Syndicate Items: Difference between revisions

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=='''Syndicate Items'''==
==Uplink==
Syndicate items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]], [[Game Mode#Nuclear|Nuclear Operatives]] and [[Game_Mode#Clown_Operatives|Clown Operatives]]. Traitors get 20 telecrystals (16 if their starting uplink is an implant) to use (operatives get more based on the station population), so make your choices wisely. Up to three items are randomly discounted in the uplink, which can be found at the bottom of the page. You can not buy the item at discount price more than once!


These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].
As a traitor, your uplink will be in the form of a [[File:normalpda.gif]] PDA, [[File:Pen.png]] pen, a [[File:headset.png]] headset or an [[File:Implanter.png]] implant. In order to open your uplink you will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen, select a headset frequency or simply click on the action button at the top of your screen. Remember to '''keep it locked''' in case anyone gets their hands on it.


==How to Get These Items==
As an operative, your uplink will be in the form of a [[File:Radio.png]] radio. Nothing special is required to open it, you simply use it in-hand.
{{anchor|Syndicate_Uplink}}
===Discounts===
{{Item
Traitors will get up to a 20% discount if the company they're working for produces the item they want to buy. These companies are Donk Co., Waffle co., Cybersun Industries, Bosyn-Powell Front and Vahlen Pharmaceuticals.
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Uplink
|image = normalpda.gif
|foundin = Syndicate operatives spawn with one
|usedfor = Ordering syndicate items by a traitor or syndicate operative.
|strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.
|description = This is where the traitor gets all his fancy items. It's disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.<br> From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.<br> The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
}}


==Discounts==
The uplink also contains a few items on sale in the "Discounted Gear" section. Check here for big discounts!
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
==Bundles and Telecrystals==
{{anchor|Bioterror bundle}}
'''Bioterror bundle'''
{{UplinkStorage
|name = Bioterror bundle
|image = Duffle syndiemed.png
|cost = 30 TC
|mode = Nuclear Operative
|contents = <span title="Chem Sprayer">[[File:Bio chem sprayer.png]]</span> <span title="Chemical Kit">[[File:Syndibox.png]]</span> <span title="Dart Pistol">[[File:Dart pistol.png]]</span> <span title="Donksoft SMG">[[File:Fake c20r.png]]</span> <span title="Box of Syringes">[[File:Box syringe.png]]</span> <span title="Ammo Box (Foam Darts)">[[File:Foamboxriot.png]]</span> <span title="Bio Terror Foam Grenade">[[File:Grenade.png]]</span> <span title="Pineapple Pizza (5% chance)">[[File:Pineapplepizza.png]]</span>
|description = For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use. Use this to start a biological disaster and spread chaos among the crew. By purchasing this kit you save 12 telecrystals!
}}
 
 
{{anchor|Bulldog bundle}}
'''Bulldog bundle'''
{{UplinkStorage
|name = Bulldog bundle
|image = Duffle syndiemed.png
|cost = 13 TC
|mode = Nuclear Operative
|contents = <span title="Bulldog Shotgun">[[File:Bulldog.png]]</span> <span title="Shotgun Magazine (12g buckshot slugs)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g buckshot slugs)">[[File:BuckshotBull.png]]</span> <span title="Chameleon Thermals">[[File:Optical Thermal Scanner.png]]</span>
|description = Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles. By purchasing this kit you save 3 telecrystals!
}}
 
 
{{anchor|C-20r bundle}}
'''C-20r bundle'''
{{UplinkStorage
|name = C-20r bundle
|image = Duffle syndiemed.png
|cost = 14 TC
|mode = Nuclear Operative
|contents = <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="C-20r SMG">[[File:C20r.png]]</span> <span title="Cheap Suppressor">[[File:Universal suppressor.png]]</span>
|description = Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price. By purchasing this kit you save 2 telecrystals!
}}
 
 
{{anchor|Cybernetic Implants Bundle}}
'''Cybernetic Implants Bundle'''
{{UplinkStorage
|name = Cybernetic Implants Bundle
|image = Cyber_implants.png
|cost = 40 TC
|mode = Nuclear Operative
|contents = <span title="Autosurgeon (thermal eyes)">[[File:Autoimplanter.png]]</span> <span title="Autosurgeon (xray eyes)">[[File:Autoimplanter.png]]</span> <span title="Autosurgeon (anti stun)">[[File:Autoimplanter.png]]</span> <span title="Autosurgeon (reviver)">[[File:Autoimplanter.png]]</span>
|description = 5 randomly selected cybernetic implants. The total amount will be worth at least 40 telecrystals.
}}
 
 
{{anchor|Medical bundle}}
'''Medical bundle'''
{{UplinkStorage
|name = Medical bundle
|image = Duffle syndiemed.png
|cost = 15 TC
|mode = Nuclear Operative
|contents = <span title="Blood-Red Magboots">[[File:Syndi magboots.png]]</span> <span title="Combat Medical Kit">[[File:Bezerkfirstaid.png]]</span> <span title="Donksoft LMG">[[File:Fake SAW.png]]</span> <span title="Ammo Box (Foam Darts)">[[File:Foamboxriot.png]]</span>
|description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments. By purchasing this kit you save 5 telecrystals!
}}
 
 
{{anchor|Sniper bundle}}
'''Sniper bundle'''
{{UplinkStorage
|name = Sniper bundle
|image = Briefcase.png
|cost = 20 TC
|mode = Nuclear Operative
|contents = <span title="Syndicate Sniper Rifle">[[File:Sniper.png]]</span> <span title="Red Tie">[[File:Redtie.png]]</span> <span title="Tactical Turtleneck Suit">[[File:Really black suit.png]]</span> <span title="Sniper Rounds (Zzzzz)">[[File:Soporific.png]]</span> <span title="Sniper Rounds (Zzzzz)">[[File:Soporific.png]]</span> <span title="Cheap Suppressor">[[File:Universal suppressor.png]]</span>
|description = Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. Perfect for becoming a long-range sniper. By purchasing this kit you save 6 telecrystals!
}}
 
 
{{anchor|Spetsnaz Pyro bundle}}
'''Spetsnaz Pyro bundle'''
{{UplinkStorage
|name = Spetsnaz Pyro bundle
|image = Duffle syndiemed.png
|cost = 30 TC
|mode = Nuclear Operative
|contents = <span title="Ratnik 5 Tracksuit">[[File:Trackpants.png]]</span> <span title="Backpack Water Tank">[[File:Waterbackpackjani.png]]</span> <span title="Elite Syndicate Hardsuit">[[File:Elite hardsuit.png]]</span> <span title="Stechkin APS Pistol">[[File:Aps.png]]</span> <span title="Pistol Magazine (9mm)">[[File:10mmMag.png]]</span> <span title="Pistol Magazine (9mm)">[[File:10mmMag.png]]</span> <span title="Badminka Vodka">[[File:Badminka.png]]</span> <span title="Stimpack">[[File:Syringe.png]]</span> <span title="Syndicate Minibomb">[[File:Syndicate Minibomb.gif]]</span>
|description = For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. Make sure the other operatives are wearing fireproof suits as well before using this. By purchasing this kit you save 12 telecrystals!
}}
 
 
{{anchor|Contract Kit}}
'''Contract Kit'''
{{UplinkStorage
|name = Contract Kit
|image = Duffle syndiemed.png
|cost = 20 TC
|mode = Traitor<br>'''Player Requirement:''' 20
|contents = <span title="Tablet Computer (uplink)">[[File:Tablet.gif]]</span> <span title="Standard Loadout (contractor kit)">[[File:Syndibox.png]]</span> <span title="Contractor Baton">[[File:Contractor_baton.png]]</span> <span title = "Syndicate Prisoner Bag">[[File:Syndieenvirobag folded.png]]</span>
|description = The Syndicate has offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialized space suit, chameleon jumpsuit and mask, agent card, specialized contractor baton, prisoner transport bag (this version does not include a remote switch), and three randomly selected low-cost items. Can include otherwise unobtainable items.
}}
 
 
{{anchor|Syndi-kit Tactical}}
'''Syndi-kit Tactical'''
{{Uplink
|name = Syndi-kit Tactical
|image = Box writing.png
|cost = 20 TC
|mode = Traitor, Clown Ops
|description = Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items.<br>The weight tied to each kit represents your relative chance of rolling that kit: the higher, the better the odds.
<tabs>
<tab collapsed name="Recon Bundle">
'''Weight: 2'''
*[[File:Optical Thermal Scanner.png]]Syndicate X-Ray Goggles
*[[File:Briefcase_launchpad.gif]][[#Briefcase_Launchpad|Briefcase Launchpad]]
*[[File:Binoculars.png]]Binoculars
*[[File:Syndicate_encryption.png]][[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
*[[File:Syndie_box.png]][[#Syndicate_Space_Suit|Boxed Space Suit and Helmet]]
*[[File:Fraggrenade.png]][[#Frag_Grenade|2x Frag Grenade]]
*[[File:Flashlight.png]][[#EMP_Flashlight|Flashlight EMP]]
</tab>
<tab collapsed name= "Bloodyspai Bundle">
'''Weight: 3'''
*[[File:Black_suit.png]][[#Chameleon_Kit|Chameleon Jumpsuit]]
*[[File:Gas_mask.png]][[#Chameleon_Kit|Chameleon Mask]]
*[[File:Idblank.png]][[#Agent_Identification_Card|Agent ID Card]]
*[[File:Detector_Multitool.gif]][[#Artificial_Intelligence_Detector|AI Detector]]
*[[File:Syndicate_encryption.png]][[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
*[[File:Syringe.png]][[#Mulligan|Mulligan]]
*[[File:Switchblade.png]][[#Backstabbing_Switchblade|Backstabbing Switchblade]]
*[[File:Syngarettes.png]][[#Syndicate_Smokes|Syndicate Cigarettes]]
*[[File:Flashlight.png]][[#EMP_Flashlight|Flashlight EMP]]
*[[File:Chameleon_projector.gif]][[#Chameleon_Projector|Chameleon Projector]]
*[[File:Emag.png]][[#Cryptographic_Sequencer|Cryptographic Sequencer]]
</tab>
<tab collapsed name="Stealth Bundle">
'''Weight: 2'''
*[[File:Ebow.png]][[#Miniature_Energy_Crossbow|Miniature Energy Crossbow]]
*[[File:Pen.png]][[#Sleepy_Pen|Sleepy Pen]]
*[[File:Chameleon_projector.gif]][[#Chameleon_Projector|Chameleon Projector]]
*[[File:Optical Thermal Scanner.png]][[#Thermal_Imaging_Glasses|Thermal Imaging Glasses]]
*[[File:Flashlight.png]][[#EMP_Flashlight|Flashlight EMP]]
*[[File:Radio_jammer.png]][[#Signal_Jammer|Signal Jammer]]
</tab>
<tab collapsed name="Guns Bundle">
'''Weight: 2'''
*[[File:Revolver.png]][[#Syndicate_Revolver|2x Syndicate Revolvers]]
*[[File:Stetchkin.png]][[#Stechkin_Pistol|2x Stechkin Pistol]]
*[[File:357.png]][[#.357_Speed_Loader_Box|4x Speed Loader (.357)]]
*[[File:10mmMag.png]][[#Pair_of_10mm_Handgun_Magazines|4x Pistol Magazines (10mm)]]
*[[File:Holster.png]]Syndicate Shoulder Holster
*[[File:Nitrile_gloves.png]][[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]
*[[File:Clownmask.png]]Clown Mask
*[[File:Really black suit.png]]Executive Suit
</tab>
<tab collapsed name="Murder Bundle">
'''Weight: 2'''
*[[File:ESword.png]][[#Energy_Sword|Energy Sword]]
*[[File:Optical Thermal Scanner.png]][[#Thermal_Imaging_Glasses|Thermal Imaging Glasses]]
*[[File:Emag.png]][[#Cryptographic_Sequencer|Cryptographic Sequencer]]
*[[File:Black_shoes.png]][[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]
*[[File:Syndicate_encryption.png]][[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
*[[File:Syndicate_Minibomb.gif]][[#Syndicate_Minibomb|Syndicate Minibomb]]
</tab>
<tab collapsed name="Implant Bundle">
'''Weight: 1'''
*[[File:Implanter.png]][[#Freedom_Implant|Freedom Implant]]
*[[File:Implanter.png]][[#Uplink_Implant|Precharged Uplink Implant (has 10 TC)]]
*[[File:Implanter.png]][[#EMP_Grenades_and_Implanter_Kit|EMP Implant]]
*[[File:Implanter.png]][[#Adrenal_Implant|Adrenal Implant]]
*[[File:Implanter.png]][[#Microbomb_Implant|Microexplosive Implant]]
*[[File:Implanter.png]][[#Storage_Implant|Storage Implant]]
</tab>
<tab collapsed name="Hacker Bundle">
'''Weight: 3'''
*[[File:Circuitboard.png]][[#Hacked_AI_Law_Upload_Module|Hacked AI Law Module]]
*[[File:Emag.png]][[#Cryptographic_Sequencer|Cryptographic Sequencer]]
*[[File:Binary_encryption.png]][[#Binary_Translator_Key|Binary Translator Key]]
*[[File:ToyAI.png]]Toy Ion AI Law Module
*[[File:Detector_Multitool.gif]][[#Artificial_Intelligence_Detector|AI Detector]]
*[[File:Syndicatetools.png]][[#Deluxe_Syndicate_Toolbox|Deluxe Syndicate Toolbox]]
*[[File:Camera_bug.gif]][[#Camera_Bug|Camera Bug]]
*[[File:Idblank.png]][[#Agent_Identification_Card|Agent ID Card]]
*[[File:Flashlight.png]][[#EMP_Flashlight|Flashlight EMP]]
*[[File:Pda_cartrige.png]][[#BomberMan_Program|BomberMan disk]]
*[[File:Sunglasses_diagnostic.png]]Diagnostic Sunglasses
*[[File:Edagger.gif]][[#Energy_Dagger|Energy Dagger]]
</tab>
<tab collapsed name="Sabotage Bundle">
'''Weight: 3'''
*[[File:C4.gif]][[#Composition_c-4|2x C-4]]
*[[File:Doorcharge.png]][[#Explosive_Airlock_Charge|2x Explosive Airlock Charge]]
*[[File:Camera_bug.gif]][[#Camera_Bug|Camera Bug]]
*[[File:Powersinknew.gif]][[#Power_Sink|Power Sink]]
*[[File:Pda_cartrige.png]][[#Bomberman_Program|BomberMan disk]]
*[[File:Syndicatetools.png]][[#Deluxe_Syndicate_Toolbox|Deluxe Syndicate Toolbox]]
*[[File:Pizza_Bomb.gif]][[#Pizza_Bomb|Pizza Bomb]]
*[[File:Syndibox.png]][[#EMP_Grenades_and_Implanter_Kit|EMP Kit]]
</tab>
<tab collapsed name="Sniper Bundle">
'''Weight: 1'''
*[[File:Sniper.png]][[#Sniper_rifle|Sniper Rifle]]
*[[File:Haemorrhage-ammo.png]][[#.50_Penetrator_Magazine|Sniper Magazine (Penetrator)]]
*[[File:Revolver.png]][[#Syndicate_Revolver|Syndicate Revolver]]
*[[File:357piercer.png]][[#.357_Heartpiercer_Speed_Loader|Speed Loader (.357 Heartpiercer)]]
*[[File:Optical Thermal Scanner.png]][[#Thermal_Imaging_Glasses|Thermal Imaging Glasses]]
*[[File:Nitrile_gloves.png]][[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]
*[[File:Clownmask.png]]Clown Mask
*[[File:Really black suit.png]]Executive Suit
</tab>
<tab collapsed name="Meta Ops Bundle">
'''Weight: 1'''
*[[File:Syndi_hardsuit.png]][[#Syndicate_Hardsuit|Blood-Red Hardsuit]]
*[[File:Bulldog.png]][[#Bulldog_Shotgun|Bulldog Shotgun]]
*[[File:Implanter.png]][[#Microbomb_Implant|Microexplosive Implant]]
*[[File:BuckshotBull.png]][[#12g_Buckshot_Drum|2x Shotgun Magazine (12g Syndicate Buckshot)]]
*[[File:C4.gif]][[#Composition_C-4|2x C-4]]
*[[File:Emag.png]][[#Cryptographic_Sequencer|Cryptographic Sequencer]]
</tab>
</tabs>
}}
{{anchor|Syndi-kit Special}}
'''Syndi-kit Special'''
{{Uplink
|name = Syndi-kit Special
|image = Box writing.png
|cost = 20 TC
|mode = Traitor, Clown Ops
|description = Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous Syndicate agents of the past. Collectively worth more than 20 telecrystals, the Syndicate loves a good throwback.<br>The weight tied to each kit represents your relative chance of rolling that kit: the higher, the better the odds.
<tabs>
<tab name="V Bundle">
'''Weight: 2'''
*[[File:Camo_fatigues.png]]Camouflage Fatigues
*[[File:Eyepatch.png]]Faded Eyepatch (provides night vision and flash protection)
*[[File:Jackboots.png]]Combat Boots
*[[File:Fingerless_gloves.png]][[#Tactical_Fingerless_Gloves|Tactical Fingerless Gloves]]
*[[File:Chest_rig.png]]Military Webbing (only fits small items or lighter)
*[[File:CQC_manual.png]][[#CQC_Manual|CQC Manual]]
*[[File:Toy_gun.png]][[#Toy_Pistol_With_Riot_Darts|Toy Pistol with Riot Darts]]
*[[File:Knife survivial.png]][[Guide_to_Combat#Offense|Survival Knife]] (can be stored in the combat boots)
*[[File:Implanter.png]][[#Stealth_Implant|Stealth Implant]]
*[[File:Cigarcase.png]][[Vending_machines#ShadyCigs_Deluxe|Premium Cigar Case]]
*[[File:Zippo.png]][[General_items#Zippo|Zippo Lighter]]
</tab>
<tab name="Oddjob Bundle">
'''Weight: 2'''
*[[File:SyndicateFedora.png]][[#Syndicate_edora|Syndicate Fedora]]
*[[File:Really_black_suit.png]]Tactical Turtleneck Suit
*[[File:Grey_trenchcoat.png]]Grey Trenchcoat (armored)
*[[File:Laceups.png]]Laceup Shoes
*[[File:Deagle.gif]][[#Guide_to_Combat#Ranged_Weapons|Golden Deagle]]
*[[File:Deagle_mag.png]][[#Guide_to_Combat#Ranged_Weapons|Deagle Magazine]]
*[[File:Syndicate_Minibomb.gif]][[#Syndicate_Minibomb|Syndicate Minibomb]]
*[[File:Mine.gif]]Landmine
*[[File:Dnainjector.png]][[Guide_to_Genetics#Mutations_and_Their_Consequences|Dwarfism Injector]]
</tab>
<tab name="Ninja Bundle">
'''Weight: 1'''
*[[File:Katana.gif]]Katana
*[[File:Implanter.png]][[#Adrenal_Implant|Adrenal Implant]]
*[[File:Throwingstar.png]]6x Throwing Star
*[[File:Chest_rig.png]][[#Chameleon_Chest_Rig|Chameleon Chest Rig]]
*[[File:Idblank.png]][[#Agent_Identification_Card|Agent ID Card]]
*[[File:Chameleon_projector.gif]][[#Chameleon_Projector|Chameleon Projector]]
</tab>
<tab name="Darklord Bundle">
'''Weight: 1'''
*[[File:ESword.png]][[#Energy_Sword|Energy Sword]]
*[[File:Gas_mask.png]][[#Chameleon_Kit|Chameleon Mask]]
*[[File:Idblank.png]][[#Agent_Identification_Card|Agent ID Card]]
*[[File:Sith_hood.png]]Sith Hood
*[[File:Sith_cloak.png]]Sith Cloak
*[[File:Sith_suit.png]]Sith Suit
*[[File:Jackboots.png]]Combat Boots
*[[File:BGloves.png]][[#Clothing_and_Accessories#Combat_Gloves|Combat Gloves]]
*Lightning Bolt Spellbook
*[[File:Book_forcewall.gif]][[Wizard#Defensive|Force Wall Spellbook]]
*[[File:Booksummons.gif]][[Wizard#Assistance|Instant Summons Spellbook]]
</tab>
<tab name="White Whale Holy Grail Bundle">
'''Weight: 1'''
*[[File:Kineticspeargun.png]][[#Guide_to_Combat#Launcher|Kinetic Speargun]]
*[[File:Quiver.png]]Magspear Quiver
*[[File:Carp_suit.png]]Carp Space Suit
*[[File:Carp_mask.png]]Carp Mask
*[[File:Trident.png]]Trident
*[[File:Clusterbang.png]]Invasion of the Space Carps Clusterbuster Grenade (spawns 5 carp delivery grenades)
*[[File:Delivery grenade.png]]4x Carp Delivery Grenade (spawns at least 5 space carp each)
*[[File:Big_red_button.png ]]Carp Signal (three charges; calls a carp migration when used)
*[[File:Carp plush.png]][[#Dehydrated_Space_Carp|Dehydrated Carp Plushie]]
</tab>
<tab name="Mad Scientist Bundle">
'''Weight: 2'''
*[[File:Labgreen.png]]The Mad's Labcoat
*[[File:Jackboots.png]]Jackboots
*[[File:Megaphone.png]]Megaphone
*[[File:Clusterbang.png]]2x Random Syndicate Clusterbang Grenade
*[[File:Syndie_box.png]][[#EZ_Clean_Grenade_Bundle|EZ Clean Grenade Bundle]]
*[[File:Signaler.png]][[General_items#Remote_Signaling_Device|4x Remote Signalling Device]]
*[[File:Syndicatetools.png]][[#Deluxe_Syndicate_Toolbox|Deluxe Syndicate Toolbox]]
*[[File:Edagger.gif]][[#Energy_Dagger|Energy Dagger]]
*[[File:Portal gun.gif]][[Research_items#Weapons|Bluespace Wormhole Projector]] (upgraded; can be shot through glass)
*[[File:Decloner.png]][[Guide_to_Combat#Miscellaneous|Biological Demolecularisor]] (modified; 9 damage, 30 irradiation per shot)
</tab>
<tab name="Bee Bundle">
'''Weight: 2'''
*[[File:Paper.png]]A sheet containing the objectives of a Bee Liberation Front Operative
*[[File:Bee_costume.png]]Authentic Bee Costume (lightly armored, boosts speed)
*[[File:Beemask.png]]Bee Mask
*[[File:Fannypack_yellow.png]]Yellow Fannypack
*[[File:Syndie_box.png]][[#Buzzkill_Grenade_Box|Buzzkill Grenade Box]]
*{{User:Helpful Herbert/ChemBottle|#C80000|32px}}Beesease Culture Bottle
*[[File:Beesword.png]]The Stinger
</tab>
<tab name="Mr Freeze Bundle">
'''Weight: 2'''
*[[File:Coldgoggles.png]]Cold Goggles
*[[File:BGloves.png]][[#Clothing_and_Accessories#Black_Gloves|Black Gloves]]
*[[File:Gas_mask.png]][[#Chameleon_kit|Chameleon Mask]]
*[[File:Coatwinter.png]]Winter Coat
*[[File:Winterboots.png]]Winter Boots
*[[File:Bluefrag.png]]4x Gluon Frag Grenade
*[[File:Dnainjector.png]][[Guide_to_Genetics#Mutations_and_Their_Consequences|Geladikinesis DNA Injector]]
*[[File:Dnainjector.png]][[Guide_to_Genetics#Mutations_and_Their_Consequences|Cryokinesis DNA Injector]]
*[[File:Tempgun.png]][[Guide_to_Combat#Temperature_Gun|Security Temperature Gun]]
*[[File:ESword.png]][[#Energy_Sword|Blue Energy Sword]]
*[[File:Chem sprayer.png]]Chem Sprayer (filled with frost oil)
</tab>
<tab name="Neo Bundle">
'''Weight: 1'''
*[[File:SGlasses.png]][[Clothing_and_Accessories#Eyewear|Sunglasses]]
*[[File:Stetchkin.png]][[#Stechkin_Pistol|2x Stechkin Pistol]]
*[[File:10mm_AP.png]][[#10mm_Armour_Piercing_Magazines|4x Pistol Magazine (10mm AP)]]
*[[File:10mmMag.png]][[#Pair_of_10mm_Handgun_Magazine|2x Pistol Magazine (10mm)]]
*[[File:10mm_Soporific.png]][[#Pair_of_10mm_Soporific_Magazines|2x Pistol Magazine (10mm Soporific)]]
*[[File:10mm_incend.png]][[#10mm_Incendiary_Magazine|2x Pistol Magazine (10mm Incendiary)]]
*{{Syringe|purple}}Plasma Syringe
*[[File:Stimpakpen.png]]Red Pill Injector (a variant of the [[#Stimpack|Stimpack]] with only two uses)
*[[File:Slimesepia.png]][[Guide_to_xenobiology#Sepia_Slime|3x Sepia Slime Extract]]
</tab>
<tab name="Gang Boss Bundle">
'''Weight: 1'''
*[[File:Darkholme.png]]Jabroni Outfit
*[[File:Pinksweater.png]]Pink Sweater
*[[File:Standarrow.png]]Gang Boss Stand Arrow (looks like a normal stand arrow, mindslaves whoever uses it)
*[[File:Donut.png]]Donut Box
*{{User:Helpful Herbert/ChemBottle|#60A584|32px}}[[Guide_to_Chemistry#Space_Drugs|Drug Bottle]] (10 units)
*[[File:Slimegreen.png]][[Guide_to_xenobiology#Crossbreeding|Stabilized Green Slime Extract]]
</tab>
<tab name="Solo">
'''Weight: 1'''
*[[File:Autoimplanter.png]][[#Neural_Overclocker_Implant|Neural Overclocker Implant]]
*[[File:Punkjacket.png]]David's Jacket (decently armored)
*[[File:Autoimplanter.png]][[#G.O.R.L.E.X._Mantis_Vlade|2x G.O.R.L.E.X. Mantis Blade]]
*[[File:Autoimplanter.png]][[Surgery#Lungs|Autosurgeon (Upgraded Cybernetic Lungs)]]
*[[File:Pill_Bottle.png]][[Guide_to_Chemistry#Synaptizine|Bottle of Synaptizine Pills]]
</tab>
</tabs>
}}
{{anchor|Syndicate Surplus Crate}}
'''Syndicate Surplus Crate'''
{{Uplink
|name = Syndicate Surplus Crate
|image = GrayCrate.png
|cost = 20 TC
|mode = Traitor<br>'''Player Requirement:''' 25
|description = A dusty crate from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 50 TC. Due to the randomness of the items, it can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.
}}
 
