Guide to Atmospherics: Difference between revisions

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(I contacted an admin like the notification asked. Waited for a week for Intigracy to reply or edit this, nothing happened, so I'm just gonna go and remove that notification.)
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| bgcolor="red"| <div align='center'>'''Note and disclaimer'''<br>The content of this guide is not supported by the wiki administration, the TG Station server administration or Baystation 12 server administration due to concerns in regard to the guide teaching how to disable nearly all potentially dangerous functions that the atmospherics department offers at round start, which may conflicts with roleplay guidelines. The guide contains some interesting points, which is why it remains here, it is however not to be taken as 'This is what you're supposed to do at atmospherics.'. <br>'''-- Wiki and tgs administrator Errorage (14.1.2012) --'''</div> <!-- Do not change this disclaimer unless the guide is reviewed by wiki admins, bs12 admins or tgs admins and the respective official stances on it change. -->
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This is the Advanced [[Atmospherics]] Guide. If you're looking for a [[Atmospherics#ATMOS_QUICK_SETUP|Quick Setup Guide, see this]]. If you're ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly '''why''' Atmos works the way it does, making you ready for all kinds of situations.
This is the Advanced [[Atmospherics]] Guide. If you're looking for a [[Atmospherics#ATMOS_QUICK_SETUP|Quick Setup Guide, see this]]. If you're ready to really learn about the atmospheric system, read on. By reading this guide you will learn how to transform Atmos from a waste of space to an actually useful addition. We will go through all kinds of theory, so this may be tough, but it will also ensure you know exactly how and more importantly '''why''' Atmos works the way it does, making you ready for all kinds of situations.


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==Optimizing Internals==
===Using an Air Alarm===
* On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using an air tank for internals is fairly inefficient.
* Cold air has more moles per kPa, and because people breath in moles, and filling tanks usefully for internals is largely capped by the 1000 kPa release pressure, which means cooling your air before using in internals is important. Cooled down air, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 273 K will result in icicles inside lungs!
* If you need to empty an internal tank to make space for better, colder air, you can use an air pump. Set it to 'pump in' and 'turn on' then 'off' with the tank inside it, allowing you to refill the tank more effectively.
 
 
==Using an Air Alarm==
Air alarms are the central tool of an Atmos Tech outside setting Atmospherics up. To use an air alarm, simply swipe your ID across it.
Air alarms are the central tool of an Atmos Tech outside setting Atmospherics up. To use an air alarm, simply swipe your ID across it.


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==Useful Atmos Trivia==
===Optimizing Internals===
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as 'sequesteral' cooling.
* On a basic view, a 16 kPa minimum O2 requirement in internals. Pure O2 is theoretically toxic in real life, but has no representation for this in code, and takes a while to be really dangerous anyway (they use it to treat certain diseases, for example), and thus using an air tank for internals is fairly inefficient.
* Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.
* Cold air has more moles per kPa, and because people breath in moles, and filling tanks usefully for internals is largely capped by the 1000 kPa release pressure, which means cooling your air before using in internals is important. Cooled down air, such as from a freezer-ed canister, is the most efficient way to set up internals. Cooling it below 273 K will result in icicles inside lungs!
* Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.
* If you need to empty an internal tank to make space for better, colder air, you can use an air pump. Set it to 'pump in' and 'turn on' then 'off' with the tank inside it, allowing you to refill the tank more effectively.
* Using a small starter flame/heater you can have in pipe combustion.
* Canister bombs are heated Plasma in a canister, with a O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.
* The gas diverted by an air filter has no maximum pressure, and can therefore reach an insane amount. For example, you can filter out the oxygen into one sealed pipe and it will keep rising.
* You can hack an air alarm to use it as a non-Atmostech.
* Pipes at around 300 kPa pressure can be unwrenched, however, devices such as pumps and filters don't really 'hold' pressure and can be unwrenched at any time (assuming they're off)!
* Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.




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* The brigs distribution system is set up to be potentially independent of the rest of the stations distribution loop, maybe other places can be set up like this as well?
* The brigs distribution system is set up to be potentially independent of the rest of the stations distribution loop, maybe other places can be set up like this as well?
* The mining station doesn't have air recycling. Very long rounds might make this a problem for any miners working there.
* The mining station doesn't have air recycling. Very long rounds might make this a problem for any miners working there.
==Useful Atmos Trivia==
* Using H/E pipes in space you can cool things down to a very low temperature very quickly. By making a cross with two off them you can have two on one tile, which is known as 'sequesteral' cooling.
* Air Filters on currently burning mixes can siphon out heated but PURE O2 and Plasma. Do the O2 first then the plasma, as there is less O2 in a fire and thus it functions faster. This (and H/E) allow you to reach really obscene temperatures.
* Air Filters and H/E allow you to expose gases to the heat of fires (or their CO2 product) but keep/make them pure, allowing for hot N2O or similar.
* Using a small starter flame/heater you can have in pipe combustion.
* Canister bombs are heated Plasma in a canister, with a O2 tank placed in the canister, and then open the valve between them. You will also need to run very, very fast.
* The gas diverted by an air filter has no maximum pressure, and can therefore reach an insane amount. For example, you can filter out the oxygen into one sealed pipe and it will keep rising.
* Pipes at around 300 kPa pressure can be unwrenched, however, devices such as pumps and filters don't really 'hold' pressure and can be unwrenched at any time (assuming they're off)!
* Gas pumps are for precise pressure control, volumetric pumps are for really fast pumping, and passive gates are for having 'one way' manual valves.




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==Being a Traitorous Scum==
==Being a Traitorous Scum==
If you are just trying to flood a gas like plasma, you can essentially do the basic set up with plasma instead of a N2/O2 mix.
If you are just trying to flood a gas like plasma, you can essentially do the basic set up with plasma instead of a N2/O2 mix.
* You can hack an air alarm to use it as a non-Atmostech.
* You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there's no Cyborgs on the station.
* You can C4 the digital valves to let you remove them and shut down AI control, or save a C4 and disable the cameras if you know there's no Cyborgs on the station.
* Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediate fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area's with.
* Using a gas filter turned on to pour large, ever increasing, amounts of gas onto a single connector port has no visible effects, but if you wrench a canister onto it then the canister will almost immediate fill up with the massive pressure buildup, letting you get super-high pressure plasma/CO2/etc canisters to hit area's with.


[[Category:Guides]]
[[Category:Guides]]
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