
Added several new options to the ghostform sprites
08 June 2015AnturK updated:
Improved the interface of Spellbooks.
Cheridan updated:
Push-force from Atmospherics now depends on an entity's weight, heavier objects are less prone to being pushed.
Magboots and No-Slip shoes now prevent pushing from spacewind.
Firecage updated:
Protolathes can now build Experimental Welding Tools.
07 June 2015Aranclanos updated:
Malfunctioning AIs can preview placement of a Robotic Factory.
Iamgoofball updated:
Bicardine, Dexalin, Kelotane, Anti-toxin, Inaprovaline and Tricordrazine have been re-added.
RemieRichards updated:
Lizards can now wag their tails, emote *wag to start and *stopwag to stop.
kingofkosmos updated:
Mops can now be wet from normal buckets and sinks.
06 June 2015Incoming5643 updated:
Antagonists with escape alone can now escape with others on the shuttle, so long as they are also antagonists.
Antagonists with escape alone can also win if non-antagonists are on the shuttle provided they are locked in the brig.
Escaping to syndicate space on board the nuke op shuttle is now a valid way to escape the station.
Jordie0608 updated:
Admin-delaying the round now works once it has finished.
05 June 2015CandyClown updated:
Ointments, bruise packs, and gauze are now stacked to 6 instead of 5.
CorruptComputer updated:
Security lockers no longer spawn in front of each other on Box.
Hooked up the scrubbers in QM's office on Box.
Fixed bar disposals on Box
Fixed the stacked heater+freezer in expirementor maint on Box
Made the turbine into Atmos and Engineering access only, and renamed the doors to Turbine on Box.
Ikarrus updated:
Gang Bosses will now be able to discreetly send messages to everyone in their gang for 5 influence a message.
Conversion pens now use a flat 60sec cooldown rate.
KorPhaeron updated:
You can now lay tiles on the asteroid. Go nuts building forts.
04 June 2015Cuboos updated:
Added casting and firing sounds for wizard spells and staves.
A new title theme has been added.
Gun Hog updated:
Nanotrasen has approved the designs for destination taggers and hand labelers in the autolathe.
Palpatine213 updated:
Allows sechuds to have their id locks removed via emag as well as EMP
31 May 2015duncathan updated:
Clarified the ability to retract changeling armblades.
30 May 2015duncathan updated:
Fixes passive gates not auto-coloring.
spasticVerbalizer updated:
Players trying to speak but unable to will now get a message.
26 May 2015CosmicScientist updated:
Corrected wording for the pAI, donksoft riot darts and some tip of the round tips.
xxalpha updated:
Fixed changeling revival.
25 May 2015spasticVerbalizer updated:
Glass airlocks can now be made heat-proof by using a sheet of reinforced glass to create the window, regular glass creates a normal glass airlock.
xxalpha updated:
You can no longer drop items inside mechas nor machinery (this includes gas pipes, disposal pipes, cryopods, sleepers, etc.).
Fixed exploit of changelings being able to keep thermal vision after resetting their powers.
Fixed being able to implant NODROP items with cavity implant surgery.
22 May 2015Jordie0608 updated:
Smothering someone with a damp rag when in harm intent will apply reagents onto them, for acid-burning their face; otherwise it will inject them, for drugging with chloral hydrate.
The healthdoll is now blue when at full health to make it more clear when a body part is injured.
21 May 2015Ephemeralis updated:
pAI robustness in holographic form has been substantially reduced. They are now easier to card, and take damage whenever their holographic field fails.
All pAI units are shipped with a directive to remain within range of their master unless otherwise told to do so.
A number of annoying pAI bugs have been fixed. They also now possess an innate weakness to fire damage.
Two new overclocking pAI software packages have been added to the databanks. Be warned - using either of these expensive upgrades may damage your pAI unit severely!
Holographic pAI now cast a nominal amount of light under all circumstances. This is a blessing and a curse.
pAI personality description is now displayed on a cute metal tag when the unit is in hologram form.
People attempting to pet pAI units will no longer be inexplicably drawn to molesting them with a smack to the head.
20 May 2015xxalpha updated:
Added three drone shells to the derelict.
16 May 2015MartiUK updated:
Fixed a typo when cleaning a Microwave.
Fixed a typo when burning someone with a lighter.
15 May 2015xxalpha updated:
Fixed emitter beams not being reflectable.
13 May 2015Firecage updated:
Kudzu is now admin-logged in Investigate.
GunHog updated:
Positronic brains are now entered by clicking on an empty one, in the same manner as drones.
Ghosts are alerted when a new posibrain is made.
Jordie0608 updated:
Borg reagent containers (beakers, spraybottles, shakers etc.) are no longer emptied when stowed.
Fixes North and West Mining Outposts having empty SMESs.
Aliens and slimes can smash metal foam again.
Deconstructing reinforced walls no longer creates additional rods out of nowhere.
Pepperspray now has inhand sprites.
Xhuis updated:
Fixes the recipe for pneumatic cannons; it now only requires a wrench, 4 metal, 2 pipes and 8 package wrappers .
12 May 2015Ephemeralis updated:
Malevolent spirits of the revenant variety have been weakened considerably by a recent ritual enacted by the High Chaplain. It has been heard that the ritual has given them awareness of their visibility to others, however.
Revenants have discovered a new way of drawing energies from mortal lifeforms, dramatically increasing the physical drain that such feats are capable of, much to the dismay of living creatures everywhere.
The Syndicate have improved their patented stamina toxin, opting to produce a new line of sleepy pen stealth units using it. The dossier reads that victims will find themselves tiring much more quickly than usual, falling unconscious rapidly if they decide to flee. Now 100% morphine free!
Syndicate demolitions crews have stumbled upon an old minibomb mixture which forgoes the ability to gib corpses in exchange for dramatically improved station and hull damage. It should still prove lethal, but will no longer mince bodies that happen to be lying on top of it when it goes off.
HonkToys Co. reports that preliminary sales of the force foam dart guns to the Syndicate prove profitable, allowing them to increase the quality of the riot foam darts shipped with them. Rumor is that they they're fucking heavy now, ow.
The enigmatic reagent known only as 'Nothing' has been observed decaying into some unusual substances within non-mime subjects. Cool.
Nanotrasen R&D has discovered a new smallscale holographic emitter capable of running from a pAI unit's standard powersupply unit. Accordingly, they have updated all designs for the cards to include this emitter, and included a standard software package which allows personality cores to utilize the emitters to move themselves around independently of their masters.
Unfortunately, the emitters are not strong enough allow the pAI to interact with the world in any great depth, and are easily disrupted by EM activity and physical objects entering the field.
Additionally, pAI units that sustain significant damage to their core with the emitter active have been known to spotaneously combust from the resulting overload, utterly destroying the unit and preventing any recovery of the personality core.
pAI units now have their own examine description in both card and holographic form, including AFK, critical and death status.
11 May 2015Firecage updated:
New icons for Industrial and Experimental welding tools.
Gun Hog updated:
The power mechanic for mining drills and the jackhammer has been removed. They no longer require cells or recharging.
The diamond drill upgrade for mining cyborgs has been fixed.
Xhuis updated:
Adds the pneumatic cannon, attach an air tank and shoot anything out of it.
Improvised pneumatic cannons can be tablecrafted with a wrench, 4 metal, 2 pipes, a pipe manifold, a pipe valve and 8 package wrappers.
spasticVerbalizer updated:
False walls no longer stackable.
10 May 2015AnturK updated:
Fixed borg's cells draining much faster than they're meant to.
Gun Hog updated:
Station bot performance greatly increased.
Captain PDA cartridge now includes nearly all utilities and functions, including signaller and all bots! HoP now has janitor and quartermaster functions! The RD and Roboticists now have access to Floor, Clean, and Medibots!
Bot access on PDA is now one button across all PDAs. You will only see what bots you can access, however.
Cartridges that include a signaller have been improved so they will work on a larger frequency range.
All bots now have Robotics access, so they may be set to patrol and released once constructed.
Roboticists now have access to bot navigation beacons. They are found under the floor tiles as patrol route nodes.
09 May 2015Firecage updated:
Increased the manifestation chance of super powers.
Ikarrus updated:
Loyalty implants will no longer survive deconverting a gangster. Security now needs to use two of them if they want the permanent effects: The first to deconvert them, and the second to make them loyal.
KorPhaeron updated:
Slime mutation chance now starts at 30%.
Baby slimes have a -5% to 5% difference of their parent's mutation chance, allowing you to breed slimes that are more likely to mutate.
Plasma and epinephrine no longer affect mutation chance of slimes.
Red slime extract and plasma makes a potion that can increase mutation chance, Blue slime extract and plasma potions will decrease it.
08 May 2015Firecage updated:
Mobs can now be buckled to operating tables.
Gun Hog updated:
Top scientists at Nanotrasen have made strong progress in Artificial Intelligence technology, and have completed a design for replicating a human mind: Positronic Brains. Prototypes produced on your research station should be compatible with all Man-Machine Interface compliant machines, be it Mechs, AIs, and even Cyborg bodies. Please note that Cyborgs created from artificial brains are called Androids.
The pAI role preference and related jobbans have been renamed to properly reflect that they are not soley for pAI, but include drones and positroinc prains.
astralenigma updated:
Cargo packages are now delivered with their manifests taped to the outside. Click on them with an open hand to remove them.
optimumtact updated:
Machine frame and girder deconstruction now uses a screwdriver instead of welding tool.
07 May 2015Xhuis updated:
Emagged defibrillators will now do burn damage and stop the patient's heart if used in harm intent.
