Wizard: Difference between revisions

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! style='background-color:#B452CD;' width='100px'|Cooldown
! style='background-color:#B452CD;' width='100px'|Cooldown
! style='background-color:#B452CD;' width='100px' |Spell Points
! style='background-color:#B452CD;' width='100px' |Spell Points
! style='background-color:#B452CD;' width='100px' |Spell Type
|-style="text-align: center;"
|-style="text-align: center;"
!Magic Missile
!Magic Missile
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|20s
|20s
|2
|2
|Defensive
|-style="text-align: center;"
|-style="text-align: center;"
!Ethereal Jaunt
!Ethereal Jaunt
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|30s
|30s
|2
|2
|Mobility
|-style="text-align: center;"
|-style="text-align: center;"
!Teleport
!Teleport
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|60s
|60s
|2
|2
|Mobility
|-style="text-align: center;"
|-style="text-align: center;"
!Disable Tech
!Disable Tech
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|40s
|40s
|1
|1
|Defensive
|-style="text-align: center;"
|-style="text-align: center;"
!Blink
!Blink
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|2s
|2s
|2
|2
|Mobility
|-style="text-align: center;"
|-style="text-align: center;"
!Mutate
!Mutate
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|40s
|40s
|2
|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
!Disintegrate
!Disintegrate
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|60s
|60s
|2
|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
!Flesh to Stone
!Flesh to Stone
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|60s
|60s
|2
|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
!Repulse
!Repulse
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|40s
|40s
|2
|2
|Defensive
|-style="text-align: center;"
|-style="text-align: center;"
!Stop Time
!Stop Time
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|50s
|50s
|2
|2
|Defensive
|-style="text-align: center;"
|-style="text-align: center;"
!Lightning Bolt
!Lightning Bolt
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|30s
|30s
|2
|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
!Lesser Summon Guns
!Lesser Summon Guns
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|75s
|75s
|3
|3
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
!Summon Guns
|N/A
|A strong spell that can be used only once. Summons a random weapon at everyone's feet (excluding the feet belonging to you or any apprentices), arming the crew to fight you and alerting them of your presence. A portion of the crew will also gain a survival objective, causing chaos as the crew fights one another.
|N/A
|2
|-style="text-align: center;"
!Summon Magic
|N/A
|Grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but will always alert the crew of your presence and can make them a dangerous threat to you. Similarly to Summon Guns, this spell will make part of the crew gain a survival objective.
|N/A
|2
|-style="text-align: center;"
!Summon Events
|N/A
|Replaces all [[random events]] with an assortment of magical wizard events, from cursed items to random name-swaps to LAVA FLOORS and more! Subject the station to a storm of mass chaos! The more times you cast Summon Events, the more often they will occur.
|N/A
|2
|-
|-
|}
|}
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! style='background-color:yellow;' width='100px'|Cooldown
! style='background-color:yellow;' width='100px'|Cooldown
! style='background-color:yellow;' width='100px'|Spell Cost
! style='background-color:yellow;' width='100px'|Spell Cost
! style='background-color:yellow;' width='100px' |Spell Type
|-style="text-align: center;"
|-style="text-align: center;"
!Fireball
!Fireball
|''ONI'SOMA!''
|''ONI`SOMA!''
|Summons a destructive fireball in the caster's hand. When thrown they will detonate when adjacent to a target, blinding and deafening him and anyone around him, as well as dealing tremendous damage and usually knockdown. Fireballs are dangerous, though: they will damage the caster as well, if he ends up in the blast radius.
|Summons a destructive fireball in the caster's hand. When thrown they will detonate when adjacent to a target, blinding and deafening him and anyone around him, as well as dealing tremendous damage and usually knockdown. Fireballs are dangerous, though: they will damage the caster as well, if he ends up in the blast radius.
|20s
|6s
|2
|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
!Knock
!Knock
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|10s
|10s
|1
|1
|Mobility
|-style="text-align: center;"
|-style="text-align: center;"
!Forcewall
!Forcewall
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|10s
|10s
|1
|1
|Defensive
|-style="text-align: center;"
|-style="text-align: center;"
!Smoke
!Smoke
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|12s
|12s
|1
|1
|Defensive
|-style="text-align: center;"
|-style="text-align: center;"
!Blind
!Blind
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|30s
|30s
|1
|1
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
!Mind Swap (aka Mind Transfer)
!Mind Transfer
|''GIN'YU CAPAN!''
|''GIN'YU CAPAN!''
|Swaps the minds of the wizard and victim, best used if the wizard is being beaten in a physical battle. Mindswap targets will be unconscious for quite some time.  
|Swaps the minds of the wizard and victim, best used if the wizard is being beaten in a physical battle. Mindswap targets will be unconscious for quite some time.  
|60s
|60s
|2
|2
|Mobility
|-style="text-align: center;"
|-style="text-align: center;"
!Horsehead Curse
!Curse of the Barnyard
|''KN'A`FTAGHU,`PUCK`'BTHNK!''
|''KN'A`FTAGHU,`PUCK`'BTHNK!''
