Guide to Awesome Miscellaneous Stuff: Difference between revisions

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m
Updated from little things that can be game changing -thread, up to page 8.
imported>Bandit
(→‎File:Generic_botanist.png Hydroponics/Botanist: moved traitor shit to traitor section)
imported>Kosmos
m (Updated from little things that can be game changing -thread, up to page 8.)
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* BYOND's command-enter bar has autocomplete. Sui will autocomplete to Toggle-Suit-Sensors, sa will autocomplete to Say ". Type "id" or "pen", hit space and enter to remove said item from your PDA. This doesn't work if you have more than one ID on your person.
* BYOND's command-enter bar has autocomplete. Sui will autocomplete to Toggle-Suit-Sensors, sa will autocomplete to Say ". Type "id" or "pen", hit space and enter to remove said item from your PDA. This doesn't work if you have more than one ID on your person.
* Right clicking the chat box brings up a menu. You can use that menu to get logs.
* Right clicking the chat box brings up a menu. You can use that menu to get logs.
* People should know the origin of the [https://www.youtube.com/watch?v=rhZBDNQ3gas lobby title theme.]


=[[File:AI.gif]] AI=
=[[File:AI.gif]] AI=
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* Many AI's don't know that you can scrub out toxins by toggling it on from the air alarm.
* Many AI's don't know that you can scrub out toxins by toggling it on from the air alarm.
* AIs (and maybe borgs as well) can flicker lights by clicking them. Not as effective as spamming the Lights button on the APC of course, unless the room only has one light.
* AIs (and maybe borgs as well) can flicker lights by clicking them. Not as effective as spamming the Lights button on the APC of course, unless the room only has one light.
* As AI, it is not your job to catch all the traitors. Unless you're set to paladin.


===[[File:Malf_AI.gif]] Malfunctioning AI===
===[[File:Malf_AI.gif]] Malfunctioning AI===
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** For the love of god make sure that you have :b and not ;b on when talking about malf things.
** For the love of god make sure that you have :b and not ;b on when talking about malf things.
* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.
* 1, 2, and 3 as a cyborg (in shortcut) turns on and off the current module.
* As a borg, and presumably as an alien larva as well (haven't tested this) you can remove buckles, cuffs, and so on simply by typing 'resist'. The fact a button isn't there doesn't mean the option isn't available.


=[[File:Generic_barman.png]] Bartender=
=[[File:Generic_barman.png]] Bartender=
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* The shotgun can be sawed down to fit in a pack with a circular saw. Remember to unload it first, or you'll just shoot yourself in the face (what did you think would happen with hot sparks and a loaded gun?).
* The shotgun can be sawed down to fit in a pack with a circular saw. Remember to unload it first, or you'll just shoot yourself in the face (what did you think would happen with hot sparks and a loaded gun?).
* You can stun people effectively with a booze bottle (doesn't work with space beer) by using the harm-intent, aiming for their head and hitting. After this you can set them on fire.
* You can stun people effectively with a booze bottle (doesn't work with space beer) by using the harm-intent, aiming for their head and hitting. After this you can set them on fire.
* The Bartender's damp rag can be used to smother people. Better yet, you can soak it with any chemical, and it will transfer it (5 units) into the guy you're smothering. Any chemical. Neurotoxin for twenty seconds of stun that you can't shake someone up from, Plasma for massive toxin damage, Carpotoxin for oldchloral, all three for ggnore.
* Apparently you can slip a pill into any reagent and it'll "dissolve" putting all the contents of said pill into the reagent.