The previous stunning functionality of the emagged defibrillator has been moved to disarm intent.
phil235 updated:
Temperature effects from frost oil and capsaicin reagents and basilisk have been buffed to be significant again.
xxalpha updated:
Hulks can now break windoors.
06 May 2015Jordie0608 updated:
Borgs can now open lockers with the 'Toggle Open' verb.
Thunder12345 updated:
Severed the cryo tube's connection to the spirit world. Ghosts will no longer be able to eject people from cryo. Please report further instances of poltergeist activity to your local exorcist.
Xhuis updated:
Many minor technical changes have been made to cult.
Cultist communications now show the name of the person using them. Emergency communications do not do this.
Emergency communication does less damage.
xxalpha updated:
Engineering cyborgs can now pick their cable coil color whenever they want.
05 May 2015Firecage updated:
Golems and skeletons no longer fall over when stepping on shards.
Gun Hog updated:
Mining borg diamond drill upgrade now functional.
Ikarrus updated:
Doubled the initial charge of SMESs in Engineering.
Influence cap for gangs has been increased.
incoming5643 updated:
All modes now select their antagonists before job selection, this means that a player who prefers roles normally immune to being certain antagonists (implanted roles/silicons) can still have a fair shot at every antagonist roll they opt into. If they're selected they simply will not end up with an incompatible job.
As an example if someone loved to play Head of Security (humor me here) and had it set to high, and the only other jobs he had set were security officer at medium and botanist at low but he was selected to be a traitor, he would spawn as a botanist even if there ended up being no Head of Security.
Please give playing security another chance if you'd written it off because it affected your antag chances.
xxalpha updated:
Hulks can now break windoors.
Fixed smoking pipe messages. Fixed emptying a smoking pipe with nothing in it.
04 May 2015Firecage updated:
Emagged windoors can now be deconstructed.
RemieRichards updated:
Adds Plasmamen, a species that breathes plasma and bursts into flames if they don't wear special suits.
New burning icon for all humanoid mobs.
New sprite for Skeletons to match Plasmamen.
oranges updated:
Thanks to recent advances in fork science, you no longer need to aim at your eyes to eat the food off a fork
xxalpha updated:
Adds a new barsign: 'The Net'.
03 May 2015AnturK updated:
Abductors can purchase spare gear with experimentation points.
Ikarrus updated:
Admins can now adjust the pre-game delay time.
MrStonedOne updated:
MasterController and subsystem rejiggering!
The MC can now dynamcially change the rate a subsystem is triggered based on how laggy it's being. This has been applied to atmos to allow for faster air processing without lagging the server
Pipes and atmos machinery now processes in tune with air, rather than seperately.
Fixed hotspots and fire causing more lag than they needed to
Fixed some objects not getting garbage collected because they didn't properly clear references in Destory()
The qdel subsystem will now limit its processing time to a 5th of a second each tick to prevent lag when a lot of deletes happen
Fixed the ticker not showing a tip of the round if an admin forces the round to start immediately
02 May 2015Boggart updated:
Cryo tubes can no longer be used for ventcrawling.
Ikarrus updated:
Admins can choose the strength and size of Centcom teams to send, ranging from officials to deathsquads, with the 'Make Centcom Respone Team' button.
phil235 updated:
Space carps can no longer knock down anyone, but they now deal additional stamina damage to humans.
Radiation effects from uranium walls are nerfed to the level of uranium floor.
You can no longer put an inactive MMI in a cyborg shell. Ghosted brains now get an alert when someone puts their brain in a MMI. You can now examine the MMI to see if its brain is active.
01 May 2015Ikarrus updated:
Gang bosses can now rally their gang to their location with their gangtool.
Gangtools can no longer recall the shuttle if station integrity is lower than 70%
Removed requirement to be in the territory to tag it.
Recruitment Pen cost reduced to 40.
Communications console should now accurately print the (lack of a) location of the last shuttle call.
Xhuis updated:
Revenants will no longer spawn without admin intervention. They are pending a remake.
30 April 2015Fayrik updated:
Ported NanoUI to most atmospherics equipment.
TheVekter updated:
Hooch is now made with 2 parts Ethanol, 1 part Welder fuel and 1 part Universal Enzyme as a catalyst.
No-slip shoes are paintable, painting them doesn't remove no-slip properties.
29 April 2015AndroidSFV updated:
Dehydrated carp now are friendly to both the imprinter of the plushie as well as any coded-in allies (I.E. Nuke Ops team), and unfriendly to carp of other origin othan than yourself or your coded-in allies. Dehydrated carp that are not imprinted will still have the same behavior as regular carp.
AnturK updated:
Advanced cameras now have all functionality of the abductor consoles.
Pinpoint teleportation takes 8 seconds and spawns a flashy silhouette at the target location. Can be used as distraction since it appears even if teleporter is empty.
Abductors are now immune to viruses.
Dissection surgery ignores clothes.
Non-abductors can escape the ship by fiddling with consoles enough.
Three new negative glands.
Bloody glands spray blood everywhere and injure the host.
Bodysnatch glands turn the host into a cocoon that hatches doppelgangers.
Plasma glands cause the host to explode into a cloud of plasma.
GoonOnMoon updated:
Added a new assault rifle to the game for use by Nanotrasen fighting forces in special events. Also happens to be available in the Liberation Station vending machine and the summon guns spell usable by the wizard and badminnery.
Iamgoofball updated:
Acid blob has been removed.
Charcoal and Silver Sulf are more powerful now.
Styptic power and Silver Sulf metabolize at the default rate.
Ikarrus updated:
Spraycans and crayons can now draw Poseur Tags, aka Fake Gang Tags, as grafiti.
Influence income changed to provide weaker gangs a bigger boost, while slowing down stronger gangs to promote opportunity for comebacks.
Gangs only earn influence on territories they have held on to since the previous Status Report (the income calculation every 5 minutes). This places more significance on defending your existing territory.
You must be in the territory physically to tag it now. So no more tagging everything from maint.
Gang income delay reduced to 3 minutes intervals.
Gang Capture goal reduced to 50%
Gang spraycan use increased to 20
Gang Boss icon is now a red [G] icon to make it stand out better from regular gang icons
JJRcop updated:
TED's kill duration has been halved.
Escaping from the TED's field no longer kills you.
RemieRichards updated:
Adds Easels and canvases for custom drawings.
Place a canvas on an easel and draw on it with crayons, clean one pixel with a rag or soap and activate it in-hand to erase the whole canvas.
Ports VG's Ventcrawling overhaul!
Crawling through vents is no longer instant, you now have to move and navigate manually
While inside pipes and other atmos machinery, you now see pipe vision
phil235 updated:
Podplants are no longer unharvestable.
Choosing your clown, mime, cyborg and AI name as well as religion and deity is now done in the preferences window. As a chaplain , your bible's icon is now chosen by clicking the bible.
25 April 2015Boggart updated:
Generalizes handheld instrument code and Ports Nienhaus's guitar, sounds by BartNixon of Tau Ceti.
Fixes being unable to build disposal pipes on walls, makes changing the RPD's settings not affect pipes that are currently building, makes the RPD use the datum/browser ui, makes it use categories and makes it show the selected mode.
Gun Hog updated:
Nanotrasen has provided designs for fabrication of APC power control modules. You may print them at any autolathe.
Ikarrus updated:
Gangs can now purchase switchblades, a relatively cheap and decently robust melee weapon.
Gangs now require at least 66% control of the station to win.
Gang spraycan uses reduced to 15.
Pistol cost increased to 30 Influence
Promotions now start off cheap at 20 influence but get more expensive the more people you promote.
Xhuis updated:
Added a Create Antagonist button for revenants.
Removed Mind Blast.
Revenants no longer get killed by explosions.
Mind spike cooldown increased to 4 seconds.
Harvest now takes 8 seconds and requires you to be adjacent to the target.
Hypnotise sleeps targets for longer.
Revenant now starts with 3 strikes.
phil235 updated:
Telecom machines are now deconstructed the same way as all other constructable machines.
You can no longer overdose on nicotine but you can get addicted (very mild effects).
22 April 2015Incoming5643 updated:
Adds a new fun button for admins: 'Set Round End Sound'. You can use the set round end sound button to set the round end sound. Glad we cleared that up!
Miauw62 updated:
Very slightly expanded atmos and added an external airlock.
Xhuis updated:
A few issues have been fixed for revenants. In addition, the Mind Blast/Mind Spike sound effect has been removed.
Adds the Hypnotize ability to revenants. It will cause a target to fall asleep after a short time.
xxalpha updated:
Added an Exosuit Mining Scanner to the robotics fabricator.
Buffed Ripley's movement and drilling speed in low pressure environments.
21 April 2015Ikarrus updated:
Gang mode has had some considerable work done on it, including a new objective and currency dynamic.
New objective: Claim half the station as territory by tagging it with spray cans supplied to gang bosses, but usable by any member.
An area can only be tagged by one gang at a time, remove your opponent's tag or spray over it.
New recruitment: Recruiment pens replace flashes, stab people to recruit them.
Recruitment is silent, but causes brief seizures and has a cooldown that scales upwards with a gang's size.
New tool: The Gangtool is used by bosses and lieutenants to recall the shuttle and purchase supplies.
Pistols, ammo, spraycans, recruitment pens and additional gangtools can all be bought.
Gangtools also alert the user of promotions, purchases and territory changes within the gang.
Lieutenants are promoted from gang members when given their own gangtool; they're immune to deconversion and able to do anything a boss can except promotion.
