Guide to Atmospherics: Difference between revisions

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These are the different gases that can be found in game.
These are the different gases that can be found in game.
===Air===
===Air===
A 1/5 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this. Air in SS13 can be seen, strangely enough, as a 'watered down'-O2, with N2 being the water. Optimal pressure for humans is 101.3 kPa.
A 1/5 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this. Air in SS13 can be seen, strangely enough, as a 'watered down'-O2, with N2 being the water. Optimal pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16% oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.




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| [[File:Atmos_simplified.png|thumb|499px|Simplified picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]
| [[File:Atmos_simplified.png|thumb|499px|Simplified picture of the Atmospherics pipe system. Yellow circles represent filters and the lightbrown circle represents the mixer. ]]
|}
|}
[[File:AtmosDerp.png|thumb|right|Red circles show which pumps/filters should be set to max pressure.]]
[[File:AtmosDerp.png|thumb|right|The red circles show which pumps/filters should be set to max pressure.]]


The pictures above show how Atmos starts up, but you don't want it to be like that for too long.
The pictures above show how Atmos starts up, but you don't want it to be like that for too long.
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'''Making Atmos as efficient as possible:'''
'''Making Atmos as efficient as possible:'''
* Set all red circled pumps and filters to maximum pressure (4500 kPa) so gases will actually be moved.
* Replace the blue circled normal pumps with volume pumps, making the system more efficient when sucking out waste or pushing out new air when there's a breach.
** '''Important: There's a risk involved with the Distro to Out -pump, though. By making it more efficient, you're also making the station more vulnerable for sabotage through air alarms. Someone can quite easily hack the air alarm and set the vents put out air at maximum pressure, resulting in a bad situation because sucking out excessive air is not safe if you do it quickly, so it takes time to fix the situation.'''
* Go through the N2, O2 and Air -computer terminals beside the south window-wall and set their output to maximum (5066.25 kPa).


It's about time we stop with the theory and get down to business. The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes. A [[T-Ray Scanner]] helps you look for damage to the system. You cannot disconnect pumps when they are on.


Due to the minimum of 16 kPa of O2, and the dangers of skirting that in slight reductions in pressure become excessively lethal (Under 16% oxygen? Under 90 kPa due to fire from a while ago? You start dying. 20% can go down to 80 kPa, at which point the air alarm is in red anyway).
Next up is a very simple step by step guide how to set up the Atmospherics pipe system to be (nearly) as efficient as possible. Note that this is only one style how to set up the pipes. There are many ways and they have their own pros and cons.
# Set all red circled pumps and filters to maximum pressure (4500 kPa) so gases will actually be moved.
# Replace the blue circled normal pumps with volume pumps, making the system more efficient.
# Go through the N2, O2 and Air -computer terminals beside the south window-wall and set their output to maximum (5066.25 kPa).


The two machines at the top can dispense infinite pipes, and your wrench can disconnect and connect pipes. A [[T-Ray Scanner]] helps you look for damage to the system.


You cannot disconnect pumps when they are on.
* '''Pros and cons of this setup:


'''Things to make sure of:'''
::'''+''' In case of a toxin leak, waste gas will be sucked out quickly (if the area's air alarms are set to filter out the toxins).
* Use the O2 and N2 computers and set their vents to the maximum pressure (5066.25 kPa).
 
* Set all Gas Filter's to maximum pressure, and the 'unfiltered to mix' to max (4500 kPa) pressure.
::'''+''' In case of a breach, air will be poured out with a nice pace, helping you re-pressurize the room quicker after the breach is fixed.
* The waste pumps should all be at 4500 kPa pressure. Make sure they are pointed in the right direction.
 
* Basically, anything circled red in the guide set to it's maximum possible pressure.
::'''+''' In a room with the default 101.3 kPa atmospheric pressure, pipes < 303.9 kPa pressure can be unwrenched. With this setup, the grifflords cannot fuck up pipes in maint.
 
::'''-'''  In case of a breach, until the hole is fixed, you'll probably spend a small while fighting against the huge air current ("space wind") if you don't switch the vents off.
 
::'''-''' If you'd suddenly get a need to modify any pipes (quite unlikely), you'd need to lower the pressure to under 303.9 kPa, which could take a long time.
 
::'''-''' The station is more vulnerable for sabotage through [[Air alarm|air alarms]]. Someone can quite easily hack an air alarm somewhere and set the vents to push out air at maximum pressure, resulting in a shitty situation, because sucking out excessive air is slow.




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* Go around swiping your ID on air alarms, setting Plasma and N2O to siphon, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.
* Go around swiping your ID on air alarms, setting Plasma and N2O to siphon, and then re-swiping to lock it. You can ask the AI to do this as well, and probably should.
* Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).
* Fill all the air pumps with air using a volume pump (more air pumps can be found from the locker room).
* Make extreme extended oxygen tanks for internals use. Instructions can be found below.
* Make extreme extended oxygen tanks for internals use (instructions below).
* Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.
* Least importantly, maintain the disposals system. You can generate pipes, but it needs welding and is generally a pain in the ass. You can also make fun slides, though.


