Guide to Combat: Difference between revisions
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Added How to Acquire to all items.
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imported>Kosmos m (Added How to Acquire to all items.) |
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! scope="col" style='background-color:#EB4C42;'|Item | ! scope="col" style='background-color:#EB4C42;'|Item | ||
! scope="col" style='width:80px; background-color:#EB4C42;'|Damage | ! scope="col" style='width:80px; background-color:#EB4C42;'|Damage | ||
! scope="col" style='width:80px; background-color:#EB4C42;'|How to Acquire | |||
! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes | ! scope="col" class="unsortable" style='background-color:#EB4C42;'|Notes | ||
|- | |- | ||
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!{{anchor|Broken Bottle}}Broken Bottle | !{{anchor|Broken Bottle}}Broken Bottle | ||
|15 Brute | |15 Brute | ||
|Get a bottle from the Booze-o-mat, smash it on someone. | |||
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle's contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire. | |Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle's contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire. | ||
|- | |- | ||
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!{{anchor|Butcher's Knife}}Butcher's Knife | !{{anchor|Butcher's Knife}}Butcher's Knife | ||
|15 Brute | |15 Brute | ||
|Somewhat hard to get | |Hack the Dinnerware vending machine. | ||
|Somewhat hard to get. Security will likely have their suspicions as the only reason to have this over the normal knife is its robusting power. Works as a ghetto circular saw in surgery. | |||
|- | |- | ||
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!{{anchor|Circular Saw}}[[Circular Saw]] | !{{anchor|Circular Saw}}[[Circular Saw]] | ||
|15 Brute | |15 Brute | ||
|[[Operating Theatre]] | |||
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. | |One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. | ||
|- | |- | ||
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!{{anchor|Cult Blade}}[[Cult Blade]] | !{{anchor|Cult Blade}}[[Cult Blade]] | ||
|30 Brute | |30 Brute | ||
|[[Cult magic]] | |||
|Those who aren't Cultist suffer from wielding this blade...'''''MENTALLY'''''. Aside from being very robust, it is really Cult exclusive. Expect a wave of batons when Security sees you holding this. | |Those who aren't Cultist suffer from wielding this blade...'''''MENTALLY'''''. Aside from being very robust, it is really Cult exclusive. Expect a wave of batons when Security sees you holding this. | ||
|- | |- | ||
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!{{anchor|Death Nettle}}[[Death Nettle]] | !{{anchor|Death Nettle}}[[Death Nettle]] | ||
|Damage depends on potency, up to 35(?) Brute | |Damage depends on potency, up to 35(?) Brute | ||
|Growing them at [[Hydroponics]] | |||
|A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords. | |A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords. | ||
|- | |- | ||
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!{{anchor|Energy Sword}}[[Energy Sword]] | !{{anchor|Energy Sword}}[[Energy Sword]] | ||
|3 Brute Off<br>30 Brute On | |3 Brute Off<br>30 Brute On | ||
|Through a [[Syndicate Uplink]] | |||
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. However, it can sometimes deflect laser and stun shots back the way they came! Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT''''' | |Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. However, it can sometimes deflect laser and stun shots back the way they came! Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT''''' | ||
|- | |- | ||
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!{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]] | !{{anchor|Double-bladed Energy Sword}}[[Double-bladed Energy Sword]] | ||
|3 Brute Off<br>34 Brute On | |3 Brute Off<br>34 Brute On | ||
|Combine two Energy Swords | |||
|Has to be held with two hands while on. While not much stronger in terms of damage compared to the Energy Sword, when wielded it gives a guaranteed chance to deflect lasers and stun shots back to their shooter. Like the Energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT''''' | |Has to be held with two hands while on. While not much stronger in terms of damage compared to the Energy Sword, when wielded it gives a guaranteed chance to deflect lasers and stun shots back to their shooter. Like the Energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT''''' | ||
