Armory: Difference between revisions
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{{ | {{Location | ||
The | |headerbgcolor=darkred | ||
|headerfontcolor=white | |||
|imagebgcolor=#ff9999 | |||
|name=The Armory | |||
|image=Armory.png | |||
|department=Security | |||
|exits= [[Brig|Warden's Office]] south, [[Security Offices]] southwest | |||
|purpose=Stores various valuable and dangerous pieces of equipment. | |||
|access=Armory | |||
|contents=Guns and armour. | |||
|clearance=[[Captain]], [[Head of Security]], [[Warden]] | |||
|description=This is where the spare [[Security items#Energy Gun|energy guns]] and [[Security items#Laser Gun|laser guns]] are kept. The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the north wall, which is accessible from space. | |||
People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution. | |||
|sec_level=Maximum | |||
|style=Storage | |||
|balance=-- | |||
|other=-- | |||
}} | |||
The armory is located in the middle of the security sector, separated by windoors from the [[Brig#Warden's Office|warden's office]]. Includes a sectioned area for dangerous [[Syndicate Items|contraband]] items. Requires Armory access to enter. | |||
Inventory includes | |||
===Weaponry=== | |||
*Three energy guns | |||
*Three laser guns | |||
*One ion rifle | |||
*Two Riot Shotguns | |||
*Eight additional Shotgun Shells | |||
*A box of Tear Gas Grenades | |||
*A box of Flashbang Grenades | |||
===Armour=== | |||
*Three sets of riot gear | |||
*Two Security Space Suits | |||
*An ablative armor vest | |||
*A bulletproof vest | |||
*An EOD suit | |||
*A security bio suit | |||
===Miscellaneous Items=== | |||
*Three mobile blockades | |||
*Three portable flashers and a wrench to secure them | |||
*Evidence bags and handcuffs | |||
*Six gas masks | |||
*Three weapon charging stations | |||
*A pepper spray dispenser | |||
*Boxes of tracking and chemical implants | |||
*A lockbox of loyalty implants | |||
*Disarmed Syndicate bomb (used for training in disarming a live bomb) | |||
The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous. | |||
==Gaining Entry== | |||
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Warden, Captain, or Head of Security. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]]. | |||
In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has: only one layer of reinforced wall separates it from space. To do so, follow these steps: | |||
#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt. | |||
#Exit the station discreetly through the [[Escape Shuttle Hallway]] airlocks. | |||
#Cling to the wall and keep going up, until you near the holodeck. Take a left. Pass the Head of Security's office (or steal his locker) and keep on going left until you find a warning sign and a security camera, which you may want to disable. | |||
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls next to the three-panel walkway. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls. | |||
#Once you have removed the wall, take your tools and remove the windows and/or rack that may be in your way. | |||
#Loot the armory to your heart's content. | |||
The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use. | |||
[[Category:locations]] | |||
{{Locations}} |