|Conjures an cursed horse mask on your victim's face, rendering them incapable of coherent speech. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[chemistry]] and can only communicate with obnoxious horse noises. For when you just don't give a fuck.
|Conjures a cursed animal mask on your victim's face, rendering them incapable of coherent speech. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[chemistry]] and can only communicate with obnoxious animal noises. For when you just don't give a fuck.
|15s
|15s
|2
|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
!Charge
!Charge
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|60s
|60s
|1
|1
|Assistance
|-style="text-align: center;"
|-style="text-align: center;"
!Artificer
!Six Soul Stone Shards and the spell Artificer
|N/A
|N/A
|Conjures a construct which may be controlled by Shades captured with Soulstones. Six soulstones included with the spell.
|Conjures a construct which may be controlled by Shades captured with Soulstones. Six soulstones included with the spell.
|60s
|60s
|2
|2
|Assistance
|-style="text-align: center;"
|-style="text-align: center;"
!Wild Shapeshift
!Shapechange
|''RAC'WA NO!''
|''RAC'WA NO!''
|Allows you to choose an animal form. You can choose between a mouse (can ventcrawl), a corgi, a chaos magicarp, an ED209 bot, or a juggernaut. Once you choose your form you won't be able to pick the others; you can swap to this form and back to human by using the spell.
|Allows you to choose an animal form. You can choose between a mouse (can ventcrawl), a corgi, a chaos magicarp, an ED-209 bot, or a juggernaut. Once you choose your form you won't be able to pick the others; you can swap to this form and back to human by using the spell.
|20s
|20s
|1
|1
|Assistance
|-style="text-align: center;"
|-style="text-align: center;"
!Instant Summons (or Summon Item)
!Instant Summons
|''GAR YOK''
|''GAR YOK''
|Allows you to mark an item. After this, you can use the spell to summon that item to your hand whenever you want. Vital when you plan to use a magic staff, or you'll end up getting it stolen from you.
|Allows you to mark an item. After this, you can use the spell to summon that item to your hand whenever you want. Vital when you plan to use a magic staff, or you'll end up getting it stolen from you.
|10s
|10s
|1
|1
|Assistance
|-style="text-align: center;"
|-style="text-align: center;"
!Spacetime Distortion
!Bind Soul
|N/A
|''NECREM`IMORTIUM!''
|Will distort the space around you, making it so walking on any of the distorted tiles could lead you to another random distorted tile. Will affect you too.
|A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain.
|30s
|1
|1
|-style="text-align: center;"
!Bind Soul
|''NECREM IMORTIUM!''
|A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain."
|N/A
|2
|2
|Defensive
|}
|}


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! style='background-color:lightgreen;'            |Description
! style='background-color:lightgreen;'            |Description
! style='background-color:lightgreen;' width='32px'|Cost
! style='background-color:lightgreen;' width='32px'|Cost
! style='background-color:lightgreen;' width='100px'|Artifact Type
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Staff change.png|64px]]
![[File:Staff change.png|64px]]
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|Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Although it has limited uses, it recharges its magic over time.
|Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Although it has limited uses, it recharges its magic over time.
|2
|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Staff of animation.png|64px]]
![[File:Staff of animation.png|64px]]
!Staff of Animation
!Staff of Animation
|A deadly weapon for a wizard who likes to steamroll their opposition. The staff of animation will shoot a bolt that brings whatever object it hits (besides complex machinery, tables or windows) to life. The animated object will then move and attack everyone in range but the person who spawned it (which is hopefully you). It has limited uses but recharges its magic over time. In combination with the Flesh to Stone spell, the Staff of Animation can be used to create player-controlled statues. These statues have a wide selection of unique powers (of the "MY EYES!" variety), are near-invincible and receive explicit instructions to not harm or kill the Wizard. However, these statues may also blind you.
|A deadly weapon for a wizard who likes to steamroll their opposition. The staff of animation will shoot a bolt that brings whatever object it hits (besides complex machinery, tables or windows) to life. The animated object will then move and attack everyone in range but the person who spawned it (which is hopefully you). It has limited uses but recharges its magic over time. In combination with the Flesh to Stone spell, the Staff of Animation can be used to create player-controlled statues. These statues have a wide selection of unique powers (of the "MY EYES!" variety), are near-invincible and receive explicit instructions to not harm or kill the Wizard. However, these statues may also blind you.


(tl;dr: Powerful, especially when paired with Flesh to Stone, until some chucklefuck steals the staff and sends the station infrastructure after YOU.)