=[[File:Generic_botanist.png]] Hydroponics/Botanist=
=[[File:Generic_botanist.png]] Hydroponics/Botanist=
* Botany can make nitro grenades without ever having to step inside chemistry. Corn for corn oil. Nettle for sulfuric acid, and death nettle for poly acid. You'll need at least kitchen access though.
* Botany can make nitro grenades without ever having to step inside chemistry. Corn for corn oil. Nettle for sulfuric acid, and death nettle for poly acid. You'll need at least kitchen access though.
* If you want to be a potato man: go to the hydroponics and say you want to be a plant, grow the podman with your blood, kill yourself come harvest time (DON’T SUICIDE, POD CHECKS THAT THE BODY IS CLONEABLE).
* If you want to be a potato man: go to the hydroponics and say you want to be a plant, grow the podman with your blood, kill yourself come harvest time (DON’T SUICIDE, POD CHECKS THAT THE BODY IS CLONEABLE).
* You can grow your own carpotoxin in Hydroponics through mutating some soybeans into koibeans. No longer is carpotoxin something restricted to a random event, emagged holodecks or gold slime extracts all of which require you to actually deal with space carp!
* You can directly fertilize your trays with plants. Take what you harvest, or possibly any food (it works with donuts, for instance), click on a seed tray with it. Instant compost!
* You can directly fertilize your trays with plants. Take what you harvest, or possibly any food (it works with donuts, for instance), click on a seed tray with it. Instant compost!
* Use the biogenerator, feed it plants and shit and you can make all three types of fertilizer, very helpful when your vendors run out of robust harvest.
* Use the biogenerator, feed it plants and shit and you can make all three types of fertilizer, very helpful when your vendors run out of robust harvest.
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* Hatchets instakill kudzu, but scythes will violate them up the ass thanks to its 3x3 range. Goats eat any kudzu they walk over instantly.
* Hatchets instakill kudzu, but scythes will violate them up the ass thanks to its 3x3 range. Goats eat any kudzu they walk over instantly.
* Not that game changing but if you like building things, Poker tables are not just a mapping object, you can create them by using grass on wooden table parts.
* Not that game changing but if you like building things, Poker tables are not just a mapping object, you can create them by using grass on wooden table parts.
* Kudzu pods produce antitoxin when grinded.


==[[File:Botanist.png]] Traitor Botanist==
==[[File:Botanist.png]] Traitor Botanist==
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# Have fun!
# Have fun!
# OPTIONAL: Consider harvesting an intermediate stage early so you have a backup set of seeds.
# OPTIONAL: Consider harvesting an intermediate stage early so you have a backup set of seeds.
* You can get kudzu by injecting atleast 5u of mutagen into an empty but weed infested plant tray. Pouring sugar into plant trays raises the weed and pest levels quickly! If you get lucky, you can get kudzu 5 minutes into the round. ADDED: You can mutate kudzu to get even deadlier versions of kudzu! Some of them eat oxygen, some eat plasma, some strangle people to death.
* Ever since the botany update, botanists have become fear incarnate.
** 100 potency death nettles are the single best melee weapon in the game in raw damage. It does 50 burn per hit (nearly twice as good as a esword)-- two good hits will crit anyone not wearing armor. Pair this with a vicious stun rate, and the fact that they can't be used against you if the person disarms you unless they have leather/insulated gloves, and you'd better be praying that the hippies weed isn't touched. ADDED: The best part about death nettles is that they disappear once they're used up, i.e. instantly self-destructing evidence.
** Poppies have bicardine in them, and lots of it. Grow them and chomp down during fights for quick healing.
** Green grapes (mutated grapes) grow something that fixes burn damage. Pretty sure it's kelotane.
** Space tobacco grows dexalin. You have to dry out the leaves first, though.
** Ambrosia deux contains a metric fuckton of good medicine, but also contains the only drug you can overdose on-- synapzine. Do not consume if at all possible, the synapzine will fuck you sideways with a spiky dildo.
** A clever botanist can become a ghetto changeling with some preparation.
** Keep whacking someone with the death nettle after they die and they'll get husked. Basically giving a hearty 'fuck you' to the geneticists, and likely making people assume there are lings.
** If a plant's pest level is above 5 and the plant experiences a certain kind of reaction when injected with mutagen, babby spiderlings spawn. The crew will 99.99% of the time assume there are lings. Use this to your advantage. (Extra bonus points if paired with husks)
** Ice chilis contain frost oil. It's the same stuff lings inject into people to freeze them, and has a 99.99% success rate, since only the most diehard of metagamers carry around coffee (the only real way to warm yourself up quickly) in the event of something like this. Put it on food to make a bunch of people really miserable.
** High dosages of frost oil freeze the shit out of you, and you know what medicine works well in cold environments? Cryox and clonex. Get creative.
** Death angels contain a very, VERY deadly poison. Shit fucks you sideways with toxin damage if you don't get to medbay. Combine with high dosage of frost oil and a hatchet for a very quick kill.
** Blue tomatoes grow lube. Fuck bananas, give these to the clown.
** On the topic of bananas, there are really only two kinds of note. Microbananas, that slip you only for a moment but are a bitch to see, and huge manbananas, which are conspicuous as fuck, but knock you on your ass for ages. Grow a little of both and stack their peels one with another to make the crew infinitely mad.
** Soybeans can be mutated into koibeans, which contain carpotoxin, the main ingredient in zombie powder aka parapen juice. The other main ingredient is sleep toxin, which is in reishi, and copper, which requires chemistry (but no one will bitch at you for asking for copper.) If you can pull it off, have fun with that.
** Bluespace tomatoes teleport shit you throw them at. Honk.
** If botany is too lazy to grow poppies Metastation has some in the chapel.