New currency: Influence is used to purchase with the gangtool and is generated every 5 minutes by each territory owned by the gang.
Thermite can be cleaned off walls now.
20 April 2015Fayrik updated:
Abductors now get advanced camera consoles.
Redesigned Centcom again. There's a bar at the thunderdome now.
Headsets can now be locked to a spesific frequency, this only occurs for nuke ops and deathsquads.
The Centcom channel is now available over all z-levels, regardless of telecomms status.
The Deathsquad space suits have been upgraded to hardsuits.
The Deathsquad now have thermal imaging huds, which can swap which hud they display on the fly.
phil235 updated:
Reagents are now back to being metabolized every tick. Fixes frost oil and capsaicin not working.
Fixes not being able to make sterilizine.
Adding overdose to space drug, causing mild hallucination and toxin and brain damage.
Nerfed healing power of stimulant reagent. Buffed ephedrine a bit.
Nitroglycerin can now be stabilized with stabilizing agent, and explodes when heated.
19 April 2015AnturK updated:
Observers can now see abductor hivemind messages.
Adds advanced baton for abductors: Stun, Sleep and Cuff in one tool.
Abductor agents now have vest cameras.
New sprites for abductors and their gear made by Ausops.
Fayrik updated:
Added jobban options for Abductors and Deathsquads.
Made admin antag spawning buttons more efficient and less prone to failure.
Xhuis updated:
Recent sightings aboard space stations shows that spirits seem to be manifesting as malevolent revenants and draining the life of crew. The chaplain may be helpful in stopping this new threat.
kingofkosmos updated:
Girder and machine frame construction protocols has been changed. They can now be secured/unsecured with a wrench and disassembled with a welder.
16 April 2015AnturK updated:
Nanotrasen authorities are reporting sightings of unidentified space craft near space station 13. Report any strange sightings or mental breakdowns to central command.
PS : Abductions are not covered by health insurance.
Shadowlings and their thralls now have HUD icons.
Thralls learn their master's objectives when enthralled.
Regenerate Chitin ability lets shadowlings re-equip their armor if lost.
Loyalty implanted people take 25% longer to enthrall, but lose their implant and become immune to re-implanting.
Shadowlings now have a message in their spawning text which specifies that cooperation is mandatory.
Veil now works on equipped lights.
Shadowlings now take correct amount of burn damage and in light and heal clone and brain damage in darkness.
Fixes 'Round end code broke' displaying every round.
Shadowlings who ascend will nore greentext properly.
Gun Hog updated:
Thinktronic Systems, LTD. has increased the Value of the Value-PAK PDA cartridge! Standard issue for Captain PDAs, it can now access security bots, medibots, cleanbots, and floorbots ALL AT ONCE! In addition, it can also connect to your station's Newscaster network at NO EXTRA CHARGE! As a Thank you for our contract with them, they have thrown in Newscaster access for the HumanResources9001 cartridge, Heads of Personnel rejoice!
The Newscaster app has also gotten a free upgrade which allows it to display images and comments inside of posts!
Nanotrasen has concurrently released a patch for bots which will allow off-station bots to properly patrol.
Incoming5643 updated:
Changeling head slugs have been given player control, ventcrawling, and a short escape period after egg laying.
MrStonedOne updated:
Admin ghosts can now drag ghosts to mobs to put that ghost in control of that mob.
Xhuis updated:
Nanotrasen scientists have recently observed a strange genome shift in green slimes. Experiments have shown that injection of radium into an active green slime extract will create a very unstable mutation toxin. Use with caution.
13 April 2015AnturK updated:
Spacemen have learned the basics of martial arts: Boxing, unleash it's power by wearing Boxing Gloves.
While boxing you can't grab or disarm, but you hit harder with a knockout chance that scales off stamina damage above 50.
Rumors have been heard of powerful martial styles avaliable only to the gods themselves.
CosmicScientist updated:
Added a dehydrated space carp to traitor items, bought with telecrystals. Use dehydrated space carp in hand to school them on loyalty. Add water to create a vicious murder machine just for the halibut.
The toy carp plushie now has attack verbs for fun, hit your friend with one today. I put my sole into this mod.
If you can think of a better fish pun let minnow but I shouldn't leave it to salmon else.
Ikarrus updated:
Gang bosses can no longer purchase certain potent traitor items but instead have access to some of a nuke op's arsenal of weapons.
Incoming5643 updated:
Three new chemical types of blob can occur: Omnizine, Morphine and Space Drugs.
MrPerson updated:
New lighting system! Lighting now smoothly transfers from one lighting level to the next.
Xhuis updated:
There have been... odd sighting in Space Station 13's sector. Alien organisms have appeared on stations 57, 23, and outlying.
Nanotrasen personnel have reason to believe that Space Station 13 is under attack by shadowlings. We have little intel on these creatures, but be on the lookout for odd behavior and dark areas. Use plenty of lights.
Zelacks updated:
Defibs no longer have a minimum damage requirement for a successful revive. Patients will have 150 total damage on a successful revive.
Additional feedback is given for several failure states of the defib.
xxalpha updated:
Airlock crushing damage increased.
11 April 2015Gun Hog updated:
Nanotrasen has approved an access upgrade for Cargo Technicians! They are now authorized to release minerals from the ore redemption machine, to allow proper inventory management and shipping.
Iamgoofball updated:
Blobbernauts no longer deal chemical damage, brute damage increased however.
Ikarrus updated:
Getting converted by a rev or cultist will stun you for a few seconds.
Incoming5643 updated:
Fixes some AI malf powers being usable when dead.
MrPerson updated:
Reduces movement speed penalty from being cold.
Xhuis updated:
Adds a pizza bomb traitor item for 4 telecrystals. It's a bomb, diguised as a pizza box. You can also attempt to defuse it by using wirecutters.
kingofkosmos updated:
Activating internals with an adjusted breath mask will automatically push it up to normal state.
Masks can now be adjusted when buckled to a chair.
optimumtact updated:
Stun batons no longer lose charge over time when on.
phil235 updated:
The AI holopads now use a popup window just like computers and other machines.
Nerfs kinetic accelerator and plasma cutters. Plasma cutter is no longer in the mining vendor. Reduces the drilling cost of all drills.
Adding 40+ new food and drink recipes, mostly using the newest plants. Notably rice recipes, burritos, nachos, salads, pizzas.
Opening the tablecrafting window can now also be done by dragging the mouse from any food (that's on a table) onto you.
The kitchen cabinet starts with one rice pack.
Glasses with unknown reagent will no longer be always brown but will take the color of their reagents.
09 April 2015Iamgoofball updated:
Quite a lot of cleanables can now be scooped up with a beaker in order to acquire the contents.
Light a piece of paper on fire with a lighter, and scoop up the ashes!
Scoop up the flour the clown sprayed everywhere as a 'joke'!
Scoop up the oil left behind by exploding robots for re-usage in chemistry!
You can splash the contents of a beaker onto the floor to create a Chemical Pile! This pile can be heated or blown up and have the reagents take the effects. Make a string of black powder around a department in maint. and then heat it with a welder today!
Reagents now can have processing effects when just sitting in a beaker.
Pyrosium and Cryostylane now feed off of oxygen and heat/cool the beaker without having to be inside of a person!
Reagents can now respond to explosions!
Black Powder now instantly detonates if there is an explosion that effects it.
Fire now heats up beakers and their contents!
Activate some smoke powder in style by lighting the beaker on fire with a burning hot plasma fire!
RemieRichards updated:
Ninja stars are summoned to your hand to be thrown rather than automatically targetting nearby mobs.
Added Sword Recall: pulls your katana towards you, hitting mobs in the way. Free if within sight, cost scales with distance otherwise.
Enemies can be electrocuted by a ninja as the cost of his energy, stunning and injuring them.
Removed SpiderOS, functions moved to status panel.
Fixed energy nets not anchoring target, katana emag spam and sound delay.
optimumtact updated:
Mimes can't use megaphone without breaking their vow anymore.
phil235 updated:
Flying animals no longer triggers mouse traps, bear traps or mines.
04 April 2015ACCount updated:
Emergency welding tool added to emergency toolbox.
Changed industrial welding tool sprite.
Replaced welder in syndicate toolbox with industrial one.
All tools in syndicate toolbox are red. Corporate style!
Red crowbar is a bit more robust.
Fixed two bugs: welder icon disappearing and drone toolbox spawning with invisible cable coil.
AnturK updated:
Picket signs: table crafted with a rod and two cardboard sheets, write on them with pen or crayon.
Cheridan updated:
The bar's layout has been changed with a poker table and re-arranged seating.
Dannno updated:
Added gun lockers for shotguns and energy guns. Click on the lockers with an item to close them if they're full.
Gun Hog updated:
Nanotrasen research has finalized improvements for the experimental Reactive Teleport Armor. The armor is now made of a thinner, lightweight material which will not hinder movement. In addition, the armor shows an increase in responsiveness, activating in at least 50% of tests.
Incoming updated:
The iconic blood-red hardsuits of nuke ops can now be purchased for a moderate sum of 8 TC by traitors.
Jordie0608 updated:
Cyborg mining drills now use up their internal battery before drawing power from a borg's cell.
Fixes cyborg mining drills not recharging.
RemieRichards updated:
Burning mobs will ignite others they bump into or when they are stepped on.
Xhuis updated:
Malfunctioning AIs can no longer leave the station z-level. Upon doing this, they will fail the round.
Phazon exosuits now require an anomaly core as the final step in their construction.
xxalpha updated:
Added Nutriment Pump, Nutriment Pump Plus and Reviver implants.
