Guide to engineering: Difference between revisions

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Take a look around engineering as the first thing you do and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: Trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal. Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars.  
Take a look around engineering as the first thing you do and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: Trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal. Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars.  


=== Engineering Equipment ===
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process.


=== Engineering Equipment ===
This is an image of the tools every engineer should be trusted to have on him at all times:
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process. This is an image of the tools every engineer should be trusted to have on him at all times:


[[File:engineer_loadout.png|alt=Basic engineer loadout.]]
[[File:engineer_loadout.png|alt=Basic engineer loadout.]]




And if you have one of the engineering hardsuits:
And if you have one of the engineering hardsuits (planning to go to space):


[[File:engineer_rig_loadout.png|alt=Basic hardsuit engineer loadout.]]
[[File:engineer_rig_loadout.png|alt=Basic hardsuit engineer loadout.]]
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Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations.  
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations.  


Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute to the other engineering staff as a memo. Engineers have some great roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camraderie and the ludicrous nature the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient of course, but it isn't nearly as fun for everyone.
Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute to the other engineering staff as a memo. Engineers have some great roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camraderie and the ludicrous nature the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient of course, but it isn't nearly as fun for everyone.
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The solars are the next thing you need to worry about. As starting the singularity can be a bit risky, you should watch others do it before you attempt it alone. In the mean time, you can do the wiring of [[Solars|the solars]]. To do this you will need the [[Engineering_items#Hardsuit|hardsuit]] as well as internals (oxygen tank and gas mask), all of which can be found in engineering. Note that it is a good idea to return the hardsuit once you're done. More on wiring solars can be found [[Solars|here]].
The solars are the next thing you need to worry about. As starting the singularity can be a bit risky, you should watch others do it before you attempt it alone. In the mean time, you can do the wiring of [[Solars|the solars]]. To do this you will need the [[Engineering_items#Hardsuit|hardsuit]] as well as internals (oxygen tank and gas mask), all of which can be found in engineering. Note that it is a good idea to return the hardsuit once you're done. More on wiring solars can be found [[Solars|here]].


[[File:SMES_Charging.gif|62px]]<br>
[[File:SMES_Charging.gif|62px]]<br>
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* On the lower right are two lights. These are the output lights. If the lower red light is on, the cell will not output power. If the upper green light is on, the cell will output the selected amount of power.
* On the lower right are two lights. These are the output lights. If the lower red light is on, the cell will not output power. If the upper green light is on, the cell will output the selected amount of power.
* On the left is the percentage of charge. The more lit up it is, the more charged it is.
* On the left is the percentage of charge. The more lit up it is, the more charged it is.


=== Wiring ===
=== Wiring ===
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If a certain sector of the station loses power it is likely wires have been cut somewhere. To search for cut wires under floors you will need a [[Engineering_items#T-Ray_Scanner|T-Ray Scanner]]. To cut wires, use the [[Engineering_items#Wirecutters|wirecutters]] and to place new ones click on the floor where you'd like them to be placed. '''Look at [[Basic_construction#How_do_I_wire.3F|this page]] for more accurate guidance on wiring.'''
If a certain sector of the station loses power it is likely wires have been cut somewhere. To search for cut wires under floors you will need a [[Engineering_items#T-Ray_Scanner|T-Ray Scanner]]. To cut wires, use the [[Engineering_items#Wirecutters|wirecutters]] and to place new ones click on the floor where you'd like them to be placed. '''Look at [[Basic_construction#How_do_I_wire.3F|this page]] for more accurate guidance on wiring.'''


=== Power Monitoring and Distribution ===
=== Power Monitoring and Distribution ===
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== Station Structural Integrity ==
== Station Structural Integrity ==
An educated word which basically means wall repairs.
An educated word which basically means wall repairs.


===Engineering Reference Map===
===Engineering Reference Map===
As an engineer, you're sometimes called to put the station back together again after a bad fall. Sometimes, that's a problem because what use to have an identifiable shape now is just a mess of shattered tiles, exposed space, and broken dreams. This map highlights the important bits of machinery running under everything so you can fix any section that gets broken. Also useful when power goes out in a section for figuring out where the damn clown cut a cable.
As an engineer, you're sometimes called to put the station back together again after a bad fall. Sometimes, that's a problem because what use to have an identifiable shape now is just a mess of shattered tiles, exposed space, and broken dreams. This map highlights the important bits of machinery running under everything so you can fix any section that gets broken. Also useful when power goes out in a section for figuring out where the damn clown cut a cable.