|- | |- | ||
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!{{anchor|Fire Extinguisher}}[[Fire Extinguisher]] | !{{anchor|Fire Extinguisher}}[[Fire Extinguisher]] | ||
|10 Brute | |10 Brute | ||
|Found across the station in Emergency Fire Lockers on the walls and lockers in maintenance tunnels. | |||
|Found across the station so they're aren't in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you'll fly away. With a limit of 50 units, that's 10 squirts using 5 per spray. | |Found across the station so they're aren't in short supply. Unlikely to be taken by security if they search you. They are also very useful if you get spaced, spray in opposite direction of where you want to go, and you'll fly away. With a limit of 50 units, that's 10 squirts using 5 per spray. | ||
|- | |- | ||
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!{{anchor|Fire Axe}}[[Fire Axe]] | !{{anchor|Fire Axe}}[[Fire Axe]] | ||
|5 Onehand<br>24 Twohand | |5 Onehand<br>24 Twohand | ||
|[[Bridge]] and [[Atmospherics]]. | |||
|Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it's a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken. | |Most robust thing you can get from the Station. Has to be held with two hands to be used properly. Security will likely take it and it's a large object. Best to store this on your back. They are also rare, one is in Atmos and the other is in the Bridge, good luck breaking in before it gets taken. | ||
|- | |- | ||
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!{{anchor|Hatchet}}[[Hatchet]] | !{{anchor|Hatchet}}[[Hatchet]] | ||
|12 Brute | |12 Brute | ||
|[[Hydroponics]]. | |||
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery. | |Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery. | ||
|- | |- | ||
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!{{anchor|Kitchen Knife}}[[Kitchen Knife]] | !{{anchor|Kitchen Knife}}[[Kitchen Knife]] | ||
|10 Brute | |10 Brute | ||
|[[Kitchen]]. | |||
|Useful if you're the Chef, as Security are unlikely to give a single shit if they see you with it. There's still a better knife, but this one is easier to get to. Works as a ghetto scalpel in surgery. | |Useful if you're the Chef, as Security are unlikely to give a single shit if they see you with it. There's still a better knife, but this one is easier to get to. Works as a ghetto scalpel in surgery. | ||
|- | |- | ||
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!{{anchor|Null Rod}}[[Null Rod]] | !{{anchor|Null Rod}}[[Null Rod]] | ||
|15 Brute | |15 Brute | ||
|[[Chapel]] and on the [[Chaplain]]. | |||
|Similar to the Circular Saw, but there's only of them, and the Chaplain tends to keep it on him. It can destroy runes, and the Chaplain cannot be converted while holding it. Can be stored in the suit storage of any of the Chaplains outfits. | |Similar to the Circular Saw, but there's only of them, and the Chaplain tends to keep it on him. It can destroy runes, and the Chaplain cannot be converted while holding it. Can be stored in the suit storage of any of the Chaplains outfits. | ||
|- | |- | ||
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!{{anchor|Pickaxe}}[[Pickaxe]] | !{{anchor|Pickaxe}}[[Pickaxe]] | ||
|15 Brute | |15 Brute | ||
|[[Mining Dock]] and [[Mining Station]]. | |||
|Again, very robust, but it's very big, yet your jumpsuit's belt can hold it. Miners will likely trade this for other things, such as a tool belt, or insulated gloves. Since it is seen mostly on miners, security will be quick to blame them when they find a bloody pickaxe next to what was the HoP. | |Again, very robust, but it's very big, yet your jumpsuit's belt can hold it. Miners will likely trade this for other things, such as a tool belt, or insulated gloves. Since it is seen mostly on miners, security will be quick to blame them when they find a bloody pickaxe next to what was the HoP. | ||
|- | |- | ||
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!{{anchor|Scalpel}}[[Scalpel]] | !{{anchor|Scalpel}}[[Scalpel]] | ||
|10 Brute | |10 Brute | ||
|[[Operating Theatre]]. | |||
|Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor. | |Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor. | ||
|- | |- | ||
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!{{anchor|Glass Shard}}[[Glass Shard]] | !{{anchor|Glass Shard}}[[Glass Shard]] | ||