=[[File:Generic_captain.png]] Command/Captain=
=[[File:Generic_captain.png]] Command/Captain=
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* Holy water, aside from preventing wizards/wraiths jaunting, also have the advantage of being non-slip. So Chaplains should go around whacking the janitors bucket to prevent him being an asshole.
* Holy water, aside from preventing wizards/wraiths jaunting, also have the advantage of being non-slip. So Chaplains should go around whacking the janitors bucket to prevent him being an asshole.
* Blessing fire extinguishers as a chaplain makes you able to cover a huge area in holy water. Covered area can't be jaunted over by wizards and wraiths.
* Blessing fire extinguishers as a chaplain makes you able to cover a huge area in holy water. Covered area can't be jaunted over by wizards and wraiths.
* Bibles - bibles have a 60% chance to heal you and a 40% chance to give you 10 branes dumaig, unless... UNLESS YOU ARE WEARING A HELMET (or any child of clothing/head/helmet - so that includes Caps), which will protect you from the brain mushing effects of religion. The bible's effectiveness at healing seems to decrease the more you use it on someone. You'll find yourself beating a lot more and healing a lot less, and the healing subtracting less damage. ADDED: Cardborg helmets count as helmets.
* Bibles - bibles have a 60% chance to heal you and a 40% chance to give you 10 branes dumaig, unless... UNLESS YOU ARE WEARING A HELMET (or any child of clothing/head/helmet - so that includes Caps), which will protect you from the brain mushing effects of religion. The bible's effectiveness at healing seems to decrease the more you use it on someone. You'll find yourself beating a lot more and healing a lot less, and the healing subtracting less damage.
* Bibles can't deconvert cultists (the only way to do that is feed them holy water), nor can they disrupt runes (that functionality was moved to the null rod), however the chaplin can whack the floor with his bible and it will reveal any hidden runes nearby.
* Bibles can't deconvert cultists (the only way to do that is feed them holy water), nor can they disrupt runes (that functionality was moved to the null rod), however the chaplin can whack the floor with his bible and it will reveal any hidden runes nearby.
* Chaplain's hoodie can hold a big air tank in the suit storage.
* Chaplain's hoodie can hold a big air tank in the suit storage.
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* Saying you're on a mission from god is the best excuse ever. It let's you get away with ANYTHING. "Sir listen, I know you won't believe me, but I heard a voice in my head, it said it was god and told me to blah blah blah"
* Saying you're on a mission from god is the best excuse ever. It let's you get away with ANYTHING. "Sir listen, I know you won't believe me, but I heard a voice in my head, it said it was god and told me to blah blah blah"
* Bibles can not only hold all tools, but they also fit in the suit storage for hoodies. Furthermore, you can drag-open them and take out things without having to take out the bible as well, making it essentially a suit storage toolbelt. Put a security belt in your belt slot to become the holy master of preparedness.
* Bibles can not only hold all tools, but they also fit in the suit storage for hoodies. Furthermore, you can drag-open them and take out things without having to take out the bible as well, making it essentially a suit storage toolbelt. Put a security belt in your belt slot to become the holy master of preparedness.
* The chaplain is your best friend in a blob round. If his bible isn't dispensing brain damage then he can easily heal people out of crit and back to damn near full health with a couple good whacks.