'''[https://dl.dropbox.com/s/1fvnf8xztymeofe/ref5895.png?dl=1 CLICK HERE FOR THE FULL SIZE ENGINEERING REFERENCE]'''
'''[https://dl.dropbox.com/s/1fvnf8xztymeofe/ref5895.png?dl=1 CLICK HERE FOR THE FULL SIZE ENGINEERING REFERENCE]'''


[[File:SS13-TG-map-thumb.png|link=https://dl.dropbox.com/s/1fvnf8xztymeofe/ref5895.png?dl=1]]
[[File:SS13-TG-map-thumb.png|100px|link=https://dl.dropbox.com/s/1fvnf8xztymeofe/ref5895.png?dl=1]]


'''[https://dl.dropbox.com/s/1fvnf8xztymeofe/ref5895.png?dl=1 CLICK HERE FOR THE FULL SIZE ENGINEERING REFERENCE]'''
'''[https://dl.dropbox.com/s/1fvnf8xztymeofe/ref5895.png?dl=1 CLICK HERE FOR THE FULL SIZE ENGINEERING REFERENCE]'''


=== The Secrets Surrounding Walls ===
=== The Secrets Surrounding Walls ===
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For more on construction see the [[Guide to construction|guide to construction]].
For more on construction see the [[Guide to construction|guide to construction]].


=== Pretty Glass ===
=== Pretty Glass ===
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== Robots, Artificial Intelligence and Computers ==
== Robots, Artificial Intelligence and Computers ==
As an engineer, it is required of you to understand how most computers are operated, how they work, how they're created, dismantled and repaired. You're also the best equipped station employee to prevent the AI from taking a life of it's own.
As an engineer, it is required of you to understand how most computers are operated, how they work, how they're created, dismantled and repaired. You're also the best equipped station employee to prevent the AI from taking a life of it's own.


=== Computers ===
=== Computers ===
'''[[Computers]]''' are everywhere on SS13. Engineering has a power monitoring computer, several solar computers and a general alerts computer. Almost everything you can control is done through a [[computers|computer]]. Making them is described in the [[Guide to construction#Computers|guide to construction]], as is their dissasembly (for those which can be deconstructed). To learn how to operate different computer you'll need to start using them and find out how they work while doing so. There are too many to explain them all here.
'''[[Computers]]''' are everywhere on SS13. Engineering has a power monitoring computer, several solar computers and a general alerts computer. Almost everything you can control is done through a [[computers|computer]]. Making them is described in the [[Guide to construction#Computers|guide to construction]], as is their dissasembly (for those which can be deconstructed). To learn how to operate different computer you'll need to start using them and find out how they work while doing so. There are too many to explain them all here.


 
=== Artificial Stupidity ===
=== Artificial <s>int...</s> Stupidity ===
More often than not, the AI will be rogue. This means it has laws which are harmful. It will try it's best to kill any crew members by flooding the halls with toxic plasma, sparking fires, overloading APC's, electrifying doors, etc. At such a time you have two choices: Destroy it or reset it. As said, the AI works on a principle of laws. People can upload new ones to it and if these are harmful, you'll first want to try to reset it. In technical storage (in the maintenance hallway between assistant's storage and EVA) you have an AI upload card and an AI reset module. To reset the AI, first create an AI upload computer and once it is created, click on it to choose the rogue AI and use the module on it to reset it. If the person has uploaded a core law, then it's a bit harder. A core law cannot be reset with the AI reset module. You'll need to override it with another AI core module. These can be found in the AI upload area under lock and key. But if the person who uploaded the traitorous law got in, you can get in too, right? The often preferred alternative is to simply kill the AI. Tear down the walls and shoot it, blow it up, use the [[chemist]] to prepare something. There are many ways of doing this. If it is an [[Game Mode#AI Malfunction|AI malfunction]] round, you'll have click on [[Game Mode#AI Malfunction|here]] for more info on that.
More often than not, the AI will be rogue. This means it has laws which are harmful. It will try it's best to kill any crew members by flooding the halls with toxic plasma, sparking fires, overloading APC's, electrifying doors, etc. At such a time you have two choices: Destroy it or reset it. As said, the AI works on a principle of laws. People can upload new ones to it and if these are harmful, you'll first want to try to reset it. In technical storage (in the maintenance hallway between assistant's storage and EVA) you have an AI upload card and an AI reset module. To reset the AI, first create an AI upload computer and once it is created, click on it to choose the rogue AI and use the module on it to reset it. If the person has uploaded a core law, then it's a bit harder. A core law cannot be reset with the AI reset module. You'll need to override it with another AI core module. These can be found in the AI upload area under lock and key. But if the person who uploaded the traitorous law got in, you can get in too, right? The often preferred alternative is to simply kill the AI. Tear down the walls and shoot it, blow it up, use the [[chemist]] to prepare something. There are many ways of doing this. If it is an [[Game Mode#AI Malfunction|AI malfunction]] round, you'll have click on [[Game Mode#AI Malfunction|here]] for more info on that.


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== Getting the Man Out of Danger... Alive! ==
== Getting the Man Out of Danger... Alive! ==
It's your job to save lives when they cry out for help.
It's your job to save lives when they cry out for help.


=== Firefighting ===
=== Firefighting ===
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.


=== Physical Rescue ===
=== Physical Rescue ===
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide_to_construction#Walls_2|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide_to_construction#Walls_2|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!


=== Space Recovery ===
=== Space Recovery ===
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== Space Exploration ==
== Space Exploration ==
Space exploration can be fun. Although there are not too many things to see in space at the moment, but things change sometimes. You may also get some things which could come in handy.
Space exploration can be fun. Although there are not too many things to see in space at the moment, but things change sometimes. You may also get some things which could come in handy.


== Repairing the Derelict ==
== Repairing the Derelict ==
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