|5 Brute | |5 Brute | ||
|Anywhere there's glass (read: everywhere). | |||
|Extremely easy to obtain, just break a glass/reinforced glass pane. Works also as a ghetto scalpel. | |Extremely easy to obtain, just break a glass/reinforced glass pane. Works also as a ghetto scalpel. | ||
|- | |- | ||
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!{{anchor|Stun Baton}}[[Stun Baton]] | !{{anchor|Stun Baton}}[[Stun Baton]] | ||
|10 Brute | |10 Brute | ||
|[[Security Office]] and [[Security Officer]]'s backpack. | |||
|Very robust if you know how to use it [[Shitcurity|properly]]. Only heads of staff and the security force can get these easily. | |Very robust if you know how to use it [[Shitcurity|properly]]. Only heads of staff and the security force can get these easily. | ||
|- | |- | ||
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!{{anchor|Screwdriver}}[[Screwdriver]] | !{{anchor|Screwdriver}}[[Screwdriver]] | ||
|5 Brute | |5 Brute | ||
|Most storage rooms and [[Engineering]]. | |||
|Its robustness doesn't come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them mute so they'll still scream, or might even fight back before you have a chance to blind them enough. | |Its robustness doesn't come from the damage, but from its thin, pointed edge. Anyone not wearing glasses can have their eyes stabbed out causing them lose sight. Doesn't make them mute so they'll still scream, or might even fight back before you have a chance to blind them enough. | ||
|- | |- | ||
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!{{anchor|Surgical Drill}}[[Surgical Drill]] | !{{anchor|Surgical Drill}}[[Surgical Drill]] | ||
|15 Brute | |15 Brute | ||
|[[Operating Theatre]]. | |||
|Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though. | |Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though. | ||
|- | |- | ||
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!{{anchor|Toolbox}}[[Toolbox]] | !{{anchor|Toolbox}}[[Toolbox]] | ||
|10 Brute | |10 Brute | ||
|Most storage rooms and [[Engineering]]. | |||
|Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it. | |Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it. | ||
|} | |} | ||
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! scope="col" style='background-color:#F0DC82;'|Capacity | ! scope="col" style='background-color:#F0DC82;'|Capacity | ||
! scope="col" style='background-color:#F0DC82;'|Damage & Effects | ! scope="col" style='background-color:#F0DC82;'|Damage & Effects | ||
! scope="col" style='background-color:#F0DC82;'|How to Acquire | |||
! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes | ! scope="col" class="unsortable" style='background-color:#F0DC82;'|Notes | ||
|- | |- | ||
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|10 (recharges over time) | |10 (recharges over time) | ||
|20 Burn/Stun target | |20 Burn/Stun target | ||
|[[R&D Lab]] once researched first. | |||
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. | |Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. | ||
|- | |- | ||
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|10 (recharges over time) | |10 (recharges over time) | ||
|20 Burn | |20 Burn | ||
|[[Captain's Quarters]]. | |||
|The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.'' | |The prized weapon of the Captain, and the target of many enemy forces. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.'' | ||
|- | |- | ||
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|20 Rounds | |20 Rounds | ||
|20 Brute + Knockdown | |20 Brute + Knockdown | ||
|Can only be found in Nuke rounds, or with Summon guns. It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up. | |Can only be found in Nuke rounds, or with Summon guns. | ||
|It knocks the target down, similar to the detective's revolver, except chances are if you go down, you're not getting back up. | |||
|- | |- | ||
![[File:Combatshotgun.png|50px]] | ![[File:Combatshotgun.png|50px]] | ||
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|8 Shells | |8 Shells | ||
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart | |60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart | ||
|The highest ammo capacity of any shotgun. Best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat | |Found in ballistic crates and from [[Summon guns]]. | ||
|The highest ammo capacity of any shotgun. Best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat. | |||