Added origin technologies to all implants.
The following implants are now much harder to obtain: X-ray, Thermals, Anti-Stun, Nutriment Pump Plus, Reviver.
Cauterizing a surgery wound will now heal some of the damage done by the bonesaw if it was used as part of the same surgery.
Added ability for Medical HUDs to detect cybernetic implants in humans.
01 April 2015ACCount updated:
You can now replace test range firing pins with any other pin.
The plasma cutter is now a gun that comes in the mining vending machine. Use it to mine fast but expensively.
It's also cheaper in RnD, and there's an advanced version of it there too. Yay!
Ripleys and Firefighters have been buffed significantly. Go wild.
Precious mesons are cheaper in RnD.
Now you can mine bluespace crystals. They are extremely rare.
You can make remote bombs out of gibtonite. Figure out how.
Gibtonite is a bit less stable. Do not hit it with anything heavy.
Fayrik updated:
Added a bowman headset for death squads and ERTs.
Deathsquad radio channel is now called the Centcom radio channel.
Fixed the admin buttons not spawning ERT Medic gear properly.
Expanded Emergency Shuttle dock to allow for more round end griff.
All 7 ERT members now spawn geared, not just the first 4.
Spawning an ERT or Deathsquad no longer stops a second ERT or Deathsquad from being spawned.
Pulse rifles now have 80 shots, not 40.
Deathsquads now use loyalty pinned Pulse rifles.
Gun Hog updated:
NTSL has been updated! It can now read and modify verbs (says, yells, asks)! You can set your own using $say, $yell, $ask, and $exclaim variables in your scripts.
NTSL can now also modify the font, italics, and bolding of radio messages in four ways! In a script, place $loud, $wacky, $emphasis, and/or $robot in a vector to $filters.
Jordie0608 updated:
The admin's old player panel has been removed and the new one has taken it's name.
NikNakFlak updated:
Adds the ability to shave corgis.
Sawu updated:
Spraycans for Revheads: instant use crayons that can be used on walls.
Spraycans can be used as ghetto pepper spray and leave their target with colored faces that can be removed with space cleaner.
Xhuis updated:
Area ambience and ship ambience are now separate toggles. If you want one type of ambience but not the other, you only need to switch off the type you don't want.
Added cigar cases. They come in three flavors and can be bought from cigarette machines.
30 March 2015AnturK updated:
Added new wizard spell : Lightning Bolt
Dannno updated:
Added a hammer and gavel. Court is now in session.
Iamgoofball updated:
You can now *flip.
Objects now spin when thrown. Please report any oddities.
RemieRichards updated:
Monkeys can now wear ANY mask, not just ones they had specific icons for.
Monkeys can now wear HATS, That's right, Monkey Hats!
Szunti updated:
Mining mobs vision adapted to darkness of the asteroids.
phil235 updated:
All slimes are now simple animals instead of carbon life forms.
Remove crit status from brain and slimes.
Simple animal aliens can now see in the dark like regular aliens.
pudl updated:
The detective's forensic scanner has been resprited.
So has the cargo tagger.
And the RPED.
tedward1337 updated:
Admins now have a button to use Bluespace Artillery at their will.
xxalpha updated:
You will no longer be slowed down by anything if you use a jetpack in zero gravity.
Engineering hardsuits come with an inbuilt jetpack. Requires an internals tank in suit storage and is slower than a normal jetpack.
25 March 2015AnturK updated:
Added an arrow graffiti, made arrow and body graffiti face the same way as the user
New changeling ability : Last Resort : Explode and infect corpses if the situation looks grim
Fayrik updated:
Deleted the toy crossbow that wasn't a gun, but flung projectiles like a gun. Why was that even a thing?
Added an abstract new type of reusable ammo.
Added three new foam force guns and a foam force crossbow, all of which take the new foam dart ammo.
Added foam force dart boxes to the autolathe, and two crates orderable from cargo containing the new guns.
Added two new donksoft guns, the syndicate's own brand of Foam Force. Available in all good uplinks!
New crossbow can be won as an arcade prize.
All kinds of ammo containers can now be used to rapidly collect live ammunition on the ground.
Speedloaders and traditional ammo boxes can now be restocked.
Security bots now react to being shot.
MrPerson updated:
Added a preference toggle for hearing instruments play as suggested by PKPenguin321.
Pennwick updated:
Added a buildable Chem Master, board is in Circuit Imprinter.
Wjohnston updated:
Finally fixed the gulag shuttle missing a redemption console.
24 March 2015Cheridan updated:
Adds pet collars. Use them to rename pets; Can also be worn if you're a weirdo.
Adds the matyr objective to be dead at the round's end. You can get this objective if you have no others that would need you to survive.
Dannno updated:
GAR glasses return. Yes, I got permission. Just who the hell do you think I am?
Incoming5643 updated:
Summon Events has been reworked to be a bit less manic.
Summon Events will turn off if the wizard and all apprentices die. Any lingering effects are not reversed however.
Improving Summon Events will reduce the average time between events, but not the minimum time between events.
Departmental Uprising has been made admin only for being an RP heavy event that creates antags in an enviroment that doesn't really support that.
Mandurrrh updated:
Added a cyborg upgrade module for the satchel of holding.
Miauw updated:
Added a fancy white dress and a jester outfit. Sprites by Nienhaus.
Steelpoint, RemieRichards, and Gun Hog updated:
Nanotrasen Security has authorized modifications to the standard issue helmets for officers. These helmets are now issued with a mounted camera, automatically synced to your assigned station's camera network. In addition, the helmets also include mounting points for the Seclite model of flashlights, found in your station's security vendors.
Nanotrasen Security helmets are designed for easy repairs in the field. Officers may remove their Seclite attachment with any screwdriver, and the camera's assembly may be pried off with a crowbar. The assembly is also compatible with analyzer upgrades for scanning through the station's structure, and EMP shielding is possible by applying a sheet of plasma.
22 March 2015Iamgoofball updated:
Fixes Morphine not knocking you out.
Hotline no longer exists. Poppies now have Saline-Glucose Solution.
Muriatic Acid, Caustic Soda, and Hydrogen Chloride have been removed, along with the secondary meth recipe. The original recipe still works.
Foam now produces more bang for your buck when mixed. Your foam grenades should be larger now to account for the slowdown.
Adds Stabilizing Agent. This chemical will prevent the effects of certain reactions from taking place in the container it is in, such as Smoke Powder and Flash Powder, allowing you to get the raw forms of the powders for heating up later.
Smoke Powder and Flash Powder can now be mixed along with Stabilizing Agent in order to produce a powder version of the effects. You can then heat these powders to 374K to get the effects.
Mixing them without Stabilizing Agent gives the default effects.
Adds Sonic Powder, a chemical that deafens and stuns within 5 tiles of the reaction. It also follows the reaction rules of the other 2 powders.
Liquid Dark Matter and Sorium also now work like the powders do.
CLF3 now has a higher chance of making plating tiles, and the burn damage caused by it scales based on your fire stacks.
Adds Pyrosium. This reagent heats up mobs by 30 degrees every 3 seconds if it has oxygen to react with. Useful for when you want a delayed mix inside of someone.
Adds Cryostylane. This reagent does the opposite of Pyrosium, but it still requires oxygen to react with.
Adds Phlogiston. This reagent ignites you and gives you a single fire stack every 3 seconds. Burn damage from this chemical scales up with the fire stacks you have. Counter this with literally any chemical that purges other chems.
Smoke now transfers reagents to the mob, and applies touch reactions on them. This means smoke can run out of reagents, no more infinite acid smoke. It also only works on mobs, use the new Reagent Foam(tm) for your hellfoam needs. I suggest a CLF3 Fluoroacid Black Powder mix.
Added a derelict medibot to the code, will place a few on the derelict when this PR is merged as to prevent mapping conflicts.
Adds Initropidril. 33% chance to hit with 5-25 TOX damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Get it from the traitor Poison Kit.
Adds Pancuronium. Paralyses you after 30 seconds, with a 7% chance to cause 3-5 loss of breath. Get it from the traitor Poison Kit.
Adds Sodium Thiopental. Knocks you out after 30 seconds, and destroys your stamina. Get it from the traitor Poison Kit.
Adds Sulfonal. +1 TOX per 3 seconds, knocks you out in 66 seconds. Mix it with Acetone, Diethylamine, and Sulfur.
Adds Amantin. On the last second it is in you, it hits you with a stack of TOX damage based on how long it's been in you. Get it from the traitor Poison Kit.
Adds Lipolicide. +1 TOX unless you have nutriment in you. Mix it with Mercury, Diethylamine, and Ephedrine.
Adds Coiine. +2 TOX and +5 loss of breath every 3 seconds. Get it from the traitor Poison Kit.
Adds Curare. +1 TOX, +1 OXY, paralyzes after 33 seconds. Get it from the traitor Poison Kit.
Adds a reagent_deleted() proc to reagents for effects upon the last time it processes in you, like with Amantin.
Neurotoxin required temperature for mixing has been set to 674K, it was 370K for some reason.
xxalpha updated:
Added Cybernetic Implants: Security HUD, Medical HUD, X-Ray, Thermals, Anti-Drop, Anti-Stun. All implants are researchable and producible by R&D and Robotics.
21 March 2015Chocobro updated:
Checkered skirts can be adjusted to be worn shorter.
Incoming5643 updated:
Player controller uplifted mobs will be attacked by gold core mobs of different species.
Jordie0608 updated:
The backup shuttle will no longer be called if the emergency shuttle is coming.