(tl;dr: Powerful, especially when paired with Flesh to Stone, until some chucklefuck steals the staff and sends the station infrastructure after YOU.)
|2
|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Staff of door creation.png|64px]]
![[File:Staff of door creation.png|64px]]
!Staff of Door Creation
!Staff of Door Creation
|Works the same as the wand of door creation. There is apparently demand for this! Charges faster and can hold more shots than other staves.
|Turns any wall into a door and opens unbolted doors.
|1
|1
|Mobility
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Staff of chaos.png|64px]]
![[File:Staff of chaos.png|64px]]
!Staff of Chaos
!Staff of Chaos
|Shoots random magic bolts. Charges faster and can hold more shots than other staves.
|Shoots random bolts of magic equal to any of the other wands (including wand of nothing).
|2
|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Staffofhealing.png|64px]]
![[File:Staffofhealing.png|64px]]
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|Shoots bolts that can fully heal the living and raise the dead.
|Shoots bolts that can fully heal the living and raise the dead.
|1
|1
|Defensive
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Necrostone.gif|64px]]
![Broken Image]
!Necromantic Stone
!A Necromantic Stone
|This stone will allow you to raise up to three dead people as skeletal servants.
|This stone will allow you to raise up to three dead people as skeletal servants.
|2
|2
|Assistance
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Wiz_vial.gif|64px]]
![Broken Image]
!Bottle of Blood
!Bottle of Blood
|This bottle of blood, when broken, will attract a Slaughter Demon, which can bloodcrawl and will kill indiscriminately. It does not serve you and it'll try to kill you if it gets the chance, but it can decimate an unarmed crew. Maximum of 3.
|This bottle of blood, when broken, will attract a Slaughter Demon, which can bloodcrawl and will kill indiscriminately. It does not serve you and it'll try to kill you if it gets the chance, but it can decimate an unarmed crew. Maximum of 3.
|2
|2
|Assistance
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Wiz_vial.gif|64px]]
![Broken Image]
!Bottle of Tickles
!Bottle of Tickles
|This bottle of tickles, when broken, will attract a Laughter Demon. It will try to prank the crew (and you) by tickling them to submission. The only effective difference from a slaughter demon is that when killed it will revive all of the corpses it has eaten, because it was just a prank bro. Maximum of 3.
|This bottle of tickles, when broken, will attract a Laughter Demon. It will try to prank the crew (and you) by tickling them to submission. The only effective difference from a slaughter demon is that when killed it will revive all of the corpses it has eaten, because it was just a prank bro. Maximum of 3.
|1
|1
|Assistance
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Mjolnir.gif|64px]]
![[File:Mjolnir.gif|64px]]
!Mjolnir
!Mjolnir
|The mighty hammer of Thor. Striking your foes with it will send them flying away frow you, and can be thrown to achieve the same effect.
|The mighty hammer of Thor. Striking your foes with it will send them flying away from you, and can be thrown to achieve the same effect.
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|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Mjolnir.gif|64px]]
![[File:Mjolnir.gif|64px]]
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|A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.
|A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.
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|2
|Offensive
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Soulstone Belt.png|64px]]
![[File:Soulstone Belt.png|64px]]
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[[File:Wand of fireball.gif|64px]] '''Wand of Fireball:''' Useful for burning those you don't like and everyone else too. Point away from face.
[[File:Wand of fireball.gif|64px]] '''Wand of Fireball:''' Useful for burning those you don't like and everyone else too. Point away from face.
|2
|2
|-style="text-align: center;"
|Offensive
![[File:Bookfireball.png|64px]]
!Single Use Spellbooks
|These easy to use self help books can help teach even the most magically inert subhuman a basic robeless spell. Note, however, that they have been equipped with cutting edge magical rights managements that will create nasty surprises for those who try to buy them secondhand. Spell piracy is a crime!
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Soulstone.png|64px]]
![[File:Soulstone.png|64px]]
!Six Soul Stone Shards
!Six Soul Stone Shards and the spell Artificer
|A belt filled with several soulstone shards that can can be used to trap and enslave the spirits of your friends! You also gain the spell Artificer, which lets you spawn a shell every 60 seconds. Unlike other artifacts, this cannot be used by the crew.
|A belt filled with several soulstone shards that can can be used to trap and enslave the spirits of your friends! You also gain the spell Artificer, which lets you spawn a shell every 60 seconds. Unlike other artifacts, this cannot be used by the crew.
|2
|2
|Assistance
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Wizardsuit.png|64px]]
![[File:Wizardsuit.png|64px]]
!Gem-Encrusted Hardsuit
!Mastercrafted Armor Set
|Functions the same as normal wizard robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in space and low temperature places!
|Functions the same as normal wizard robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in space and low temperature places!
|2
|2
|Defensive
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Scryingorb.gif|64px]]
![[File:Scryingorb.gif|64px]]
!Scrying Orb
!Scrying Orb
|Summoning this crackling orb of energy will grant you permanent X-ray vision in addition to allowing you to ghost while alive, letting you speak with any dead souls. A deceptively powerful tool for spying, essential for the elusive stealth wizard.
|Summoning this crackling orb of energy will grant you permanent x-ray vision in addition to allowing you to ghost while alive, letting you speak with any dead souls. A deceptively powerful tool for spying, essential for the elusive stealth wizard.
|2
|2
|Defensive
|-style="text-align: center;"
|-style="text-align: center;"
![[File:Seed.gif|64px]]
!Dark Seed
|An Ancient, Dark Stone that hungers for the flesh of living beings. Sacrifice ten poor souls to this stone by tapping them with it, and it will allow you to open a portal to the dimension of [[Hades]], Pope of Sin.
|2
|}
|}


Wiki Staff
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