|- | |- | ||
![[File:Deagle.gif|50px]] | ![[File:Deagle.gif|50px]] | ||
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|7 Rounds | |7 Rounds | ||
|60 Brute | |60 Brute | ||
|Comes in three tasteful variants. Normal, gold and camo gold | |Summon guns exclusive. | ||
|Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun. | |||
|- | |- | ||
![[File:Doubleshotgun.png|50px]] [[File:Doubleshotgunsawnoff.png|50px]] | ![[File:Doubleshotgun.png|50px]] [[File:Doubleshotgunsawnoff.png|50px]] | ||
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|2 Shells | |2 Shells | ||
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart | |60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart | ||
|[[Bar]]. | |||
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack. | |Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack. | ||
|- | |- | ||
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|6 Bolts (recharges by itself) | |6 Bolts (recharges by itself) | ||
|10 Toxin + stun | |10 Toxin + stun | ||
|[[Syndicate Uplink]]. | |||
|The syndicate's energy crossbow, small, silent and deadly. Cannot be used in recharging units. It's worth noting that the stun is shorter than the standard taser gun. | |The syndicate's energy crossbow, small, silent and deadly. Cannot be used in recharging units. It's worth noting that the stun is shorter than the standard taser gun. | ||
|- | |- | ||
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|10 Lasers/Electrodes | |10 Lasers/Electrodes | ||
|20 Burn <br>Stun | |20 Burn <br>Stun | ||
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder) | |[[Armory]], Energy Weapons Crate or Summon guns. | ||
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder). | |||
|- | |- | ||
![[File:Gyrogun.png|50px]] | ![[File:Gyrogun.png|50px]] | ||
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|8 Rounds | |8 Rounds | ||
|74 Brute from direct hit <br>24 from a tile away <br>3x3 gib range on dead people <br>explosion (-1, 0, 2) | |74 Brute from direct hit <br>24 from a tile away <br>3x3 gib range on dead people <br>explosion (-1, 0, 2) | ||
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups | |Summon guns exclusive. | ||
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups. | |||
|- | |- | ||
![[File:Ionrifle.png|50px]] | ![[File:Ionrifle.png|50px]] | ||
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|10 Ion Pulses | |10 Ion Pulses | ||
|20 Brute to silicon mobs <br>nothing to any others <br>3x3 EMP | |20 Brute to silicon mobs <br>nothing to any others <br>3x3 EMP | ||
|Large and unwieldly, not really that great. Its greatest use is dicking around with the electrics around the station. Cyborgs are weak to it: flashing cyborgs totally immobilises them and it leaves you free to robust them to your heart's content | |[[Armory]] and on the Nuclear Operative shuttle. | ||
|Large and unwieldly, not really that great. Its greatest use is dicking around with the electrics around the station. Cyborgs are weak to it: flashing cyborgs totally immobilises them and it leaves you free to robust them to your heart's content. | |||
|- | |- | ||
![[File:L6machinegun.png|50px]] | ![[File:L6machinegun.png|50px]] | ||
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|50 Rounds | |50 Rounds | ||
|60 Brute | |60 Brute | ||
|Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down | |Nuke ops and summon guns only. | ||
|Holds the most ammo of any gun, 50 shots dealing 60 brute damage each, two good shots on someone and they're down. | |||
|- | |- | ||
![[File:Laser Cannon.png|50px]] | ![[File:Laser Cannon.png|50px]] | ||
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|10 Lasers | |10 Lasers | ||
|40 Burn | |40 Burn | ||
|[[R&D Lab]] once researched first. | |||
|Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over. | |Must be researched first. This is the Laser Gun's bigger brother, fear him, he will fuck you over. | ||
|- | |- | ||
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|10 Lasers | |10 Lasers | ||
|20 Burn | |20 Burn | ||
| | |[[Armory]], weapons crates and summon guns. | ||
|No real reason to use this over the energy gun as it is lethal ONLY. | |||
|- | |- | ||
![[File:Mateba.png|50px]] | ![[File:Mateba.png|50px]] | ||
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|7 Rounds | |7 Rounds | ||
|60 Brute | |60 Brute | ||
|All in all the syndicate revolver, but for death squad officers | |[[Syndicate Uplink]] and summon guns. | ||