=[[File:Generic_chef.png]] Chef=
=[[File:Generic_chef.png]] Chef=
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:# Slip-free solution!
:# Slip-free solution!
* Instead of refilling the Light Replacer with light tubes/bulbs, you can refill it by using glass sheets.
* Instead of refilling the Light Replacer with light tubes/bulbs, you can refill it by using glass sheets.
* The bars of soap are the best cleaning implement on the station. They do not run out of ammo like spray bottles do. They do not have a delay before the cleaning is applied like mops do. They can get those hard to reach places (like that vomit under the surgery table) that cleaning grenades can't. You can run down a hallway and just spam clicks at the tile in front of you to clean an entire hall in under five seconds. And they can clean dirt now too, which they used to not be able to, which was their one drawback.


===[[File:Janitor.png]] Traitor Janitor===
===[[File:Janitor.png]] Traitor Janitor===
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* Filling half of the pepper spray with wielding fuel and having a zippo in pocket is pretty flamy thing, it gives a lot of fun to aliens if they are horribly unrobust.
* Filling half of the pepper spray with wielding fuel and having a zippo in pocket is pretty flamy thing, it gives a lot of fun to aliens if they are horribly unrobust.
* PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible.
* PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible.
* You can "defuse" ticking syndicate bombs by blowing them up with smaller bombs. Minibombs are the best method to do this.
* Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. ADDED: Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.


===[[File:Generic_hos.png]] Head of Security/Warden===
===[[File:Generic_hos.png]] Head of Security/Warden===
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* The sleepers in medbay will show any reagent in the patient’s body, not just the chemicals you can inject them with.
* The sleepers in medbay will show any reagent in the patient’s body, not just the chemicals you can inject them with.
* Anti-toxin will not only heal poison damage, it will also actively remove certain reagents like Sleep Toxin or Plasma from the body.
* Anti-toxin will not only heal poison damage, it will also actively remove certain reagents like Sleep Toxin or Plasma from the body.
* Showers (on cold) work just as well as cryo, as long as you have the drugs in your system.


===[[File:MedicalDoctor.png]] Traitor Medical Doctor===
===[[File:MedicalDoctor.png]] Traitor Medical Doctor===
* The stethoscope can be used to break into the safe.
* The stethoscope can be used to break into the safe.
* You can replace the cryos with acid, so instead of healing people will melt to death.
* You can replace the cryos with acid, so instead of healing people will melt to death.
* Syringe guns are one of the most underrated and lethal weapons on the station. A simple 15 unit lexorine or plasma syringe will kill unless the victim receives medical care. If you have more time, you can also create interesting poison mixes that crit in less than 10 seconds, or add something that stuns to the mix. Anyone with a thick suit will block syringes though.
* You know those useless linen boxes in medbay and elsewhere? You can hide items in there.