MMMiracles updated:
Adds 3 new bear-based foods.
Beary Pie -1 Plain Pie, 1 berry, 1 bear steak
Filet Migrawr - 5u of Manlydorf, 1 bear steak, 1 lighter(not used in crafting)
Bearger - 1 bun, 1 bear steak
Phil235 updated:
Silicons are no longer blinded by welding.
Xhuis updated:
A new software update has given the Orion Trail game a cheat code menu. While you can't access this normally (that's for a later software update), maybe an emag could do it...?
Zelacks updated:
The chemical implant action button should now correctly inject all chemicals when pressed.
pudl updated:
Adds normal security headsets to security lockers.
xxalpha updated:
Fixed cables on catwalks being destroyed when creating plating floor.
Portable machines can be mounted on any turf that could hold a cable.
19 March 2015Dannno updated:
Adds a few cosmetic glasses to the autodrobe and clothing vendors.
Gun Hog updated:
Explosion relics will now destroy themselves in their own explosion.
The Experimentor can no longer re-roll the function of an already scanned relic.
Incoming5643 updated:
Ghosts are now asked if they want to become a sentient slime.
JJRcop updated:
Adds the :rollie: and :ambrosia: emojis.
MMMiracles updated:
ERT suits now use helmet toggling like hardsuits.
Menshin updated:
Fixed mechs ballistic guns not firing bullets.
Xhuis updated:
Allows alt-clicking to adjust breath masks, flip caps, and unlock/lock closets.
xxalpha updated:
Fixed jetpack trail animation.
17 March 2015CandyClownTG updated:
Syndicate cigarettes' non-healing Doctor's Delight replaced with Omnizine.
Fayrik updated:
Expanded the Centcom area for better station-Centcom interaction.
Iamgoofball updated:
Acid blobs are less likely to melt equipment.
MMMiracles updated:
Adds the ability to spike bears on a meatspike for their pelt. Yields 5 meat instead of the usual 3 from a knife.
Thunder12345 updated:
Two new shotgun shells. Ion shell, shotgun version of ion rifle, built with 1 x techshell, 1 x ultra microlaser, 1 x ansible crystal.
Laser slug, regular laser shot in a shotgun shell, build with 1 x techshell, 1 x high power microlaser, 1 x advanced capacitor.
Improvised shotgun shells can now be constructed with 1 x grenade casing, 1 x metal sheet, 1 x cable, 10 units welding fuel. Can be packed with a further 5 units of gunpowder to turn it into a potentially lethal diceroll.
FRAG-12 shotgun shells are no longer duds, now explosive.
phil235 updated:
Makes the message when you're attacked slightly bigger for better visibility.
15 March 2015Ahammer18 updated:
Adds ass photocopying for drones
Gun Hog updated:
Nanotrasen has approved distribution of Loyalty Implant Firing Pin designs. They can be fabricated with sufficient research into weapons technology. If inserted into a firearm, it will only fire upon successful interface with a user's Loyalty Implant.
Incoming5643 updated:
Utilizing a new magic mirror found in the den, wizards can now customize their appearance to a high degree before descending upon the station.
Miauw updated:
Firing delay for tasers has been shortened.
RemieRichards updated:
Beginning major rework and refactor of messy Ninja code.
Roleplay based, kill deathsquad and kill alien queen objectives removed.
Kamikaze mode removed.
AIs and pAIs can no longer be integrated into a ninja suit.
Energy blade power replaced by an energy katana that can be dropped but is more deadly.
Energy katana can emag any object it hits.
phil235 updated:
Bookbags have a new sprite and can hold bibles.
Adds egg yolk reagent. You can break eggs in open reagent containers or blend them to get egg yolk.
Changes how doughs are made. 10water+15flour chem reaction for dough. 15flour+15eggyolk+5sugar for cake batter (or alternatively soymilk instead of the eggyolk for vegans).
Change customizable snack max volume to 60 and buffs nutriment amount in doughs.
Doors can damage mechs by crushing them now.
The tablecrafting window now also shows partial recipes in grey, if there's some of the things required for the recipe on the table. Recipe requirements are now also shown next to the names of recipes listed in the window.
11 March 2015MMMiracles updated:
Adds a new vending machine, the Liberation Station. Consult your local patriot for more details.
Adds a patriotic jumpsuit and freedom sheets. Consult your local patriot for more details.
Miauw updated:
Added a toggle for ghosts that allows them to hear radio chatter without having to hover near intercoms/over people with headsets.
10 March 2015Ahammer18 updated:
Adds the Slimecake and Slimecake slice.
AnturK updated:
Non-player Alien Queens/Drones now spread weeds. Can also lay eggs when enabled.
Incoming5643 updated:
Nanotrasen scientists have recently reported mutations within the pink family line of slimes. Station scientists are encouraged to investigate.
Paprika updated:
Reworked reskinning and renaming guns, and added the ability to reskin the bartender's shotgun. Click it with an empty active hand to reskin. Warning, you can only do this once! Rename by hitting it with a pen. This also works with miner shotguns now.
RemieRichards updated:
Embedding from explosions has been tweaked, they will always throw objects fast enough to get embedded if they can.
Damage taken when embedded spears and throwing stars fall out has been increased.
Damage dealt by objects getting embedded has been decreased.
Sometinyprick updated:
The Horsemask spell has now been altered, instead of just a horse mask it will now choose between three animal masks including the horse mask.
Xhuis updated:
You can now burn papers using lighters, welders, or matches. Useful for secret messages.
phil235 updated:
Airlocks with their safety on no longer closes on dense objects (like mechs or tables).
Aliens, slimes, monkeys and ventcrawler mobs can now climb into disposal. Cyborgs and very large mobs can no longer climb into it.
Stuffing another mob in a disposal unit is now only done via grabbing.
Coffee now causes jittering only when you overdose on it.
Turrets now target occupied mechs and don't target drones.
08 March 2015Dannno updated:
Added more barsigns, sprites by yours truly.
Ikarrus updated:
Gang mode has been reworked to functionality without some of it's features.
Gang membership visibility, conversion pens and weapons are removed until fixed.
Gang bosses have been given uplinks to use in the meantime.
Chance of deconversion from repeated head trauma has been increased.
Incoming5643 updated:
The skeleton and zombie hordes have been quelled, at least for the time being.
Mandurrrh updated:
Added the ability to stop table climbers by clicking the table if present.
Paprika updated:
Labcoats and uniforms no longer use action buttons and object verbs to adjust their aesthetic style. Alt click them to adjust.
Alt click a PDA with an ID inside to eject the ID.
Renamed 'remove ID' verb to 'eject ID' so it's not immediately next to 'remove pen'.
Rebalanced the flash protection of thermal scanners. Syndicate thermals have the same flash weakness as the meson scanners they come disguised as.
Xhuis updated:
Adds the Adminbus and Coderbus bar signs.
Added a mining satchel of holding to R&D that can hold an infinite amount of ores. It requires gold and uranium, in addition to a decently high bluespace and materials research.
phil235 updated:
Harvesting meat from dead simple animals now takes time, has a sound, and can be done with any sharp weapon.
pudl updated:
Updated the sprite for Fire extinguishers.
xxalpha updated:
Disposable lighters now come in more colors of the rainbow.
05 March 2015Jordie0608 updated:
Server hosts can set a config option to make an unseen changelog pop up on connection.
MrPerson updated:
Expanded the on-screen alerts you get on the top-right of your screen. You can shift-click them to get a description of what's wrong and maybe how to fix it.
Getting buckled to something will show an alert of what you're buckled to. If you're not handcuffed, you can click the alert to unbuckle.
RemieRichards updated:
Added Necromantic Stones as a buyable item for wizards
Necromantic Stones can cause up to 3 people to rise up as Skeleton Thralls bound to the wielder of the stone
Skeleton Thralls have a 33% Chance to drop all their gear on the floor and autoequip a more fitting thematic uniform
Allows the blob to reroll it's chemical for a cost.
phil235 updated:
Adds a lot of new plants to botany (red beet, parsnip, snap corn, blumpkin, rice, oat, vanilla, steel cap, mimana, blue cherries, holy melon, geranium, lily, sweet potato) and two new reagents (vanilla, rice).
Fixes taser stun duration being longer due to jitter animation.
03 March 2015Delimusca updated:
Improvised heating! use lighters or other heat sources to heat beakers, bottles, etc.
Gun Hog updated:
We have purged the xenomicrobes contamination in the E.X.P.E.R.I-MENTOR using sulfuric acid. Take care not to be exposed should it leak!
Iamgoofball updated:
Colorful reagent can be washed off with water now.
Oxygen blob deals breath loss damage.
Radioactive blobs irradiate for more.
Ikarrus updated:
Antagonist roles are now restricted by player client age.
Jordie0608 updated:
The server's current local time is now displayed in status panel in ISO date format (YYYY-MM-DD hh:mm)
Mandurrrh updated:
Added the ability to see pda messages as a ghost with GHOSTWHISPER toggled on.
Removed the degrees symbol from Kelvin units on atmos meters because not gramatically correct
RemieRichards updated:
Drones now see either Static, Black icons or Roguelike style lettering instead of actual mob icons
Icons for the above, from VG's SkowronX
Many icon procs for the above, from VG's ComicIronic
Drones moved into their own folder
Drone.dm replaced with seperate files for each functionality
Drones now have 2 skins to choose from, Maintenance Drone (Current drones) and Repair Drone (A modified VG/Bay sprite)
Much more support for alternate skins on drones
Xhuis updated:
Added four new emoji: :1997:, :rune:, :blob:, and :onisoma:.
xxalpha updated:
Added a surgery table and tools to the Nuke Ops ship.
