Space: Difference between revisions
Jump to navigation
Jump to search
updated- no more space slipping, space torus, random ruins
imported>Thundercoot |
imported>Thundercoot (updated- no more space slipping, space torus, random ruins) |
||
Line 30: | Line 30: | ||
==Ghetto Space Suit== | ==Ghetto Space Suit== | ||
<strike>Located in many maintenance tunnels throughout the station and in other places, gas masks, fire suits and extinguishers can all be found. These items are ridiculously common. You are fairly protected from the cold in this equipment but you may want to bring some Leporazine as mentioned earlier.</strike> Firesuits no longer protect you from cold, but you can still use extinguishers. To propel yourself, just aim the fire extinguisher in the opposite direction you want to go in and voila! You are a true, blue, bona fide motherfucking rocket man. Extinguishers last surprisingly long when used this way and don't cut into your air supply like a jetpack does, but the downside is that it's much less maneuverable. Still, it should be good for simple work around the station. Guns and sprayers can also be used to maneuver in space. | <strike>Located in many maintenance tunnels throughout the station and in other places, gas masks, fire suits and extinguishers can all be found. These items are ridiculously common. You are fairly protected from the cold in this equipment but you may want to bring some Leporazine as mentioned earlier.</strike> Firesuits no longer protect you from cold, but you can still use extinguishers. To propel yourself, just aim the fire extinguisher in the opposite direction you want to go in and voila! You are a true, blue, bona fide motherfucking rocket man. Extinguishers last surprisingly long when used this way and don't cut into your air supply like a jetpack does, but the downside is that it's far slower and much less maneuverable. Still, it should be good for simple work around the station. Guns and sprayers can also be used to maneuver in space. | ||
==Being Adrift In The Void== | ==Being Adrift In The Void== | ||
Alright, calm down. The situation may not be as hopeless as it seems. Too many newbies have died when they could have been saved but gave in to despair. If you have any of the aforementioned items your chances of survival are greatly increased. Cyborgs may have it a lot easier because they are innately immune to cold and vacuum. Standard and engineering models even have a built in fire extinguisher for propellant, | Alright, calm down. The situation may not be as hopeless as it seems. Too many newbies have died when they could have been saved but gave in to despair. If you have any of the aforementioned items your chances of survival are greatly increased. Cyborgs may have it a lot easier because they are innately immune to cold and vacuum. Standard and engineering models even have a built in fire extinguisher for propellant. However, since cyborgs cannot throw things they can have a harder time maneuvering their way back to the station. | ||
Your first priority is to activate internals if they weren't already. If you know where the station is and have a fire extinguisher, use it. If you don't, try throwing some items to propel yourself back to safety. If you were thrown out an airlock by a [[traitor]], now's the time to let people know of your situation and where it happened. Generally they will have stripped you of all your protective gear so your time will be limited, but if they left you ANYTHING to throw you may at least have your body discovered. It might be a pain in the ass to retrieve it, but security will probably want you cloned to interview you. Maximizing your [[suit sensors]] increases this possibility dramatically. Even if you don't survive, you may be avenged by blowing their cover over the radio, but this doesn't always work. Remember you can cling to the hull of the station and walk around | Your first priority is to activate internals if they weren't already. If you know where the station is and have a fire extinguisher, use it. If you don't, try throwing some items to propel yourself back to safety. If you were thrown out an airlock by a [[traitor]], now's the time to let people know of your situation and where it happened. Generally they will have stripped you of all your protective gear so your time will be limited, but if they left you ANYTHING to throw you may at least have your body discovered. It might be a pain in the ass to retrieve it, but security will probably want you cloned to interview you. Maximizing your [[suit sensors]] increases this possibility dramatically. Even if you don't survive, you may be avenged by blowing their cover over the radio, but this doesn't always work. Remember you can cling to the hull of the station and walk around. | ||
If you don't have any compunctions with metagaming, note that space in SS13 is random. You won't generally be in space forever -- if you die your body will probably hit something eventually. Paranoid traitors may try to give you some spin when they space you for this reason since you're more likely to hit an asteroid or outer station instead, or | If you don't have any compunctions with metagaming, note that space in SS13 is random. You won't generally be in space forever -- if you die your body will probably hit something eventually. Paranoid traitors may try to give you some spin when they space you for this reason since you're more likely to hit an asteroid or outer station instead. If the space torus feels funny, your corpse may loop around and land on the other side of the station, or it might hit something and bounce off, slowly returning to the station. | ||
Sometimes you just don't have any idea where the main station is. This tends to happen after blinking or walking into a portal set as a trap. If you have the equipment necessary to survive in space for an extended period of time, rejoice! Just set yourself on a diagonal vector and you'll encounter some form of civilization eventually. Besides the main station, there | Sometimes you just don't have any idea where the main station is. This tends to happen after blinking or walking into a portal set as a trap. If you have the equipment necessary to survive in space for an extended period of time, rejoice! Just set yourself on a diagonal vector and you'll encounter some form of civilization eventually. Besides the main station, there are some randomized ruins and places in space that might contain a teleporter or a bunch of deadly critters. If you're not seeing any stations and you're getting impatient, you may try changing direction. If and when you make it back, it'll make a fine story to tell everyone at the bar, assuming the whole place hasn't gone down the [[Singularity|shitter]] while you were away. | ||
Remember, space is more or less 'randomized' in that not everything is in a set direction from one another. Unless you specifically know where you're going, chances are where you end up can be almost anywhere. Just don't stray too far from the station and this should not be a problem. | Remember, space is more or less 'randomized' in that not everything is in a set direction from one another. Unless you specifically know where you're going, chances are where you end up can be almost anywhere. Just don't stray too far from the station and this should not be a problem. |