 
{{anchor|Super Surplus Crate}}
'''Super Surplus Crate'''
{{Uplink
|name = Super Surplus Crate
|image = GrayCrate.png
|cost = 40 TC
|mode = Traitor<br>'''Player Requirement:''' 40
|description = A dusty SUPER-SIZED from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 125 TC. The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
}}
 
 
'''Random Item'''
{{Uplink
|name = Random Item
|image = GrayCrate.png
|cost = 1+ TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
}}
 
 
{{anchor|Telecrystal}}
'''1 Raw Telecrystal'''
{{Uplink
|name = 1 Raw Telecrystal
|image = Telecrystal.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.
}}


==Bundles and Telecrystals==


===Syndicate Bundle A: Syndi-kit Tactical===
'''5 Raw Telecrystals'''
{{anchor|Syndicate_Bundle}}
{{Uplink
{{Item
|name = 5 Raw Telecrystals
|bgcolor1 = #cccccc
|image = Telecrystal.png
|bgcolor2 = #cccccc
|cost = 5 TC
|name = "Bundle A"
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = box.png
|description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
}}
|usedfor = Random Traitoring.
 
|strategy = Get this if you don't know what you want to get, or if you want a challenge.
 
|description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. <br>You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle A, containing tactical item sets.  
'''20 Raw Telecrystals'''
'''<span class="mw-customtoggle-Bundle A" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Possible Sets'''
{{Uplink
<div id="mw-customcollapsible-Bundle A" class="mw-collapsible mw-collapsed">
|name = 20 Raw Telecrystals
|image = Telecrystal.png
|cost = 20 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.
}}
 
==Conspicuous and Dangerous Weapons==
{{anchor|84mm Rocket Propelled Grenade Launcher}}
'''84mm Rocket Propelled Grenade Launcher'''
{{Uplink
|name = 84mm Rocket Propelled Grenade Launcher
|image = Rocketlauncher.png
|cost = 8 TC
|mode = Nuclear Operative
|description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
}}


'''Recon'''
*X-ray Goggles
*[[#Briefcase_Launchpad|Briefcase Launchpad]]
*Binoculars
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*2x Frag Grenades


'''Spy'''
{{anchor|Backstabbing Switchblade}}
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
'''Backstabbing Switchblade'''
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)
{{Uplink
*[[#Agent_ID_Card|Agent ID Card]]
|name = Backstabbing Switchblade
*[[#Camera_Bug|Camera Bug]]
|image = Switchblade.png
*[[#AI_Detector|AI Detector]]
|cost = 3 TC
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
*[[#Mulligan|Mulligan Syringe]]
|description = This switchblade has a unique shape that makes it especially lethal when lodged in someone's backside. Still does a moderate amount of damage when applied from the front.
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]
}}
*Switchblade
*[[#Syndicate_Smokes|Syndicate Cigarettes]]
*[[#EMP_Flashlight|EMP Flashlight]]
*[[#Chameleon_Projector|Chameleon Projector]]


'''Stealth'''
*[[#Energy_Crossbow|Energy Crossbow]]
*[[#Sleepy_Pen|Sleepy Pen]]
*[[#Radioactive_Microlaser|Radioactive Microlaser]]
*[[#Chameleon_Projector|Chameleon Projector]]
*[[#Syndicate_Soap|Syndicate Soap]]
*Optical Thermal Scanners


'''Guns'''
{{anchor|Banana Cream Pie Cannon}}
*[[#Revolver|Revolver]]
'''Banana Cream Pie Cannon'''
*[[#357_Speedloader|Ammo .357]]
{{Uplink
*[[#357_Speedloader|Ammo .357]]
|name = Banana Cream Pie Cannon
*[[#Emag|Cryptographic Sequencer]]
|image = Pie cannon.png
*[[#C4|C4 Plastic Explosive]]
|cost = 10 TC
*Nitrile Gloves
|mode = Clown Ops
*Clown Mask
|description = A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
*Black Jacket
}}


'''Screwed'''
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]
*[[#Syndicate_Minibomb|Syndicate Minibomb]]
*[[#Power_Sink|Power Sink]]
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]


'''Murder'''
{{anchor|Bananium Energy Shield}}
*[[#Energy_Sword|Energy Sword]]
'''Bananium Energy Shield'''
*Optical Thermal Scanner
{{Uplink
*[[#Emag|Cryptographic Sequencer]]
|name = Bananium Energy Shield
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]
|image = Bananaeshield1.png
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
|cost = 16 TC
*[[#Syndicate_Minibomb|Syndicate Minibomb]]
|mode = Clown Ops
|description = A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.
}}


'''Implant'''
*[[#Freedom_Implant|Freedom Implant]]
*[[#Uplink_Implant|Uplink Implant]]
*[[#EMP_Kit|EMP Implant]]
*[[#Adrenal_Implant|Adrenal Implant]]
*Explosive Implant
*[[#Storage_Implant|Storage Implant]]


'''Hacker'''
{{anchor|Bananium Energy Sword}}
*[[#Emag|Cryptographic Sequencer]]
'''Bananium Energy Sword'''
*[[#Hacked_AI_Module|Hacked AI Module]]
{{Uplink
*[[#Binary Encryption Key|Binary Encryption Key]]
|name = Bananium Energy Sword
*Toy AI
|image = Swordyellow.png
*[[#Artificial_Intelligence_Detector|AI Detector]]
|cost = 3 TC
|mode = Clown Ops
|description = An energy sword that is incapable of physical harm, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.
}}


'''Lord Singulo'''
*[[#Power_Beacon|Power Beacon]]
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*[[#Emag|Cryptographic Sequencer]]


'''Sabotage'''
{{anchor|Biohazardous Chemical Sprayer}}
*[[#C4|C4 Plastic Explosive]]
'''Biohazardous Chemical Sprayer'''
*[[#C4|C4 Plastic Explosive]]
{{Uplink
*Airlock Charge
|name = Biohazardous Chemical Sprayer
*Airlock Charge
|image = Bio chem sprayer.png
*[[#Camera_Bug|Camera Bug]]
|cost = 20 TC
*[[#Power_Sink|Power Sink Beacon]]
|mode = Nuclear Operative, Clown Ops
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]
|description = A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by Vahlen Pharmaceuticals, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, as anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]
}}
*[[#Pizza_Bomb|Pizza Bomb]]


'''Sniper'''
*[[#Sniper_Rifle|Sniper Rifle]]
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]
*Optical Thermal Scanners
*Nitrile Gloves
*Clown Mask
*Black Jacket


'''Meta Ops'''
{{anchor|Bo Staff}}
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]
'''Bo Staff'''
*[[#Bulldog_Shotgun|Bulldog Shotgun]]
{{Uplink
*Explosive Implant
|name = Bo Staff
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]
|image = Bo_staff.png
*2x [[#C4|C4 Plastic Explosives]]
|cost = 8 TC
*[[#Emag|Cryptographic Sequencer]]
|mode = Traitor, Nuclear Operative, Clown Ops
</div>
|description = A wielded wooden staff that can be used to incapacitate opponents if intending to disarm.
}}
}}


===Syndicate Bundle B: Syndi-kit Special===
{{anchor|Syndicate_Bundle_B}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Bundle B"
|image = box.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Random Traitoring.
|strategy = Get this if you don't know what you want to get, or if you want a challenge.
|description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. <br>You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle B, containing gimmicky item sets.
'''<span class="mw-customtoggle-Bundle B" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Possible Sets'''
<div id="mw-customcollapsible-Bundle B" class="mw-collapsible mw-collapsed">


'''Bond'''
{{anchor|Box of Throwing Weapons}}
*[[#Stechkin|Stechkin Pistol]]
'''Box of Throwing Weapons'''
*[[#Universal_Suppressor|Suppressor]]
{{UplinkStorage
*2x [[#10mm_Handgun_Magazine|10mm Magazine]]
|name = Box of Throwing Weapons
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
|image = Syndibox.png
*[[#Agent_ID_Card|Agent ID Card]]
|cost = 3 TC
*[[#Stimpack|Stimpack]]
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title = "Throwing Stars">[[File:Throwingstar.png]]</span> <span title = "Syndicate Paper Planes">[[File:Paper_plane.png]]</span> <span title = "Reinforced Bola">[[File:Bola r.png]]</span> <span title = "Reinforced Bola">[[File:Bola r.png]]</span>
|description = A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time. Reinforced bolas knock down targets and take longer to remove than normal bolas.
}}


'''Ninja'''
*Katana
*[[#Adrenal_Implant|Adrenal Implant]]
*6x Throwing Stars
*Military Belt
*[[#Agent_ID_Card|Agent ID Card]]
*[[#Chameleon_Projector|Chameleon Projector]]


'''Dark Lord'''
{{anchor|Bulldog Shotgun}}
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]
'''Bulldog Shotgun'''
*Telekinesis SE Injector
{{Uplink
*[[#Agent_ID_Card|Agent ID Card]]
|name = Bulldog Shotgun
*Dark Lord robes
|image = Bulldog.png
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]
|cost = 8 TC
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]
|mode = Nuclear Operative
|description = A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
}}


'''White Whale, Holy Grail'''
*Kinetic Speargun
*Quiver with 20 Magspears
*Carp space suit
*Carp mask
*Carp delivery grenade


'''Mad Scientist'''
{{anchor|Buster Arm}}
*Mad Scientist Labcoat
'''Buster Arm'''
*Jackboots
{{UplinkStorage
*Megaphone
|name = Buster Arm
*2x random cluster grenades
|image = Left buster arm.png
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]
|cost = 15 TC
*4x Remote Signaling Device
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops<br>'''Player Requirement:''' 25
*1x [[#Fully_Loaded_Toolbox|Syndicate Toolbox]]
|contents = <span title = "Buster Arm">[[File:Left buster arm.png]]</span> <span title = "Monkey Cube">[[File:Monkey Cube.png]]</span> <span title = "Monkey Cube">[[File:Monkey Cube.png]]</span> <span title = "Monkey Cube">[[File:Monkey Cube.png]]</span>
|description = A box containing a combat-focused prosthetic left arm that can be attached on contact; It is intended for close combat and possesses immense strength. With it, the user can send people and heavy objects flying and even tear down solid objects like they're wet paper. To close the distance with ranged opponents, a grappling hook can be ejected from the arm which momentarily keeps victims in place. Landing any moves granted by the arm will give the user a 50% boost to defenses for a few seconds after.<br>Due to its unorthodox nature, the box includes three monkey cubes to familiarize the user with the arm functions.<br>Can be interacted with in-hand to switch which arm it will replace and be attached on the spot. Will prevent the usage of gloves once installed.
}}


'''Bee'''
*Bee objective
*Bee costume
*Bee mask
*Yellow fanny pack
*Box of bee grenades
*Beesease reagent


'''Mr Freeze'''
{{anchor|C-20r Submachine Gun}}
*Cold glasses
'''C-20r Submachine Gun'''
*Black gloves
{{Uplink
*[[#Chameleon_Kit|Chameleon Mask]]
|name = C-20r Submachine Gun
*Winter coat
|image = C20r.png
*Winter boots
|cost = 10 TC
*4x Gluon Grenades
|mode = Nuclear Operative
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]
|description = A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]
*[[Security_items#Temperature_Gun|Temperature Gun]]
</div>
}}
}}


===Syndicate Surplus Crate===
{{anchor|Syndicate_Surplus_Crate}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Crate"
|image = GrayCrate.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Taking a gamble or getting tons of items.
|strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
|description = '''25+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.
}}


===1 Raw Telecrystal===
{{anchor|Double-Bladed Energy Sword}}
{{anchor|1_Raw_Telecrystal}}
'''Double-Bladed Energy Sword'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Double-Bladed Energy Sword
|bgcolor2 = #cccccc
|image = DoubleESword.png
|name = Telecrystal
|cost = 16 TC
|image = Telecrystal.png
|mode = Nuclear Operative<br>'''Player Requirement:''' 25
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|description = The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
|usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
}}
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
 
|description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
}}


===5 Raw Telecrystals===
{{anchor|Energy Sword}}
{{anchor|5_Raw_Telecrystals}}
'''Energy Sword'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Energy Sword
|bgcolor2 = #cccccc
|image = ESword.png
|name = Telecrystal
|cost = 8 TC
|image = Telecrystal.png
|mode = Traitor, Nuclear Operative
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|description = The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
|usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
}}
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
|description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
}}


===20 Raw Telecrystals===
{{anchor|20_Raw_Telecrystals}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Telecrystal
|image = Telecrystal.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
|description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
}}


===Super Surplus Crate===
{{anchor|Energy Shield}}
{{anchor|Super_Surplus_Crate}}
'''Energy Shield'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Energy Shield
|bgcolor2 = #cccccc
|image = Eshield.png
|name = "Crate"
|cost = 16 TC
|image = GrayCrate.png
|mode = Nuclear Operative
|foundin = Ordered via syndicate uplink, costs 40 telecrystals.
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.
|usedfor = Teaming up with another traitor to gamble all your TC.
}}
|strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
|description = '''40+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?
}}


===Random Item===
{{anchor|Random_Item}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "???"
|image = GrayCrate.png
|foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.
|usedfor = Purchasing a random item.
|strategy = Buy something completely random.
|description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
}}


==Conspicuous and Dangerous Weapons==
{{anchor|Extended Capacity Hyper-Soaker}}
'''Extended Capacity Hyper-Soaker'''
{{Uplink
|name = Extended Capacity Hyper-Soaker
|image = Watergun.png
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Infiltrator
|description = A simple yet effective way of applying chemicals to a target's skin. Comes with a high-power nozzle and larger tank.
}}


===Stechkin===
{{anchor|Stechkin}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Stechkin Pistol
|image = stetchkin.png
|foundin = Ordered via syndicate uplink, costs 7 telecrystals
|usedfor = Quick and concealable murder.
|strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.
|description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]].
}}


===Revolver===
{{anchor|Flamethrower}}
{{anchor|Revolver}}
'''Flamethrower'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Flamethrower
|bgcolor2 = #cccccc
|image = Flamethrower.gif
|name = .357 Revolver
|cost = 4 TC
|image = Revolver.png
|mode = Nuclear Operative
|foundin = Ordered via syndicate uplink, costs 13 telecrystals
|description = A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.
|usedfor = Very quick and loud murder.
}}
|strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
|description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]].  
}}


===Mini Energy Crossbow===
{{anchor|Mini_Energy_Crossbow}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow
|image = Ebow.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals
|usedfor = Stunning people.
|strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
|description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, knocks down for 1 second, deals 50 stamina damage and blurs the vision of the target. It takes two hits to stun someone.
}}


===Energy Sword===
{{anchor|Gasharpoon}}
{{anchor|Energy_Sword}}
'''Gasharpoon'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Gasharpoon
|bgcolor2 = #cccccc
|image = Gasharpoon.png
|name = Energy Sword
|cost = 10 TC
|image = ESword.png
|mode = Traitor, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|description = A repurposed space-whaling tool attached to a glove, can be used as a sturdy weapon in both hands, or worn as a glove to allow access to it's harpoon.
|usedfor = Mass murder.
}}
|strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.
|description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on.
You can also hit it with a multitool to make a RAINBOW SWORD.
}}


===Double-bladed Energy Sword===
{{anchor|Double-bladed_Energy_Sword}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Double-bladed Energy Sword
|image = DoubleESword.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
|strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
|description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.
}}


===Gloves of the North Star===
{{anchor|Gloves of the North Star}}
{{anchor|Gloves of the North Star}}
{{Item
'''Gloves of the North Star'''
|bgcolor1 = #cccccc
{{Uplink
|bgcolor2 = #cccccc
|name = Gloves of the North Star
|name = "Gloves of the North Star"
|image = Northstar.png
|image = Northstar.png
|cost = 8 TC
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|mode = Traitor, Nuclear Operative, Clown Ops
|usedfor = ATATATATATA
|description = These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
|strategy = Buy this if you want to punch people really quickly.
}}
|description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands.
 
}}
 
{{anchor|Hardlight Bow}}
'''Hardlight Bow'''
{{Uplink
|name = Hardlight Bow
|image = Bow_syndicate.gif
|cost = 6 TC
|mode = Traitor, Nuclear Operative, Infiltrator<br>'''Player Requirement:''' 25
|description = A modern bow that can fabricate hardlight arrows, designed for silent takedowns of targets. Can zoom to see further away, able to shoot regular lethal hardlight arrows and xray arrows going through walls and irradiating targets.
}}
 
 
{{anchor|Holoparasites}}
'''Holoparasites'''
{{Uplink
|name = Holoparasites
|image = Combat_hypo.png|Holoparasite Injector
|cost = 15 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Player Requirement:''' 25
|description = Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. When the injector is used, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body. You will also be able to detect the nearby presence of other individuals with holoparasites while you host one. Ranged holoparasites is mutually exclusive with ranged weaponry and sleeping carp.
}}
 
 
{{anchor|K-41s Designated Marksman Rifle}}
'''K-41s Designated Marksman Rifle'''
{{Uplink
|name = K-41s Designated Marksman Rifle
|image = Dmr.png
|cost = 12 TC
|mode = Nuclear Operative
|description = A long-range rifle that fires powerful 7.62mm rounds from an 11-round magazine. It possesses a short-range scope to better see over distances.
}}
 
 
{{anchor|L6 Squad Automatic Weapon}}
'''L6 Squad Automatic Weapon'''
{{Uplink
|name = L6 Squad Automatic Weapon
|image = L6machinegun.png
|cost = 20 TC
|mode = Nuclear Operative
|description = A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
}}
 
 
{{anchor|M-546 Osprey}}
'''M-546 Osprey'''
{{Uplink
|name = M-546 Osprey
|image = Minigunholstered.png
|cost = 36 TC
|mode = Nuclear Operative
|description = A fully-loaded minigun which packs a big punch. This deadly giant weapon has a massive 500-round magazine of devastating 5.46mm caseless ammunition. Slaughter your enemies through sheer force, prone to overheating with extended use. We made this gun so advanced that it fires the whole bullet. Thats 60% more bullet per bullet and no more useless casings! Forgot to add a cooling system though so don't shoot at the crew for too long!
}}


===Powerfist===
 
{{anchor|Powerfist}}
{{anchor|M-90gl Rifle}}
{{Item
'''M-90gl Rifle'''
|bgcolor1 = #cccccc
{{Uplink
|bgcolor2 = #cccccc
|name = M-90gl Rifle
|name = Power Fist
|image = M90.png
|image = Powerfist.png
|cost = 18 TC
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|mode = Nuclear Operative
|usedfor = break some bones (if this were Baystation).
|description = A fully-loaded, specialized three-round burst rifle that fires 5.56mm ammunition from a 30 round magazine with a toggleable 40mm underbarrel grenade launcher.
|strategy = This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.
|description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.<br> To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. <br>
Setting one has force 20 and launches people 1 tile away.<br>
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. <br>
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. <br>
}}
}}


===[[Holoparasite|Holoparasites]]===
{{anchor|Holoparasite_Injector_Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Holoparasite injector kit
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
|usedfor = ORAORAORAORAORA
|strategy = Has many strategic options depending on which type of Holoparasite you choose to summon.
|description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.
}}


==Ammunition==
{{anchor|Power Fist}}
===.357 Speedloader===
'''Power Fist'''
{{anchor|357_Speedloader}}
{{Uplink
{{Item
|name = Power Fist
|bgcolor1 = #cccccc
|image = Powerfist.png
|bgcolor2 = #cccccc
|cost = 6 TC
|name = .357 Speedloader
|mode = Traitor, Nuclear Operative, Clown Ops
|image = 357.png
|description = The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
}}
|usedfor = Ammo for the [[#Revolver|Revolver]].
 
|strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
 
|description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.
{{anchor|Romerol}}
}}
'''Romerol'''
{{UplinkStorage
|name = Romerol
|image = Syndibox.png
|cost = 25 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Objectives Required:''' Hijack, Martyr
|contents = <span title="Romerol">[[File:Romerol.png]]</span> <span title="Syringe">[[File:Syringe.png]]</span> <span title="Dropper">[[File:Eyedropper.png]]</span>
|description = A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
}}


===10mm Handgun Magazine===
{{anchor|10mm_Handgun_Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 10mm Handgun Magazine
|image = 10mmMag.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
|usedfor = Ammunition for the [[#Stechkin|Stechkin]].
|strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
|description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines.
}}


