Guide to toxins: Difference between revisions

Jump to navigation Jump to search
2,196 bytes removed ,  09:38, 10 March 2016
imported>Kosmos
m (Added a new image.)
imported>FreakyM
Line 136: Line 136:
[[File:Stationgoneboom.png|thumb|300px|...]]
[[File:Stationgoneboom.png|thumb|300px|...]]
<br clear="both">
<br clear="both">
=Stepping up from party poppers=
You are probably wondering why your bomb went of with about as much bang as a shaken up can of cola, you are likely racking your brain to figure out what went wrong or what you did wrong? Well, don't, because if your bomb went off, then congrats, you now understand the basics of toxins, but this guide is going to show you how to turn that party popper into a real bomb (this guide takes into account the fact that you already know the basics of toxins such as setting the pipe pressure and using 33% oxygen and 66% plasma in your heating mix).
# Firstly, forget about needing supercooled [[Oxygen]], the simple fact is with such a low bomb cap (bombs have a limited maximum size, capped out in the game's code) you don't actually need it.
# Secondly, you're going to need to start off by emptying the [[Plasma Tank]](s), you can do this by putting them in the [[Portable Scrubber]] and setting the kPa to 1013. Once you have emptied the tank, go and fill it up with 50 kPa of [[Plasma]], once that is done, take it to the superheated canister and fill it up to 1013 kPa.
# Thirdly, you're going to need take the [[Oxygen Tank]] and scrub it using the [[Portable Pump]], which is right beside the Portable Scrubber. Now that the tank is empty, take it to [[Toxins Storage]] and fill it up to about 903 kPa of oxygen, then take it over to the Plasma [[Canister]] and set the kPa to 1013. Doing this will fill the rest of the Oxygen Tank with plasma.
# Finally, once the [[Plasma Tank]] is finished heating (when it reaches over a thousand kPa) take it out and do the normal bomb assembly procedure (combine the Oxygen Tank and Plasma Tank with a [[Tank Transfer Valve]]). Test your bomb to see if it works; you will know that you have done everything correctly if it knocks out at least one camera.
# Remember, this bomb is pretty weak when you take into consideration how high you can go if the bomb cap is removed. This bomb normally has a damage area of around 3/6/11 (hole in space/total destruction/light destruction) whereas the cap is around 3/7/14. Roughly the highest you can go without the bomb cap is around 10/20/40 using only tank transfer valves.


=Final Warning=
=Final Warning=
Anonymous user

Navigation menu