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* Scrubbers will slowly drain any gases set to scrub in the air of the tile they are on, and transfer it to their pipe. Really, really slow with N2O.
* Scrubbers will slowly drain any gases set to scrub in the air of the tile they are on, and transfer it to their pipe. Really, really slow with N2O.
* Syphons will do the same, except indiscriminately and drain all gases on their tile.
* Syphons will do the same, except indiscriminately and drain all gases on their tile.
==Being a Traitorous Scum==
If you are just trying to flood a gas like plasma, you can essentially do the basic set up with plasma instead of a N2/O2 mix.
* You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there's no Cyborgs on the station.
* Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediate fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area's with.




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* Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.
* Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.
* Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.
* Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.
* You can use fire to burn out floor tiles into space tiles.
* Using a small starter flame/heater you can have in pipe combustion.
* Using a small starter flame/heater you can have in pipe combustion.
* Canister bombs are heated Plasma in a canister, with a O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.
* Canister bombs are heated Plasma in a canister, with a O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.
* The gas diverted by an air filter has no maximum pressure, and can therefore reach an insane amount. For example, you can filter out the oxygen into one sealed pipe and it will keep rising.
* The gas diverted by an air filter has no maximum pressure, and can therefore reach an insane amount. For example, you can filter out the oxygen into one sealed pipe and it will keep rising.
* You can hack an air alarm to use it as a non-Atmostech.
* You can hack an air alarm to use it as a non-Atmostech.
* Any time chemistry sets off an air-affecting grenade (think welderfuel/ground plasma), the particles spread themselves as part of an airmix. This is bloody annoying, because though the Air Alarms pick them up as "High Concentration of Unknown Particles Detected", they are impossible to suck down to Atmos. Spacing the entire affected air is, as far as I know, the only real "cure". There is a viable way to clean this, if you can safely cordon off the area. Detonating a welding fuel tank usually cuts a hole to space on the tile beneath it, and thus if you set your internals on and wear a fire suit, is an highly unsafe but effective way of draining the air. It is also one of the few ways to destroy pipes which are at a high pressure and thus can be a useful emergency cut-off if there is plasma irrevocably linked to distribution. It does KO you, do damage, and can make a space tile, which means without internals and a fire suit it can kill you. Caution is advised.
* Pipes at around 300 kPa pressure can be unwrenched, however, devices such as pumps and filters don't really 'hold' pressure and can be unwrenched at any time (assuming they're off)!
* Pipes at around 300 kPa pressure can be unwrenched, however, devices such as pumps and filters don't really 'hold' pressure and can be unwrenched at any time (assuming they're off)!
* Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.
* Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.
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==Fun Projects==
==Fun Projects==
* The Atmospherics system is far from optimal, and I'm talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what's what)!
* The Atmospherics system is far from optimal, and I'm talking about just the pipe configuration! Break out that wrench and start experimenting (just make sure you know what's what)!
* Extremely high temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Can something be done to correct that?
* Extremely high temperature gases (like those from a panic siphoned fire) can really clog the waste loop. Could you do something to correct that?
* No one uses the ports outside of the 'refilling' station, but that doesn't mean that functionality can't be added onto them!
* No one uses the ports outside of the 'refilling' station, but that doesn't mean that functionality can't be added onto them!
* The wall section that looks like the letter 'I' can be dismantled if you need more working space for pipes.
* The wall section that looks like the letter 'I' can be dismantled if you need more working space for pipes.
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* N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.
* N2O is invisible at low pressures. If you start giggling, put on your internals to avoid passing out.
* Any gas can displace O2, and less than ''16'' (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and a Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.
* Any gas can displace O2, and less than ''16'' (also useful for optimizing internals) kPa of oxygen starts the Oxyloss. CO2 can be removed with the scrubbers, but to get rid of N2 simply apply some way of removing gas from the air and adding O2. My personal favorite is 2 air pumps, 3 connectors and a Air Filter and a canister: 1 pump draws in, goes through the connection and filters N2 into the canister, and the rest to the other pump, which expels it. Can also be used for N2O which is only sluggishly scrubbed otherwise.
* Pressure's above 750 kPa do 10DPS + 5DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defence.
* Pressure's above 750 kPa do 10 DPS + 5 DPS for every extra 375 kPa above that mark, rounded off. Space suits completely block it all, but there is no other defence.
 


==Being a Traitorous Scum==
If you are just trying to flood a gas like plasma, you can essentially do the basic set up with plasma instead of a N2/O2 mix.
* You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there's no Cyborgs on the station.
* Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediate fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area's with.


[[Category:Guides]]
[[Category:Guides]]
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