===10mm Armour Piercing Magazine===
{{anchor|Sniper Rifle}}
{{anchor|10mm_Armour_Piercing_Magazine}}
'''Sniper Rifle'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Sniper Rifle
|bgcolor2 = #cccccc
|image = Sniper.png
|name = 10mm Armour Piercing Magazine
|cost = 16 TC
|image = 10mm AP.png
|mode = Nuclear Operative
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|description = Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!
|usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].
}}
|strategy = Order this when you want to kill someone armoured like security staff.
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.
}}


===10mm Incendiary Magazine===
{{anchor|10mm_Incendiary_Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 10mm Incendiary Magazine
|image = 10mm incend.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.
|strategy = Order this when you want to see someone burn.
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.
}}


===10mm Hollow Point Magazine===
{{anchor|Stechkin Pistol}}
{{anchor|10mm Hollow_Point_Magazine}}
'''Stechkin Pistol'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Stechkin Pistol
|bgcolor2 = #cccccc
|image = Stetchkin.png
|name = 10mm Hollow Point Magazine
|cost = 5 TC
|image = 10 mm hollow.png
|mode = Traitor, Infiltrator, Nuclear Operative
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|description = A small, easily concealable handgun that uses 10mm auto rounds in 10-round magazines and is compatible with suppressors. Pacifists get a version loaded with soporific rounds. Ammo is included.
|usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.
}}
|strategy = Order this when you want to kill someone who is likely unarmoured.
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.
}}


===Box of Riot Darts===
{{anchor|Box_of_Riot_Darts}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-riot darts
|image = Foamboxriot.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].
|strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
|description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from an autolathe, or reuse the ones you shot.
}}


{{anchor|Surplus Rifle}}
'''Surplus Rifle'''
{{Uplink
|name = Surplus Rifle
|image = Boltrifle.png
|cost = 1 TC
|mode = Nuclear Operative
|description = A horribly outdated bolt action weapon. You've got to be desperate to use this. Fully loaded on purchase.
}}


== Grenades and Explosives ==


===Composition C-4===
{{anchor|Syndicate Revolver}}
{{anchor|Composition C-4}}
'''Syndicate Revolver'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Syndicate Revolver
|bgcolor2 = #cccccc
|image = Revolver.png
|name = C-4
|cost = 6 TC
|image = C4.gif
|mode = Traitor, Infiltrator, Nuclear Operative
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|description = A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
|usedfor = Blowing stuff up.
}}
|strategy = Stick it on things that need to blow up.
|description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.
}}


===Bag of C-4 Explosives===
{{anchor|Bag_of_C-4_Explosives}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Bag of C-4 Explosives
|image = Syndie duffelbag.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)
|usedfor = Blowing lots of stuff up.
|strategy = Stick it on things that need to blow up.
|description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want.
}}


===Bag of X-4 Explosives===
{{anchor|Toy Submachine Gun}}
{{anchor|Bag_of_X-4_Explosives}}
'''Toy Submachine Gun'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Toy Submachine Gun
|bgcolor2 = #cccccc
|image = Fake c20r.png
|name = Bag of X-4 Explosives
|cost = 5 TC
|image = Syndie duffelbag.png
|mode = Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|description = A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine.
|usedfor = Blowing stuff up.
}}
|strategy = Stick it on things that need to blow up.
|description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.
}}


===EMP Kit===
{{anchor|EMP_Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = EMP Kit
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = The disabling of technology, such as cameras, radios, etc.
|strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].
|contents = [[file:Emp grenade.png]]x6[[file:injector.png]]
|description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.
}}


===Detomatix PDA Cartridge===
{{anchor|Toy Machine Gun}}
{{anchor|Detomatix_PDA_Cartridge}}
'''Toy Machine Gun'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Toy Machine Gun
|bgcolor2 = #cccccc
|image = Fake SAW.png
|name = Detomatix Cartridge
|cost = 10 TC
|image = Pda cartrige.png
|mode = Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|description = A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley.
|usedfor = Making other's [[PDA]]s explode.
}}
|strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them.
|description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.
}}


===Pizza Bomb===
{{anchor|Pizza_Bomb}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Pizza Bomb
|image = Pizza Bomb.gif
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Tasty bomb delivery.
|strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
|description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
}}


===Slipocalypse Clusterbang===
{{anchor|Toy Pistol with Riot Darts}}
{{anchor|Slipocalypse_Clusterbang}}
'''Toy Pistol with Riot Darts'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Toy Pistol with Riot Darts
|bgcolor2 = #cccccc
|image = Toy gun.png
|name = Slipocalypse Clusterbang
|cost = 1 TC
|image = Clusterbang.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.
|usedfor = Making a large area slippery with soap.
}}
|strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.
|description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
}}


===Syndicate Bomb===
{{anchor|Syndicate_Bomb}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Bomb
|image = Syndicate_Bomb.gif
|foundin = Ordered via syndicate uplink, costs 11 telecrystals.
|usedfor = Making really big holes.
|strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang.
|description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br>
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br>
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br>
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
}}


===Syndicate Minibomb===
{{anchor|Vxtvul Hammer}}
{{anchor|Syndicate_Minibomb}}
'''Vxtvul Hammer'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Vxtvul Hammer
|bgcolor2 = #cccccc
|image = Vxtvul hammer1-1.gif
|name = Syndicate Minibomb
|cost = 8 TC
|image = Syndicate_Minibomb.gif
|mode = Nuclear Operative
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|description = The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.<br>In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration.
|usedfor = Blowing shit up, making holes in the station.
}}
|strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.
|description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.
}}


==Stealthy and Inconspicuous Weapons==
==Stealthy and Inconspicuous Weapons==
{{anchor|Bluespace Projectile Weapon Disrupter}}
'''Bluespace Projectile Weapon Disrupter'''
{{Uplink
|name = Bluespace Projectile Weapon Disrupter
|image = reverse_syndiuno.gif
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Hidden in an ordinary-looking playing card, this device will teleport an opponent's gun to your hand when they fire at you. Just make sure to hold this in your hand!
}}
{{anchor|Camera Flash}}
'''Camera Flash'''
{{Uplink
|name = Camera Flash
|image = Camera.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A camera with an upgraded flashbulb. Can be used much like a handheld flash except with a longer cooldown between uses, allowing the bulb to cool down; avoid burning out altogether.
}}
{{anchor|Cloaker Belt}}
'''Cloaker Belt'''
{{Uplink
|name = Cloaker Belt
|image = Utilitybelt.png
|cost = 10 TC (20 TC for Ops)
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A tactical belt that renders the wearer invisible while active. Has a short charge that is refilled in darkness; only charges when in use.
}}
{{anchor|Combat Gloves Plus}}
'''Combat Gloves Plus'''
{{Uplink
|name = Combat Gloves Plus
|image = BGloves.png
|cost = 5 TC
|mode = Nuclear Operative, Clown Ops
|description = A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology to learn the abilities of krav maga to the wearer.
}}


===Box of Throwing Weapons===
{{anchor|Box_of_Throwing_Weapons}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Box of Throwing Weapons
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Murdering people by throwing things.
|strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
|contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]
|description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].
}}


===Dart Pistol===
{{anchor|CQC Manual}}
{{anchor|Dart_Pistol}}
'''CQC Manual'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = CQC Manual
|bgcolor2 = #cccccc
|image = CQC manual.png
|name = Dart Pistol
|cost = 13 TC
|image = Dart pistol.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|description = A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
|usedfor = Shooting chemicals. Useful with the Poison Kit.
<span class="mw-customtoggle-cqc" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span>
|strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
<div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed">
|description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.
All of your unarmed attacks deal stamina damage instead of your normal physical damage type<br><br>
}}
<b>Disarm Intent</b> Has a chance to disarm the opponent's main hand, and immediately pick up the item if successful<br>
<b>Grab Intent</b> Will stun opponents for a short second, allowing you to quickly increase the strength of your grabs<br>
<b>Harm Intent</b> Will deal a competitive amount of stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up<br><br>
<b>Slam:</b> Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.<br>
<b>CQC Kick:</b> Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents, as well as muting them for a short time.<br>
<b>Restrain:</b> Grab Grab. Locks opponents into a restraining position, making your grab harder to break out of, disarm to begin a chokehold which deal gradual oxygen damage until the opponent is unconscious, with the damage increasing based on their stamina damage. Failing to complete the chokehold will weaken and possibly break your grab.<br>
<b>Pressure:</b> Disarm Grab. Disables the targetted limb or a random limb if the head or chest are targetted, as well as forcing the target to drop anything they are holding.<br>
<b>Consecutive CQC:</b> Harm Harm Harm Harm Harm. Offensive move, deals bonus stamina damage and knocking down on the last hit.<br><br>
<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to counter attacks done to you.</i></b>
</div>
}}
 
 
{{anchor|Dart Pistol}}
'''Dart Pistol'''
{{Uplink
|name = Dart Pistol
|image = Dart pistol.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.
}}
 
 
{{anchor|Dehydrated Space Carp}}
'''Dehydrated Space Carp'''
{{Uplink
|name = Dehydrated Space Carp
|image = Carp plush.png
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
}}


===Dehydrated Space Carp===
{{anchor|Dehydrated_Space_Carp}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dehydrated Space Carp
|image = Carp plush.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Sudden carp invasions.
|strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned.
|description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
}}


===Energy Dagger===
{{anchor|Energy Dagger}}
{{anchor|Energy Dagger}}
{{Item
'''Energy Dagger'''
|bgcolor1 = #cccccc
{{Uplink
|bgcolor2 = #cccccc
|name = Energy Dagger
|name = Energy Dagger
|image = Edagger.gif
|image = Edagger.gif
|cost = 2 TC
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|usedfor = Last resort combat.
|description = A dagger made of energy that looks and functions as a pen when off.
|strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
}}
|description = It's a dagger that does 18 brute, but can be disguised and hidden like a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons and it's very cheap, so it's not a bad last resort, and unless people know you have it they're very unlikely to search your PDA pen.  
 
}}
 
{{anchor|Explosive Airlock Charge}}
'''Explosive Airlock Charge'''
{{Uplink
|name = Explosive Airlock Charge
|image = Doorcharge.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = A small, easily concealable device. It can be applied to an open airlock panel, booby-trapping it. The next person to open that airlock will trigger an explosion, knocking them down and destroying the airlock maintenance panel.
}}
 
 
{{anchor|Martial Arts Scroll}}
'''Martial Arts Scroll'''
{{Uplink
|name = Martial Arts Scroll
|image = Scroll.png
|cost = 14 TC
|mode = Traitor<br>'''Player Requirement:''' 20
|description = This scroll contains the secrets of an ancient martial arts technique known as Sleeping Carp. You will master unarmed combat, deflecting all ranged weapon fire when throwmode is enabled, but you also refuse to use dishonorable ranged weaponry, including ranged holoparasites.
<span class="mw-customtoggle-carpscroll" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Recall Teachings</b></span></span>
<div id="mw-customcollapsible-carpscroll" class="mw-collapsible mw-collapsed">
<b>Wrist Wrench</b>: Disarm Disarm. Forces opponent to drop item in hand.<br>
<b>Back Kick</b>: Harm Grab. Opponent must be facing away. Knocks down.<br>
<b>Stomach Knee</b>: Grab Harm. Knocks the wind out of opponent and stuns.<br>
<b>Head Kick</b>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.<br>
<b>Elbow Drop</b>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.<br><br>
<b><i>You will only deflect projectiles while throwmode is enabled.</i></b>
</div>
}}
 
 
{{anchor|Miniature Energy Crossbow}}
'''Miniature Energy Crossbow'''
{{Uplink
|name = Miniature Energy Crossbow
|image = Ebow.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with some debilitating toxins that will irradiate and tire, causing them to be silenced. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
}}
 


===Martial Arts Scroll===
{{anchor|Boxed Origami Kit}}
{{anchor|Martial_Arts_Scroll}}
'''Boxed Origami Kit'''
{{Item
{{UplinkStorage
|bgcolor1 = #cccccc
|name = Boxed Origami Kit
|bgcolor2 = #cccccc
|image = Syndibox.png
|name = Martial Arts Scroll
|cost = 14 TC
|image = Scroll.png
|mode = Traitor, Infiltrator, Clown Ops
|foundin = Ordered via syndicate uplink, costs 17 telecrystals.
|contents = <span title = "The Art of Origami Book">[[File:Origamibook.png]]</span> <span title = "Paper Sheets">[[File:Paper.png]]</span>
|usedfor = Fighting ranged attackers, killing people with your fists.
|description = This box contains a guide on how to craft masterful works of origami, allowing you to transform normal pieces of paper into perfectly aerodynamic (and potentially lethal) paper airplanes.
|strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger.
}}
|description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable.  
Your punches do 10 to 15 brute, and your grabs will start as aggressive.
You can also combo attacks by switching intents while hitting. Possible Combos:
* '''Wrist Wrench''': Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
* '''Back Kick''': Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
* '''Stomach Knee''': Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
* '''Head Kick''': Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
* '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.  
}}


===Poison Kit===
{{anchor|Poison_Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Poison Kit
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Murdering people silently.
|strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
|contents = [[File:Bottle.png]][[File:Syringe.png]]
|description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with.
}}


===Romerol===
{{anchor|Poison Kit}}
{{anchor|Romerol}}
'''Poison Kit'''
  {{Item
{{UplinkStorage
|bgcolor1 = #cccccc
|name = Poison Kit
|bgcolor2 = #cccccc
|image = Syndibox.png
|name = Romerol
|cost = 5 TC
|image = Syndibox.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 25 telecrystals.
|contents = <span title="Polonium">{{Syringe|#787878|32px}}</span> <span title="Venom">{{Syringe|#F0FFF0|32px}}</span> <span title="Spewium">{{Syringe|#2f6617|32px}}</span> <span title="Histamine">{{Syringe|#FA6464|32px}}</span> <span title="Initropidril">{{Syringe|#7F10C0|32px}}</span> <span title="Pancuronium">{{Syringe|#195096|32px}}</span> <span title="Sodium Thiopental">{{Syringe|#6496FA|32px}}</span> <span title="Curare">{{Syringe|#191919|32px}}</span> <span title="Amanitin">{{Syringe|#FFFFFF|32px}}</span> <span title="Coniine">{{Syringe|#7DC3A0|32px}}</span> <span title="Muscle Relaxant">{{Syringe|#CF3600|32px}}</span> <span title="Syringe">[[File:Syringe.png]]</span>
|usedfor = Creating a zombie infestation.  
|description = An assortment of deadly and illegal chemicals packed into a compact box. Comes in special 30u syringes for more precise application alongside an extra 30u syringe for your own mix. Included Poisons:
|strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
* [[Guide_to_chemistry#Polonium|Polonium]]
|contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]
* [[Guide_to_chemistry#Venom|Venom]]
|description = Romerol adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because Romerol costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]].
* [[Guide_to_chemistry#Spewium|Spewium]]
}}
* [[Guide_to_chemistry#Histamine|Histamine]]
* [[Guide_to_chemistry#Initropidril|Initropidril]]
* [[Guide_to_chemistry#Pancuronium|Pancuronium]]
* [[Guide_to_chemistry#Sodium_Thiopental|Sodium Thiopental]]
* [[Guide_to_chemistry#Curare|Curare]]
* [[Guide_to_chemistry#Amanitin|Amanitin]]
* [[Guide_to_chemistry#Coniine|Coniine]]
* [[Guide_to_chemistry#Muscle_Relaxant|Muscle Relaxant]]
}}


===Sleepy Pen===
{{anchor|Sleepy_Pen}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Pen"
|image = Pen.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Disabling people, making people look dead.
|strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.
|description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], [[Guide to chemistry#Morphine|Morphine]] and [[Guide to chemistry#Tirizene|Tirizene]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine. Does not penetrate hardsuits. The victim will feel a tiny sting. <br> The toxins inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available in [[Syndicate guide|Nuke Ops]].
}}


===Syndicate Soap===
{{anchor|Sleepy Pen}}
{{anchor|Syndicate_Soap}}
'''Sleepy Pen'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Sleepy Pen
|bgcolor2 = #cccccc
|image = Pen.png
|name = "Soap"
|cost = 4 TC
|image = Synsoap.png
|mode = Traitor, Infiltrator, Clown Ops
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|description = A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture. Note that before the target falls asleep, they will be able to move and act.
|usedfor = Cleaning things, and slipping people on it.
}}
|strategy = Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel.
|description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.
}}


===Toy Gun with Riot Darts===
{{anchor|Toy_Gun_with_Riot_Darts}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Toy Gun with Riot Darts
|image = Toy_gun.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Hiding a stunning weapon in plain sight.
|strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.
|description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.
}}


===Universal Suppressor===
{{anchor|Suppressor}}
{{anchor|Suppressor}}
{{Item
'''Suppressor'''
|bgcolor1 = #cccccc
{{Uplink
|bgcolor2 = #cccccc
|name = Suppressor
|name = Suppressor
|image = Universal suppressor.png
|image = Universal_suppressor.png
|cost = 1 TC
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|mode = Traitor, Infiltrator, Nuclear Operative
|usedfor = Silencing weapons.  
|description = This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns.
|strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
}}
|description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm.  
 
}}
 
{{anchor|Toy Baseball Bat}}
'''Toy Baseball Bat'''
{{Uplink
|name = Toy Baseball Bat
|image = Baseballbat donk.png
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A weighted solid plastic baseball bat, perfect for knocking the wind out of people.
}}
 
==Ammunition==
'''Pair of 10mm Handgun Magazines'''
{{UplinkStorage
|name = Pair of 10mm Handgun Magazines
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|contents = <span title = "10mm Handgun Magazine">[[File:10mmMag.png]]</span> <span title = "10mm Handgun Magazine">[[File:10mmMag.png]]</span>
|description = A box that contains two additional 10-round 10mm magazines; compatible with the Stechkin Pistol.
}}
 
 
'''10mm Armour Piercing Magazine'''
{{Uplink
|name = 10mm Armour Piercing Magazine
|image = 10mm AP.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear.
}}
 
 
'''10mm Hollow Point Magazine'''
{{Uplink
|name = 10mm Hollow Point Magazine
|image = 10 mm hollow.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour.
}}
 
 
'''10mm Incendiary Magazine'''
{{Uplink
|name = 10mm Incendiary Magazine
|image = 10mm incend.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which inflict reduced damage, but ignite the target.
}}
 
 
'''Pair of 10mm Soporific Magazines'''
{{UplinkStorage
|name = Pair of 10mm Soporific Magazines
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|contents = <span title = "10mm Soporific Magazine">[[File:10mm_Soporific.png]]</span> <span title = "10mm Soporific Magazine">[[File:10mm_Soporific.png]]</span>
|description = A box that contains 2 additional 10-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will deliver small doses of tranqulizers on hit, knocking the target out after a few successive hits."
}}
 
 
'''10mm EMP Magazine'''
{{Uplink
|name = 10mm EMP Magazine
|image = 9x19E-8.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with bullets which release micro-electromagnetic pulses on hit, disrupting electronics on the target hit.
}}
 
 
'''12g Ammo Duffel Bag'''
{{UplinkStorage
|name = 12g Ammo Duffel Bag
|image = Syndie duffelbag.png
|cost = 12 TC
|mode = Nuclear Operative
|contents = <span title="Shotgun Magazine (12g Syndicate Buckshot)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Syndicate Buckshot)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Syndicate Buckshot)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Syndicate Slugs)">[[File:M12gslg-8.png]]</span> <span title="Shotgun Magazine (12g Syndicate Slugs)">[[File:M12gslg-8.png]]</span> <span title="Shotgun Magazine (12g Syndicate Slugs)">[[File:M12gslg-8.png]]</span> <span title="Shotgun Magazine (12g Flechette)">[[File:M12gndl-8.png]]</span> <span title="Shotgun Magazine (12g Flechette)">[[File:M12gndl-8.png]]</span>
|description = A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.
}}
 
 
'''12g Buckshot Drum'''
{{Uplink
|name = 12g Buckshot Drum
|image = BuckshotBull.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
}}
 
 
'''12g Dragon's Breath Drum'''
{{Uplink
|name = 12g Dragon's Breath Drum
|image = DragonBreathBull.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
}}
 
 
'''12g Frag-12 Drum'''
{{Uplink
|name = 12g Frag-12 Drum
|image = M12ghe-8.png
|cost = 3 TC
|mode = Nuclear Operative
|description = An alternative 8-round frag-12 magazine for use in the Bulldog shotgun. 'Collateral is my favorite kind of damage!'
}}
 
 
'''12g Meteorslug Shells'''
{{Uplink
|name = 12g Meteorslug Shells
|image = M12gbc.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.
}}
 
 
'''12g Slug Drum'''
{{Uplink
|name = 12g Syndicate Slug Drum
|image = M12gslg-8.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.
}}
 
 
'''12g Flechette Drum'''
{{Uplink
|name = 12g Flechette Drum
|image = M12gndl-8.png
|cost = 3 TC
|mode = Nuclear Operative
|description = An alternative 8-round flechette magazine for use with the Bulldog shotgun. Tighter spread and armor penetration; make 'em bleed.
}}
 
 
'''.357 Speed Loader Box'''
{{UplinkStorage
|name = .357 Speed Loader Box
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|contents = <span title = ".357 Speed Loader">[[File:357.png]]</span> <span title = ".357 Speed Loader">[[File:357.png]]</span>
|description = A box with two .357 speed loaders. These speed loaders contain seven .357 rounds each; usable with the Syndicate revolver.
}}
 
 
'''.357 Ironfeather Speed Loader Box'''
{{UplinkStorage
|name = .357 Ironfeather Speed Loader Box
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|contents = <span title = ".357 Ironfeather Speed Loader">[[File:357feather.png]]</span> <span title = ".357 Ironfeather Speed Loader">[[File:357feather.png]]</span>
|description = A box with two .357 Ironfeather speed loaders. These speed loaders contain seven .357 Ironfeather shells; usable with the Syndicate revolver. Ironfeather shells contain six pellets which are less damaging than buckshot but mildly better over range.
}}
 
 
'''.357 Nutcracker Speed Loader'''
{{Uplink
|name = .357 Nutcracker Speed Loader
|image = 357cracker.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A speed loader that contains seven additional .357 Nutcracker rounds; usable with the Syndicate revolver. These rounds lose moderate stopping power in exchange for being able to rapidly destroy doors and windows.
}}
 
 
'''.357 Metalshock Speed Loader'''
{{Uplink
|name = .357 Metalshock Speed Loader
|image = 357shock.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A speed loader that contains seven additional .357 Metalshock rounds; usable with the Syndicate revolver. These rounds convert some lethality into an electric payload, which can bounce between targets.
}}
 
 
'''.357 Heartpiercer Speed Loader'''
{{Uplink
|name = .357 Heartpiercer Speed Loader
|image = 357piercer.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A speed loader that contains seven additional .357 Heartpiercer rounds; usable with the Syndicate revolver. These rounds are less damaging, but penetrate through armor and up to two bodies at once.
}}
 
 
'''.357 Wallstake Speed Loader'''
{{Uplink
|name = .357 Wallstake Speed Loader
|image = 357stake.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A speed loader that contains seven additional .357 Wallstake rounds; usable with the Syndicate revolver. These blunt rounds are less damaging but can knock people against walls.
}}
 
 
'''40mm Grenade'''
{{Uplink
|name = 40mm Grenade
|image = 40mmhe.png
|cost = 2 TC
|mode = Nuclear Operative
|description = A 40mm HE grenade for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways.
}}
 