|All in all the syndicate revolver, but for death squad officers. | |||
|- | |- | ||
![[File:Revolver.png|50px]] | ![[File:Revolver.png|50px]] | ||
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|7 Rounds | |7 Rounds | ||
|60 Brute | |60 Brute | ||
| | |[[Syndicate Uplink]] and summon guns | ||
|Security (or generally anyone) will be quick to scream 'TRAITOR!' if they see you with one. | |||
|- | |- | ||
![[File:Detectivegun.png|50px]] | ![[File:Detectivegun.png|50px]] | ||
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|6 Rounds | |6 Rounds | ||
|10 Brute + Knockdown | |10 Brute + Knockdown | ||
| | |[[Detective]]'s locker or summon guns. | ||
|Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification. | |||
|- | |- | ||
![[File:Rapidsyringegun.png|50px]] | ![[File:Rapidsyringegun.png|50px]] | ||
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|4 Syringes | |4 Syringes | ||
|Depends on contents of syringe | |Depends on contents of syringe | ||
|[[R&D Lab]] once researched first. | |||
|See the syringe gun, but take into account it holds four syringes. Can be made through researching them, and only costs metal to make. This gun gives '''you''' the power to fuck over four people at once! | |See the syringe gun, but take into account it holds four syringes. Can be made through researching them, and only costs metal to make. This gun gives '''you''' the power to fuck over four people at once! | ||
|- | |- | ||
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|10 Lasers | |10 Lasers | ||
|20 Burn | |20 Burn | ||
|[[White Ship]]. | |||
|Found on the white ship, this old beast is like the laser gun; anyone with a space suit and a little know-how can reach it. | |Found on the white ship, this old beast is like the laser gun; anyone with a space suit and a little know-how can reach it. | ||
|- | |- | ||
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|18 Shells | |18 Shells | ||
|25 Brute | |25 Brute | ||
|[[R&D Lab]] once researched first. | |||
|An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren't shotguns. Researched from R&D. | |An expensive gun to make, but one of the few actual guns used by Nanotrasen that aren't shotguns. Researched from R&D. | ||
|- | |- | ||
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|4 Shells | |4 Shells | ||
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart | |60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart | ||
|??? | |||
|A rare shotgun, also somewhat worse than the double barrelled, as it needs pumping every time and only holds 2 extra shells. | |A rare shotgun, also somewhat worse than the double barrelled, as it needs pumping every time and only holds 2 extra shells. | ||
|- | |- | ||
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|8 rounds | |8 rounds | ||
|25 Brute | |25 Brute | ||
|[[Syndicate Uplink]]. | |||
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better. | |The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better. | ||
|- | |- | ||
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|1 Syringe | |1 Syringe | ||
|Depends on contents of syringe | |Depends on contents of syringe | ||
|In fact, this is very robust. Think of it as a ranged hypospray | |[[Medical Storage]]. | ||
|In fact, this is very robust. Think of it as a ranged hypospray. | |||
|- | |- | ||
![[File:Taser.png|50px]] | ![[File:Taser.png|50px]] | ||
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|5 Electrodes | |5 Electrodes | ||
|Stun target | |Stun target | ||
| | |[[Armory]], taser crates and summon guns. | ||
|If you're trying to kill someone, stun, then beat the living daylights out of them. | |||
|- | |- | ||
![[File:Tempgun.png|50px]] | ![[File:Tempgun.png|50px]] | ||
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|5 Freeze Beams | |5 Freeze Beams | ||
|Heats/Cools target dependant upon the setting. | |Heats/Cools target dependant upon the setting. | ||
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read:laser cannon). | |[[R&D Lab]] once researched first. | ||
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). | |||
|- | |- | ||
![[File:Xraygun.png|50px]] | ![[File:Xraygun.png|50px]] | ||
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|20 Lasers | |20 Lasers | ||
|15 Burn + 30 Irradiate | |15 Burn + 30 Irradiate | ||
|[[R&D Lab]] once researched first. | |||
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. | |This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. | ||
