Ruins: Difference between revisions

Jump to navigation Jump to search
11,030 bytes added ,  19:55, 2 September 2018
free golem, fountain, gluttony, envy, ratvar, greed, die of fate table, hermit, pizzaparty, seed vault, sloth, ufocrash, xeno
m (moved the show/hide option on the completed ruins)
(free golem, fountain, gluttony, envy, ratvar, greed, die of fate table, hermit, pizzaparty, seed vault, sloth, ufocrash, xeno)
Line 5: Line 5:


==Inhabited Ruins==
==Inhabited Ruins==


===Ash Walker Nest===
===Ash Walker Nest===
Line 21: Line 20:
</div>
</div>


=== <span class="mw-customtoggle-golem" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Free Golem Ship ===
===Free Golem Ship===
 
<span class="mw-customtoggle-golem" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-golem" class="mw-collapsible mw-collapsed">
<div id="mw-customcollapsible-golem" class="mw-collapsible mw-collapsed">
[[File:Free_golem_ship.png|512px|thumb|none|baseline]]
[[File:Free_golem_ship.png|512px|thumb|none|baseline]]
{{Anchor|Free Golem Ship}}


This ship is inhabited by [[Adamantine Golem]]s created on another station, who have been given freedom by their creator. The ship crash landed on lavaland, and the golems hibernating inside finally awaken.
'''About''': This is a ship that crash landed on lavaland, awaiting the day its inhabitants will return from hibernation. The ship initially contains several crates of mining IDs and equipment. They also have ore crates, a filled toolbox and some medkits. There is also a land claim, which can be used to rename the Golem Ship's area. On the ship there are also an Ore Redemption Machine, which will smelt the minerals collected by the golems while giving them mining points; an autolathe; and a modified mining vendor.<br>
'''Inhabitants''': The inhabitants of the ship are called Free Golems, [[Adamantine Golem|Golem]]s that were created and then given freedom by their owner. The ruin starts off with 4 golem spawns available to use. To create more, there is a Golem Creation Disk on a table. When uploaded to an autolathe, it can create Golem Shells. These shells, once printed, need to then be finished off with 10 sheets of any material.<br>
'''Hostility''': Golems are not harmful by nature, seeking to kill only hostile wildlife on lavaland. If attacked by any creature (miners included), they will assume them to be hostile and defend themselves with lethal force if needed.<br>
'''Access''': The modified mining vendor requires a mining ID with sufficent points to use. The ore machine requires a mining ID to use.<br>
'''Leaving''': Golems are expected to leave their ship to gather materials in order to expand their technology, to survive for longer in lavaland. They have a large amount of basic mining equipment to start themselves off, and can easily build their own RnD area to make more advanced equipment.
</div>


The ship initially contains several crates of mining IDs and equipment; since golems cannot use KAs by default they're equipped with Resonators. They also have ore crates, a filled toolbox and some medkits. There is also a land claim, which can be used to rename the Golem Ship's area.<br>
===Hermit===


On the ship there are also an Ore Redemption Machine, which will smelt the minerals collected by the golems while giving them mining points; an autolathe; and a modified mining vendor, which will sell some golem-only items, such as R&D machinery boards, grey slime extracts, and acid. Free golems, with enough time, can come to replicate most of the station's Science department.<br>
<span class="mw-customtoggle-hermit" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-hermit" class="mw-collapsible mw-collapsed">


On a table there is a Golem Creation Disk. If uploaded on an autolathe, it can then create Golem Shells for 40000 metal; they can then be finished with 10 sheets of any mineral and possessed by ghosts.
[[File:hermit_ruin.png|512px|thumb|none|baseline]]
 
Golems start with four shells, and can produce more at the autolathe.


'''About''': The remains of two emergency escape pods, crash landed on lavaland's surface. The only survior is one trapped inside a malfunctioning cryostatis sleeper. North of the pods is a small patch of sand which is capable of growing plants for food, light and protection.<br>
'''Inhabitants''': There is a single inhabitant on this ruin: A lavaland hermit. Hermits are known to seclude themselves from others, and after years of cryostatis it's a mystery what this one will be like.<br>
'''Hostility''': Hermits are not hostile.<br>
'''Access''': No access restrictions.<br>
'''Leaving''': The ruin is equiped with plenty of equipment to assist with leaving the safety of the escape pods. There is a vendor with a short food supply, glowshroom seeds for light, a space suit, a breath mask and plenty of oxygen and a medical kit. You won't do much good against any monsters you find though as the little protection you are left is a survival knife.
</div>
</div>