===[[File:Generic_cmo.png]] Chief Medical Officer===
===[[File:Generic_cmo.png]] Chief Medical Officer===
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* A bluespace beaker water-potassium grenade will hit bombcap, detonates instantly instead of waiting for atmospherics processing, can't be disarmed, and is incredibly easy to hide.
* A bluespace beaker water-potassium grenade will hit bombcap, detonates instantly instead of waiting for atmospherics processing, can't be disarmed, and is incredibly easy to hide.
* Note that as a result of human reagent cap being 1000, drinking tons and tons of water, say from a botany water backpack, will make you immune to parapets and syringe guns. You have to constantly keep drinking to be "immune" from them, though. And gotta chug at least 15 units of water every single minute to stay hydrated.
* Note that as a result of human reagent cap being 1000, drinking tons and tons of water, say from a botany water backpack, will make you immune to parapets and syringe guns. You have to constantly keep drinking to be "immune" from them, though. And gotta chug at least 15 units of water every single minute to stay hydrated.
# Become a chemist
# Be Chemist
# Make a SHIT ton of dexalin. Eat a SHIT ton of your pills. Make more pills.
# Make a SHIT ton of dexalin. Eat a SHIT ton of your pills. Make more pills.
# Now suicide.
# Now suicide.
# Your a walking zombie. If the dexalin runs out, you start to die FAST.
# Your a walking zombie. If the dexalin runs out, you start to die FAST.
# My favorite thing to do, is to become a dexalin zombie and then lie down somewhere in the hallway and when people try to loot you, jump and yell "BOO"
# My favorite thing to do, is to become a dexalin zombie and then lie down somewhere in the hallway and when people try to loot you, jump and yell "BOO".


====[[File:Chemist_action.png]] Traitor Chemist====
====[[File:Chemist_action.png]] Traitor Chemist====
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* Plasma cutters (AKA infinite welders) can cut through regular walls without causing damage to your eyes.
* Plasma cutters (AKA infinite welders) can cut through regular walls without causing damage to your eyes.
* You can scan Slime Jelly with the Odysseus and have it produce more.
* You can scan Slime Jelly with the Odysseus and have it produce more.
* I recently learned that you can move all the equipment in xenobio so you barely have to leave the slime pens to process monkeys and dead goo. That was such a timesaver. I was running the whole way back every time.
* If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signaling device.


===[[File:Generic_scientist.png]] Traitor Scientist===
===[[File:Generic_scientist.png]] Traitor Scientist===
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** Get a color of wire you want, and a color of wire you have
** Get a color of wire you want, and a color of wire you have
** Add the color you have to the color you want to increase the amount of the color you want
** Add the color you have to the color you want to increase the amount of the color you want
* Need to set up the singulo? No CE or AI to open secure storage? Use the nearby APC to turn off equipment power and crowbar open the blast doors.


===[[File:Engineer.png]] Traitor Station Engineer===
===[[File:Engineer.png]] Traitor Station Engineer===
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* Fire extinguishers fit in firesuit suitstorage.
* Fire extinguishers fit in firesuit suitstorage.
* The Fire Axe Cabinet can be opened with a multitool.
* The Fire Axe Cabinet can be opened with a multitool.
* You can disable fire alarms by multitooling them.
* You can trigger fire alarms by shooting them with a projectile. ADDED: Or hitting them with anything.