 
'''.45 Ammo Duffel Bag'''
{{UplinkStorage
|name = .45 Ammo Duffel Bag
|image = Syndie duffelbag.png
|cost = 20 TC
|mode = Nuclear Operative
|contents = <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45 AP)">[[File:C20r24A-24.png]]</span> <span title="SMG Magazine (.45 AP)">[[File:C20r24A-24.png]]</span> <span title="SMG Magazine (.45 HP)">[[File:C20r45H-24.png]]</span> <span title="SMG Magazine (.45 HP)">[[File:C20r45H-24.png]]</span>
|description = A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.
}}
 
 
'''.45 SMG Magazine'''
{{Uplink
|name = .45 SMG Magazine
|image = C20r45-24.png
|cost = 3 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
}}
 
 
'''.45 Armor-Piercing SMG Magazine'''
{{Uplink
|name = .45 Armor-PiercingSMG Magazine
|image = C20r24A-24.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but will bypass most protective gear.
}}
 
 
'''.45 Hollow-Point SMG Magazine'''
{{Uplink
|name = .45 Hollow-Point SMG Magazine
|image = C20r45H-24.png
|cost = 3 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal high damage but are weak against body armor.
}}
 
 
'''.45 Venom SMG Magazine'''
{{Uplink
|name = .45 Venom SMG Magazine
|image = C20r45V-24.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but inject venom into targets.
}}
 
 
'''.50 Magazine'''
{{Uplink
|name = .50 Magazine
|image = 50mag.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional standard 6-round magazine for use with .50 sniper rifles.
}}
 
 
'''.50 Penetrator Magazine'''
{{Uplink
|name = .50 Penetrator Magazine
|image = Haemorrhage-ammo.png
|cost = 5 TC
|mode = Nuclear Operative
|description = A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce through anything until the end of its range.
}}
 
 
'''.50 Soporific Magazine'''
{{Uplink
|name = .50 Soporific Magazine
|image = Soporific.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!
}}
 
 
'''5.56mm Toploader Magazine'''
{{Uplink
|name = 5.56mm Toploader Magazine
|image = 556m.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo.
}}
 
 
'''5.56mm Armor-Piercing Toploader Magazine'''
{{Uplink
|name = 5.56mm Armor-Piercing Toploader Magazine
|image = 5.56mA-30.png
|cost = 6 TC
|mode = Nuclear Operative
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but puncture through armor easily.
}}
 
 
'''5.56mm Incendiary Toploader Magazine'''
{{Uplink
|name = 5.56mm Incendiary Toploader Magazine
|image = 5.56I-30.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but ignite targets.
}}
 
 
'''7.12x82mm Box Magazine'''
{{Uplink
|name = 7.12x82mm Box Magazine
|image = A762.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
}}
 
 
'''7.12x82mm (Armor Penetrating) Box Magazine'''
{{Uplink
|name = 7.12x82mm (Armor Penetrating) Box Magazine
|image = A762A.png
|cost = 9 TC
|mode = Nuclear Operative
|description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
}}
 
 
'''7.12x82mm (Hollow-Point) Box Magazine'''
{{Uplink
|name = 7.12x82mm (Hollow-Point) Box Magazine
|image = A762H.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew.
}}
 
 
'''7.12x82mm (Incendiary) Box Magazine'''
{{Uplink
|name = 7.12x82mm (Incendiary) Box Magazine
|image = A756I.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.
}}
 
 
'''7.62mm Rifle Magazine'''
{{Uplink
|name = 7.62mm Rifle Magazine
|image = Ks762.png
|cost = 3 TC
|mode = Nuclear Operative
|description = A standard 11-round magazine for the K-41s DMR. Filled with 7.62mm rounds.
}}
 
 
'''7.62mm Raze Rifle Magazine'''
{{Uplink
|name = 7.62mm Raze Rifle Magazine
|image = Ks762R.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An alternative 11-round magazine for the K-41s DMR. Filled with Raze 7.62mm rounds. These rounds do notably less damage, but release radium dust in targets that severely damages their DNA structure.
}}
 
 
'''7.62mm Anti-Material Rifle Magazine'''
{{Uplink
|name = 7.62mm Anti-Material Rifle Magazine
|image = Ks762P.png
|cost = 5 TC
|mode = Nuclear Operative
|description = An alternative 11-round magazine for the K-41s DMR. Filled with anti-material 7.62mm rounds. These rounds offer less stopping power, but pierce through a couple of objects before stopping.
}}
 
 
'''7.62mm Vulcan Rifle Magazine'''
{{Uplink
|name = 7.62mm Vulcan Rifle Magazine
|image = Ks762I.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An alternative 11-round magazine for the K-41s DMR. Filled with Vulcan 7.62mm rounds. These rounds are loaded with an incendiary payload that causes fire to erupt out upon impact.
}}
 
 
'''84mm HE Rocket'''
{{Uplink
|name = 84mm HE Rocket
|image = Srm-8.png
|cost = 4 TC
|mode = Nuclear Operative
|description = A low-yield anti-personnel HE rocket. Gonna take you out in style!
}}
 
 
'''84mm HEDP Rocket'''
{{Uplink
|name = 84mm HEDP Rocket
|image = 84mm-hedp.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. Strike fear into the hearts of your enemies.
}}
 
 
'''9mm Handgun Magazine'''
{{Uplink
|name = 9mm Handgun Magazine
|image = 10mmMag.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle.
}}
 
 
'''Box of Riot Darts'''
{{Uplink
|name = Box of Riot Darts
|image = Foamboxriot.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!
}}
 
 
'''Box of Bioterror Syringes'''
{{UplinkStorage
|name = Box of Bioterror Syringes
|image = Syndibox.png
|cost = 6 TC
|mode = Nuclear Operative, Clown Ops
|contents = <span title="Bioterror Syringe">[[File:Syringe.png]]</span>
|description = A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca systems, making it impossible for them to move or speak for some time.
}}
 
 
'''Surplus Rifle Clip'''
{{Uplink
|name = Surplus Rifle Clip
|image = Ammo 762.png
|cost = 1 TC
|mode = Nuclear Operative
|description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
}}
 
 
'''Dark Gygax Ammo Bag'''
{{UplinkStorage
|name = Dark Gygax Ammo Bag
|image = Duffle syndiemed.png
|cost = 4 TC
|mode = Nuclear Operative
|contents = <span title="Incendiary Ammo">[[File:Incendiarymecha.png]]</span> <span title="Incendiary Ammo">[[File:Incendiarymecha.png]]</span> <span title="Incendiary Ammo">[[File:Incendiarymecha.png]]</span> <span title="Launchable Flashbangs">[[File:Flashbangmecha.png]]</span> <span title="Launchable Flashbangs">[[File:Flashbangmecha.png]]</span> <span title="Launchable Flashbangs">[[File:Flashbangmecha.png]]</span>
|description = A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit.
}}
 
 
'''Mauler Ammo Bag'''
{{UplinkStorage
|name = Mauler Ammo Bag
|image = Duffle syndiemed.png
|cost = 6 TC
|mode = Nuclear Operative
|contents = <span title="Machine Gun Ammo">[[File:Lmgmecha.png]]</span> <span title="Machine Gun Ammo">[[File:Lmgmecha.png]]</span> <span title="Machine Gun Ammo">[[File:Lmgmecha.png]]</span> <span title="Scattershot Ammo">[[File:Scattershotmecha.png]]</span> <span title="Scattershot Ammo">[[File:Scattershotmecha.png]]</span> <span title="Scattershot Ammo">[[File:Scattershotmecha.png]]</span> <span title="Anti-Armor Missles">[[File:Missle_hemecha.png]]</span> <span title="Anti-Armor Missles">[[File:Missle_hemecha.png]]</span> <span title="Anti-Armor Missles">[[File:Missle_hemecha.png]]</span>
|description = A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit.
}}
 
 
'''Pair of 10mm Caseless Magazines'''
{{UplinkStorage
|name = Pair of 10mm Caseless Magazines
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|contents = <span title = "pistol magazine (10mm Caseless)">[[File:10mm caseless.png]]</span> <span title = "pistol magazine (10mm Caseless)">[[File:10mm caseless.png]]</span>
|description = A box that contains two additional 10-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will leave no casings behind when fired.
}}
==Grenades and Explosives==
{{anchor|Bioterror Foam Grenade}}
'''Bioterror Foam Grenade'''
{{Uplink
|name = Bioterror Foam Grenade
|image = Grenade.png
|cost = 5 TC
|mode = Nuclear Operative, Clown Ops
|description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
}}
 
 
{{anchor|Bombanana}}
'''Bombanana'''
{{Uplink
|name = Bombanana
|image = Banana.png
|cost = 4 TC
|mode = Clown Ops
|description = A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten.
}}
 
 
{{anchor|BomberMan Program}}
'''BomberMan Program'''
{{Uplink
|name = BomberMan Program
|image = Pda cartrige.png
|cost = 6 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = This program gives you four opportunities to detonate PDAs and computers of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
}}
 
 
{{anchor|Buzzkill Grenade Box}}
'''Buzzkill Grenade Box'''
{{UplinkStorage
|name = Buzzkill Grenade Box
|image = Syndibox.png
|cost = 6 TC
|mode = Nuclear Operative, Clown Ops
|contents = <span title="Buzzkill Grenade">[[File:Holy_grenade.png]]</span> <span title="Buzzkill Grenade">[[File:Holy_grenade.png]]</span> <span title="Buzzkill Grenade">[[File:Holy_grenade.png]]</span>
|description = A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins.
}}
 
 
{{anchor|Composition C-4}}
'''Composition C-4'''
{{Uplink
|name = Composition C-4
|image = C4.gif
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
}}
 
 
{{anchor|Bag of C-4 explosives}}
'''Bag of C-4 explosives'''
{{UplinkStorage
|name = Bag of C-4 explosives
|image = Syndie duffelbag.png
|cost = 8 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|contents = <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span>
|description = Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
}}
 
 
{{anchor|Bag of X-4 explosives}}
'''Bag of X-4 explosives'''
{{UplinkStorage
|name = Bag of X-4 explosives
|image = Syndie duffelbag.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|contents = <span title="X4">[[File:X4.png]]</span> <span title="X4">[[File:X4.png]]</span> <span title="X4">[[File:X4.png]]</span>
|description = Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
}}
 
 
{{anchor|Clown Bomb}}
'''Clown Bomb'''
{{Uplink
|name = Clown Bomb
|image = Clown-bomb.png
|cost = 15 TC
|mode = Clown Ops
|description = The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
}}
 
 
{{anchor|EMP Grenades and Implanter Kit}}
'''EMP Grenades and Implanter Kit'''
{{UplinkStorage
|name = EMP Grenades and Implanter Kit
|image = Syndibox.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Implanter">[[File:Implanter.png]]</span>
|description = A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
}}
 
 
{{anchor|Exploding Rubber Duck}}
'''Exploding Rubber Duck'''
{{Uplink
|name = Exploding Rubber Duck
|image = Rubberducky.png
|cost = 4 TC
|mode = Clown Ops
|description = A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on.
}}
 
 
{{anchor|Explosive Wheelchair}}
'''Explosive Wheelchair'''
{{Uplink
|name = Explosive Wheelchair
|image = Wheelchair.png
|cost = 4 TC
|mode = Traitor<br>'''Objectives Required:''' Martyr
|description = A wheelchair with a hidden, devastating bomb in it. When activated while sitting it in, the wheelchair's bell will ding, then the wheelchair will explode two seconds afterward, causing a moderate explosion that will gib the user.
}}
 
 
{{anchor|Frag Grenade}}
'''Frag Grenade'''
{{Uplink
|name = Frag Grenade
|image = Fraggrenade.png
|cost = 3 TC
|mode = Traitor
|description = Simple, but lethal. Anything adjacent when it explodes will be heavily damaged. Likely to cause a small hull breach.
}}
 
 
{{anchor|Fungal Tuberculosis Grenade}}
'''Fungal Tuberculosis Grenade'''
{{Uplink
|name = Fungal Tuberculosis Grenade
|image = Syndibox.png
|cost = 12 TC
|mode = Nuclear Operative, Clown Ops
|description = A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
}}
 
 
{{anchor|Grenadier's belt}}
'''Grenadier's belt'''
{{UplinkStorage
|name = Grenadier's belt
|image = Grenadebelt.png
|cost = 22 TC
|mode = Nuclear Operative
|contents = <span title="Flashbang">[[File:Flashbang.gif]]</span> <span title="4 Smoke Bombs">[[File:Smokewhite.png]]</span> <span title="2 EMP Grenades">[[File:Emp grenade.png]]</span> <span title="10 Frag Grenades">[[File:Fraggrenade.png]]</span> <span title="4x Gluon Frag Grenades">[[File:Bluefrag.png]]</span> <span title="2x Incendiary Grenades">[[File:Pyro grenade.png]]</span> <span title="Acid Grenade">[[File:Grenade.png]]</span> <span title="2x Syndicate Minibomb">[[File:Minibomb.gif]]</span> <span title="Screwdriver">[[File:Screwdriver tool.png]]</span> <span title="Multitool">[[File:Multitool.png]]</span>
|description = A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.
}}
 
 
{{anchor|High Yield Exploding Rubber Duck}}
'''High Yield Exploding Rubber Duck'''
{{Uplink
|name = High Yield Exploding Rubber Duck
|image = Rubberducky.png
|cost = 10 TC
|mode = Clown Ops
|description = A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on. This variant has been fitted with high yield X4 charges for a larger explosion.
}}
 
 
{{anchor|Pizza Bomb}}
'''Pizza Bomb'''
{{Uplink
|name = Pizza Bomb
|image = Pizza Bomb.gif
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
}}
 
 
{{anchor|Slipocalypse Clusterbang}}
'''Slipocalypse Clusterbang'''
{{Uplink
|name = Slipocalypse Clusterbang
|image = Clusterbang.png
|cost = 3 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
}}
 
 
{{anchor|Syndicate Bomb}}
'''Syndicate Bomb'''
{{Uplink
|name = Syndicate Bomb
|image = Syndicate Bomb.gif
|cost = 11 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
}}
 
 
{{anchor|Syndicate EMP Bomb}}
'''Syndicate EMP Bomb'''
{{Uplink
|name = Syndicate EMP Bomb
|image = Syndicate Bomb.gif
|cost = 7 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A variation of the syndicate bomb designed to produce a large EMP effect.
}}
 
 
{{anchor|Syndicate Detonator}}
'''Syndicate Detonator'''
{{Uplink
|name = Syndicate Detonator
|image = Big red button.png
|cost = 3 TC
|mode = Nuclear Operative, Clown Ops
|description = The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.
}}
 
 
{{anchor|Syndicate Minibomb}}
'''Syndicate Minibomb'''
{{Uplink
|name = Syndicate Minibomb
|image = Syndicate Minibomb.gif
|cost = 6 TC
|mode = Nuclear Operative
|description = The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
}}
 
 
{{anchor|Syndicate Trapped Disk}}
'''Syndicate Trapped Disk'''
{{Uplink
|name = Syndicate Trapped Disk
|image = Datadisksyndicate.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A bomb disguised as a syndicate disk that triggers on removal or when tampered with. Nanotrasen IT staff will likely be able to identify its true nature at a glance.
}}
 
 
{{anchor|Tearstache Grenade}}
'''Tearstache Grenade'''
{{Uplink
|name = Tearstache Grenade
|image = Moustacheg.png
|cost = 3 TC
|mode = Clown Ops
|description = A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices.
}}
 
 
{{anchor|Viscerator Delivery Grenade}}
'''Viscerator Delivery Grenade'''
{{Uplink
|name = Viscerator Delivery Grenade
|image = Delivery grenade.png
|cost = 5 TC
|mode = Nuclear Operative, Clown Ops
|description = A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
}}
==Support and Mechanized Exosuits==
'''Black Mamba Exosuit'''
{{Uplink
|name = Black Mamba Exosuit
|image = Mamba.png
|cost = 75 TC
|mode = Nuclear Operative
|description = A stealthy, quick, and deadly combat exosuit, this modified sidewinder chassis is capable of suddenly striking and retreating while the effects of its venomous weapons take hold. Comes with a venom carbine, dual daggers, and an anti-projectile armor booster.
}}
 
 
'''Clown Reinforcements'''
{{Uplink
|name = Clown Reinforcements
|image = Locator.png
|cost = 20 TC
|mode = Clown Ops
|description = Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
}}
 
 
'''Reinforcements'''
{{Uplink
|name = Reinforcements
|image = Locator.png
|cost = 25 TC
|mode = Nuclear Operative
|description = Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.
}}
 
 
'''Syndicate Assault Cyborg'''
{{Uplink
|name = Syndicate Assault Cyborg
|image = Syndieborg.png
|cost = 65 TC
|mode = Nuclear Operative
|description = A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
}}
 
 
'''Syndicate Medical Cyborg'''
{{Uplink
|name = Syndicate Medical Cyborg
|image = Syndiemedborg.gif
|cost = 35 TC
|mode = Nuclear Operative
|description = A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, zipties, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
}}
 
 
'''Syndicate Saboteur Cyborg'''
{{Uplink
|name = Syndicate Saboteur Cyborg
|image = Saboteurborg.png
|cost = 35 TC
|mode = Nuclear Operative
|description = A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision, a combat knife and a pinpointer.
}}
 
 
'''Dark Gygax Exosuit'''
{{Uplink
|name = Dark Gygax Exosuit
|image = DarkGygax.png
|cost = 60 TC
|mode = Nuclear Operative
|description = A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array.
}}
 
 
'''Dark H.O.N.K.'''
{{Uplink
|name = Dark H.O.N.K.
|image = Darkhonker.png
|cost = 35 TC
|mode = Clown Ops
|description = A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.
}}
 
 
'''Mauler Exosuit'''
{{Uplink
|name = Mauler Exosuit
|image = DarkMarauder.png
|cost = 105 TC
|mode = Nuclear Operative
|description = A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
}}


==Stealth and Camouflage Items==
==Stealth and Camouflage Items==
{{anchor|Agent Identification Card}}
'''Agent Identification Card'''
{{Uplink
|name = Agent Identification Card
|image = Idblank.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another. In addition, they can be forged to display a new assignment and name. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
}}
{{anchor|Armor Polish}}
'''Armor Polish'''
{{Uplink
|name = Armor Polish
|image = Armor_polish.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = This two use polish will strengthen clothing to be as strong as a standard-issue armor vest. Reinforced with nanite technology, you are able to stay looking good while bashing heads in. Beware, you can only polish suits and headgear!
}}
{{anchor|Artificial Intelligence Detector}}
'''Artificial Intelligence Detector'''
{{Uplink
|name = Artificial Intelligence Detector
|image = Detector_Multitool.gif
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A functional multitool with a display which changes color depending on how close the AI's camera is to you. Functioning basically on a hot/cold system, the multitool's interface will turn from green to yellow to red if the AI's vision is further or closer away, with a green display being far away and a red one meaning the AI is looking right at you. A perfect tool for the agent who never wants to be caught off guard by security cameras witnessing their evil deeds.
}}
'''Box of Mouse Cubes'''
{{UplinkStorage
|name = Box of Mouse Cubes
|image = Monkey Cube Box.png
|cost = 1 TC
|mode = Traitor
|contents = <span title="Mouse cube">[[File:Mouse_cube.png]]</span> x24
|description = A box with twenty four Waffle Co. brand mouse cubes. Deploy near wiring. Caution: Product may rehydrate when exposed to water.
}}


===Chameleon Kit===
{{anchor|Box of Spy Bugs}}
{{anchor|Chameleon_Kit}}
'''Box of Spy Bugs'''
{{Item
{{UplinkStorage
|bgcolor1 = #cccccc
|name = Box of Spy Bugs
|bgcolor2 = #cccccc
|image = Syndibox.png
|name = Chameleon Kit
|cost = 1 TC
|image = Syndibox.png
|mode = Traitor, Infiltrator, Nuclear Operator, Clown Ops
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|contents = <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span>
|usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored.  
|description = A box of 10 spy bugs. These attach onto the target invisibly and cannot be removed, and broadcast all they hear to the secure syndicate channel. Can be attached to animals and objects. Does not come with a syndicate encryption key.
|strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.
}}
|description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br>
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.
}}


===No-Slip Chameleon Shoes===
{{anchor|No-Slip_Chameleon_Shoes}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = No-Slip Chameleon Shoes
|image = Brshoe.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Not slipping.
|strategy = These can be bought separately from the chameleon kit if you don't need the rest.
|description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips.
}}


===Agent ID Card===
{{anchor|Chameleon Kit}}
{{anchor|Agent_ID_Card}}
'''Chameleon Kit'''
{{Item
{{UplinkStorage
|bgcolor1 = #cccccc
|name = Chameleon Kit
|bgcolor2 = #cccccc
|image = Syndibox.png
|name = Agent Identification Card
|cost = 2 TC
|image = Id_regular.png
|mode = Traitor, Infiltrator, Clown Ops
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
|contents = <span title="Chameleon Jumpsuit">[[File:Black suit.png]]</span> <span title="Chameleon Armor">[[File:Armor.png]]</span> <span title="Chameleon Gloves">[[File:Yellowgloves.png]]</span> <span title="Chameleon Shoes">[[File:Black shoes.png]]</span> <span title="Chameleon Glasses">[[File:MGlasses.png]]</span> <span title="Chameleon Hat">[[File:Greysoft.png]]</span> <span title="Chameleon Mask">[[File:Gas mask.png]]</span> <span title="Chameleon Bag">[[File:Backpack.png]]</span> <span title="Chameleon Headset">[[File:Headset.png]]</span> <span title="Chameleon Stamp">[[File:Stamp-ok.png]]</span>
|usedfor = Concealing your identity and avoiding security/the AI.
|description = A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping. If you have the Agent Identification Card and are wearing the included gas mask, you will talk as the person set in the card. If you do not have a mask on, people will still be able to see your real name!
|strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.
|description = This is a special ID card with multiple uses:
* The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
* Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
* You can forge the card's name, assignment and look. This works in combination with the chameleon kit's voice changer!
* Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.  
}}
}}


===Chameleon Projector===
{{anchor|Chameleon_Projector}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Chameleon Projector
|image = Chameleon projector.gif
|foundin = Ordered via syndicate uplink, costs 7 telecrystals.
|usedfor = Hiding as an item on the station.
|strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
|description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.
}}


===Camera Bug===
{{anchor|Chameleon Projector}}
{{anchor|Camera_Bug}}
'''Chameleon Projector'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Chameleon Projector
|bgcolor2 = #cccccc
|image = Chameleon projector.gif
|name = Camera Bug
|cost = 7 TC
|image = camera_bug.gif
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|description = Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
|usedfor = Spying through cameras.
}}
|strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time.
 
|description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'.  


