Guide to Awesome Miscellaneous Stuff: Difference between revisions
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Guide to Awesome Miscellaneous Stuff (view source)
Revision as of 10:54, 9 June 2014
, 10:54, 9 June 2014→File:Generic_botanist.png Hydroponics/Botanist: moved traitor shit to traitor section
imported>Bandit (→File:Generic_hop.png Head of Personnel: moving the ian stuff to the ian page; lisa is no longer into necrophilia) |
imported>Bandit (→File:Generic_botanist.png Hydroponics/Botanist: moved traitor shit to traitor section) |
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* Botany can make nitro grenades without ever having to step inside chemistry. Corn for corn oil. Nettle for sulfuric acid, and death nettle for poly acid. You'll need at least kitchen access though. | * Botany can make nitro grenades without ever having to step inside chemistry. Corn for corn oil. Nettle for sulfuric acid, and death nettle for poly acid. You'll need at least kitchen access though. | ||
* If you want to be a potato man: go to the hydroponics and say you want to be a plant, grow the podman with your blood, kill yourself come harvest time (DON’T SUICIDE, POD CHECKS THAT THE BODY IS CLONEABLE). | * If you want to be a potato man: go to the hydroponics and say you want to be a plant, grow the podman with your blood, kill yourself come harvest time (DON’T SUICIDE, POD CHECKS THAT THE BODY IS CLONEABLE). | ||
* You can grow your own carpotoxin in Hydroponics through mutating some soybeans into koibeans. No longer is carpotoxin something restricted to a random event, emagged holodecks or gold slime extracts all of which require you to actually deal with space carp! | * You can grow your own carpotoxin in Hydroponics through mutating some soybeans into koibeans. No longer is carpotoxin something restricted to a random event, emagged holodecks or gold slime extracts all of which require you to actually deal with space carp! | ||
* You can directly fertilize your trays with plants. Take what you harvest, or possibly any food (it works with donuts, for instance), click on a seed tray with it. Instant compost! | * You can directly fertilize your trays with plants. Take what you harvest, or possibly any food (it works with donuts, for instance), click on a seed tray with it. Instant compost! | ||
* Use the biogenerator, feed it plants and shit and you can make all three types of fertilizer, very helpful when your vendors run out of robust harvest. | * Use the biogenerator, feed it plants and shit and you can make all three types of fertilizer, very helpful when your vendors run out of robust harvest. | ||
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==[[File:Botanist.png]] Traitor Botanist== | ==[[File:Botanist.png]] Traitor Botanist== | ||
* The botanist has three ridiculously deadly plants he can grow. Death berries, contain lexorin; I believe it takes 1-3 berries to kill someone; death nettle, which can be mutated for ridiculous knockdown and damage, and Destroying Angel. I need to do tests for the latter to see exactly what it does, I just know it fucking kills you. | |||
* If you buddy up with a traitor Chef, you can let him put various deadly plants in their food, making for a meal to die for. | |||
* The water mister is basically a beaker. However, unlike a beaker, it can hold an absolutely ridiculous amount of reagents, 500 units. Pretty sure that's enough to husk someone instantly if you fill it with poly. | * The water mister is basically a beaker. However, unlike a beaker, it can hold an absolutely ridiculous amount of reagents, 500 units. Pretty sure that's enough to husk someone instantly if you fill it with poly. | ||
* Chemists with a plant tray, or botanists with a chemdispenser, can make kudzu: | * Chemists with a plant tray, or botanists with a chemdispenser, can make kudzu: | ||
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* How to Get 100 Potency Bananas And Terrify Everybody: | * How to Get 100 Potency Bananas And Terrify Everybody: | ||
# Get mutagen AND A DROPPER. The dropper is the most important part. You only need one or two bottles. | # Get mutagen AND A DROPPER. The dropper is the most important part. You only need one or two bottles. | ||
# Plant the seed | # Plant the seed. | ||
# Set the dropper to transfer 2 units of mutagen. Drop 2 units onto the plant. This removes all non-stat mutations -- no weed mutations, no pest mutations, and most importantly of all no killing your plant. You can also do 1 unit, but 2 units gets the job done faster (well, technically with more standard deviation, but normally faster.) | # Set the dropper to transfer 2 units of mutagen. Drop 2 units onto the plant. This removes all non-stat mutations -- no weed mutations, no pest mutations, and most importantly of all no killing your plant. You can also do 1 unit, but 2 units gets the job done faster (well, technically with more standard deviation, but normally faster.) | ||
# Repeat until you have 100 potency and a good configuration of stats. Don't worry if potency drops to 0, it's random, just keep mutating. The stats you care most about are potency (obviously), yield (how many bananas you harvest -- you want something nonzero, but obviously more is better) and production (how long it takes before the bananas are ready to harvest -- lower is better.) The other two stats you care about are endurance and lifespan -- the higher is better, and generally they go up the more times you mutate | # Repeat until you have 100 potency and a good configuration of stats. Don't worry if potency drops to 0, it's random, just keep mutating. The stats you care most about are potency (obviously), yield (how many bananas you harvest -- you want something nonzero, but obviously more is better) and production (how long it takes before the bananas are ready to harvest -- lower is better.) The other two stats you care about are endurance and lifespan -- the higher is better, and generally they go up the more times you mutate. | ||
# Harvest. | # Harvest. | ||
# Have fun! | # Have fun! |