====[[File:AtomsTech.png]] Traitor Atmospheric Technician====
====[[File:AtomsTech.png]] Traitor Atmospheric Technician====
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* Wish soup is made of 20 units of water and nothing else, but sometimes (~25% of the time) will actually be generated with nutriment you can actually get full on. Meaning it's one of the only things you can make with the non-kitchen microwaves once the donk pockets run out. It's also the only thing you can make on the DJ station at all without importing ingredients (provided you bring something to hold the water in).
* Wish soup is made of 20 units of water and nothing else, but sometimes (~25% of the time) will actually be generated with nutriment you can actually get full on. Meaning it's one of the only things you can make with the non-kitchen microwaves once the donk pockets run out. It's also the only thing you can make on the DJ station at all without importing ingredients (provided you bring something to hold the water in).
* From the Questions thread: Ctrl-Z (with no hotkey-mode) or just Z (with hotkey-mode on) apparently cocks the combat/mining shotgun. No more clicking in between shots!
* From the Questions thread: Ctrl-Z (with no hotkey-mode) or just Z (with hotkey-mode on) apparently cocks the combat/mining shotgun. No more clicking in between shots!
* When mining alone, it's better to take the resonator. The gun doesn't do as much damage, is harder to use, and requires that you be right next to your target constantly, increasing the risk that you'll be stunned, pulverized, and your body guarded so you won't get back into the game. With the resonator, you can stand four or five tiles away at all times, wait for the tentacle attack, dodge it, move in, place a field(or two, if you feel robust), and move back out with a low risk of harm, and no risk of being stunned.
* Minebots are great at distracting targets. You just walk near and bash them with your drill (targets, not bots). They can take quite a beating, but goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.


===[[File:Miner.png]] Traitor Shaft Miner===
===[[File:Miner.png]] Traitor Shaft Miner===
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* Bombing the engineering SMESes will cause the server to lag intolerably for five minutes. ADDED: It's also almost always an instant shuttle call. The solars can't support the whole station on wired power for long, and almost no one knows you can make SMES. ADDED x2: And hardly anyone makes use of the Backup SMES in Electrical Maint.
* Bombing the engineering SMESes will cause the server to lag intolerably for five minutes. ADDED: It's also almost always an instant shuttle call. The solars can't support the whole station on wired power for long, and almost no one knows you can make SMES. ADDED x2: And hardly anyone makes use of the Backup SMES in Electrical Maint.
* Spraying with welder fuel someone who's smoking a cigarette/cigar will set them on fire. Same applies to lit welders. Especially awesome since unlike other methods for setting someone on fire spraying does not show in the chatbox and it can be done from quite a few tiles away. ADDED: It also works with a active esword, as a poor antag found out once.
* Spraying with welder fuel someone who's smoking a cigarette/cigar will set them on fire. Same applies to lit welders. Especially awesome since unlike other methods for setting someone on fire spraying does not show in the chatbox and it can be done from quite a few tiles away. ADDED: It also works with a active esword, as a poor antag found out once.
* I like to keep a mask, shaved, insulated gloves and maybe a silly hat in my pack. Whenever I commit any crime, I put it all on and do it as unknown. The moment security loses sight of me, I strip it all off and put on a friendly breathing mask, then walk the other way. Eventually someone calls me out by my black hair, so I can shave it off.
* You only need maint access to make single tank bombs, on any map. Get a large airtank, any igniter assembly, a wrench and a welder. Remove the air in the airtank with an airpump, then add some plasma and oxygen from the incinerator room(may need some pipe rewrenching depending on the map), add a hot gas, then attach the igniter assembly and weld a hole in the bomb. Experiment with the mix, I've seen 1,2,4 sized explosions(which is syndicate minibomb size) but I am sure you can make even bigger ones.
* You know those Russian Revolvers that spawn on some maps? You can load them with revolver ammo and shoot them just like a regular revolver! However, there is a twist to this: Each time you fire, you'll spin the chamber. So while the first shot of a full revolver will always fire, the second one may not. The less bullets you have in the chamber, the lower your chance that you will actually fire a live bullet. The worst thing is that you will need to manually empty all shells, unspent or live onto the floor. Fun thing to try if you are feeling lucky.
* Instead of just cutting the wires for the vault, you can just grab a toolbox, ointment, and one of them budget insulated gloves and break in from the window. Only on box though.


