Holoparasite: Difference between revisions
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imported>Kor (→Scout) |
imported>Kor No edit summary |
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===Standard=== | ===Standard=== | ||
Devestating close combat attacks and high damage resist. No special powers. | |||
=== | ===Chaos=== | ||
Ignites mobs on touch. teleports them at random on attack. Automatically extinguishes the user if they catch fire. | |||
===Ranged=== | ===Ranged=== | ||
Has two modes. Ranged: Extremely weak, highly spammable projectile attack. Scout: Can not attack, but can move through walls. Can lay surveillance snares in either mode. | |||
=== | ===Support=== | ||
Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movemen. Can deploy a bluespace beacon and warp targets to it (including the user) in either mode. | |||
===Explosive=== | ===Explosive=== | ||
High damage resist and medium power attack. Can turn any object into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered. | |||
{{Jobs}} | {{Jobs}} | ||
[[Category:Jobs]] | [[Category:Jobs]] |