{{anchor|Codespeak Manual}}
'''Codespeak Manual'''
{{Uplink
|name = Codespeak Manual
|image = Red book.png
|cost = 3 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
}}
}}


===Smuggler's Satchel===
 
{{anchor|Smuggler's_Satchel}}
{{anchor|Combat Banana Shoes}}
{{Item
'''Combat Banana Shoes'''
|bgcolor1 = #cccccc
{{Uplink
|bgcolor2 = #cccccc
|name = Combat Banana Shoes
|name = Smuggler's Satchel
|image = Clown_prototype.png
|image = Smuggler.png
|cost = 6 TC
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|mode = Clown Ops
|usedfor = Hiding items under floortiles.
|description = While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.
|strategy = Use it to stash contraband or bombs under the crew's feet.
|description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.<br> Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round.  
}}
}}


===Stimpack===
 
{{anchor|Stimpack}}
{{anchor|EMP Flashlight}}
{{Item
'''EMP Flashlight'''
|bgcolor1 = #cccccc
{{Uplink
|bgcolor2 = #cccccc
|name = EMP Flashlight
|name = Stimpack
|image = Flashlight.png
|image = Syringe.png
|cost = 2 TC
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|usedfor = Reducing stuns for a long time.
|description = A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
|strategy = Use it on yourself before a fight with security.
|description = This syringe comes loaded with a lot of [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily reduce stuns and give a small heal over time.
}}
}}


===Mulligan===
 
{{anchor|Mulligan}}
{{anchor|Mulligan}}
{{Item
'''Mulligan'''
|bgcolor1 = #cccccc
{{Uplink
|bgcolor2 = #cccccc
|name = Mulligan
|name = Mulligan
|image = Syringe.png
|image = Syringe.png
|cost = 4 TC
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
|mode = Traitor, Infiltrator
|usedfor = Changing identity.
|description = Screwed up and have security on your tail? This handy syringe will give you a completely new identity and appearance.
|strategy = Use it on yourself and find new clothes.
}}
|description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.
 
 
{{anchor|No-Slip Chameleon Shoes}}
'''No-Slip Chameleon Shoes'''
{{Uplink
|name = No-Slip Chameleon Shoes
|image = Black shoes.png
|cost = 2 TC
|mode = Traitor, Infiltrator
|description = These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
}}
 
 
{{anchor|Pseudocider}}
'''Pseudocider'''
{{Uplink
|name = Pseudocider
|image = Pocketwatch.png
|cost = 8 TC
|mode = Traitor, Infiltrator
|description = Disguised as a common pocket watch, the pseudocider will convincingly feign your fall, making you invisible completely silent as you slip away from the scene, or into a better position! You will not be able to take any actions for the 7 second duration.
}}
}}


===EMP Flashlight===
{{anchor|EMP Flashlight}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Flashlight
|image = flashlight.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers.
|strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.
|description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.
}}


===Adaptive Cardboard Cutouts===
{{anchor|Signal Jammer}}
{{anchor|Adaptive_Cardboard_Cutouts}}
'''Signal Jammer'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Signal Jammer
|bgcolor2 = #cccccc
|image = Radio jammer.png
|name = Adaptive Cardboard Cutouts
|cost = 5 TC
|image = Syndibox.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
|description = This device will disrupt any nearby outgoing radio communication when activated. Blocks suit sensors, but does not affect binary chat.
|usedfor = Making the crew believe in a nonexistant threat.
}}
|strategy = Place them somewhere, and disguise them as anything.
 
|description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.
 
}}
{{anchor|Smuggler's Satchel}}
'''Smuggler's Satchel'''
{{Uplink
|name = Smuggler's Satchel
|image = Smuggler.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
}}
 


===Decoy Nuclear Authentication Disk===
'''Syndicate Angel Potion'''
{{anchor|Decoy_Nuclear_Authentication_Disk}}
{{Uplink
{{Item
|name = Syndicate Angel Potion
|bgcolor1 = #cccccc
|image = Syndicateangelpotion.png
|bgcolor2 = #cccccc
|cost = 2 TC
|name = Nuclear Authentication Disk
|mode = Traitor, Infiltrator
|image = NuclearDisk.gif
|description = After many failed attempts, the syndicate has reverse engineered an angel potion smuggled off of the lava planet V-227. Preliminary testing found that of the most common species, neither plasmamen nor polysmorph were capable of sprouting.
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
}}
|usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.
|strategy = Leave it in the [[Captains Quarters]] and hope he doesn't examine it.
|description = It's just a normal disk. Visually it's identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.<br>
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.<br>
Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better!
}}


==Space Suits and Hardsuits==
==Space Suits and Hardsuits==
===Syndicate Space Suit===
{{anchor|Syndicate Space Suit}}
{{anchor|Syndicate_Space_Suit}}
'''Syndicate Space Suit'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Syndicate Space Suit
|bgcolor2 = #cccccc
|image = Syndi suit.png
|name = Syndicate Space Suit
|cost = 4 TC
|image = Syndi_suit.png
|mode = Traitor, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|description = This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
|usedfor = Surviving space.
}}
|strategy = Wear it while going in space, store it in your backpack when you're done.
 
|description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. <br> Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85.  
 
}}
{{anchor|Syndicate Hardsuit}}
'''Syndicate Hardsuit'''
{{Uplink
|name = Syndicate Hardsuit
|image = Syndi hardsuit.png
|cost = 8 TC
|mode = Traitor, Clown Ops
|description = The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.
}}
 
 
{{anchor|Elite Syndicate Hardsuit}}
'''Elite Syndicate Hardsuit'''
{{Uplink
|name = Elite Syndicate Hardsuit
|image = Elite hardsuit.png
|cost = 8 TC
|mode = Nuclear Operative, Clown Ops
|description = An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.
}}
 
 
'''Shielded Syndicate Hardsuit'''
{{Uplink
|name = Shielded Syndicate Hardsuit
|image = Syndi hardsuit.png
|cost = 30 TC
|mode = Nuclear Operative, Clown Ops
|description = An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
}}


===Syndicate Hardsuit===
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Hardsuit (Blood-red Hardsuit)
|image = Syndi_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Surviving space, tactical armor.
|strategy = Wear it while going in space, store it in your backpack when you're done.
|description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90.
}}


==Devices and Tools==
==Devices and Tools==
===Cryptographic Sequencer===
{{anchor|Adaptive Cardboard Cutouts}}
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}
'''Adaptive Cardboard Cutouts'''
{{Item
{{UplinkStorage
|bgcolor1 = #cccccc
|name = Adaptive Cardboard Cutouts
|bgcolor2 = #cccccc
|image = Syndibox.png
|name = Cryptographic Sequencer
|cost = 1 TC
|image = Emag.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|contents = <span title="Adaptive Cardboard Cutout">[[File:Cutout_basic.png]]</span> <span title="Adaptive Cardboard Cutout">[[File:Cutout_basic.png]]</span> <span title="Adaptive Cardboard Cutout">[[File:Cutout_basic.png]]</span> <span title="Rainbow Crayon">[[File:Crayon.png]]</span>
|usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.
|description = These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.
|strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.
}}
|description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something.  
 
 
'''Additional Arm'''
{{Uplink
|name = Additional Arm
|image = Arm.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = An additional arm, automatically added to your body upon purchase, allows you to use more items at once.
}}
 
 
'''Air Shoes'''
{{Uplink
|name = Air Shoes
|image = Airshoes.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = Popular in underground racing rings, these shoes come with built-in jets, allowing the users to reach high speeds for prolonged durations and short bursts. Users should keep in mind that despite being easier to control than their Wheely cousins, these will not protect you from high-speed impacts.
}}
 
 
{{anchor|Antinoblium Shard}}
'''Antinoblium Shard'''
{{UplinkStorage
|name = Antinoblium Shard
|image = Syndibox.png
|cost = 10 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Objectives Required:''' Hijack, Martyr
|contents = <span title="Antinoblium Extraction Tongs">[[File:Retractor.png]]</span> <span title="Antinoblium Bin">[[File:Antinoblium_container_sealed.gif]]</span> <span title="Supermatter Data Corruptor Bug">[[File:Corruptor.gif]]</span> <span title="Antinoblium Shard User's Manual">[[File:Paper.png]]</span>
|description = A special variant of supermatter crystal reverse engineered by syndicate scientists using samples retrieved by agents. Attaching this to an active supermatter crystal will destabilize the internal crystal well, causing an energy cascade. Ensures a storm of EMP waves that blacks out the entire station and eventually the full delamination of the crystal. Comes with a secure radiation shielded containment box, special tweezers and usage instructions.
}}
 
 
'''Assault Pod Targeting Device'''
{{Uplink
|name = Assault Pod Targeting Device
|image = Gangtool red.png
|cost = 30 TC
|mode = Nuclear Operative, Clown Ops
|description = Use this to select the landing zone of your assault pod.
}}
 
 
'''Augmented Medbeam Gun'''
{{Uplink
|name = Augmented Medbeam Gun
|image = Medgun.png
|cost = 25 TC
|mode = Nuclear Operative, Clown Ops
|description = An augmented version of the classic Medbeam Gun that we picked up off the corpse of a german scientist. It has an invulnerability mode that can be activated for a few seconds after healing for a long while. This one comes uncharged, so be sure to give it a whirl before getting into combat. Goes well with a M-546 Osprey.
}}
 
 
{{anchor|Binary Translator Key}}
'''Binary Translator Key'''
{{Uplink
|name = Binary Translator Key
|image = Binary encryption.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
}}
 
 
'''Blood-Red Magboots'''
{{Uplink
|name = Blood-Red Magboots
|image = Syndi magboots.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety.
}}
 
 
{{anchor|Briefcase Launchpad}}
'''Briefcase Launchpad'''
{{Uplink
|name = Briefcase Launchpad
|image = Briefcase launchpad.gif
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it.
}}
 
 
{{anchor|Camera Bug}}
'''Camera Bug'''
{{Uplink
|name = Camera Bug
|image = Camera bug.gif
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Enables you to view all cameras on the main network, set up motion alerts and track a target. Bugging cameras allows you to disable them remotely.
}}
 
 
{{anchor|Chameleon Chest Rig}}
'''Chameleon Chest Rig'''
{{Uplink
|name = Chameleon Chest Rig
|image = Chest rig.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment. This one is capable of disguising itself.
}}
 
 
{{anchor|Cryptographic Sequencer}}
'''Cryptographic Sequencer'''
{{Uplink
|name = Cryptographic Sequencer
|image = Emag.png
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Holds 5 charges that recharge 0.4 charges per second, or can be manually recharged using uranium.
}}
 
 
'''Decoy Nuclear Authentication Disk'''
{{Uplink
|name = Decoy Nuclear Authentication Disk
|image = NuclearDisk.gif
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!
}}
 
 
'''Deluxe Syndicate Toolbox'''
{{UplinkStorage
|name = Deluxe Syndicate Toolbox
|image = Syndicatetools.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title = "Syndicate Screwdriver">[[File:Screwdriver_nuke.png]]</span> <span title = "Syndicate Wrench">[[File:Wrench.png]]</span> <span title = "Syndicate Industrial Welding Tool">[[File:Indwelder.png]]</span> <span title = "Syndicate Pocket Crowbar">[[File:Crowbar_red.png]]</span> <span title = "Syndicate Wirecutters">[[File:Wirecutters.png]]</span> <span title = "Syndicate Multitool">[[File:Multitool.png]]</span> <span title = "Combat Gloves">[[File:Blackgloves.png]]</span>
|description = A syndicate toolbox that comes stocked with ultra-fast syndicate tools. Be careful, as these tools are more obviously marked and will be easily spotted by anyone observant.
}}
 
 
'''DoS Traffic Generator Disk'''
{{Uplink
|name = DoS Traffic Generator Disk
|image = Datadisksyndicate.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = An advanced script in a portable disk that can perform denial of service attacks against NTNet quantum relays. The system administrator will probably notice this. Multiple devices can run this program together against the same relay for increased effect.
}}
 
 
'''F.R.A.M.E. PDA Cartridge'''
{{Uplink
|name = F.R.A.M.E. PDA Cartridge
|image = Pda cartrige.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. You will receive the unlock code upon activating the virus, and the new uplink may be charged with telecrystals normally.
}}
 
 
'''Failsafe Uplink Code'''
{{Uplink
|name = Failsafe Uplink Code
|image = Normalpda.gif
|cost = 1 TC
|mode = Traitor
|description = When entered the uplink will self-destruct immediately.
}}
 
 
'''Full Syndicate Toolbox'''
{{UplinkStorage
|name = Full Syndicate Toolbox
|image = Syndicatetools.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title = "Screwdriver">[[File:Screwdriver_nuke.png]]</span> <span title = "Wrench">[[File:Wrench.png]]</span> <span title = "Industrial Welding Tool">[[File:Indwelder.png]]</span> <span title = "Pocket Crowbar">[[File:Crowbar_red.png]]</span> <span title = "Wirecutters">[[File:Wirecutters.png]]</span> <span title = "Multitool">[[File:Multitool.png]]</span> <span title = "Combat Gloves">[[File:Blackgloves.png]]</span>
|description = A suspicious black and red syndicate toolbox. It comes loaded with a full speedy tool set including a multitool and combat gloves that are resistant to shocks and heat. It is very compact and will fit in any standard Nanotrasen backpack.
}}
 
 
'''Hacked AI Law Upload Module'''
{{Uplink
|name = Hacked AI Law Upload Module
|image = Circuitboard.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
}}
 
 
'''Holographic Sight'''
{{Uplink
|name = Holographic Sight
|image = Sight_holo.png
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A high-tech holographic sight that improves the aim of the weapon it's attached to.
}}
 
 
'''Hypnotic Flash'''
{{Uplink
|name = Hypnotic Flash
|image = Flash.gif
|cost = 7 TC
|mode = Traitor
|description = A modified flash able to hypnotize targets. Unless the target is in a mentally vulnerable state (hallucinating, sleeping or has the "Dumbness" trauma or an unstable mood), it will only confuse and pacify them temporarily. Mindshielded individuals are immune to the hypnosis effect.
}}
 
 
'''Illegal Ammo Design Disk'''
{{Uplink
|name = Illegal Ammo Design Disk
|image = Disk.gif
|cost = 4 TC
|mode = Traitor, Infiltrator
|description = A design disk for an autolathe that permits it to print all types of 10mm and .357 ammunition.<br> This includes ammo types such as 10mm AP and .357 Heartpiercer.
}}
 
 
'''Laser Sight'''
{{Uplink
|name = Laser Sight
|image = Sight_laser.png
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An aesthetic laser sight that improves your accuracy and shows you where you're aiming.
}}
 
 
'''Lesser Sentience Potion'''
{{Uplink
|name = Lesser Sentience Potion
|image = Potpink.png
|cost = 2 TC
|mode = Traitor
|description = The Syndicate have recently synthesized artificial sentience potions thanks to stolen slime cores. Using it will make any animal sentient, and bound to serve you in your dastardly deeds.
}}
 
 
'''Low Orbit Ion Cannon Remote'''
{{Uplink
|name = Low Orbit Ion Cannon Remote
|image = batterer.png
|cost = 5 TC
|mode = Traitor
|description = The Syndicate has recently installed a remote satellite nearby capable of generating a localized ion storm every 20 minutes. However, your local authorities will be informed of your general location when it is activated.
}}
 
 
'''Mech Piloting for Dummies'''
{{Uplink
|name = Mech Piloting for Dummies
|image = Red book.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A step-by-step guide on how to effectively pilot a mech, written in such a way that even a clown could understand.<br>Allows the reader to pilot and use exosuit equipment faster.
}}
 
 
'''Medbeam Gun'''
{{Uplink
|name = Medbeam Gun
|image = Medgun.png
|cost = 8 TC
|mode = Nuclear Operative, Clown Ops
|description = A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
}}
 
 
'''Mirage Drive'''
{{Uplink
|name = Mirage Drive
|image = Miragedrive.png
|cost = 7 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An experimental device created as a byproduct of research into faster than light travel. Utilizing magnetic coils, the mirage drive is able to generate kinetic energy and use it in a way that moves the user to their destination at a speed comparable to teleportation, so long as an unobstructed path between the user and the target exists.
}}
 
 
'''Orbital Mech Drop Fulton'''
{{Uplink
|name = Orbital Mech Drop Fulton
|image = Fulton pack.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A heavy-duty transport pack that can be used to store and summon mecha that you have stored with it. Refundable if never used.
}}
 
 
'''Power Beacon'''
{{Uplink
|name = Power Beacon
|image = Beacon.gif
|cost = 10 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Objectives Required:''' Hijack, Martyr
|description = When screwed to wiring attached to an electric grid and activated, this large device pulls any active gravitational singularities or tesla balls towards it. This will not work when the engine is still in containment. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location upon activation.
}}


[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]
}}


===Fully Loaded Toolbox===
{{anchor|Power Sink}}
{{anchor|Fully_Loaded_Toolbox}}
'''Power Sink'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Power Sink
|bgcolor2 = #cccccc
|image = Powersinknew.gif
|name = "Suspicious Looking Toolbox"
|cost = 8 TC
|image = Syndicatetools.png
|mode = Traitor, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
|description = When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
|usedfor = Obtaining tools and combat gloves.
}}
|strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]
|description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox.
}}


===Hypnotic Flash===
{{anchor|Hypnotic_Flash}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Flash"
|image = Flash.gif
|foundin = Ordered via syndicate uplink, costs 7 telecrystals.
|usedfor = Hypnotizing people into following absurd orders.
|strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]].
}}


===Syndicate Surgery Duffelbag===
'''Protocol CRAB-17 Phone'''
{{anchor|Syndicate_Surgery_Duffelbag}}
{{Uplink
{{Item
|name = Protocol CRAB-17 Phone
|bgcolor1 = #cccccc
|image = Suspiciousphone.png
|bgcolor2 = #cccccc
|cost = 7 TC
|name = Syndicate Surgery Duffelbag
|mode = Traitor, Nuclear Operative, Clown Ops
|image = Duffle_syndiemed.png
|description = The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account. The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
}}
|usedfor = Surgery.
|strategy = Use it to perform any kind of surgical crime.
|contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br>
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]
|description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in.
}}


===Chest Rig===
{{anchor|Chest_Rig}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Chest Rig
|image = Chest rig.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Storing combat equipment.
|strategy = Use it to store many weapons when you intend to go loud.
|description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
}}


===Syndicate Tome===
{{anchor|Radioactive Microlaser}}
{{anchor|Syndicate_Tome}}
'''Radioactive Microlaser'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Radioactive Microlaser
|bgcolor2 = #cccccc
|image = Healthanalyzer.png
|name = Syndicate Tome
|cost = 4 TC
|image = Syndicate_tome.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
|usedfor = Healing and harming.
}}
|strategy = Use it to heal other traitors you've teamed up with.
|description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though.
}}


===Thermal Imaging Glasses===
{{anchor|Thermal_Imaging_Glasses}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Thermal Imaging Glasses
|image = Optical_Thermal_Scanner.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Seeing people, creatures, and synthetics through walls.
|strategy = Used for tracking your targets and spotting threats or security ambushes.
|description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.
}}


===Binary Translator Key===
'''Roburger crafting recipe'''
{{anchor|Binary_Translator_Key}}
{{Uplink
{{Item
|name = Roburger crafting recipe
|bgcolor1 = #cccccc
|image = BookCrafting.png
|bgcolor2 = #cccccc
|cost = 14 TC
|name = Binary Translator Key
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Objectives Required:''' Hijack, Martyr
|image = Binary_encryption.png
|description = This book contains legendary knowledge about how to make roburgers. Roburgers turn people into cyborgs after a short while when eaten. This book doesn't disappear after use, so consider hiding it somewhere.
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
}}
|usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].
|strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
|description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br> Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).
}}


===Syndicate Encryption Key===
{{anchor|Syndicate_Encryption_Key}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Encryption Key
|image = Syndicate encryption.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
|strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.
|description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.
}}


===Artificial Intelligence Detector===
{{anchor|Shadow Cloak}}
{{anchor|Artificial_Intelligence_Detector}}
'''Shadow Cloak'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Shadow Cloak
|bgcolor2 = #cccccc
|image = Syndie cloak.png
|name = "Multitool"
|cost = 30 TC
|image = Multitool.png
|mode = Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|description = A highly advanced cloak that renders the user transparent over time and able to dodge attacks. Moving, dodging attacks, or suffering an EMP will reduce or remove the transparency temporarily.
|usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.
}}
|strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
|description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.
}}


===Hacked AI Upload Module===
{{anchor|Hacked_AI_Upload_Module}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Hacked AI Law Upload Module
|image = Circuitboard.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Changing the [[AI]]'s laws to what you want.
|strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.
|description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.
}}


===Power Sink===
{{anchor|Stimpack}}
{{anchor|Power_Sink}}
'''Stimpack'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Stimpack
|bgcolor2 = #cccccc
|image = Stimpakpen.png
|name = Power Sink
|cost = 8 TC
|image = Powersinknew.gif
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|description = Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Contains 3 doses.
|usedfor = Sucks up all the station power, causing a black-out.
}}
|strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
|description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!
}}


===Power Beacon===
{{anchor|Power_Beacon}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Ominous Beacon"
|image = Beacon.gif
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Attracting a loose singularity/tesla towards the beacon at a <s>brisk</s> leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.
|strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
|description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.<br>
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.<br> A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.
}}


===Briefcase Launchpad===
'''Syndicate Combat Medic Kit'''
{{anchor|Briefcase_Launchpad}}
{{UplinkStorage
{{Item
|name = Syndicate Combat Medic Kit
|bgcolor1 = #cccccc
|image = Bezerkfirstaid.png
|bgcolor2 = #cccccc
|cost = 4 TC
|name = Briefcase Launchpad
|mode = Nuclear Operative, Clown Ops
|image = Briefcase_launchpad.gif
|contents = <span title = "Gauze">[[File:Gauze.png]]</span> <span title = "Combat Defibrillator">[[File:Defibcompact.png]]</span> <span title = "Combat Stimulant Injector">[[File:Combat hypo.png]]</span> <span title = "Brute Patch">[[File:Bandaid_brute.png]]</span> <span title = "Brute Patch">[[File:Bandaid_brute.png]]</span> <span title = "Burn Patch">[[File:Bandaid_burn.png]]</span> <span title = "Burn Patch">[[File:Bandaid_burn.png]]</span> <span title = "Night Vision Health Scanner HUD">[[File:Healthhudnight.png]]</span>
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|description = This first aid kit is a suspicious black. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.
|usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.
}}
|strategy = Set it up near a wall to a secure area, teleport over it, teleport back.
|description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.