Added Engineering Scanner Goggles to Engivend, Engineering Secure Closets and Research.
Doubled T-ray scanner range.
01 March 2015Dannno updated:
Resprited all owl items. Wings are now a seperate toggleable suit item.
Added The Griffin costume, arch nemesis of The Owl. Found in the autodrobe.
Added admin-only Owl hardsuit. Only for the most vengeful souls.
Added Owl and Griffin merchandise; The Nest barsign, Owl/Griffin toys and posters.
Iamgoofball updated:
Fixes the recipe for meth.
Fixes sorium blobs flinging themselves.
Incoming5643 updated:
On servers where malfunction, wizard, and blob rounds do not end with the death of the primary antagonist, new antagonists from traitor and changeling derivative modes will now sometimes spawn. This depends on the state of the station, the state of the crew, and the server's gamemode probabilities. Server owners should consider revising their configuration choices
If you would like to opt out of this midround chance, a new toggle to disable it can be found in your preferences
Mandurrh updated:
The barsign can be emagged and EMP'd; EMP'd signs can be repaired with a screwdriver and cables.
Menshin updated:
Fixed the protolathe not requiring displayed amount of materials to make items.
MrStonedOne updated:
Adds a Panic Bunker!
This will prevent any player who has never connected before from connecting. (Admins are exempt)
Can be enabled per-round by any admin with +SERVER or for longer periods via the config.
Also adds some other config options relating to new joins, server operators should consult their configuration file for more details.
Fixes toggle darkness vision hiding other ghosts.
Admins fucking around with ghost icon and icon states in VV are going to want to change the icon and icon state of the ghostimage var of the ghost to change the image shown to ghosts who have darkness disabled. doing this via mass edit is not yet supported.
New ghost verb, toggle ghost vision. Switches the ghost's invisibility vision between that of a ghost and that of a human. So ghosts can hide other ghosts and in general get the old behaviour of toggle darkness.
Paprika updated:
Messages with two exclamation marks will be yelled in bold.
Phil235 updated:
Cultists can't summon narsie until their sacrifice objective is complete.
Razharas updated:
Vines now can grow on any tiles that is not dense, including space, shuttles, centcomm tiles and so on.
Added 'Bluespace' mutation to vines, makes them be able to grow through absolutely everything.
Added 'Space Proofing' mutation to vines, after they grow if the tile under them is space it will become special vinetile, which is just resprited regular floor, if the vine on the vinetile dies the vineturf changes back to space.
Made vines spreading speed depend on the seed's production, can be both slower and faster than current.
Made vines mutation chance be 1/10th of the potency of the seed it is spawned from.
Special chemicals added to vine seeds durning their growth can increase/decrease their potency and productivity.
Special chemicals now can remove good, bad or neutral mutations from vine seeds while they are growing, cultivating actually helpful vines is now possible.
Plant analyzers now show the vine seeds mutations.
Buffed numbers in some of the more useless mutations.
Steelpoint updated:
Reworked and expanded areas of the derelict station. Featuring a repairable gravity generator, turret filled computer core and functional solars.
Vekter updated:
Chemists, Geneticists, Virologists, Scientists, and Botanists will now spawn with alternative backpacks and satchels in their lockers. Try them out!
25 February 2015Cheridan updated:
Foam now carries reagents, similarly to smoke. Have fun with that.
Dannno updated:
Altered the sprite for security hardsuits. The old sprite is now a HoS specific hardsuit.
Delimusca updated:
Turret's guns replaced by a heavy energy cannon.
Firing a heavy weapon sindlehandedly can make it recoil out of your hands.
Gun Hog updated:
Nanotrasen has released new design specifications for the prototype combination of standard night-vision equipment and Optical Meson Scanners. We believe that this will address the concerns many Shaft Miners have concerning visiblity in a potentially unsafe environment.
Fixed malf AI's turret upgrade power not working.
Iamgoofball updated:
You can now go into hyperglycaemic shock from having over 200u of Sugar in your body at once. Treat it with Insulin.
Insulin has been added. Use it to treat hyperglycaemic shock. You can get it from medical vendors and the Cargo medicine supplies crate.
Medvendor contents have been reduced from medical having everything they need at roundstart level, and toxin bottles are now back in the vendor.
Medical Analyzers now have 2 modes, Medical Scan and Chemical Scan. You can swap between modes by clicking on it in hand.
Medical scan is default behavior. Chemical scan shows all the reagents inside the mob at the time, along with any addictions the mob has. It will show if a reagent is overdosing.
Tobacco and Space Tobacco have Nicotine in them now.
Adds Methamphetamine to the game. Mix it with Ephedrine, Iodine, Phosphorous, and Hydrogen at 374K.
Or, look around in Maintenance for Muriatic Acid, Caustic Soda, and Hydrogen Chloride. Recipes are also available for these.
Adds Saltpetre. Mix it with Potassium, Nitrogen, and Oxygen.
Adds Bath Salts, mix it with Bad Food, Saltpetre, Nutriment, Space Cleaner, Universal Enzyme, Tea, and Mercury at 374K.
Adds Aranesp. Mix it with Epinephrine, Atropine, and Morphine.
Adds Hotline. Get it from Poppy plants.
Strange Reagent revival was changed. It now won't gib but won't do anything above a 100 BRUTE or BURN threshold.
Carpet now applies carpet tiles to whatever flooring it hits. Mix it with Space Drugs and Blood.
Colorful Reagent colors have been improved drastically and now are more varied and nicer looking.
Corn Starch has been added. Get it from juicing Corn.
Corn Syrup has been added. Mix it with Corn Starch and S-Acid.
Corgium has been added. Mix it with Nutriment, Colorful Reagent, Strange Reagent, and Blood at 374K.
Adds Quantum Hair Dye. Mix it with Colorful Reagent, Radium, and Space Drugs.
Adds Barber's Aid. Mix it with Carpet, Radium, and Space Drugs.
Adds Concentrated Barber's Aid. Mix it with Barber's Aid and Unstable Mutagen.
Re-adds Chlorine Trifluoride. Mix it with Chlorine and Fluorine at 424K.
Adds Black Powder. Mix it with Saltpetre, Charcoal, and Sulfur. Ignite it for an explosion at 474K
Finally nerfs Salglu Solution. It's no longer tricord 2.0.
Salt recipe is now Water + Sodium + Chlorine due to problems with recipe mixing.
Incoming5643 updated:
A new event has been added to the wizards summon events spell that gives the game a distictively more roleplaying flair.
Optional population cap functionality has been added to the game. By default all caps are disabled. Server owners should refer to config.txt to see their list of options.
Medical borgs now have access to a deployable onboard roller bed. Should the bed become lost, any roller bed may be used in its place.
Mandurrh updated:
Added interchangeable bar signs
Added bays fountain machines for the bar. Soda and Beer. Allowing bartenders to have easier access to mix drinks and making more to make their job a little less boring
Added color tiles to the light up floor tiles.
Added metal, glass, and cable to bar back room at round start for bartender to make colored light dance floors.
Fixes clown cuffing both mobs and two pairs of cuffs appearing.
Fixes clown not being able to use his stamp as antag so no meta.
Fixes sleepypen bug. Instead of only dispensing 50u it dispenses the full 55u.
Fixed silicons not being able to pass through holotape.
Menshin updated:
Getting into regenerative statis now puts the changeling into unconscious state.
Fixed changeling 'Revive' not working.
Paprika updated:
Added an assistant cap, unlimited by default.
Batons now slowly lose power when left on.
Batons, flashbangs and handcuffs can be seen when stored in a belt.
Computers now emit light when they're on or bluescreened.
Added hotkeys for OOC and custom emotes. Press O and M when in hotkey mode. Remember not to ick in ock!
Added megaphones for the HoS, HoP, and QM.
Goliath tentacles no longer stun you if you cross them. They will only stun you if you don't move away from them in time. They can do up to 15 damage now, in addition to stunning you.
Changed a lot of mining gear and prices. The resonator can now have up to 3 fields active at once, but the fields need to detonate before they crush rocks. Tweak the time before the fields detonate with a screwdriver and upgrade the amount of fields at once with sheets of diamond.
Overhauled straight mining tools. The sonic jackhammer is now the wall-crushing tool, the diamond drill simply mines really fast. Borgs can now get upgraded with the diamond mining tool with only a single sheet of diamond and an upgrade module, they don't need illegal tech modules.
Mining drills and the sonic jackhammer now draw power when they drill down mineral walls. They can be recharged using any type of weapon recharger or by replacing the cell using a screwdriver on them.
Space now emits a dim light to adjacent tiles.
Syndicate shotguns now start with buckshot instead of stunslugs.
Fixed welding tools using fuel when being switched on.
Added a firing delay between shooting electrodes.
Changed the stun revolver from a high-capacity taser to a disabler with extra capacity.
Added a unique stun pistol for the head of security. It is a double capacity taser with no shot delay and a loyalty pin, though it lacks a disable mode.
RandomMarine updated:
New brute treatment kit crate for cargo.
RemieRichards updated:
Explosions will now blow (throw) items away from the epicenter
Sharp items can now embedd themselves in a human's limbs
Embedded items have a chance to do some damage (based on w_class) each life() call
Embedded items have a chance to fall out doing some more damage, but removing the object
Adds a surgery to remove Embdedded objects
Adds throwing stars as an uplink item (100% chance to embedd)
Items placed on tables now center to exactly where you clicked.
