Guide to Combat: Difference between revisions
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→Three kinds of stuns: A bit more + timings
imported>Kosmos m (→Ranged Weapons: Forgot description.) |
imported>Kelenius (→Three kinds of stuns: A bit more + timings) |
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! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes | ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes | ||
|- | |- | ||
![[File:StunBaton.gif|50px]] | ![[File:StunBaton.gif|50px]] | ||
!{{anchor|Stun Baton}}[[Stun Baton]] | !{{anchor|Stun Baton}}[[Stun Baton]] | ||
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|Not being security, and having this out, is likely to land you in the brig. | |Not being security, and having this out, is likely to land you in the brig. | ||
|- | |- | ||
![[File:Stunprod.png|50px]] | ![[File:Stunprod.png|50px]] | ||
!{{anchor|Stunprod}}[[Stunprod]] | !{{anchor|Stunprod}}[[Stunprod]] | ||
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|Having this is a quick way to get robusted by security. | |Having this is a quick way to get robusted by security. | ||
|- | |- | ||
![[File:Flash.gif|50px]] | ![[File:Flash.gif|50px]] | ||
!{{anchor|Flash}}[[Flash]] | !{{anchor|Flash}}[[Flash]] | ||
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|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. | |[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. | ||
|- | |- | ||
![[File:Taser.png|50px]] | ![[File:Taser.png|50px]] | ||
!{{anchor|Taser}}[[Taser]] | !{{anchor|Taser}}[[Taser]] | ||
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|A ranged stun, which sets Sec apart from everyone else. Has five charges. | |A ranged stun, which sets Sec apart from everyone else. Has five charges. | ||
|- | |- | ||
![[File:Energy_Gun.gif|50px]] | ![[File:Energy_Gun.gif|50px]] | ||
!{{anchor|Energy Gun}}[[Energy Gun]] | !{{anchor|Energy Gun}}[[Energy Gun]] | ||
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|Like a [[Taser]], but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start. | |Like a [[Taser]], but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start. | ||
|- | |- | ||
![[File:Disarm.png|50px]] | ![[File:Disarm.png|50px]] | ||
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]] | !{{anchor|Disarm Intent}}[[Intent|Disarm Intent]] | ||
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|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief. | |You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief. | ||
|- | |- | ||
![[File:Hspray.png|50px]] | ![[File:Hspray.png|50px]] | ||
!{{anchor|Chloral Hydrate}}[[Chloral Hydrate]] | !{{anchor|Chloral Hydrate}}[[Chloral Hydrate]] | ||
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|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. This puts anyone to sleep for an extended period of time. Large doses can kill someone (30+ units). | |Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. This puts anyone to sleep for an extended period of time. Large doses can kill someone (30+ units). | ||
|- | |- | ||
![[File:Flashbang.gif|50px]] | ![[File:Flashbang.gif|50px]] | ||
!{{anchor|Flashbang}}[[Flashbang]] | !{{anchor|Flashbang}}[[Flashbang]] | ||
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|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. | |Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. | ||
|- | |- | ||
![[File:Laser Pointer.png|50px]] | ![[File:Laser Pointer.png|50px]] | ||
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]] | !{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]] | ||
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|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | |Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | ||
|- | |- | ||
![[File:Hud-target.gif|50px]] | ![[File:Hud-target.gif|50px]] | ||
!{{anchor|Knockout}}Knockout | !{{anchor|Knockout}}Knockout | ||
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|When you hit someone in the head/mouth, there's a fairly low chance for them to be knocked out. | |When you hit someone in the head/mouth, there's a fairly low chance for them to be knocked out. | ||
|- | |- | ||
![[File:Disabler.png|50px]] | ![[File:Disabler.png|50px]] | ||
!{{anchor|Disabler}}[[Disabler]] | !{{anchor|Disabler}}[[Disabler]] | ||
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|A self defense weapon that exhausts targets, weakening them until they collapse. Non-lethal. | |A self defense weapon that exhausts targets, weakening them until they collapse. Non-lethal. | ||
|- | |- | ||
![[File:Stun Revolver.png|50px]] | ![[File:Stun Revolver.png|50px]] | ||
!{{anchor|Stun Revolver}}[[Stun Revolver]] | !{{anchor|Stun Revolver}}[[Stun Revolver]] | ||
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|Through research | |Through research | ||
|A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger. Taser with 8 charges. | |A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger. Taser with 8 charges. | ||
|- | |||
! | |||
!{{anchor|Resonant Shriek}}[[Resonant Shriek]] | |||
|Weaken (5-10) | |||
|Being a changeling | |||
|Only weakens cyborgs. Humans become deaf and confused. | |||
|- | |||
![[File:Fff.png]] | |||
!{{anchor|Stun Talisman}}[[Cult magic|Stun Talisman]] | |||
|Weaken (10), stun (10), silence (15) | |||
|Being a cultist and making one. | |||
|Works on cyborgs. Blocked by null rod. | |||
|- | |||
![[File:Beepsky.png]] | |||
!{{anchor|Beepsky}}[[Beepsky]] | |||
|Weaken (5), stun (5) | |||
|Made in robotics. | |||
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission. | |||
|- | |||
![[File:Ed209.png]] | |||
!{{anchor|ED-209}}[[ED-209]] | |||
|Weaken (5), stun (5) | |||
|Made in robotics. | |||
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission. | |||
|} | |} | ||