To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite.
}}


===Radioactive Microlaser===
{{anchor|Syndicate Encryption Key}}
{{anchor|Radioactive_Microlaser}}
'''Syndicate Encryption Key'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Syndicate Encryption Key
|bgcolor2 = #cccccc
|image = Syndicate encryption.png
|name = 'Health Analyzer'
|cost = 2 TC
|image = Healthanalyzer.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|description = A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
|usedfor = Stealthily irradiating people.
}}
|strategy = Use it on someone, wait for the radiations to kick in and knock them out.
|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has three settings: intensity, which controls the power of the radiation, wavelength, which controls how long the radiation delay is, and an option to send an analyzer message on use or to be completely silent.<br> The higher the intensity and lower the wavelength, the higher the cooldown to use the microlaser, up to about 10 seconds.
}}


===Radio Jammer===
{{anchor|Radio_Jammer}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Radio Jammer
|image = radio_jammer.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Disrupting any nearby outgoing radio communication.
|strategy = Activate it before killing someone so they can't scream over radio.
|description = This device will disrupt any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack.
}}


===Codespeak Manual===
{{anchor|Syndicate Prisoner Transport Bag}}
{{anchor|Codespeak_Manual}}
'''Syndicate Prisoner Transport Bag'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Syndicate Prisoner Transport Bag
|bgcolor2 = #cccccc
|image = Syndieenvirobag_folded.png
|name = Codespeak Manual
|cost = 2 TC
|image = red_book.png
|mode = Traitor, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|description = An alteration of Nanotrasen's environmental protection bag which has been used in several high-profile kidnappings. Designed to keep a victim unconscious, alive, and secured until they are transported to a required location. Comes with a lethal mode, which is activated by a remote switch. When lethal mode is activated, it injects chemicals to execute the prisoner, and then burns the body to the point of husking.
|usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.
}}
|strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.
|description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.<br> This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.
}}


===F.R.A.M.E. PDA Cartridge===
{{anchor|F.R.A.M.E._PDA_Cartridge}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = F.R.A.M.E Cartridge
|image = Pda_cartrige.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Making someone elses PDA a fake Syndicate Uplink.
|strategy = Use it to frame someone as a traitor or to send them Telecrystals.
|description = It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.<br> You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.
}}


==Implants==
'''Syndicate Sentience Potion'''
{{Uplink
|name = Syndicate Sentience Potion
|image = Intell potion.png
|cost = 4 TC
|mode = Nuclear Operative, Clown Ops
|description = A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
}}
 
 
{{anchor|Syndicate Soap}}
'''Syndicate Soap'''
{{Uplink
|name = Syndicate Soap
|image = Synsoap.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
}}
 
 
'''Syndicate Surgery Duffel Bag'''
{{UplinkStorage
|name = Syndicate Surgery Duffel Bag
|image = Duffle syndiemed.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title = "Scalpel">[[File:Scalpel.png]]</span> <span title = "Hemostat">[[File:Hemostat.png]]</span> <span title = "Retractor">[[File:Retractor.png]]</span> <span title = "Circular Saw">[[File:Saw.png]]</span> <span title = "Surgical Drill">[[File:Drill.png]]</span> <span title = "Cautery">[[File:Cautery.png]]</span> <span title = "Surgical Drapes">[[File:Drapes.png]]</span> <span title = "Straight Jacket">[[File:Straight Jacket.png]]</span> <span title = "Muzzle">[[File:Muzzle.png]]</span> <span title = "Syndicate MMI">[[File:Man-Machine Interface.png]]</span> <span title = "Implant Case">[[File:Implant case.png]]</span>
|description = A red and black duffel bag containing all surgery tools, a surgical mat, a normal MMI, an implant case, a straitjacket, and a muzzle. The surgery tools are twice as fast compared to normal surgery tools.
}}
 
 
'''Syndicate Tome'''
{{Uplink
|name = Syndicate Tome
|image = Syndicate tome.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.
}}
 


===Adrenal Implant===
'''Tactical Fingerless Gloves'''
{{anchor|Adrenal_Implant}}
{{Uplink
{{Item
|name = Tactical Fingerless Gloves
|bgcolor1 = #cccccc
|image = Fingerless gloves.png
|bgcolor2 = #cccccc
|cost = 2 TC
|name = Adrenal Implant
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = Injector.png
|description = A pair of simple fabric gloves without fingertips that allow one to perform tasks faster and act quicker in unarmed maneuvers. Also greatly assists with the carrying of bodies, while not letting anyone else take them from you!
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Removing stuns, healing.
|strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
|description = '''25+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.
}}
}}


===Freedom Implant===
{{anchor|Freedom_Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Freedom Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Escaping an arrest.
|strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
|description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you.
}}


===Storage Implant===
{{anchor|Thermal Imaging Glasses}}
{{anchor|Storage_Implant}}
'''Thermal Imaging Glasses'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Thermal Imaging Glasses
|bgcolor2 = #cccccc
|image = Optical Thermal Scanner.png
|name = Storage Implant
|cost = 4 TC
|image = Injector.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|description = These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
|usedfor = Storing suspicious items.
}}
|strategy = Use it to keep contraband, so it can't be discovered by a random search.
 
|description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]].
}}


===Radio Implant===
'''Vertical Grip'''
{{anchor|Radio_Implant}}
{{Uplink
{{Item
|name = Vertical Grip
|bgcolor1 = #cccccc
|image = Grip_vert.png
|bgcolor2 = #cccccc
|cost = 2 TC
|name = Internal Syndicate Radio Implant
|mode = Traitor, Nuclear Operative, Clown Ops
|image = Injector.png
|description = A vertical foregrip that reduces the shock of firing a weapon. Extra handy for higher recoil guns like the sniper rifle.
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
}}
|usedfor = Covert communication.
==Implants==
|strategy = Chat with fellow syndicate members even after having your headset removed.
'''Adrenal Implant'''
|description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys.  
{{Uplink
|name = Adrenal Implant
|image = Implanter.png
|cost = 8 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops<br>'''Player Requirement:''' 25
|description = An implant injected into the body, and later activated at the user's will. It will inject a chemical cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect.
}}
}}


===Stealth Implant===
 
{{anchor|Stealth_Implant}}
'''Air Shoes Implant'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Air Shoes Implant
|bgcolor2 = #cccccc
|image = Autoimplanter.png
|name = Stealth Implant
|cost = 6 TC
|image = Cardboard_box.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|description = As a result of the extreme popularity of the Air Shoes, an implant version was developed. The cybernetic jets allow the user to reach high speeds for prolonged durations and short bursts.
|usedfor = Cardboard powered stealth action.
|strategy = Sneak around the station inside an invisible cardboard box.
|description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.
}}
}}


===Uplink Implant===
{{anchor|Uplink_Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Uplink Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals.
|usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.
|strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].
|description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card.
}}


==Role Restricted==
'''EMP Shield Implant'''
===Reverse Revolver===
{{Uplink
{{anchor|Reverse_Revolver}}
|name = EMP Shield Implant
{{Item
|image = Implanter.png
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|name = Reverse Revolver
|description = Developed by Cybersun to assist with the S.E.L.F. movement, this implant will protect you and your insides from electromagnetic interference.<br>Due to technical limitations, it will overload and shut down for a short time if triggered too often.
|image = Revolver.png
}}
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Clown]].
|usedfor = Shooting people or tricking them into killing themselves.
|strategy = shoot at people with it, have people shoot at you with it!
|description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.<br> People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers.
}}


===Clown Bomb===
{{anchor|Clown_Bomb}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Clown Bomb
|image = Clownbomb.gif
|foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Clown]].
|usedfor = Mass pranking.
|strategy = Place this in a department that REALLY needs to cheer up.
|description = You know what's the only thing worse than a bomb?<br>
A bomb that releases fifty clowns. It even honks instead of beeping.
}}


===Reverse Bear Trap===
'''Freedom Implant'''
{{anchor|Reverse_Bear_Trap}}
{{anchor|Freedom Implant}}
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Freedom Implant
|bgcolor2 = #cccccc
|image = Implanter.png
|name = Reverse Bear Trap
|cost = 5 TC
|image = Reversebeartrap.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Clown]].
|description = An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
|usedfor = Executing someone in a very spectacular, gruesome fashion.
}}
|strategy = Attack someone with it and keep them still for 3 seconds.
|description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.<br>
To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br>
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.
}}


===Clown Car===
{{anchor|Clown_Car}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Clown Car
|image = Clowncar.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].
|usedfor = High-octane multi-seat pranking action.
|strategy = Run people over, stuff them in your trunk. Henk!
|description = The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside!<br>
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride. Using an [[#Emag|Emag]] on the Clown Car will unlock some special buttons as well as a cannon that is able to launch people inside the car.<br>
Only clowns can drive this.
}}


===EZ clean bundle===
'''G.O.R.L.E.X. Mantis Blade'''
{{anchor|EZ_clean_bundle}}
{{anchor|G.O.R.L.E.X. Mantis Blade}}
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = G.O.R.L.E.X. Mantis Blade
|bgcolor2 = #cccccc
|image = Autoimplanter.png
|name = EZ clean bundle
|cost = 6 TC
|image = Grenade.png  
|mode = Traitor, Nuclear Operative
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].
|description = One G.O.R.L.E.X Mantis blade implant able to be retracted inside your body at will for easy storage and concealing, 2 blades can be used at once. If two blades are used, you can use them to pry open doors.
|usedfor = Cleaning every "stain" with maximum prejudice.
}}
|strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
|description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.
}}


===His Grace===
{{anchor|His_Grace}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = His Grace
|image = His grace.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].
|usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.''
|strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed.
|description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-
'''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br>
'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.
}}


===Haunted Magic Eightball===
'''Internal Syndicate Radio Implant'''
{{anchor|Haunted_Magic_Eightball}}
{{Uplink
{{Item
|name = Internal Syndicate Radio Implant
|bgcolor1 = #cccccc
|image = Implanter.png
|bgcolor2 = #cccccc
|cost = 4 TC
|name = Haunted Magic Eightball
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = eightball.png
|description = An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].
}}
|usedfor = Communicating with [[Ghost|Ghosts]].
|strategy = Help your decision making by asking ghost players "yes or no" questions.
|description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''.  
}}


===Ancient Jumpsuit===
{{anchor|Ancient_Jumpsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ancient Jumpsuit
|image = Grey_jumpsuit.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.
|usedfor = Show you are a seasoned greytider.
|strategy = None.
|description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.
}}


===Ancient Toolbox===
'''Microbomb Implant'''
{{anchor|Toolbox}}
{{Uplink
{{Item
|name = Microbomb Implant
|bgcolor1 = #cccccc
|image = Implanter.png
|bgcolor2 = #cccccc
|cost = 2 TC
|name = Ancient Toolbox
|mode = Nuclear Operative
|image = BlueToolbox.png
|description = An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only avaliable to [[Assistant]]s.
|usedfor = Bashing heads in and everything tool-related.
|strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]
|description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].
}}
}}


===Modified Syringe Gun===
{{anchor|Modified_Syringe_Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Modified Syringe Gun
|image = Sgun.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
|usedfor = Instantly injecting someone with DNA from a distance.
|strategy = Shoot someone with a monkey SE or a SE with all the disabilities.
|description = A syringe gun that fires DNA injectors instead of normal syringes.
}}


===Banana Cream Pie Cannon===
'''Mindslave Implant'''
{{anchor|Banana_Cream_Pie_Cannon}}
{{Uplink
{{Item
|name = Mindslave Implant
|bgcolor1 = #cccccc
|image = Implanter.png
|bgcolor2 = #cccccc
|cost = 7 TC
|name = Banana Cream Pie Cannon
|mode = Traitor, Nuclear Operative, Clown Ops
|image = Pie_cannon.png
|description = An implant injected into another body, forcing the victim to obey any command by the user.
|foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].
}}
|usedfor = Shooting pies into people's faces.
|strategy = Shoot people in the face with it and then finish them off by other means.
|description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.  
}}


===Magillitis Serum Autoinjector===
{{anchor|Magillitis_Serum_Autoinjector}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = experimental autoinjector
|image = Bottle16.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
|usedfor = Going apeshit.
|strategy = Use this on yourself and start smashing things.
|description = Contains a virus that turns you into a fast, tough gorilla after a short while.
}}


===Box of Gorilla Cubes===
'''Macrobomb Implant'''
{{anchor|Box of Gorilla Cubes}}
{{Uplink
{{Item
|name = Macrobomb Implant
|bgcolor1 = #cccccc
|image = Implanter.png
|bgcolor2 = #cccccc
|cost = 20 TC
|name = Box of Gorilla Cubes
|mode = Nuclear Operative
|image = Monkey_Cube_Box.png
|description = An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
}}
|usedfor = Spreading mayhem, raising a sentient gorilla army.
|strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions!
|description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.
}}


===Kinetic Accelerator Pressure Mod===
{{anchor|Kinetic_Accelerator_Pressure_Mod}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Kinetic Accelerator Pressure Mod
|image = modkit.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.
|usedfor = Making your Kinetic Accelerator a weapon for use on the station.
|strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.
|description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.
}}


===Guide to Advanced Mimery Series===
'''Neural Overclocker Implant'''
{{anchor|Guide_to_Advanced_Mimery_Series}}
{{Uplink
{{Item
|name = Neural Overclocker Implant
|bgcolor1 = #cccccc
|image = Autoimplanter.png
|bgcolor2 = #cccccc
|cost = 12 TC (20 TC for Operatives)
|name = Guide to Advanced Mimery Series Part 1 & 2
|mode = Traitor, Nuclear Operative, Clown Ops
|image = Syndibox.png
|description = Stimulates your central nervous system in order to enable you to perform muscle movements faster. Careful not to overuse it.
|foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].
}}
|usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.
|strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.
|contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]
|description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.
}}


===Explosive Hot Potato===
{{anchor|Explosive_Hot_Potato}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Explosive Hot Potato
|image = Potato.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].
|usedfor = Causing mass panic and small explosions.
|strategy = Activate and hit someone to transfer it to them, and watch the madness!
|description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.
}}


===Brainwashing Surgery Program===
'''Reusable Autosurgeon'''
{{anchor|Brainwashing_Surgery_Program}}
{{Uplink
{{Item
|name = Reusable Autosurgeon
|bgcolor1 = #cccccc
|image = Autoimplanter red.png
|bgcolor2 = #cccccc
|cost = 5 TC
|name = Brainwashing Surgery Program
|mode = Traitor, Infiltrator
|image = Disk.gif
|description = An empty autosurgeon, but unlike others can be used multiple times. More suspicious than others.
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to [[Medical Doctor]]s.
}}
|usedfor = Turning people into mindslaves through surgery.
|strategy = Brainwash people, preferably authority figures, to fulfill your will.
|description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.
}}


===Reagent Dartgun===
{{anchor|Reagent_Dartgun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reagent Dartgun
|image = Regeantdartgun.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].
|usedfor = Shooting chemicals without reloading syringes.
|strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.
|description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.
}}


===Blast Cannon===
'''Slip Prevention Implant'''
{{anchor|Blast Cannon}}
{{Uplink
{{Item
|name = Slip Prevention Implant
|bgcolor1 = #cccccc
|image = Autoimplanter.png
|bgcolor2 = #cccccc
|cost = 6 TC
|name = Blast Cannon
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = Brokenbottle.png
|description = An implant that uses advanced sensors to detect when you are slipping and utilize motors in order to prevent it.
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].
}}
|usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.
|strategy = Load it with a TTV bomb and delete everything in a straight line.
|description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.<br> Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.
}}


==(Pointless) Badassery==


'''Stealth Implant'''
{{Uplink
|name = Stealth Implant
|image = Implanter.png
|cost = 8 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
}}


===Syndicate Playing Cards===
{{anchor|Syndicate_Playing_Cards}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Playing Cards
|image = Syndi_cards.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Playing cards, cheap throwing stars.
|strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
|description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.
}}


===Syndicate Briefcase Full of Cash===
'''Stechkin Arm Implant'''
{{anchor|Syndicate_Briefcase_Full_of_Cash}}
{{Uplink
{{Item
|name = Stechkin Arm Implant
|bgcolor1 = #cccccc
|image = Autoimplanter.png
|bgcolor2 = #cccccc
|cost = 9 TC
|name = Syndicate Briefcase Full of Cash
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = Briefcase.png
|description = A modified version of the Stechkin pistol placed inside of the forearm to allow for easy concealment.
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
}}
|usedfor = Trading. Roleplay.
|strategy = Use the cash to buy your objective, or export it with cargo to order crates.
|description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
}}


===Syndicate Smokes===
{{anchor|Syndicate_Smokes}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Smokes
|image = Syngarettes.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Cool-looking regeneration.
|strategy = Smoke them to inhale omnizine and heal over time.
|description = Strong flavor, dense smoke, infused with omnizine. Captain starts with these in his smoke vendor on meta station
}}


===Syndicate Balloon===
'''Storage Implant'''
{{anchor|Syndicate_Balloon}}
{{Uplink
{{Item
|name = Storage Implant
|bgcolor1 = #cccccc
|image = Implanter.png
|bgcolor2 = #cccccc
|cost = 8 TC
|name = "Syndicate Balloon"
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = Balloon.png
|description = An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Extremely obvious when storing or removing items from it.
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
}}
|usedfor = Showing off.
|strategy = Buy this if you feel you can do your objectives without the use of syndicate items.  
|description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team.  
}}


='''Nuclear Strike Team'''=
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].


== Bundles and Telecrystals ==
'''Syndicate Reviver Implant'''
{{Uplink
|name = Syndicate Reviver Implant
|image = Autoimplanter.png
|cost = 8 TC
|mode = Nuclear Operative
|description = A more powerful and experimental version of the one utilized by Nanotrasen, this implant will attempt to revive and heal you if you are critically injured. Comes with an autosurgeon.
}}


Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.


===Bioterror bundle===
'''Thermal Eyes'''
{{anchor|Bioterror_bundle}}
{{Uplink
{{Item
|name = Thermal Eyes
|bgcolor1 = #cccccc
|image = Autoimplanter.png
|bgcolor2 = #cccccc
|cost = 8 TC
|name = Bioterror bundle
|mode = Nuclear Operative
|image = Duffle_syndiemed.png
|description = These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
}}
|usedfor = Getting all you need to commit several war crimes.
|strategy = Start a biological disaster, and spread chaos among the crew.
|description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.
}}


===Bulldog bundle===
{{anchor|Bulldog_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Bulldog bundle
|image = Syndie duffelbag.png
|foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3.
|usedfor = Getting a well rounded shotgun kit.
|strategy = Shoot people with it.
|description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]].
}}


===C-20r bundle===
'''Upgraded CNS Rebooter Implant'''
{{anchor|C-20r_bundle}}
{{Uplink
{{Item
|name = Upgraded CNS Rebooter Implant
|bgcolor1 = #cccccc
|image = Autoimplanter.png
|bgcolor2 = #cccccc
|cost = 8 TC
|name = C-20r bundle
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = Syndie duffelbag.png
|description = This implant will stimulate muscle movements to help you get back up on your feet faster after being stunned. This version is modified to help reduce exhaustion during combat. Comes with an autosurgeon.<br>It will cap stun time at 3 seconds instead of 4, reduces incoming stamina damage by 20%, and removes 10% of existing stamina damage every other second.
|foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 2.
}}
|usedfor = Getting a classic and reliable gun.
|strategy = Shoot people with it.
|description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]].  
}}


===Cybernetic Implant Bundle===
{{anchor|Cybernetic Implant Bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Cybernetic Implant Bundle
|image = Duffle_syndiemed.png
|foundin = Ordered via syndicate uplink, costs 40 telecrystals.
|usedfor = Implanting your team.
|strategy = Implant it in your team.
|description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.
}}


===Medical bundle===
'''Uplink Implant'''
{{anchor|Medical_bundle}}
{{Uplink
{{Item
|name = Uplink Implant
|bgcolor1 = #cccccc
|image = Implanter.png
|bgcolor2 = #cccccc
|cost = 4 TC
|name = Medical bundle
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = Duffle_syndiemed.png
|description = An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
|foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
}}
|usedfor = Getting a rounded medical kit.
|strategy = Become a combat medic to keep your team up and running.
|description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a combat hypospray loaded with nanites, a brute and burn patch and a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe.<br> Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.
}}


===Sniper bundle===
{{anchor|Sniper_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Sniper bundle
|image = Briefcase.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
|usedfor = Getting all you need to start sniping.
|strategy = Become a long-range sniper.
|description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], and a worn out suit and tie.
}}


===Spetsnaz Pyro bundle===
'''X-ray Vision Implant'''
{{anchor|Spetsnaz_Pyro_bundle}}
{{Uplink
{{Item
|name = X-ray Vision Implant
|bgcolor1 = #cccccc
|image = Autoimplanter.png
|bgcolor2 = #cccccc
|cost = 10 TC
|name = Spetsnaz Pyro bundle
|mode = Nuclear Operative
|image = Syndie duffelbag.png
|description = These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
}}
|usedfor = Getting all you need to watch the <s>world</s>station burn.
==Services==
|strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.
'''Crew Manifest Spoof'''
|description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].
{{Uplink
}}
|name = Crew Manifest Spoof
|image = Big red button.png
|cost = 4 TC
|mode = Infiltrator, Nuclear Operative
|description = A button capable of adding a single person to the crew manifest.
}}


== Conspicuous and Dangerous Weapons ==


===Bulldog Shotgun===
'''Fake Ion Storm'''
{{anchor|Bulldog_Shotgun}}
{{Uplink
{{Item
|name = Fake Ion Storm
|bgcolor1 = #cccccc
|image = Big red button.png
|bgcolor2 = #cccccc
|cost = 7 TC
|name = Bulldog Shotgun
|mode = Infiltrator, Nuclear Operative
|image = Bulldog.png
|description = Fakes an ion storm announcment. A good distraction, especially if the AI is weird anyway.
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
}}
|usedfor = Killing/Stunning people.
|strategy = A robust shotgun. Holds a wide selection of ammo types.
|description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ====
<div id="mw-customcollapsible-bulldog" class="mw-collapsible mw-collapsed">


====Ammo-12g Stun Slug====
'''Fake Meteor Announcement'''
{{anchor|Ammo-12g_Stun_Slug}}
{{Uplink
{{Item
|name = Fake Meteor Announcement
|bgcolor1 = #cccccc
|image = Big red button.png
|bgcolor2 = #cccccc
|cost = 7 TC
|name = Stun Slug Drum Magazine
|mode = Infiltrator, Nuclear Operative
|image = StunSlug.png
|description = Fakes an meteor announcment. A good way to get any C4 on the station exterior, or really any small explosion, brushed off as a meteor hit.
|foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
}}
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.
}}


====Ammo-12g Buckshot====
{{anchor|Ammo-12g_Buckshot}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Buckshot Drum Magazine
|image = BuckshotBull.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.
}}


====Ammo-12g Slugs====
'''Fake Immovable Rod'''
{{anchor|Ammo-12g_Slugs}}
{{Uplink
{{Item
|name = Fake Immovable Rod
|bgcolor1 = #cccccc
|image = Big red button.png
|bgcolor2 = #cccccc
|cost = 6 TC
|name = Slug Drum Magazine
|mode = Infiltrator, Nuclear Operative
|image = BuckshotBull.png
|description = Fakes an immovable rod announcement. Good for a short-lasting distraction.
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
}}
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
==Infiltration Gear==
|strategy = Lock and load.
'''Extra Chameleon Hardsuit'''
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.
{{Uplink
}}
|name = Extra Chameleon Hardsuit
|image = Hardsuit Eng.png
|cost = 10 TC
|mode = Infiltrator
|description = An infiltration hardsuit, capable of changing it's appearance instantly.
}}


====Ammo-12g Dragon's Breath====
{{anchor|Ammo-12g_Dragon's_Breat}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dragon's Breath Drum Magazine
|image = DragonBreathBull.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.
}}


====Ammo-12g Breaching====
'''Access Kit'''
{{anchor|Ammo-12g_Breaching}}
{{Uplink
{{Item
|name = Access Kit
|bgcolor1 = #cccccc
|image = Suspiciousphone.png
|bgcolor2 = #cccccc
|cost = 5 TC
|name = Breaching Drum Magazine
|mode = Infiltrator
|image = BreachingBull.png
|description = A secret device, reverse engineered by gear retrieved from previous Nanotrasen infiltration missions. Allows you to spoof an ID card to have the assignment and access of a single low-level job. One-time purchase only.
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
}}
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
==Species-Restricted==
|strategy = Lock and load.
'''Burned scroll'''
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.  
{{Uplink
}}
|name = Burned scroll
|image = Stone_tablet.png
|cost = 14 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Plasmaman
|description = An ancient scroll, containing a guide to an ancient plasmamen martial art.
<span class="mw-customtoggle-plasmafist" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span>
<div id="mw-customcollapsible-plasmafist" class="mw-collapsible mw-collapsed">
<b>Explosive disarm:</b> Disarm Disarm. Finishing this combo will deal 10 damage to you and 18 to your target, as well as throwing your target away and knocking down for three seconds.<br>
<b>Detonate:</b> Harm Harm Disarm Harm. Second strike will deal 12/12 brute/burn and apply 2 fire stacks to the target. Third strike will apply 4 fire stacks and deal some stamina damage if the target has less then 50 stamina damage. The final strike will ignite the target, make a light explosion and deal 15 damage to you.<br>
<b>Life force trade:</b> Disarm Grab Disarm Grab. Second strike will deal 20 damage to the target and 5 damage to you. Third strike will deal 20 stamina and 5 burn damage to the target, and will make it unable to use ranged weapons for 2 second as well as a more long shove slowdown. Finishing the combo with a headwear on will just deal 25/25 brute/burn damage to the target, and if you don't wear a helmet, you will instantly grab the target by a neck, as well as start to drain life from them. <br>
<b>Immolate:</b> Disarm Harm Disarm Grab. Second strike will deal 25 burn damage to the target and 5 burn damage to you. Third strike will apply 5 fire stacks to EVERYONE in the range of 2 tiles. Finishing the combo will, if you don't wear any headwear, will deal 30 burn damage to anyone except you in the range of 2 tiles, or ignite them if they are close enough to you. You target will get additional 10 burn damage and get blurry vision.<br>
</div>
}}