Steelpoint updated:
SS13's Head of Security has received a new attempted 1:1 recreation of a Old Earth weapon, the Captain's Antique Laser Gun.
This gun features three firing modes, Tase, Laser and Disable. However this gun lacks the capability to recharge in the field, and is extreamly expensive.
INTERCEPTED TRANSMISSION REPORT: The Syndicate have expressed a interest in this new weapon, and have instructed field agents to do whatever they can to steal this weapon.
TheVekter updated:
Box's vault nuke has been replaced with immobile Nuclear Self-Destruct Mechanism.
Vault's new green floor tiles turn flashing red when Self-Destruct is activated.
Xhuis updated:
Syndicate contacts have discovered new ways to manipulate alarms. Malfunctioning AIs, as well as normal emags, can now disable the safeties on air and fire alarms.
When one emags an air alarm, its safeties are disabled, giving it the Flood environmental type, which disables scrubbers as well as vent pressure checks. Burn, pigs, burn!
When one emags a fire alarm, its thermal sesnsors are disabled. This will prevent automatic alerts due to the alarm being unable to recognize high temperatures.
Malf AIs gain two new modules, both of which disable ALL air alarm safeties and thermal sensors. These are separate abilities.
Air and fire alarms have notifications on their interface about the current safety status. One only has to glance at one to see that it's been tampered with.
phil235 updated:
Fixed arcade machines being usable from inside lockers to dupe rewards.
Silicons can no longer be grabbed by anyone. No more silicon choking
Custom food can now be renamed using a pen.
xxalpha updated:
Added new graffiti: cyka, prolizard, antilizard
18 February 2015Dannno updated:
Added proper slurring when drunk.
Deantwo updated:
Updated the ChemMaster's UI to the station default along with some functionality improvements.
You can now spam the 'Ready' button as much as you want without it setting you 'Not ready' again.
Dorsidwarf updated:
Added the ability to call Central Command for the nuclear authentication codes. This requires a captain-level ID and admin approval, and warns the crew.
Gun Hog updated:
E.X.P.E.R.I-MENTOR meteor storm event replaced with a fireball that targets random nearby mob.
EMP event range reduced.
Self-duplicating relics limited to 10 copies.
Nanotrasen has released a firmware patch for the Ore Redemption Machine, which now allows the station AI, cyborgs, and maintenance drones to smelt raw resources without the need of a valid identification card installed.
Nanotrasen scientists have completed their designs for a lightweight, compacted anti-armor ion weapon, without loss of efficiency. In theory, such a weapon could easily fit within standard issue backpacks and satchels. With sufficient research into weapons technology and materials, Nanotrasen believes a working prototype can be fabricated.
Iamgoofball updated:
Buffs the shit out of Styptic Powder and Silver Sulf, they're now viable to use. Synthflesh is still good for general treatment, but overall Styptic and Silver Sulf deal with their respective damage types way better now.
Improves kinetic accelerator's mining strength.
The kinetic accelerator's cooldown can be decreased by tweaking the thermal exchanger with a screwdriver.
The range can be increased with plasma sheets
Incoming5643 updated:
Medical borgs have been given full surgery tools which they can't fail a procedure with.
Medical borgs also have rechargeable gauze.
Borg hypo's omnizine replaced with salbutamol, salglu and charcoal.
Slime and Jelly mutant races now actually contain slime jelly. While playing as these races you will naturally produce it internally from your nutrition, so be sure to stay well fed as losing too much is dangerous to your health! Beware of chems that clear toxins, as they can be rapidly fatal to you!
Jordie0608 updated:
Veil render and rifts changed to spawn with vars, rifts can be closed with a nullrod.
Lo6a4evskiy updated:
General record now contains a species field and a photo of the crewmember. Security record consoles allow you to update it with a photo taken in-game (with detective's camera, for example, or AI's).
Expanded functionality of security HUDs to display rank and photos.
Medical HUDs allow user to change others' mental and physical status. Currently has no gameplay effect other than changing records.
Medical HUDs can perform an examination at the distance, similrarly to how attacking yourself with help intent works. Has limited ability to detect suffocation and toxin damage.
Menshin updated:
Solar control computers remade with NanoUI
Paprika updated:
Added rnd requirements to borg upgrades and tweaked the prices.
Changed some clothing around. Added a turtleneck for the HoS. Removed 'civillian' armor and gave normal armor to the bartender and HoP. Added flash protection to the HoS' eyepatch, it functions like sunglasses now. Additionally, added the ability to store ammo on your shoulder holster as detective.
Removed the defib steal objective. Added a compact defibrillator for the CMO that equips to the belt. Removed defibrillators from RND. Removed the requirement for people to not wear armor to revive them with defibs. Doubled defib timers (10 minutes before permadeath).
Flashlights can be attached to pulse carbines.
Miners spawn with a brute patch.
Mining station's sleeper has been replaced with an IV drip and more medkits.
Added hard-light holotape. This holographic police or engineering hazard tape will block entry if you're running, so you need to walk to pass it. This is to help people not sprint into breaches or crime scenes.
Fixed being able to sling the strapless improvised shotgun on your back.
Reverted the price of the ebow to 12tc and removed the range limit of its bolts.
Sometinyprick updated:
Novely pig mask prize from arcade machines, can be toggled to make you squeal like a pig.
Steelpoint updated:
Security Cyborgs Advance Taser have been replaced with a Disabler.
TZK13 updated:
Adds plaid skirts and new schoolgirl outfits to the autodrobe
Novaflowers apply a firestack for every 20 potency they have.
You can now juice whole watermelons instead of slices.
Advancements in the field of virology by Nanotrasen's finest have uncovered three new disease symptoms for further research:
Ocular Restoration heals any eye trauma experienced by the infected patient.
Revitiligo increases the pigmentation levels of the infected patient's skin.
Spontaneous Combustion ignites the infected patient without warning.
Vekter updated:
Added shot glasses! Can be obtained from the Booze-o-Mat.
A new premium vodka has been added to the game, hidden in a special spot.
Due to constant attempts to break into the station's safe, the contents have been relocated and have not been replaced. We promise. There is absolutely NO reason to break into the vault's safe anymore.
Each shot glass now holds 15 units, and the drinker takes all 15 in one gulp instead of 5 at a time. This means you can mix certain shots (namely, the B-52 and Toxins Special) in a shot glass. Both drinks have been made exclusive to shot glasses and will no longer show their specific sprite in a normal glass.
Added new sprites for most alcohol in shot glasses. Everything else will show up as 'shot of... what?'.
Fixed shot glasses turning into regular glasses when filled.
Fixed tequila bottle sprites not showing up.
Fixed a typo!
Roboticists will now start with a full toolbelt instead of a toolbox.
drovidi updated:
Blobs who burst in space will be given a 30 second warning before dying.
If a blob does die from bursting in space, a new crewmember will be infected.
If there are no blobs or infected crew left after bursting, the round will now end properly, rather than becoming endless.
phil235 updated:
You no longer need to cut the syphon wire to deconstruct air alarms.
Cooking overhaul: microwave recipes are converted to tablecraft recipes.
Added customizable food (burger,sandwich,spaghettis,soup,salad,cake,bread,kebab,pie) with specific color depending on ingredients used.
Added new food ingredients (dough, flat dough, cake batter, pie dough, doughslice, bun, raw pastry base, pastry base, raw cutlet, cutlet, pizzabread). Dough is made by mixing egg and flour, then transformed by using knife, rollingpin, milk and microwave. Meat is now sliceable into rawcutlets (specific color for each meat type).
Changed food recipes a bit (replacing stuff with new food ingredients).
Repurposed the microwave to actually cook certain food items(no reagents required), renamed it microwave oven and added a power setting to it.
Bowl is no longer trash but a beaker-like container that is used in salad&soup recipes. Also, milk and soymilk cartons as well as flour packs are now condiment bottles.
Changed the hunger system a bit, sugar becomes a normal reagent again. Faster nutrition drain is now handled by a variable in junk food. Also added a slight buff to vitamin.
xxalpha updated:
You now hear the voice of the chosen deity in prayers.
05 February 2015Danno updated:
Added suicide messages for all gun types and various different items.
Paprika updated:
Compacted ERT room by removing equipment rooms, filler rooms and pre-spawned mechs.
Rebalanced Pulse weapons to have more shots, faster charge, EMP immunity and modified sprites.
ERT spawns fully equipped with no-slowdown suits.
Added blood and bleeding. If you take enough brute damage on a certain limb, you will start bleeding, and will need to patch your bleeding with gauze from medbay. You can replace lost blood by eating nutritious food and waiting for your heart to reproduce it, or by getting a blood transfusion from an IV drip.
Vekter updated:
Added a toy red button to the Arcade cabinets.
04 February 2015Danno updated:
Fixes dufflebag's storage capacity.
Deantwo updated:
Removes duplicate fluorine from Chemical Dispenser.
Added GoonChems to the Portable Chem Dispenser.
Added cancel buttons to the ChemMaster and CondiMaster when making bottles, pills, etc.
Delimusca updated:
Added new foam armblade toy to arcade prizes.
Slimes can drag themselves to mobs to start feeding.
Attacking another slime will pull them off their victim if they're feeding or steal some of their mass.
GunHog updated:
Five new silicon emotes: *buzz2, *chime, *honk, *sad and *warn
Incoming5643 updated:
New contraband crate containing fifty butterflies.
Shuttle will now always arrive, but won't launch in rounds where it would've been previously auto-recalled.
Menshin updated:
Fixed being unable to place cables on plating.
