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m (changed links to work) |
(replace hybrid taser sprites with new taser and old taser and alters desc) |
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|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. | |[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. | ||
|- | |- | ||
![[File: | ![[File:taserold.png|64px]] | ||
!{{anchor|Taser}}{{anchor|Hybrid Taser}}[[Taser]] | !{{anchor|Taser}}{{anchor|Hybrid Taser}}[[Taser]] | ||
|Weaken + Stun<br>Duration 5 | |Weaken + Stun<br>Duration 5 | ||
| | |Taser crate from Cargo. | ||
|A ranged stun, which sets Sec apart from everyone else. Has five charges | |A ranged stun, which sets Sec apart from everyone else. Has five charges. | ||
|- | |- | ||
![[File:Disarm.png|64px]] | ![[File:Disarm.png|64px]] | ||
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|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | |Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | ||
|- | |- | ||
![[File: | ![[File:Disablernew.png|64px]] | ||
!{{anchor|Disabler}}[[Disabler]] | !{{anchor|Disabler}}[[Disabler]] | ||
|Stamina damage | |Stamina damage | ||
| | |[[Security]] | ||
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br> | |A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br> | ||
Consumes less energy and can travel further than taser electrodes. | Consumes less energy and can travel further than taser electrodes. |
edits