====Ammo-12g Bundle====
{{anchor|Ammo-12g_Bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Drum Magazine Bundle
|image = Duffle_syndie.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
|usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].
|strategy = Lock and load.
|description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.
}}


'''Combat Modules Board'''
{{Uplink
|name = Combat Modules Board
|image = Stone_tablet.png
|cost = 11 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Preternis
|description = An upgrade board, containing upgrades and programs for your melee attacks.
<span class="mw-customtoggle-combatmodules" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Refresh Data</b></span></span>
<div id="mw-customcollapsible-combatmodules" class="mw-collapsible mw-collapsed">
<b>Hidden Blade:</b> Harm Harm Grab. The second strike will deal 20 stamina and 5 brute damage, and finishing the combo will make you stab the victim with a hidden blade, dealing 30 brute damage.<br>
<b>Injection:</b> Disarm Grab Disarm. The second and third input will silently inject 8 units of [[Sodium Thiopental|sodium thiopental]] and 5 units of [[cyanide]] respectively.<br>
<b>Finger Gun:</b> Harm Disarm Disarm. Finishing the combo will paralyse your target and place a stealthy version of a stechkin in your hand.
</div>
</div>
<hr>
}}


===C-20r Submachine Gun===
{{anchor|C-20r_Submachine_Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = C-20r Submachine Gun
|image = C20r.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Killing people.
|strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
|description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ====
'''Extra-Bright Lantern'''
<div id="mw-customcollapsible-c20r" class="mw-collapsible mw-collapsed">
{{Uplink
|name = Extra-Bright Lantern
|image = Syndilantern-on.png
|cost = 2 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Moth
|description = We heard that ex'hai such as yourself really like lamps, so we decided to grant you early access to a prototype Syndicate brand "Extra-Bright Lantern™". Enjoy.
}}
 


====.45 Ammo====
'''Fire Breath implanter'''
{{anchor|.45_Ammo}}
{{Uplink
{{Item
|name = Fire Breath implanter
|bgcolor1 = #cccccc
|image = Dnainjector.png
|bgcolor2 = #cccccc
|cost = 6 TC
|name = .45 Ammo
|mode = Traitor, Infiltrator<br>'''Race:''' Lizard, Draconid
|image = 45Mag.png
|description = Recently Vahlen scientists have found the formula of genetical patterns that is needed to activate vuulen genes to grant them the ability to breath fire.
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
}}
|usedfor = Loading a C-20r SMG.
|strategy = Lock and load.
|description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].
}}


====.45 Ammo Bundle====
{{anchor|.45 Ammo Bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .45 Ammo Bundle
|image = Duffle_syndie.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Loading several C-20r SMGs.
|strategy = Lock and load.
|description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.
}}


'''Flying Fang Tablet'''
{{Uplink
|name = Flying Fang Tablet
|image = Stone_tablet.png
|cost = 14 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Lizard, Draconid
|description = This tablet contains a set of old vuulek fighting techniques, increasing your melee combat effectiveness but preventing you from using armor, most common stun weapons, or guns.
<span class="mw-customtoggle-flyingfang" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span>
<div id="mw-customcollapsible-flyingfang" class="mw-collapsible mw-collapsed">
All of your unarmed attacks deal increased brute damage with a small amount of armor piercing.<br><br>
<b>Tail Slap:</b> Disarm Disarm Disarm. High armor piercing attack that causes a short slow followed by a knockdown. Deals heavy stamina damage.<br>
<b>Headbutt:</b> Disarm Harm. Deals moderate stamina and brute damage with a short stun, as well as causing eye blurriness. Prevents the target from using ranged weapons effectively for a few seconds if they are not wearing a helmet.<br>
<b>Neck Bite:</b> Grab Harm. Target must be prone. Stuns you and your target for a short period, dealing heavy brute damage and bleeding. If the target is not in crit, this attack will heal you.<br>
<b>Leap:</b> Action: Jump at a target, with a successful hit stunning them and preventing you from moving for a few seconds.
</div>
</div>
<hr>
}}
 


===L6 Squad Automatic Weapon===
'''Glowing Parchment'''
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}
{{Uplink
{{Item
|name = Glowing Parchment
|bgcolor1 = #cccccc
|image = Scroll.png
|bgcolor2 = #cccccc
|cost = 12 TC
|name = L6 SAW
|mode = Traitor, Infiltrator<br>'''Race:''' Ethereal
|image = L6machinegun.png
|description = A scroll made of unusual paper, written for ethereals looking to defend themselves while exploring the material world.
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
}}
|usedfor = Mowing people down.
|strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
|description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ====
<div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed">


====1.95x129mm Box Magazine====
'''Hulk Mutator'''
{{anchor|1.95x129mm _Box_Magazine}}
{{Uplink
{{Item
|name = Hulk Mutator
|bgcolor1 = #cccccc
|image = Dnainjector.png
|bgcolor2 = #cccccc
|cost = 12 TC
|name = Ammo-5.56x45mm
|mode = Traitor, Infiltrator<br>'''Race:''' Human
|image = A762.png
|description = Stolen research from a SIC scientist who went postal led to the development of this revolutionary mutator. Causes extreme muscle growth, enough to punch through walls, and practically limitless stamina, at the cost of reduced cognitive ability, and green skin pigmentation.
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
}}
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses.
}}


====1.95x129mm (Hollow-Point) Box Magazine====
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Hollow-Point) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.
}}


====1.95x129mm (Armor Penetrating) Box Magazine====
'''Killer Tomatoes'''
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}
{{Uplink
{{Item
|name = Killer Tomatoes
|bgcolor1 = #cccccc
|image = Killertomatoseed.png
|bgcolor2 = #cccccc
|cost = 3 TC
|name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine
|mode = Traitor, Infiltrator<br>'''Race:''' Pod
|image = A762.png
|description = The Syndicates local gardeners brewed these up for our plant comrades (does not work against fellow plants).
|foundin = Ordered via syndicate uplink, costs 9 telecrystals.
}}
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.
}}


====1.95x129mm (Incendiary) Box Magazine====
{{anchor|1.95x129mm (Incendiary) Box Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Incendiary) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.
}}


'''Modified yellow slime extract'''
{{Uplink
|name = Modified yellow slime extract
|image = Yellow_slime_extract.png
|cost = 8 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Ethereal
|description = An experimental yellow slime extract that when absorbed by an Ethereal, grants control over electrical powers.
}}
'''Prototype worldbreaker compound'''
{{Uplink
|name = Prototype worldbreaker compound
|image = Flaming moe.gif
|cost = 20 TC<br>'''Player Requirement:''' 25
|mode = Traitor, Infiltrator<br>'''Objectives Required:''' Hijack, Martyr<br>'''Race:''' Preternis
|description = A foul concoction made by reverse engineering chemicals compounds found in an ancient Vxtrin military outpost. Said to cause rapid muscle and plate growth in any Preternis that consumes it. It's believed to have been used by Vxtrin to transform their workers into highly effective commando units. It is not uncommon for Preterni that have consumed it to be crushed under the weight of their own ever-growing skin. The weight will also prevent use of conventional vehicles.
<span class="mw-customtoggle-worldbreaker" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>You imagine all the things you would be capable of with this power.</b></span></span>
<div id="mw-customcollapsible-worldbreaker" class="mw-collapsible mw-collapsed">
All attacks apply stagger. Stagger knocks people prone and applies a brief slow.<br><br>
'''Plates:''' You will progressively grow plates. Each plate provides damage reduction but also slows you down. The damage reduction caps but the slowdown can continue scaling. While at maximum damage reduction you are considered "heavy" and most of your attacks will be slower, but do more damage in a larger area.<br>
'''Rip Plate:''' Help intent yourself to rip off a plate. The plate can be thrown at people to stagger them and knock them back. The plate is heavy enough that others will find it difficult to throw.<br>
'''Leap:''' Your disarm is instead a leap that deals damage, staggers, and knocks everything back within a radius. Landing on someone will do twice as much damage and deal additional stamina damage. The cooldown is longer if heavy and only starts when you land.<br>
'''Clasp:''' Your grab is far stronger. Instead of grabbing someone, you will pick them up and be able to throw them.<br>
'''Pummel:''' Your harm intent pummels a small area dealing brute and stamina damage. Everything within a certain range is damaged, knocked back, and staggered. The targets in the middle take notably more damage.<br>
'''Worldstomp:''' After a delay, create a giant shockwave that deals damage to all mobs within a radius. The shockwave will knock back and stagger all mobs in a larger radius. Objects and structures within the extended radius will be thrown or damaged respectively. The radius, knockback, and damage all scale with number of plates.<br>
'''Landslide:''' If hit by a melee attack while in throw mode, you will expel one of your loose plates to block it and send the attacker flying.
</div>
</div>
<hr>
}}


===Sniper Rifle===
{{anchor|Sniper Rifle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Sniper Rifle
|image = Sniper.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Killing people from far away.
|strategy = A long-range sniper rifle, useful for shooting down hallways or from space.
|description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ====
'''Radiation grenade'''
<div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed">
{{Uplink
|name = Radiation grenade
|image = Grenade.png
|cost = 4 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Plasmaman
|description = A radiation bomb guaranteed to irradiate the fuck out of non gaseous lifeforms.
}}


====.50 Magazine====
{{anchor|.50 Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Magazine
|image = Sniper_ammo.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
|description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.
}}


====.50 Soporific Magazine====
'''Vegetable Parchment'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Vegetable Parchment
|bgcolor2 = #cccccc
|image = Stone_tablet.png
|name = .50 Soporific Magazine
|cost = 13 TC
|image = Sniper_ammo_sleep.png
|mode = Traitor, Infiltrator<br>'''Race:''' Pod
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|description = A special scroll with a martial art, that teaches phytosians of capabilities of their body.<br>
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
<span class="mw-customtoggle-cqc" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span>
|strategy = Lock and load.
<div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed">
|description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.
<i>If you have throw mode enabled you have a 75% block chance (35% if strangling someone) and can counter-attack, dealing 10 damage and embedding a splinter into the attacker.</i><br><br>
}}
<b>Disarm intent: </b>Your disarms mark the victim with a vine mark, allowing you to drag them or an item in their active hand by using "Vine Snatch" ability.
The mark lasts only 5 seconds.<br>
<b>Strangle: </b>Grab Grab Grab. The second grab will deal 10 oxygen damage to the target, and finishing the combo will upgrade your grab,
making it mute the target and deal 5 oxygen damage per second.<br>
<b>Splinter stab: </b> Harm harm Harm. The second attack will deal increased damage with 30 armor penetration, and finishing the combo will deal 20 damage with 30 armor penetration, while also embedding a splinter into the targets limb.<br></b>
</div>
}}


====.50 Penetrator Magazine====
{{anchor|.50 Penetrator Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Penetrator Magazine
|image = Sniper_ammo.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
|description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.
}}


'''Version One Upgrade Module'''
{{Uplink
|name = Version One Upgrade Module
|image = Stone_tablet.png
|cost = 20 TC<br>'''Player Requirement:''' 25
|mode = Traitor, Infiltrator<br>'''Objectives Required:''' Hijack, Martyr<br>'''Race:''' IPC
|description = A module full of forbidden techniques that will make you capable of ultimate bloodshed. If you install this, it will make you incapable of pushing and pulling. There are no half-measures, either you succeed, or you die.
<span class="mw-customtoggle-ultraviolence" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>You mentally practice the teachings of Ultra Violence.</b></span></span>
<div id="mw-customcollapsible-ultraviolence" class="mw-collapsible mw-collapsed">
This module has made you a hell-bound killing machine.<br>
You are immune to stuns and cannot be slowed by damage.<br>
You will deflect emps while throwmode is enabled, releases the energy into anyone nearby.<br>
After deflecting, or getting hit by an emp you will be immune to more for 5 seconds.<br>
Your disarm has been replaced with a charged-based dash system.<br>
You cannot grab either, JUST KILL THEM!<br>
Getting covered in blood will heal you.<br><br>
<b>Disarm Intent:</b> Dash in a direction granting brief invulnerability.<br>
<b>Pocket Revolver:</b> Grab Grab. Puts a loaded revolver in your hand for three shots. Target must be living, but can be yourself.<br>
<b>Gun Hand:</b> Harm Grab. Shoots the target with the shotgun in your hand.<br>
<b>Blood Burst:</b> Harm Harm. Explodes blood from the target, covering you in blood and healing for a bit. Executes people in hardcrit exploding more blood everywhere.<br>
<b>Completing any combo will give a speed buff with the strength of the Pocket Revolver speed boost being weaker.<br>
Should your dash cease functioning, use the 'Reinitialize Module' function.</b>
</div>
</div>
<hr>
}}
 
 
'''Vxtvul Hammer Implant'''
{{Uplink
|name = Vxtvul Hammer Implant
|image = Autoimplanter.png
|cost = 10 TC
|mode = Traitor<br>'''Race:''' Preternis
|description = An implant which will fold a Vxtvul hammer into your chassis upon injection. This hammer can be retracted and wielded in two hands as an effective armor-piercing weapon. It can be charged by the user's concentration, which permits a single blow that will decimate construction, fling bodies, and heavily damage mechs. Vir'ln krx'tai, lost one.
}}
 
 
'''Xenomorph Organ Kit'''
{{UplinkStorage
|name = Xenomorph Organ Kit
|image = Syndibox.png
|cost = 15 TC
|mode = Traitor<br>'''Race:''' Polysmorph
|contents = <span title="Plasma vessel autosurgeon">[[File:Autoimplanter.png]]</span> <span title="Resin spinner">[[File:Resinspinner.png]]</span> <span title="Acid gland">[[File:Acidspit.png]]</span>
|description = A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland.
}}
 
==Role-Restricted==
'''Ancient Jumpsuit'''
{{Uplink
|name = Ancient Jumpsuit
|image = Grey jumpsuit.png
|cost = 20 TC
|mode = Traitor<br>'''Job:''' Assistant
|description = A tattered old jumpsuit that will provide absolutely no benefit to you. It fills the wearer with a strange compulsion to blurt out 'glorf'.
}}
 
 
'''Ancient Toolbox'''
{{UplinkStorage
|name = Ancient Toolbox
|image = Oldtoolboxclean.png
|cost = 2 TC
|mode = Traitor<br>'''Job:''' Assistant
|contents = <span title = "Screwdriver">[[File:Screwdriver tool.png]]</span> <span title = "Wrench">[[File:Wrench.png]]</span> <span title = "Welding Tool">[[File:Welder.png]]</span> <span title = "Crowbar">[[File:Crowbar.png]]</span> <span title = "Wirecutters">[[File:Wirecutters.png]]</span> <span title = "Multitool">[[File:Multitool.png]]</span> <span title = "Insulated Gloves">[[File:Yellowgloves.png]]</span>
|description = An iconic toolbox design notorious with Assistants everywhere, this design was especially made to become more robust the more telecrystals it has inside it! Tools and insulated gloves included.
}}
 
 
'''Banana Cream Pie Cannon'''
{{Uplink
|name = Banana Cream Pie Cannon
|image = Pie cannon.png
|cost = 10 TC
|mode = Traitor<br>'''Job:''' Clown
|description = A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
}}
 
 
'''Arm Mounted Medical Beamgun'''
{{Uplink
|name = Arm Mounted Medical Beamgun
|image = Autoimplanter.png
|cost = 8 TC
|mode = Traitor<br>'''Job:''' Medical Doctor, Chief Medical Officer, Paramedic, Mining Medic
|description = An arm mounted medical beamgun to heal your best buds (disclaimer: does not come with friends).
}}
 
 
'''Blast Cannon'''
{{Uplink
|name = Blast Cannon
|image = Loaded_blastcannon.png
|cost = 14 TC
|mode = Traitor<br>'''Job:''' Scientist, Research Director
|description = A highly specialized weapon, the Blast Cannon is actually relatively simple. It contains an attachment for a tank transfer valve mounted to an angled pipe specially constructed withstand extreme pressure and temperatures, and has a mechanical trigger for triggering the transfer valve. Essentially, it turns the explosive force of a bomb into a narrow-angle blast wave \"projectile\". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield.
}}
 
 
'''Box of Gorilla Cubes'''
{{Uplink
|name = Box of Gorilla Cubes
|image = Monkey Cube Box.png
|cost = 6 TC
|mode = Traitor<br>'''Job:''' Geneticist, Chief Medical Officer
|description = A box with three Waffle Co. brand gorilla cubes. Eat big to get big. Caution: Product may rehydrate when exposed to water.
}}


===Surplus Rifle===
{{anchor|Surplus Rifle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Surplus Rifle
|image = Surplus_rifle.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Arming someone cheaply.
|strategy = A cheap rifle. <s>Better than nothing, if you've got a pair of spare TC.</s> In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
|description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot.
}}


==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ====
'''Box of Singulonuts'''
<div id="mw-customcollapsible-surplus" class="mw-collapsible mw-collapsed">
{{UplinkStorage
|name = Box of Singulonuts
|image = Donut.png
|cost = 6 TC
|mode = Traitor<br>'''Job:''' Assistant, Cook, Clerk
|contents = <span title = "Singulonut">[[File: Donut1.gif]]</span> <span title = "Singulonut">[[File: Donut1.gif]]</span> <span title = "Singulonut">[[File: Donut1.gif]]</span> <span title = "Singulonut">[[File: Donut1.gif]]</span> <span title = "Singulonut">[[File: Donut1.gif]]</span> <span title = "Singulonut">[[File: Donut1.gif]]</span>
|description = A box with six Waffle Co. brand Singulonuts. Banned in four sectors for their sheer calorie content. Caution: Product known to the safety board of Nanotrasen to increase risks of stomach cancer and cause instant obesity. Disguised as a regular box of regular donuts.
}}
 
 
'''Brainwashing Surgery Program'''
{{Uplink
|name = Brainwashing Surgery Program
|image = Datadisk1.png
|cost = 5 TC
|mode = Traitor<br>'''Player Requirement:''' 28<br>'''Job:''' Medical Doctor, Chief Medical Officer, Roboticist, Research Director
|description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. Insert into an Operating Console to enable the procedure.
}}
 
 
'''Clown Bomb'''
{{Uplink
|name = Clown Bomb
|image = Clown-bomb.png
|cost = 7 TC
|mode = Traitor<br>'''Job:''' Clown
|description = The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
}}
 
 
'''Australicus Slime Mutator'''
{{Uplink
|name = Australicus Slime Mutator
|image = Syringe.png
|cost = 25 TC
|mode = Traitor<br>'''Job:''' Roboticist, Scientist, Research Director<br>'''Objectives Required:''' Hijack, Martyr
|description = Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though.
}}
 
 
'''Clown Car'''
{{Uplink
|name = Clown Car
|image = Clowncar.png
|cost = 20 TC
|mode = Traitor<br>'''Player Requirement:''' 25<br>'''Job:''' Clown
|description = The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!
}}
 
 
'''Cluwne Burger'''
{{UplinkStorage
|name = Cluwne Burger
|image = Syndibox.png
|cost = 25 TC
|mode = Traitor<br>'''Job:''' Clown, Cook
|contents = <span title="Cluwne Burger">[[File:Cluwneburger.png]]</span> <span title="Mimana">[[File:Mimana.png]]</span> <span title="Mimana">[[File:Mimana.png]]</span> <span title="Space Fries">[[File:Fries.png]]</span> <span title="Space Cola">[[File:Space Cola.png]]</span> <span title="Strange Goat Plushie">[[File:Strangegoatplush.png]]</span> <span title="Stetchkin Pistol">[[File:Stetchkin.png]]</span> <span title="Pistol Magazine (10mm)">[[File:10mmMag.png]]</span>
|description = A burger happy meal infused with the tears of thousands of cluwnes. Infects anyone who takes a bite and pretty much everyone else on the station with a cluwnification virus which will quickly turn them into a cluwne. Can be cured with Mimanas and Bottles of Nothing.
}}
 
 
{{anchor|Concealed Weapon Bay}}
'''Concealed Weapon Bay'''
{{Uplink
|name = Concealed Weapon Bay
|image = Mecha_weapon_bay.png
|cost = 3 TC
|mode = Traitor<br>'''Job:''' Roboticist, Research Director
|description = A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha.
}}
 
 
'''Cybersun Mech Pilot's Suit'''
{{Uplink
|name = Cybersun Mech Pilot's Suit
|image = Black_mech_suit.png
|cost = 4 TC
|mode = Traitor<br>'''Job:''' Scientist, Roboticist, Research Director
|description = A black and red stylishly armored mech pilot's suit used by Cybersun's elite mecha pilots. Provides potent protection both inside and outside a mech.
}}
 
 
'''Dark H.O.N.K.'''
{{Uplink
|name = Dark H.O.N.K.
|image = Darkhonker.png
|cost = 20 TC
|mode = Traitor<br>'''Job:''' Clown
|description = A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.
}}
 
 
'''Emergency Ejection System'''
{{Uplink
|name = Emergency Ejection System
|image = mecha_eject.png
|cost = 3 TC
|mode = Traitor<br>'''Job:''' Roboticist, Research Director
|description = An exosuit modification designed to quickly eject the pilot after the exosuit suffers catastrophic damage. Cybersun Industries is not liable for any injuries suffered during the ejection sequence.
}}
 
 
'''Energy Fire Axe'''
{{Uplink
|name = Energy Fire Axe
|image = Energyfireaxe.png
|cost = 10 TC
|mode = Traitor, Nuclear Operative<br>'''Job:''' Station Engineer, Atmospheric Technician, Network Admin, Chief Engineer
|description = A terrifying axe with a blade of pure energy, able to tear down structures with ease. Easier to store than a standard fire axe while inactive.
}}
 
 
'''Explosive Letter'''
{{Uplink
|name = Explosive Letter
|image = Mail.png
|cost = 1 TC
|mode = Traitor<br>'''Job:''' Quartermaster, Cargo Technician
|description = A letter with a pipe bomb in it, select the recipient and send it on its merry way.<br> Allows you to address it to a target. When they open it, a mediocre, active pipe bomb is placed in their hand on a 1.5-second timer. Only does significant damage if held by the victim.
}}
 
 
'''Feral Cat Delivery Grenade'''
{{UplinkStorage
|name = Feral Cat Delivery Grenade
|image = Grenade.png
|cost = 4 TC
|mode = Traitor<br>'''Job:''' Psychiatrist
|contents = <span title="Feral Cat">[[File:Cat.png]]</span> <span title="Feral Cat">[[File:Cat.png]]</span> <span title="Feral Cat">[[File:Cat.png]]</span> <span title="Feral Cat">[[File:Cat.png]]</span> <span title="Feral Cat">[[File:Cat.png]]</span>
|description = The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight.
}}
 


