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imported>Thundercoot
imported>Thundercoot
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Your first priority is to activate internals if they weren't already. If you know where the station is and have a fire extinguisher, use it. If you don't, try throwing some items to propel yourself back to safety. If you were thrown out an airlock by a [[traitor]], now's the time to let people know of your situation and where it happened. Generally they will have stripped you of all your protective gear so your time will be limited, but if they left you ANYTHING to throw you may at least have your body discovered. It might be a pain in the ass to retrieve it, but security will probably want you cloned to interview you. Maximizing your [[suit sensors]] increases this possibility dramatically. Even if you don't survive, you may be avenged by blowing their cover over the radio, but this doesn't always work. Remember you can cling to the hull of the station and walk around.
Your first priority is to activate internals if they weren't already. If you know where the station is and have a fire extinguisher, use it. If you don't, try throwing some items to propel yourself back to safety. If you were thrown out an airlock by a [[traitor]], now's the time to let people know of your situation and where it happened. Generally they will have stripped you of all your protective gear so your time will be limited, but if they left you ANYTHING to throw you may at least have your body discovered. It might be a pain in the ass to retrieve it, but security will probably want you cloned to interview you. Maximizing your [[suit sensors]] increases this possibility dramatically. Even if you don't survive, you may be avenged by blowing their cover over the radio, but this doesn't always work. Remember you can cling to the hull of the station and walk around.
If you have any metal rods, you can place them on a space tile to create a lattice, which you will automatically grip, stopping you from drifting in space.


If you don't have any compunctions with metagaming, note that space in SS13 is random. You won't generally be in space forever -- if you die your body will probably hit something eventually. Paranoid traitors may try to give you some spin when they space you for this reason since you're more likely to hit an asteroid or ruin instead. If the space is just right, your corpse may loop around and land on the other side of the station, or it might hit something and bounce off, slowly returning to the station.
If you don't have any compunctions with metagaming, note that space in SS13 is random. You won't generally be in space forever -- if you die your body will probably hit something eventually. Paranoid traitors may try to give you some spin when they space you for this reason since you're more likely to hit an asteroid or ruin instead. If the space is just right, your corpse may loop around and land on the other side of the station, or it might hit something and bounce off, slowly returning to the station.
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