Guide to engineering: Difference between revisions

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[[File:SMES_Charging.gif]]<br>
[[File:SMES_Charging.gif|62px]]<br>
So you noticed the SMES cell has some blinky lights. But what do they mean? On the top right of, there is a light that is either red or flashing yellow. If it's red, the cell is not charging. If it is flashing yellow, the cell is charging.<br>
 
On the lower right are two lights. These are the output lights. If the lower red light is on, the cell will not output power. If the upper green light is on, the cell will output the selected amount of power.<br>
So you noticed the SMES cell has some blinky lights. But what do they mean?
On the left is the percentage of charge. The more lit up it is, the more charged it is.<br>
* On the top right of, there is a light that is either red or flashing yellow. If it's red, the cell is not charging. If it is flashing yellow, the cell is charging.
(Click the icon for a larger image)
* On the lower right are two lights. These are the output lights. If the lower red light is on, the cell will not output power. If the upper green light is on, the cell will output the selected amount of power.
* On the left is the percentage of charge. The more lit up it is, the more charged it is.




=== Wiring ===
=== Wiring ===
If a part of the station loses power it is likely wires have been cut somewhere. To search for cut wires under floors you will need a [[Engineering_items#T-Ray_Scanner|T-Ray Scanner]]. To cut wires, use the [[Engineering_items#Wirecutters|wirecutters]] and to place new ones click on the floor where you'd like them to be placed. The wire will be placed on the targeted tile from the tile you're standing on. You can also place wires on the tile you're currently on by clicking the tile. the wire will be placed in the direction you're currently facing. To place smooth wires, click on the cabling of an existing wire with more wire in your hand. You can even run wires diagonally or curve them in any direction this way.  
All electronic devices (doors, lights, computers and other machines) need a powered electrical wire connected to them. The station is already filled with red power cables (new cables come in various colors), and you'll mostly have to only worry about the wiring of the solars, until someone blows up/cuts an important wire...


Wiring intersections demand special mention. Making an intersection requires all the wire pieces to be end-points. If you make a smooth wire going south to north and place a half-wire going east, they will not be connected. To connect them you have to remove the smooth wire and replace it with two half-wires. Once all of them are placed, if you right click the tile you should see three wire pieces, all of which meet in the center.
If a certain sector of the station loses power it is likely wires have been cut somewhere. To search for cut wires under floors you will need a [[Engineering_items#T-Ray_Scanner|T-Ray Scanner]]. To cut wires, use the [[Engineering_items#Wirecutters|wirecutters]] and to place new ones click on the floor where you'd like them to be placed. '''Look at [[Basic_construction#How_do_I_wire.3F|this page]] for more accurate guidance on wiring.'''




=== Power Monitoring and Distribution ===
=== Power Monitoring and Distribution ===
[[File:APC.png]]
[[File:APC2.gif|60px]]


an [[Area power controller|APC]] or [[Area power controller|Area Power Controller]] is located in every room. It is usually locked, but you can unlock it by swiping your ID on it. It contains a [[Engineering_items#Power_Cell|power cell]]. You can shut off a room's power or disable or enable lighting, equipment or atmospheric systems with it. Every room can have only one APC. The guide to their construction and deconstruction can be found in the [[Guide to construction|guide to construction]]. APC's can also be [[Hacking#APCs|hacked]]. It's also a good idea to know how to do that. DO NOT PRACTICE ON THE ENGINE APCs! If you mess up, you can destroy it through hacking which can set the singularity free if you do it in engineering! You know this warning is here because it happened before.
An [[Area power controller|APC]] or [[Area power controller|Area Power Controller]] is located in every room. It is usually locked, but you can unlock it by swiping your ID on it. It contains a [[Engineering_items#Power_Cell|power cell]]. You can shut off a room's power or disable or enable lighting, equipment or atmospheric systems with it. Every room can have only one APC. The guide to their construction and deconstruction can be found in the [[Guide to construction|guide to construction]]. APC's can also be [[Hacking#APCs|hacked]]. It's also a good idea to know how to do that. DO NOT PRACTICE ON THE ENGINE APCs! If you mess up, you can destroy it through hacking which can set the singularity free if you do it in engineering! You know this warning is here because it happened before.


Like other equipment on the station, the APC has lights to show what it's doing without having to open the interface. <br>
Like other equipment on the station, the APC has lights to show what it's doing without having to open the interface. <br>
On the top right is the lock light. If the light is red, the controls are locked. If it's green, the controls are unlocked. Only people with engineering access can unlock these, but when unlocked anyone can modify them.<br>
On the top right is the lock light. If the light is red, the controls are locked. If it's green, the controls are unlocked. Only people with engineering access can unlock these, but when unlocked anyone can modify them.<br>
The screen on the center of the APC indicates whether or not it is charging. If the screen is red, the internal cell is not charging. If it is blue the cell is charging. If it is green the cell is fully charged.<br>
The screen on the center of the APC indicates whether or not it is charging. If the screen is red, the internal cell is not charging. If it is blue the cell is charging. If it is green the cell is fully charged.
On the bottom are the lights for the various things powered by the APC. The leftmost light is the equipment (for computers and such), the middle is the lighting, and the rightmost is the environmental (Air and probably doors). These three can have four possible states; Blue indicates on (auto), orange indicates off (auto), green indicates on, and red indicates off. If any of the functions are set to auto, they will turn off when the cell reaches a certain (low) point of charge. First the equipment will switch to off (auto), then the lights, then the environmental. If any of these are set to manual on, they will not turn off until the power cell is fully drained.
* On the bottom are the lights for the various things powered by the APC.
* The leftmost light is the equipment (for computers and such), the middle is the lighting, and the rightmost is the environmental (air and probably doors).
* These three can have four possible states; Blue indicates on (auto), orange indicates off (auto), green indicates on, and red indicates off.
* If any of the functions are set to auto, they will turn off when the cell reaches a certain (low) point of charge.
* First the equipment will switch to off (auto), then the lights, then the environmental. If any of these are set to manual on, they will not turn off until the power cell is fully drained.




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