===[[File:Hud-target.gif]] Being Robust===
===[[File:Hud-target.gif]] Being Robust===
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** SPECIAL:You can inject this bomb into your body with Voice+Signaller,in crit situation say "special" word and BOOM!
** SPECIAL:You can inject this bomb into your body with Voice+Signaller,in crit situation say "special" word and BOOM!
* The BYOND ticks are longer than a second, so in Syndicate Bombs; the reason they take so long to detonate is you set them to "60 seconds" and it's actually "60 ticks" giving you 2.5 minutes instead of 1.
* The BYOND ticks are longer than a second, so in Syndicate Bombs; the reason they take so long to detonate is you set them to "60 seconds" and it's actually "60 ticks" giving you 2.5 minutes instead of 1.
* You can screwdriver air alarm panels open. There is a random wire that, when pulsed, will set all vents and scrubbers to panic syphon mode. You can even attach a signaller if atmos techs try to reset it. This is a surprisingly good way to get them arrested by security too.


===[[File:Cult.png]] Cult===
===[[File:Cult.png]] Cult===
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* Wizard EMP shocks doors, so you should not better use doors as wizard, after you use EMP skill. Also the staff of animation is even more OP then veil render, just use it on knifes, hatchets and other items of big robustness. Combine this with EMPing security guys, which approach you and mutating in hulk, when you see guys with syringe guns (however, if chemist is not mainstream and deploys lexorin or unstable mutagen, you would get outrobusted) for greater effects.
* Wizard EMP shocks doors, so you should not better use doors as wizard, after you use EMP skill. Also the staff of animation is even more OP then veil render, just use it on knifes, hatchets and other items of big robustness. Combine this with EMPing security guys, which approach you and mutating in hulk, when you see guys with syringe guns (however, if chemist is not mainstream and deploys lexorin or unstable mutagen, you would get outrobusted) for greater effects.
* The wizard's Knock spell opens bolted doors too.
* The wizard's Knock spell opens bolted doors too.
* The staff of change works on AIs.


===[[File:Alien.png]] Xenomorph===
===[[File:Alien.png]] Xenomorph===
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* Sleep toxin is pretty robust against aliens
* Sleep toxin is pretty robust against aliens
* Bio suit robusts face huggers and acid spits (but not queen spit)
* Bio suit robusts face huggers and acid spits (but not queen spit)
* You can lock a sleeping/knocked out alien in a morgue tray and it can’t get out of it. honk.
* You can lock a sleeping/knocked out alien in a morgue tray and it can’t get out of it. honk.
* Aliens don't just grow better in plasma, they actually slowly convert it to oxygen. Two things to take from this: 1. You can use a horde of xenos as an extremely high risk toxins scrubbing system. 2. Aliens in a pure plasma environment can still be ignited from their own breath!
* Aliens don't just grow better in plasma, they actually slowly convert it to oxygen. Two things to take from this: 1. You can use a horde of xenos as an extremely high risk toxins scrubbing system. 2. Aliens in a pure plasma environment can still be ignited from their own breath!
* Xenomorphs have no set interval limit on how many times they can use emotes, so they can *deathgasp and *roar spam all day long. ADDED: Okay, official new admin policy. Any xeno that emotes more than five times in the space of a minute or two can be gibbed at will. ADDED: If the admins present can reach the ban button through either laughing, or bleeding to death through their ears.
* Xenomorphs have no set interval limit on how many times they can use emotes, so they can *deathgasp and *roar spam all day long. ADDED: Okay, official new admin policy. Any xeno that emotes more than five times in the space of a minute or two can be gibbed at will. ADDED: If the admins present can reach the ban button through either laughing, or bleeding to death through their ears.
* You can catch (have throw active with empty hand and be thrown at) alien facehuggers thrown at you by aliems w/o being hugged. You don't even have to be wearing protective headgear.
* You can catch (have throw active with empty hand and be thrown at) alien facehuggers thrown at you by aliems w/o being hugged. You don't even have to be wearing protective headgear.
* Apparently cardboard helmets block facehuggers.
* If you are infected with a Xeno babby, and are welded into a locked, when the babby bursts it's also welded into the locker.
* You can manufacture xeno babby antibodies. One round I had xenobabby antibodies for no reason and kept getting raped but nothing happened.
* You can stun and cuff larvas. This will prevent them from evolving and you can pull them around to have them not escape. They can't even enter vents this way.


