Guide to Combat: Difference between revisions

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This is a table of some common, or just robust, things. This is not a list of how much damage each item does, just the best items and short notes on how to use them best. If you feel something should be added, please go ahead and do so, if it's robust enough.  This is in alphabetical order:
This is a table of some common, or just robust, things. This is not a list of how much damage each item does, just the best items and short notes on how to use them best. If you feel something should be added, please go ahead and do so, if it's robust enough.  This is in alphabetical order:
=Melee weapons=
{| width='100%' | style='text-align:left; background-color:#GGGGGG;' border=1 cellspacing=0
{| width='100%' | style='text-align:left; background-color:#GGGGGG;' border=1 cellspacing=0
! style='background-color:Red;'|Icon
! style='background-color:Red;'|Icon
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===Guns and Lasers===
=Guns and Lasers=
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.
Although often hard to get, these can put you at a huge advantage. Not just from being outside melee range, but also by shooting through windows and destroying walls. Guns rely on a stock of ammo, and those are hard to get, while energy guns use recharging units or just recharge by themselves.


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