|- | |- | ||
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!{{anchor|Projectile Gun}}Projectile Gun | !{{anchor|Projectile Gun}}Projectile Gun | ||
|[[File:Ammo 9mm.png|50px]]<br>10mm | |[[File:Ammo 9mm.png|50px]]<br>10mm | ||
|??? | |||
|??? | |??? | ||
|??? | |??? | ||
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|600 units | |600 units | ||
|Depends on the chemical | |Depends on the chemical | ||
|??? | |||
|A utility used to spray large amounts of reagents in a given area. | |A utility used to spray large amounts of reagents in a given area. | ||
|- | |- | ||
Line 333: | Line 381: | ||
|??? | |??? | ||
|??? | |??? | ||
|[[R&D Lab]] once researched first. | |||
|A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds. | |A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds. | ||
|- | |- | ||
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!{{anchor|Tommy Gun}}Tommy Gun | !{{anchor|Tommy Gun}}Tommy Gun | ||
|[[File:Ammo 9mm.png|50px]]<br>9mm | |[[File:Ammo 9mm.png|50px]]<br>9mm | ||
|??? | |||
|??? | |??? | ||
|??? | |??? | ||
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!{{anchor|Russian Revolver}}Russian Revolver | !{{anchor|Russian Revolver}}Russian Revolver | ||
|[[File:Ammo 357.png|50px]]<br>.357 | |[[File:Ammo 357.png|50px]]<br>.357 | ||
|??? | |||
|??? | |??? | ||
|??? | |??? | ||
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|??? | |??? | ||
|??? | |??? | ||
|[[Syndicate Uplink]]. | |||
|A small, quiet, easily concealable gun. Uses .45 rounds." | |A small, quiet, easily concealable gun. Uses .45 rounds." | ||
|} | |} | ||
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! scope="col" class="unsortable" style='background-color:Lightgreen;'|Icon | ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Icon | ||
! scope="col" style='background-color:Lightgreen;'|Item | ! scope="col" style='background-color:Lightgreen;'|Item | ||
! scope="col" class="unsortable" style='background-color:Lightgreen;'| | ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Type of Stun | ||
! scope="col" class="unsortable" style='background-color:Lightgreen;'| | ! scope="col" class="unsortable" style='background-color:Lightgreen;'|How to Acquire | ||
! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes | ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes | ||
|- | |- | ||
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![[File:StunBaton.gif|50px]] | ![[File:StunBaton.gif|50px]] | ||
!{{anchor|Stun Baton}}[[Stun Baton]] | !{{anchor|Stun Baton}}[[Stun Baton]] | ||
|Weaken | |||
|[[Security]] | |[[Security]] | ||
|Not being security, and having this out, is likely to land you in the brig. | |Not being security, and having this out, is likely to land you in the brig. | ||
|- | |- | ||
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![[File:Flash.gif|50px]] | ![[File:Flash.gif|50px]] | ||
!{{anchor|Flash}}[[Flash]] | !{{anchor|Flash}}[[Flash]] | ||
|Weaken | |||
|[[Security]], [[Heads of Staff|Heads]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]] | |[[Security]], [[Heads of Staff|Heads]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]] | ||
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. | |[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way. | ||
|- | |- | ||
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![[File:Taser.png|50px]] | ![[File:Taser.png|50px]] | ||
!{{anchor|Taser}}[[Taser]] | !{{anchor|Taser}}[[Taser]] | ||
|Weaken | |||
|[[Security]] | |[[Security]] | ||
|A ranged stun, which sets Sec apart from everyone else. Has five charges. | |A ranged stun, which sets Sec apart from everyone else. Has five charges. | ||
|- | |- | ||
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![[File:Energy_Gun.gif|50px]] | ![[File:Energy_Gun.gif|50px]] | ||
!{{anchor|Energy Gun}}[[Energy Gun]] | !{{anchor|Energy Gun}}[[Energy Gun]] | ||
|Weaken | |||
|[[Captain]], [[HoS]], [[HoP]], [[Armory]] | |[[Captain]], [[HoS]], [[HoP]], [[Armory]] | ||
|Like a [[Taser]], but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start. | |Like a [[Taser]], but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start. | ||
|- | |- | ||
Line 415: | Line 467: | ||
![[File:Disarm.png|50px]] | ![[File:Disarm.png|50px]] | ||
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]] | !{{anchor|Disarm Intent}}[[Intent|Disarm Intent]] | ||
|Weaken | |||
|Have arms | |Have arms | ||