Paprika updated:
Helmets for hardsuits are stored inside the suit and cannot be equipped without the suit on.
EVA space suits are now lighter for faster movement but lack flash or welding protection, don't hide your identity and have less radiation protection.
Perakp updated:
Tweaked slowdown due to coldness when in in low gravity.
Steelpoint updated:
ERT base equipment rooms are now access restriction to each role.
ERT commander spawns wearing hardsuit for identification.
Two boxes of metal foam grenades added for ERT engineers.
Deep space sensors recently detected the derelict remains of the NTSS Omen, a outdated Medical Frigate thought lost, within close proximity to Space Station 13.
If any SS13 EVA Personal are able to locate this ship, they will be able to pilot it back to the station for recovery. The ship may also have cordinates for other locations.
Xhuis updated:
Changelings now have the ability Strained Muscles, which lets them move at inhuman speeds at the cost of rapid stamina damage. It costs one evolution points=.
Changelings now have the ability Augmented Eyesight, which lets them see creatures through walls and see in the dark. It costs two evolution points.
After many failed raids, the Syndicate have finally done something about poor communications between cyborgs and operatives.
Syndicate Cyborgs now come equipped with operative pinpointers, which will automatically point to the nearest nuclear operative.
Handheld crew monitors can now be stored in medical belts.
26 January 2015Dannno updated:
Added fannypacks of multiple colors, 3 of which are accessible from the clothing vendor.
Added dufflebags to multiple lockers throughout the station and to the syndicate shuttle, more storage slots at the cost of move speed.
Deantwo updated:
Fixed some bugs in PDA's NTRC Chatroom feature.
You can now use PaperBBCode/PenCode when writing news articles on the newscaster.
PDA's Notekeeper now uses PaperBBCode/PenCode rather than HTML.
Scanning paper with your PDA is now more informative.
Firecage updated:
We, at NanoTrasen, have recently upgraded the Kitchen Spikes to include the skin of both Monkeys and Aliens when you harvest their flesh!
In other news, a station in a nearby Sector has been making monkey and xeno costumes. We are not sure why.
Added the ability to reform mineral floortiles back into sheets/bars
Ikarrus updated:
Added a new config option MINIMAL_ACCESS_THRESHOLD that can be used to automatically give players more access during low-population rounds. See game_options.txt for more information.
Lo6a4evskiy updated:
The kitchen now contains a brand new food cart. It can store foods and liquids, mix them into cocktails and dispense where needed. Food delivery has never been easier!
fleure updated:
Added briefcase filled with cash to uplink.
21 January 2015Iamgoofball updated:
Addiction and Overdosing has been added to Chemistry.
Deal with Overdosing by purging the ODing chemical with Calomel or Penetic Acid.
Deal with Addiction by either going cold turkey on it and weathering the effects, eventually causing the addiction to subside, or by taking more of the addictive substance to keep the effects down.
Cryoxadane was heavily buffed. Clonex was removed as it was merged into Cryox.
Fixes a shitton of stuff adding Morphine instead of Ephedrine. Sorry, miners.
Fixes instances of Alkysine not being replaced with Mannitol. Same with Ryetalyn being replaced with Mutadone.
Adds Itching Powder. Welding Fuel and Ammonia.
Adds Antihol. Ethanol and Charcoal.
Adds Triple Citrus. Lemon Juice, Lime Juice, and Orange Juice.
Adds Colorful Reagent. Stable Plasma, Triple Citrus,
Morphine replaces sleep toxin now, not Hyperzine. Hyperzine is replaced by Ephedrine now.
Cryotubes will now autoeject you once you are fully healed.
Synthflesh damage values have been fixed.
Charcoal has been buffed to heal 3 TOX damage a cycle and it purges other chemicals faster.
Saline-Glucose Solution has been buffed. It now has a 50% chance per cycle to heal 3 BRUTE and BURN per tick.
Fixes Strange Reagent revivals dying right after being revived. They'll still need immediate medical treatment, however.
Cryoxadone has had a recipe change. It is now Stable Plasma, Acetone, and Unstable Mutagen.
Adds 9 new Disabilites and 2 new genetic powers.
You can now heat donk pockets once more. Rejoice.
17 January 2015Cheridan updated:
The lockbox system for R&D has been replaced with a firing pin system. Ask the Warden or HoS for firing pins to allow normal operation of your firearms. Want to test them out at the range? Try printing a test-range pin.
Nuke Ops have used this new technology to lock some of their heavier weapons so that crew cannot use them. These implants replace their explosive implants.
Explosive implants are now purchasable in the uplink, and are much stronger.
Firecage updated:
NanoTrasen would like to report that our Mechanical Engineers at NTEngiCore has recently upgraded the capacity of the machines known as Biogenerators. They are now have the added ability to create various belts, and also weed/plantkillers and cartons of milk and cream!
Iamgoofball (Look Ma, I didn't mispell my name this time!) updated:
Replaced Star Trek chemistry with Goon Chemistry.
Emergency Medic's Handbook Tip 1: Styptic Powder = BRUTE, Silver Sulfadiazine = BURN, Charcoal = TOX, Salbutamol = OXY
In recipes that used removed reagents, they have been replaced with their goon chemistry counterpart:
Hyperzine -> Morphine
Inaprovaline -> Epinephrine
Kelotane -> Saline-Glucose Solution
Bicardine -> Saline-Glucose Solution
Dermaline -> Saline-Glucose Solution
Dexalin -> Salbutamol
Dexalin Plus -> Salbutamol
Tricordrazine -> Omnizine
Anti-Toxin -> Charcoal
Hydronalin -> Penetic Acid
Arithrazine -> Penetic Acid
Imidazoline -> Oculine
Mannitol -> Alkysine
Ryetalyn -> Mutadone
Steelpoint updated:
The Emergency Response Team project has been activated by Nanotrasen. The ERT are a seven man squad that can be deployed by the Central Command (admins) to attempt to rescue the station from a overwhelming threat, or to render assistance in dealing with a significant problem.
The ERT consists of a single Commander, two Security Officers, two Engineering Officers and two Medical Officers. The Commander is preselected when the squad is being spawned in, however the remaining six officers are free to select their role in the squad.
Two new Pulse gun variants have been added to the game. They are the Pulse Carbine and the Pulse Pistol, both have significantly smaller ammunition capacities than the Pulse Rifle, however they both can fit in a backpack and the pistol can fit in a pocket. All ERT Officers have a Pulse Pistol for a sidearm, however the Security Officers get a Pulse Carbine as their primary longarm.
phil235 updated:
The two library consoles are now real buildable computers. The circuitboard design is available in R&D.
sawu-tg updated:
Added a new R&D machine, to replace the telescience room. The Machine is based on RND and various interdepartmental creations.
14 January 2015Boggart updated:
Adds a new spell: Repulse. (Cooldown: 40 seconds, 15 at max upgrade.) Repulse throws objects and creatures within 5 tiles of the caster away and stuns them for a very short time. Distance thrown decreases as the distance from the caster increases. (Max of 5, minimum of 3) Casting it while standing over someone will stun them for longer and cause brute damage but will not throw them.
Fixes the Exosuit Control Console having the unpowered icon state while powered.
Iamgootball updated:
Added Goonstation Chemistry!
Adds 14 medicines!
Adds 3 pyrotechnics!
Adds 3 drugs with actual gameplay uses!
Adds 7 toxins!
Adds a Chemical Heater for some new recipes!
Adds Chemical Patches for touch based applications!
Adds a Traitor Poison Kit!
Adds Morphine Medipens!
Adds Morphine bottles to Cargo!
13 January 2015Dannno updated:
Adds a bandanas in basic colors to lockers in the station. Activate in hand to switch between head and mask modes.
Adds more colored jumpsuits to the mixed locker.
Incoming5643 updated:
Player controlled slimes can now change their face to match AI controlled slimes in kawaiiness. use *help as a slime to find the commands.
Studley updated:
Fixed NTSL division.
Added new NTSL math functions, including 'sin,' 'cos,' 'asin,' 'acos,' and 'log.'
06 January 2015JJRcop, Nienhaus updated:
Adds emoji to OOC chat.
27 December 2014Dorsidwarf updated:
Buffs the RCD from 30 matter units to max capacity 100, and increases the value of matter charges.
Paprika updated:
Taser electrodes now have a limited range of 7 tiles.
The energy gun's stun mode has been replaced with a disable mode.
Security officers will now spawn with tasers.
Disabler beams now go through windows and grilles.
Disabler beams now do 33 stamina damage instead of 34. This means they will only stun in 3 hits on someone that is NOT 100% healthy.
Most ballistic projectiles now do stamina damage in addition to their regular damage instead of stunning. This includes nuke op c-20r .45, detective's revolver, etc. They are effectively better than disablers at stunning people, as well as do significant damage, but they do not stun instantly like a taser. Expect engagements to be a little longer and plan ahead for this.
Added an advanced taser for RnD, the child of a disabler and a taser.
Tkdrg updated:
Envoys from the distant Viji sector have brought an exotic contraption to Centcomm. Known as the 'supermatter shard', it is a fragment of an ancient alien artifact, believed to have a dangerous and mysterious power. This precious item has been made available to the Space Station 13 cargo team for the cost of a hundred supply points, as a reward for all your hard work. Good luck, and stay safe.
'''December 28, 2014'''
'''December 28, 2014'''
<p>There have been a lot of changes since the last update. So this will attempt to list what has been accomplished so far.
<p>There have been a lot of changes since the last update. So this will attempt to list what has been accomplished so far.
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