=== <span class="mw-customtoggle-vault" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Seed Vault ===
===Seed Vault===
<div id="mw-customcollapsible-vault" class="mw-collapsible mw-collapsed">
[[File:Seed_vault.png|512px|thumb|none|baseline]]
{{Anchor|Seed Vault}}


Seed Vaults are ancient structures created with the intent of spreading life on other planets and ecosystems. Each one contains four preserved terrariums, which can be used by ghosts to spawn as a [[Guide_to_races#Podpeople|podperson]].<br>
<span class="mw-customtoggle-seed" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
The seed vault contains extremely advanced [[Guide_to_hydroponics|hydroponics]] equipment, allowing the inhabitants to grow plants without constraints. The Plant DNA Manipulator can scan the potency gene up to 100 instead of 50, and there is an Unstable Mutagen dispenser so the podpeople can mutate plants at will. On a table there are several [[Research_items#Floral Somatoray|Floral Somatorays]] as well. Vending machines offer seeds and tools, while water can be acquired from the sinks.<br>
<div id="mw-customcollapsible-seed" class="mw-collapsible mw-collapsed">
There is no backpack inside, but the biogenerator can be used to produce leather satchels.


Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor.<br>
[[File:Seed_vault.png|512px|thumb|none|baseline]]


There are four preserved terrariums, and podpeople cannot generate more podpeople, although they can clone each other through replica pods.
'''About''': Seed Vaults are ancient structures created with the intent of spreading life on other planets and ecosystems. The seed vault contains extremely advanced [[Guide_to_hydroponics|hydroponics]] equipment, allowing the inhabitants to grow plants without constraints. The Plant DNA Manipulator can scan the potency gene up to 100 instead of 50, and there is an Unstable Mutagen dispenser so the podpeople can mutate plants at will. On a table there are several [[Research_items#Floral Somatoray|Floral Somatorays]] as well. Vending machines offer seeds and tools, while water can be acquired from the sinks.<br>
There is no backpack inside, but the biogenerator can be used to produce leather satchels.<br>
'''Inhabitants''': The seed vault contains four preserved terrariums, which can be used by ghosts to spawn as a [[Guide_to_races#Podpeople|podperson]]. Podpeople cannot generate more podpeople, but cloning is possible through replica pods.<br>
'''Hostility''': Podpeople are non-hostile.<br>
'''Access''': No access restrictions.<br>
'''Leaving''': Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. They can grow weapon-like plants to combat the monsters outside, such as death nettles.
</div>
</div>


=== <span class="mw-customtoggle-prisoner" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Prisoner Crash ===
===Syndicate Base===
<div id="mw-customcollapsible-prisoner" class="mw-collapsible mw-collapsed">
 
[[File:Prisoner_crash.png|512px|thumb|none|baseline]]
<span class="mw-customtoggle-syndi" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
{{Anchor|Prisoner Crash}}
<div id="mw-customcollapsible-syndi" class="mw-collapsible mw-collapsed">


The crash site of a prisoner transfer ship. The guards were killed on landing or by the hostile wildlife, and the only survivors are the prisoners in the sleepers, which ghosts can possess.<br>
[[File:syndicate_base.png|512px|thumb|none|baseline]]
Prisoners start with an internal mask and tank and a prisoner outfit; the first prisoners can also loot the dead guards for security IDs and equipment, which includes M911 guns, armor and flashlights.<br>
Prisoners should aim to get to a safe spot as soon as possible, since the air they start with is limited, and they are not properly equipped for fighting the monsters or healing wounds.<br>


There are eight prisoner sleepers.
'''About''': A large base created for syndicate research. The base offers many different areas: Telecomms, medical, virology, engineering, atmos and a bar.<br>
'''Inhabitants''': This ruin offers six spawn locations for inhabitants. Jobs include; a "comms agent", who sits in the telecomms room, listen to telecomms and confuse the other station as much as possible; a "bartender", who sits in the bar serving the rest of the crew; and a researcher, who focuses on researching chemicals and viruses. <br>
'''Hostility''': Syndicate agents are very hostile, and won't hestitate to kill intruders on sight.<br>
'''Access''': No noteable access restrictions.<br>
'''Leaving''': The base is surrounded by lava, making it impossible to leave without outside help.
</div>
</div>


Line 92: Line 105:
</div>
</div>


==Normal Ruins==
===Swarmer Crash===
 
<span class="mw-customtoggle-swarm" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-swarm" class="mw-collapsible mw-collapsed">
 
[[File:swarmer_crash.png|512px|thumb|none|baseline]]
 