|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief. | |You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief. | ||
|- | |- | ||
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![[File:Hspray.png|50px]] | ![[File:Hspray.png|50px]] | ||
!{{anchor|Chloral Hydrate}}[[Chloral Hydrate]] | !{{anchor|Chloral Hydrate}}[[Chloral Hydrate]] | ||
|Sleep | |||
|[[Chemistry]] | |[[Chemistry]] | ||
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. This puts anyone to sleep for an extended period of time. Large doses can kill someone (30+ units). | |Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. This puts anyone to sleep for an extended period of time. Large doses can kill someone (30+ units). | ||
|- | |- | ||
Line 429: | Line 481: | ||
![[File:Flashbang.gif|50px]] | ![[File:Flashbang.gif|50px]] | ||
!{{anchor|Flashbang}}[[Flashbang]] | !{{anchor|Flashbang}}[[Flashbang]] | ||
|Weaken | |||
|[[Security]] | |[[Security]] | ||
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. | |Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. | ||
|- | |- | ||
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![[File:Laser Pointer.png|50px]] | ![[File:Laser Pointer.png|50px]] | ||
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]] | !{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]] | ||
|Weaken on cyborgs, blinds humans | |||
|[[Lawyer]], [[Librarian]], [[Research Director]] | |[[Lawyer]], [[Librarian]], [[Research Director]] | ||
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | |Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | ||
|- | |- | ||
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![[File:Hud-target.gif|50px]] | ![[File:Hud-target.gif|50px]] | ||
!{{anchor|Knockout}}Knockout | !{{anchor|Knockout}}Knockout | ||
|Weaken | |||
|Have arms | |Have arms | ||
|When you hit someone in the head/mouth, there's a fairly low chance for them to be knocked out. | |When you hit someone in the head/mouth, there's a fairly low chance for them to be knocked out. | ||
|- | |- | ||
Line 450: | Line 502: | ||
![[File:Disabler.png|50px]] | ![[File:Disabler.png|50px]] | ||
!{{anchor|Disabler}}[[Disabler]] | !{{anchor|Disabler}}[[Disabler]] | ||
|Stamina damage | |||
|Through Disabler Crate from Cargo. | |Through Disabler Crate from Cargo. | ||
|A self defense weapon that exhausts targets, weakening them until they collapse. Non-lethal. | |A self defense weapon that exhausts targets, weakening them until they collapse. Non-lethal. | ||
|- | |- | ||
Line 457: | Line 509: | ||
![[File:Stun Revolver.png|50px]] | ![[File:Stun Revolver.png|50px]] | ||
!{{anchor|Stun Revolver}}[[Stun Revolver]] | !{{anchor|Stun Revolver}}[[Stun Revolver]] | ||
|Weaken | |||
|Through research | |Through research | ||
|A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger. Taser with 8 charges. | |A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger. Taser with 8 charges. | ||
|} | |} | ||
Line 465: | Line 517: | ||
! scope="col" class="unsortable" style='background-color:Lightgreen;'|Icon | ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Icon | ||
! scope="col" style='background-color:Lightgreen;'|Counter | ! scope="col" style='background-color:Lightgreen;'|Counter | ||
! scope="col" class="unsortable" style='background-color:Lightgreen;'| | ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Type of Stun | ||
! scope="col" class="unsortable" style='background-color:Lightgreen;'| | ! scope="col" class="unsortable" style='background-color:Lightgreen;'|How to Acquire | ||
! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes | ! scope="col" class="unsortable" style='background-color:Lightgreen;'|Notes | ||
|- | |- | ||
![[File:Hulk.png]] | ![[File:Hulk.png]] | ||
!Hulk | !Hulk | ||
|Any | |||
|[[Genetics]] or [[Virology]] | |[[Genetics]] or [[Virology]] | ||
|Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip. | |Hulks don't get stunned and don't fall ever. Even space lube doesn't make them fall, though they do slip. | ||
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![[File:SGlasses.png]] | ![[File:SGlasses.png]] | ||
!Eye protection | !Eye protection | ||
|Flashes | |||
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. | |[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses. | ||
|Doesn't do anything with the stun itself; rather, it protects you from flashing | |Doesn't do anything with the stun itself; rather, it protects you from flashing | ||
|} | |} |