===[[File:Changeling.gif]] Changeling===
===[[File:Changeling.gif]] Changeling===
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* Nuke Ops Syndicate uplink. Camera bug. Attach former to latter. You can now see EVERYTHING.
* Nuke Ops Syndicate uplink. Camera bug. Attach former to latter. You can now see EVERYTHING.
* You can put all your nuke op equipment into your backpack. Even your hardsuit and jetpack.
* You can put all your nuke op equipment into your backpack. Even your hardsuit and jetpack.
===[[File:Ninja.png]] Ninja===
* As space ninja you should go straight to R&D and print four super-capacity cells. Click one on your ninja suit for 200% power, then carry one and pocket the other two. Activate them in your hand to go back to full charge in a few seconds. Return to R&D when you need to recharge. Or if RnD is useless and you want immediate access to more power, stop by Tech Storage or Engineering and nab the High Capacity Power Cells. Increases your power to 150 from 100 and you can fill your backpack full of them.


=[[File:Unknown.png]] Other=
=[[File:Unknown.png]] Other=
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* Going to space? No jetpack? Drag a paper bin onto your character and put it in your bag for 30 easy access throwing papers.
* Going to space? No jetpack? Drag a paper bin onto your character and put it in your bag for 30 easy access throwing papers.
* But any instruction books/ sheets o paper can be opened and left open even if you get rid of the book.
* But any instruction books/ sheets o paper can be opened and left open even if you get rid of the book.
* Dead mice are now considered items, so that means you can: Stuff one into a cake, Implant it into someone you don't like, Throw it as a projectile, Beat Runtime to death with one.
* Dead mice are now considered items, so that means you can: Stuff one into a cake, implant it into someone you don't like, throw it as a projectile, beat Runtime to death with one.
* You can teleport into the shuttle mid-travel using a beacon. This is incredibly useful for those meteor rounds.
* You can teleport into the shuttle mid-travel using a beacon. This is incredibly useful for those meteor rounds.
* Hydroponics, the Bartender and Cook have a common service radio channel with :v.
* Hydroponics, the Bartender and Cook have a common service radio channel with :v.
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* You can go through portals or use the teleport as a ghost.
* You can go through portals or use the teleport as a ghost.
* Electrical toolboxes have a 1% chance to spawn insulated gloves in them. Tool Lockers (Auxilliary Tool Storage, but also Engineering) have a chance to spawn Toolbelts, Hazard Vests, and Insulated Gloves.
* Electrical toolboxes have a 1% chance to spawn insulated gloves in them. Tool Lockers (Auxilliary Tool Storage, but also Engineering) have a chance to spawn Toolbelts, Hazard Vests, and Insulated Gloves.
* If you're someone who doesn't normally have insulated gloves and don't want security to take them away, dye them by washing them in the washing machine with a color crayon.
* The filing cabinet in the vault counts as a security console (and, as far as I could tell, it doesn't need ID).
* Doorbell systems are fun.
* If you are pulling someone/something clicking on a adjacent tile will move that object there. Useful for moving people and things into a good position.
* Wirecutters get rid of spacevines in two-three hits.
* The most useful question you can ask in SS13 is "How?" Try and learn something new every round; The ability to learn is one of the most robust things there is. As a corollary to the above, try not to make the same mistake twice. Most times you die (or lose) come back to one of two things; Either it's something you could've prevented with proper gear, skill, knowledge, or foresight, or it's something you couldn't have prevented - plain old fashioned bad luck. Minimize the former through learning, and accept the latter as inevitable and immutable.




[[Category:Guides]]
[[Category:Guides]]
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