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(Nobody is perfect, so expecting a security officer to 'know how to counter any and all threats' seems a bit harsh. Removed the term 'shitler' to improve language. Added note about gulag being efficient for disruptive people. Added an icon for greytiders) |
m (Closed open bracket, changed "rifle" to "ion rifle") |
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When fighting nuke ops, use numbers and cover to your advantage, avoid exposing yourself and concentrate on one Operative at a time. If you can attack an isolated operative, go for it. If you down an op, attempt to strip as much of its gear as you can before the op triggers their explosive implant. Remember that so long as the disk is with you, you only need to set up positions of defense, so don't give up that advantage until you have to. | When fighting nuke ops, use numbers and cover to your advantage, avoid exposing yourself and concentrate on one Operative at a time. If you can attack an isolated operative, go for it. If you down an op, attempt to strip as much of its gear as you can before the op triggers their explosive implant. Remember that so long as the disk is with you, you only need to set up positions of defense, so don't give up that advantage until you have to. | ||
If you encounter a Mech, fall back and regroup. The only way to take down a mech is with concentrated firepower or an ion weapon (like the rifle in the [[armory]]. | If you encounter a Mech, fall back and regroup. The only way to take down a mech is with concentrated firepower or an ion weapon (like the ion rifle in the [[armory]]). | ||
The Syndicate Cyborg, like regular cyborgs, is immune to stun weaponry. Your best bet for countering one of these is to flash it with your flash or a flashbang and then go to town on it with your stun baton or another melee weapon. | The Syndicate Cyborg, like regular cyborgs, is immune to stun weaponry. Your best bet for countering one of these is to flash it with your flash or a flashbang and then go to town on it with your stun baton or another melee weapon. |
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