'''About''': A Syndicate shuttle had an unfortunate stowaway...a swarmer. This ruin features nothing except for a swarmer beacon.<br>
'''Inhabitants''': The swarmer beacon produces swarmers every 15 seconds for a while. Once the maximum capacity is reached, the swarmers must reproduce by themselves.<br>
'''Hostility''': Swarmers are mostly non-hostile, preferring to destroy buildings and objects rather than mobs.<br>
'''Access''': No access restrictions.<br>
'''Leaving''': Swarmers are expected to leave their ruin in order to locate materials so that they can reproduce further.
</div>
 
===Xeno Nest===
 
<span class="mw-customtoggle-xeno" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-xeno" class="mw-collapsible mw-collapsed">


=== <span class="mw-customtoggle-gluttony" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Ruin of Gluttony ===
[[File:Xeno nest ruin.png|512px|thumb|none|baseline]]
<div id="mw-customcollapsible-gluttony" class="mw-collapsible mw-collapsed">
[[File:Gluttony_ruin.png|256px|thumb|none|baseline]]
{{Anchor|Ruin of Gluttony}}


This ruin is partially blocked by a gluttonous wall, which is only passable if you're fat enough. If the accessible section you can find a Veal Render, which on use spawns 20 cows. If you pass thorugh the wall, you can find a syringe containing Gluttony's Blessing, which, if injected, will slowly turn you into a [[Morph]].
'''About''': A small maze filled with alien weeds, walls and eggs. Night vision goggles can be found in the main nest where the queen lives.<br>
'''Inhabitants''': This ruin starts with NPC alien mobs; in the main nest: 4 sentinels, 1 drone and 1 queen; in the rest of the ruin: 6 drones and 4 hunters. If a person or monkey gets infected by one of the eggs, they will burst into a player-controlled lava.<br>
'''Hostility''': All of the xenos are hostile.<br>
'''Access''': The main nest is sealed shut by resin walls, breakable with brute force.<br>
'''Leaving''': Player-controlled xenos do not have to leave the nest, but if they wish to do so it should be to deliver live or infected bodies to the queen. Xenos can choose to move their nest elsewhere if they wish to do so. They are not lava or ashproof, and deal little damage to lavaland monsters, but quickly regain health when standing on alien weeds.
</div>
</div>
==Normal Ruins==


===Biodome Clown Planet===
===Biodome Clown Planet===
Line 157: Line 190:
* Eldritch longswords[[File:cultblade.gif]].
* Eldritch longswords[[File:cultblade.gif]].
</div>
</div>
===Dead Ratvar===
<span class="mw-customtoggle-ratv" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-ratv" class="mw-collapsible mw-collapsed">
[[File:ratvar_ruin.png|512px|thumb|none|baseline]]
'''About''': The remains of a monstrous war machine.<br>
'''Threats''': The ruin is surrounded by lava.<br>
'''Loot''': There are several cult items scattered about this ruin:
* A ratvarian spear[[File:Ratvarian_spear.png]].
* Some brass material[[File:Sheet_brass.png]].
</div>
===Envy===
<span class="mw-customtoggle-envy" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-envy" class="mw-collapsible mw-collapsed">
[[File:Envy.png|512px|thumb|none|baseline]]
'''About''': When you get what they have, then you'll finally be happy.<br>
'''Threats''': No visible threats.<br>
'''Loot''': This ruin holds little loot, but the loot it does provide can be very powerful:
* An envy knife[[File:Render.png]], which makes the attacker take on the appearance of whoever they strike with it.
</div>
===Pride===
<span class="mw-customtoggle-pride" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-pride" class="mw-collapsible mw-collapsed">
[[File:Pride_Ruin.png|512px|thumb|none|baseline]]
'''About''': A long hallway surrounded by mirrors.<br>
'''Threats''': No visible threats.<br>
'''Loot''': This ruin holds little loot:
* A Pride's mirror[[File:Mirror.gif]]. It allows you to change your race, but teleports you to space as soon as that is done. You better be prepared! '''Remember: If you weren't one prior to changing your race, you are not an antagonist!'''
</div>
===Gluttony===
<span class="mw-customtoggle-glut" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-glut" class="mw-collapsible mw-collapsed">
[[File:Gluttony.png|512px|thumb|none|baseline]]
'''About''': A plus-shaped ruin filled with Gluttony's walls. The ruin is littered with empty food wrappers.<br>
'''Threats''': No visible threats.<br>
'''Loot''': This ruin has two important loot items:
* A veal render[[File:Render.png]], which spawns 20 cows once used.
* A syringe[[File:Syringe.png]]filled with Gluttony's blessing. To reach this syringe you need to become fat enough to pass through Gluttony's walls. The syringe is a one-use syringe that slowly turns the user into a [[morph]]. '''Remember: If you weren't one prior to becoming a morph, you are not an antagonist!'''
</div>
===Sloth===
<span class="mw-customtoggle-slth" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-slth" class="mw-collapsible mw-collapsed">
[[File:sloth.png|512px|thumb|none|baseline]]
'''About''': A long ruin, the path bends throughout. At the end of the ruin is a note from Sloth.<br>
'''Threats''': No visible threats.<br>
'''Loot''': This ruin has no noteworthy loot.
</div>
===Greed===
<span class="mw-customtoggle-greed" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-greed" class="mw-collapsible mw-collapsed">
[[File:Greed.png|512px|thumb|none|baseline]]
'''About''': A room filled with large amounts of wealth. The room has an arcade machine either side and a slot machine at the back, tempting you to play.<br>
'''Threats''': No visible threats.<br>
'''Loot''': This ruin offers several loot items amongst the coins and space cash:
* A cursed revolver[[File:Revolver.png]]that transports the user into a soulstone if they manage to shoot themselves with it.
* A die of fate[[File:D20.png]]which is obtained by winning the slot machine. Each use of the slot machine that does not win you the die deals cell (clone) damage to you. Once rolled, the die provides either a positive or negative reward. After the first roll it becomes a normal d20.
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
'''Die of Fate rewards'''
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" style='background-color:red;'|Roll number
! scope="col" class="unsortable" style='background-color:red;'|Reward
! scope="col" class="unsortable" style='background-color:red;'|Description
|-
|1
!Dust
|Turns the user to dust.
|-
|2
!Death
|Kills the user.
|-
|3
!Swarm of Creatures
|Creates hostile Creatures around the user.
|-
|4
!Destroy equipment
|Destroys all items on the user.
|-
|5
!Monkeying
|Turns the user into a monkey.
|-
|6
!Cut speed
|Makes the user slower.
|-
|7
!Throw
|Throws the user, giving them a stun and brute damage.
|-
|8
!Explosion
|Causes a small explosion, similar to a fuel tank explosion.
|-
|9
!Cold
|Gives the user a cold virus.
|-
|10
!Nothing
|The user rolls the die perfectly, so nothing happens.
|-
|11
!Cookie
|The user recieves a cookie. The cookie of fate!
|-
|12
!Healing
|The user gets healed fully.
|-
|13
!Mad dosh
|The die creates a large amount of money.
|-
|14
!Free gun
|The user recieves a revolver.
|-
|15
!Spellbook
|The user recieves a one-use, random spellbook.
|-
|16
!Servant
|The user recieves their own personal butler.
|-
|17
!Traitor kit
|The user recieves a box, complete with a collection of syndicate items!
|-
|18
!Captain ID
|The user recieves a spare captain ID.
|-
|19
!Resistance buff
|The user recieves slight brute, burn and cold resistance.
|-
|20
!Wizard
|The user turns into a wizard, complete with a spellbook and objectives.
|}
</div>
</div>
</div>
===Fountain Altar===
<span class="mw-customtoggle-foun" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-foun" class="mw-collapsible mw-collapsed">
[[File:FountainAltar.png|512px|thumb|none|baseline]]
'''About''': A long hall with a fountain at the end. The fountain has a warning on the side. DANGER: May have undeclared side effects that only become obvious when implemented.<br>
'''Threats''': No visible threats.<br>
'''Loot''': At the end of the hall is a healing fountain[[File:Healingfountatin_empty.png]]that grants the user healing once drank from.
</div>
===Pizza Party===
<span class="mw-customtoggle-pipa" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-pipa" class="mw-collapsible mw-collapsed">
[[File:Pizzaparty.png|512px|thumb|none|baseline]]
'''About''': Little Timmy's birthday pizza-bash took a turn for the worse when a bluespace anomaly passed by. What you see here is the remains of that party.<br>
'''Threats''': No visible threats.<br>
'''Loot''': No noteable loot.
</div>
===UFO Crash===
<span class="mw-customtoggle-ufo" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext"><b>[Show/Hide]</b></span></span>
<div id="mw-customcollapsible-ufo" class="mw-collapsible mw-collapsed">
[[File:ufo_crash.png|512px|thumb|none|baseline]]
'''About''': A crashed alien ship.<br>
'''Threats''': No threats.<br>
'''Loot''': This ruin offers a few rare items:
* Alien surgery tools[[File:Saw_alien.png]].
* A box of alien handcuffs[[File:HandcuffAlien.png]].
* Walls and floors made of alien alloy[[File:Sheet_abductor.png]].
</div>
=Space Ruins=
=Space Ruins=
Wiki Staff
6,460

edits

Navigation menu