====Surplus Rifle Clip====
'''Gondola meat'''
{{anchor|Surplus Rifle Clip}}
{{Uplink
{{Item
|name = Gondola meat
|bgcolor1 = #cccccc
|image = Meat.png
|bgcolor2 = #cccccc
|cost = 6 TC
|name = Surplus Rifle Clip
|mode = Traitor<br>'''Job:''' Cook
|image = Surplus_ammo.png
|description = A slice of gondola meat will turn any hard-working, brainwashed NT employee into a goody-two-shoes gondola in a matter of minutes.
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
}}
|usedfor = Loading the Surplus Rifle.
|strategy = Lock and load.
|description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
}}


</div>
<hr>


===M-90gl Carbine===
'''Greytide Implant'''
{{anchor|M-90gl Carbine}}
{{Uplink
{{Item
|name = Greytide Implant
|bgcolor1 = #cccccc
|image = Implanter.png
|bgcolor2 = #cccccc
|cost = 5 TC
|name = M-90gl Carbine
|mode = Traitor<br>'''Job:''' Assistant
|image = brokenbottle.png
|description = An implant injected into another body, forcing the victim to greytide.
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
}}
|usedfor = Versatile crowd control.
|strategy = Combine it with an energy shield.
|description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.
}}


==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ====
<div id="mw-customcollapsible-m90gl" class="mw-collapsible mw-collapsed">


====5.56mm Toploader Magazine====
'''Haunted Magic Eightball'''
{{anchor|5.56mm Toploader Magazine}}
{{Uplink
{{Item
|name = Haunted Magic Eightball
|bgcolor1 = #cccccc
|image = Eightball.png
|bgcolor2 = #cccccc
|cost = 2 TC
|name = 5.56mm Toploader Magazine
|mode = Traitor<br>'''Job:''' Curator, Chaplain
|image = brokenbottle.png
|description = Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking.
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
}}
|usedfor = Loading the M-90gl Carbine.
|strategy = Lock and load.
|description = It's a magazine. Every time you call it a clip, god, kills a kitten.
}}


====40mm HE Grenade====
{{anchor|40mm HE Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 40mm HE Grenade
|image = brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the M-90gl Carbine.
|strategy = Insert into the M-90gl Carbine. Do not throw.
|description = These grenades do not fit in regular grenade launchers.
}}


</div>
'''Hierophant's Antenna'''
<hr>
{{Uplink
|name = Hierophant's Antenna
|image = Hierophant antenna.png
|cost = 7 TC
|mode = Traitor<br>'''Job:''' Shaft Miner
|description = Amplifies the reception signals of the hierophant staff, allows the herald's power to reach the station!
}}


===Flamethrower===
{{anchor|Flamethrower}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Flamethrower
|image = Flamethrower.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Setting things on fire.
|strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
|description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].
}}


===Toy Submachine Gun===
'''His Grace'''
{{anchor|Toy Submachine Gun}}
{{Uplink
{{Item
|name = His Grace
|bgcolor1 = #cccccc
|image = His grace.png
|bgcolor2 = #cccccc
|cost = 20 TC
|name = Donksoft SMG
|mode = Traitor<br>'''Job:''' Assistant, Chaplain<br>'''Objectives Required:''' Hijack
|image = Fake_c20r.png
|description = An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. However, if left alone for long enough, He will fall back to slumber. To activate His Grace, simply unlatch Him.
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
}}
|usedfor = Doing stamina damage and knocking people down. Making people react too late.
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
|description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


===Toy Machine Gun===
{{anchor|Toy Machine Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Donksoft LMG
|image = Fake_SAW.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Doing stamina damage and knocking people down. Making people react too late.
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
|description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


====Box of Riot Darts====
{{anchor|Horror-in-a-Box}}
{{anchor|Box of Riot Darts}}
'''Horror-in-a-Box'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Horror-in-a-Box
|bgcolor2 = #cccccc
|image = Pet_carrier_closed.png
|name = Box of Riot Darts
|cost = 14 TC
|image = Foamboxriot.png
|mode = Traitor<br>'''Player Requirement:''' 20<br>'''Job:''' Curator
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|description = When dissecting the head of a dead Nanotrasen scientist, our surgeons noticed an incredibly [[Eldritch_Horror|peculiar creature]] inside and managed to extract it into safe containment. Either a failed experiment or otherworldly monster, this creature has been trained to aid whoever wakes it up. If you aren't afraid of it entering your head, it can prove a useful ally. We take no responsibility for your newfound madness and accept no refunds.
|usedfor = Loading toy weapons.
}}
|strategy = Lock and load.
|description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.
}}


===84mm Rocket Propelled Grenade Launcher===
{{anchor|84mm Rocket Propelled Grenade Launcher}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Rocket Propelled Grenade Launcher
|image = Brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Blowing holes into mechs, walls and people.
|strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
|description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.
}}


==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ====
'''Exploding Hot Potato'''
<div id="mw-customcollapsible-rpg" class="mw-collapsible mw-collapsed">
{{Uplink
|name = Exploding Hot Potato
|image = Potato.png
|cost = 12 TC
|mode = Traitor<br>'''Job:''' Cook, Botanist, Clown, Mime
|description = A potato rigged with a 10-second explosive timer. On activation, a special mechanism is activated that prevents it from being dropped. Attacking someone with it will stick it to their hand and reset the timer. The explosion will gib whoever is holding the potato.
}}


====84mm HE Rocket====
{{anchor|84mm HE Rocket}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 84mm HE Rocket
|image = Brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the RPG.
|strategy = Land a direct hit to dismember and kill the unfortunate target.
|description = A low-yield anti-personnel HE rocket.
}}


====84mm HEDP Rocket====
'''EZ Clean Grenade Bundle'''
{{anchor|84mm HEDP Rocket}}
{{UplinkStorage
{{Item
|name = EZ Clean Grenade Bundle
|bgcolor1 = #cccccc
|image = Syndibox.png
|bgcolor2 = #cccccc
|cost = 6 TC
|name = 84mm HEDP Rocket
|mode = Traitor<br>'''Job:''' Janitor
|image = Brokenbottle.png
|contents = <span title="EZ Cleaner Grenade">[[File:Grenade.png]]</span> <span title="EZ Cleaner Grenade">[[File:Grenade.png]]</span> <span title="EZ Cleaner Grenade">[[File:Grenade.png]]</span>
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|description = A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.
|usedfor = Loading the RPG.
}}
|strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
|description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.
}}


</div>
<hr>


'''Guide to Advanced Mimery Series'''
{{UplinkStorage
|name = Guide to Advanced Mimery Series
|image = Syndibox.png
|cost = 12 TC
|mode = Traitor<br>'''Job:''' Mime
|contents = <span title="Guide to Advanced Mimery Vol 1">[[File:Advanced mimery.png]]</span> <span title="Guide to Advanced Mimery Vol 2">[[File:Advanced mimery.png]]</span>
|description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.
}}




===Biohazardous Chemical Sprayer===
'''Jestographic Sequencer'''
{{anchor|Biohazardous_Chemical_Sprayer}}
{{Uplink
{{Item
|name = Jestographic Sequencer
|bgcolor1 = #cccccc
|image = Cmag.gif
|bgcolor2 = #cccccc
|cost = 4 TC
|name = Biohazardous Chemical Sprayer
|mode = Traitor<br>'''Job:''' Clown
|image = Bio_chem_sprayer.png
|description = The jestographic sequencer, also known as a cmag, is a small card that inverts the access on any door it's used on. Perfect for locking command out of their own departments. Honk!
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
}}
|usedfor = Extreme Crowd Control.
|strategy = Shoots dangerous poisons.
|description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
}}




'''Kinetic Accelerator Pressure Mod'''
{{Uplink
|name = Kinetic Accelerator Pressure Mod
|image = Modkit.png
|cost = 5 TC
|mode = Traitor<br>'''Job:''' Shaft Miner, Mining Medic
|description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity.
}}


== Grenades and Explosives ==


===Bioterror Foam Grenade===
'''Magillitis Serum Autoinjector'''
{{anchor|Bioterror Foam Grenade}}
{{Uplink
{{Item
|name = Magillitis Serum Autoinjector
|bgcolor1 = #cccccc
|image = Combat hypo.png
|bgcolor2 = #cccccc
|cost = 15 TC
|name = Chemical Foam Grenade
|mode = Traitor<br>'''Job:''' Geneticist, Chief Medical Officer
|image = Grenade.png
|description = A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas.
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
}}
|usedfor = Crowd Control.
|strategy = Emits extremely debilitating foam.
|description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
}}


===Buzzkill Grenade Box===
{{anchor|Buzzkill Grenade Box}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Buzzkill Grenade Box
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
|usedfor = Covering the station in BEEEEEES.
|strategy = Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.
|description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.<br> Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.
}}


===Fungal Tuberculosis Grenade===
'''Modified Syringe Gun'''
{{anchor|Fungal Tuberculosis Grenade}}
{{Uplink
{{Item
|name = Modified Syringe Gun
|bgcolor1 = #cccccc
|image = Syringegun.png
|bgcolor2 = #cccccc
|cost = 14 TC
|name = Fungal Tuberculosis Grenade
|mode = Traitor<br>'''Job:''' Geneticist, Chief Medical Officer
|image = Box.png
|description = A syringe gun that fires DNA injectors instead of normal syringes.
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
}}
|usedfor = Biological Warfare.
|strategy = Spreads an extremely dangerous and infectious virus.
|description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant injectors, a culture bottle and a normal syringe.
}}


===Grenadier's Belt===
{{anchor|Grenadier's Belt}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Grenadier's Belt
|image = Combat_belt.png
|foundin = Ordered via syndicate uplink, costs 22 telecrystals.
|usedfor = Lobbing several kinds of grenades.
|strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.
|description = A belt containing a large amount of assorted grenades. TO be specific, it contains:
* 1 [[Security_items#Flashbang|Flashbang]];
* 4 Smoke Bombs;
* 2 EMP Grenades;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.
}}


===Syndicate Detonator===
'''Mining Charge Hacker'''
{{anchor|Syndicate Detonator}}
{{Uplink
{{Item
|name = Mining Charge Hacker
|bgcolor1 = #cccccc
|image = Adv_mining1.gif
|bgcolor2 = #cccccc
|cost = 4 TC
|name = Syndicate Detonator<br>"Big red button"
|mode = Traitor<br>'''Job:''' Shaft Miner, Quartermaster, Mining Medic
|image = Big red button.png
|description = Looks and functions like an advanced mining scanner, but allows mining charges to be placed anywhere and destroy more than rocks. Use it on a mining charge to override its safeties. Reduces explosive power of mining charges due to the modification of their internals. Has 6 uses.
|foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
}}
|usedfor = Detonating all syndicate bombs at once.
|strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
|description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.<br> Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.<br>
'''Operatives start with a working detonator in their base, buying this is usually redundant'''.
}}


===Viscerator Delivery Grenade===
{{anchor|Viscerator Delivery Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Viscerator Grenade
|image = Delivery grenade.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Crowd Control.
|strategy = Shoot several killdrones that will try to hack off people's limbs.
|description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.<br> The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.
}}


'''Psychotic Brawl Notes'''
{{Uplink
|name = Psychotic Brawl Notes
|image = BrawlNotes.png
|cost = 8 TC
|mode = Traitor<br>'''Job:''' Chemist, Chief Medical Officer, Psychiatrist
|description = Notes taken from an experienced user of bath salts, written in their own blood. Reading it will greatly randomize the effectiveness of your punches. Best when combined with several narcotics.
}}


==Stealthy and Inconspicuous Weapons==


===CQC Manual===
'''Rapid Syringe Gun'''
{{anchor|CQC Manual}}
{{Uplink
{{Item
|name = Rapid Syringe Gun
|bgcolor1 = #cccccc
|image = Rapidsyringegun.png
|bgcolor2 = #cccccc
|cost = 8 TC
|name = 'Old Manual'
|mode = Traitor<br>'''Job:''' Chemist, Chief Medical Officer, Virologist
|image = CQC_manual.png
|description = A modified syringe gun with a rotating drum, capable of holding and quickly firing six syringes.
|foundin = Ordered via syndicate uplink, costs 13 telecrystals.
|usedfor = Remembering the basics of tactical Close-Quarters Combat.
|strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
|description = Reading this single-use book will teach you the basics of CQC - a martial art. <br> You learn devastating combos and when throw is active, have a chance to block and counter attacks. <br>This is the same skill Cooks that can use in the bar and kitchen, except anywhere. <br>
Your punches do bonus damage, and your grabs will start as aggressive.
You can combo attacks by switching intents while hitting. Possible Combos:
* '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.
* '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute.
* '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining to knock them out with a choke hold (40 sec sleep).
* '''Pressure''': Disarm Grab. Deals 60 stamina damage.
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).  
}}
}}


==Stealth and Camouflage Items==


===Stealthy No-Slip Chameleon Shoes===
'''Reticence Exosuit'''
{{anchor|Stealthy No-Slip Chameleon Shoes}}
{{Uplink
{{Item
|name = Reticence Exosuit
|bgcolor1 = #cccccc
|image = ReticenceWhiter.png
|bgcolor2 = #cccccc
|cost = 20 TC
|name = Stealthy No-Slip Chameleon Shoes
|mode = Traitor<br>'''Job:''' Mime
|image = Brshoe.png
|description = A popular product for pantomime performers. For when you need to silence a target a little more... permanently. Comes equipped with advanced cloaking technology, a Quietus carbine, and an RCD.
|foundin = Ordered via syndicate uplink, costs 4 telecrystals
}}
|usedfor = Not slipping.
|strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].
|description = Aside from the name, these work exactly the same as regular noslips.
}}




==Space Suits and Hardsuits==
'''Reverse Bear Trap'''
{{Uplink
|name = Reverse Bear Trap
|image = Reverse_bear_trap.png
|cost = 5 TC
|mode = Traitor<br>'''Job:''' Clown
|description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.
}}


===Elite Syndicate Hardsuit===
{{anchor|Elite Syndicate Hardsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Elite Syndicate Hardsuit
|image = Elite_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Having better armor and fireproofing.
|strategy = Wear it.
|description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100.
}}


===Shielded  Hardsuit===
'''Reverse Revolver'''
{{anchor|Shielded  Hardsuit}}
{{UplinkStorage
{{Item
|name = Reverse Revolver
|bgcolor1 = #cccccc
|image = Hugbox.png
|bgcolor2 = #cccccc
|cost = 8 TC
|name = Shielded Hardsuit (Blood-red Hardsuit)
|mode = Traitor<br>'''Job:''' Clown
|image = Syndi_hardsuit.png
|contents = <span title="Reverse Revolver">[[File:Revolver.png]]</span>
|foundin = Ordered via syndicate uplink, costs 30 telecrystals.
|description = A revolver that always fires at its user. "Accidentally" drop your weapon, then watch as the greedy corporate pigs blow their own brains all over the wall. The revolver itself is actually real. Only clumsy people, and clowns, can fire it normally. Comes in a box of hugs. Honk.
|usedfor = Having better armor and fireproofing.
}}
|strategy = Wear it.
|description = Looks like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100.  
}}


==Devices and Tools==


===Blood-Red Magboots===
'''Syndicate Frying Basket'''
{{anchor|Blood-Red Magboots}}
{{Uplink
{{Item
|name = Syndicate Frying Basket
|bgcolor1 = #cccccc
|image = SyndicateFryingBasket.png
|bgcolor2 = #cccccc
|cost = 7 TC
|name = Blood-Red Magboots
|mode = Traitor<br>'''Job:''' Cook
|image = Syndi_magboots.png
|description = A syndicate basket which allows the deep frying of dead corpses, ejects anything which the corpse is wearing.
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
}}
|usedfor = Working without gravity.
|strategy = Activate them if the gravity generator stops working.
|description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
}}


===Assault Pod Targeting Device===
==(Pointless) Badassery ==
{{anchor|Assault Pod Targeting Device}}
'''Bananium Plated Frying Pan'''
{{Item
{{Uplink
|bgcolor1 = #cccccc
|name = Bananium Plated Frying Pan
|bgcolor2 = #cccccc
|image = Frying pan.png
|name = Assault Pod Targeting Device
|cost = 40 TC
|image = Gangtool_red.png
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|foundin = Ordered via syndicate uplink. It costs 30 telecrystals.
|description = A frying pan imbued with ancient powers.
|usedfor = Dropping on the station with style.
}}
|strategy = Use this to drop into a central area, giving less time to react to the crew.
|description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.
'''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!'''
}}


===Energy Shield===
{{anchor|Energy_Shield}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Energy Shield
|image = Eshield.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Protecting yourself from energy weapons
|strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
}}


===Medbeam Gun===
'''Broken Chameleon Kit'''
{{anchor|Medbeam Gun}}
{{Uplink
{{Item
|name = Broken Chameleon Kit
|bgcolor1 = #cccccc
|image = Changeling.gif
|bgcolor2 = #cccccc
|cost = 4 TC
|name = Medbeam Gun
|mode = Nuclear Operative, Clown Ops
|image = Medgun.png
|description = A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control.
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
}}
|usedfor = Constant and free healing.
|strategy = Use it on a target to begin healing it.
|description = A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.<br>
'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.'''
}}


===Syndicate Medical Supply Kit===
{{anchor|Syndicate Medical Supply Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Medical Supply Kit
|image = Syndicate Medical Supply Kit.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Healing your fellow operatives.
|strategy = Use this to keep your team alive.
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).
}}


===Syndicate Sentience Potion===
'''CentCom Official Costume'''
{{anchor|Syndicate Sentience Potion}}
{{UplinkStorage
{{Item
|name = CentCom Official Costume
|bgcolor1 = #cccccc
|image = Syndibox.png
|bgcolor2 = #cccccc
|cost = 4 TC
|name = Syndicate Sentience Potion
|mode = Nuclear Operative, Clown Ops
|image = Intell_potion.png
|contents = <span title="CentCom Officer's Jumpsuit">[[File:Officerjumpsuit.png]]</span> <span title="Black Shoes">[[File:Black shoes.png]]</span> <span title="Black Gloves">[[File:Blackgloves.png]]</span> <span title="CentCom Headset">[[File:Cent_headset.png]]</span> <span title="Sunglasses">[[File:SGlasses.png]]</span> <span title="Satchel">[[File:GSatchel.png]]</span> <span title="PDA">[[File:Normalpda.gif]]</span> <span title="Clipboard">[[File:Clipboard.png]]</span>
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|description = Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.
|usedfor = Giving intelligence and a radio implant to an animal.
}}
|strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
|description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.
}}


==Implants==


All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
'''Clown Costume'''
{{UplinkStorage
|name = Clown Costume
|image = Duffel-clown.png
|cost = 4 TC
|mode = Nuclear Operative, Clown Ops
|contents = <span title="Clown PDA">[[File:Pda-clown.png]]</span> <span title="Clown Suit">[[File:Clownuniform.png]]</span> <span title="Clown Shoes">[[File:Clshoe.png]]</span> <span title="Clown Wig and Mask">[[File:Clownmask.png]]</span> <span title="Bike Horn">[[File:Bike horn.png]]</span> <span title="Implanter (Sad Trombone)">[[File:Implanter.png]]</span>
|description = Nothing is more terrifying than clowns with fully automatic weaponry.
}}


===CNS Rebooter Implant===
{{anchor|CNS Rebooter Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = CNS Rebooter Implant
|image = Brain_implant.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Reducing stuns.
|strategy = Implant it in yourself.
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
}}


===CNS Rebooter Implant===
'''Guerrilla Tape'''
{{anchor|CNS Rebooter Implant}}
{{Uplink
{{Item
|name=Guerrilla Tape
|bgcolor1 = #cccccc
|image=Tape syndicate.png
|bgcolor2 = #cccccc
|cost=1 TC
|name = CNS Rebooter Implant
|mode=Traitor, Infiltrator, Nuclear Operatives, Clown Ops
|image = Brain_implant.png
|description=A suspicious looking roll of tape. It seems to be much more adhesive than the standard variety.<br>Guerrilla tape takes longer to remove than standard tape, and it's painful to do so. In addition, it can also tape items up to a bulky weight class, rather than normal.
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
}}
|usedfor = Reducing stuns.
|strategy = Implant it in yourself.
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
}}


===Microbomb Implant===
{{anchor|Microbomb Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Microbomb Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent your items from being stolen.
|description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.
}}


===Macrobomb Implant===
'''Makeshift Weapons'''
{{anchor|Macrobomb Implant}}
{{Uplink
{{Item
|name = Makeshift Weapons
|bgcolor1 = #cccccc
|image = BookCrafting.png
|bgcolor2 = #cccccc
|cost = 2 TC
|name = Macrobomb Implant
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = Injector.png
|description = A one use book that grants access to a number of secret crafting recipes once it has been read.<br>Grants access to: Baseball Bat, Explosive Lance (Grenade), Knife-boxing Gloves, Flamethrower, Pipebomb, and Fire, Bola, Explosive, and Syringe arrows.<br>It also permits you to craft improvised versions of the following items, which suffer from shoddy quality: Pistol, Pistol Magazine (10mm), Suppressor, Tools, Knife, Pickaxe, Radio, ID, and Cryptographic Sequencer.
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
}}
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent anyone close to your corpse from being alive.
|description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.
}}


===Reviver Implant===
{{anchor|Reviver Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reviver Implant
|image = Chest_implant.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Recovering from crit.
|strategy = Implant it in yourself.
|description = This implant will heal you once you fall into crit, then goes into cooldown.
}}


===Thermal Vision Implant===
'''Syndicate Balloon'''
{{anchor|Thermal Vision Implant}}
{{Uplink
{{Item
|name = Syndicate Balloon
|bgcolor1 = #cccccc
|image = Syndballoon.png
|bgcolor2 = #cccccc
|cost = 20 TC
|name = Thermal Vision Implant
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = Eye_implant.png
|description = For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. Can blow the deepest of covers.
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
}}
|usedfor = Seeing living beings through walls.
|strategy = Implant it in yourself.
|description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.
}}


===X-Ray Vision Implant===
{{anchor|X-Ray Vision Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = X-Ray Vision Implant
|image = Eye_implant.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Seeing through walls.
|strategy = Implant it in yourself.
|description = Allows unrestricted vision through walls.
}}


==Support==
'''Syndicate Briefcase Full of Cash'''
Mechs, cyborgs and new troops, for when you feel you're understaffed.
{{Uplink
|name = Syndicate Briefcase Full of Cash
|image = Secure.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
}}


===Dark Gygax===
{{anchor|Dark Gygax}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dark Gygax
|image = DarkGygax.png
|foundin = Ordered via syndicate uplink, costs 80 telecrystals.
|usedfor = Heavy Fire Support.
|strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
|description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.<br> Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.<br> However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.<br> It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br>
Cannot maneuver in space: either use it in a drop pod or be very sure of where it's gonna land after you leave the ship.
}}


===Dark Mauler===
'''Syndicate Fedora'''
{{anchor|Dark Mauler}}
{{Uplink
{{Item
|name = Syndicate Fedora
|bgcolor1 = #cccccc
|image = SyndicateFedora.png
|bgcolor2 = #cccccc
|cost = 6 TC
|name = Dark Mauler
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = DarkMarauder.png
|description = This Syndicate Fedora of micro-woven adamantium silk is sure to prove your style! Layered with immensely protective fibers.<br>The fedora can be activated to extend sharp blades out from its rim, functioning as a saw-like melee weapon that can be thrown for immense damage. Upon successfully hitting an object, the fedora will boomerang back to your hands.
|foundin = Ordered via syndicate uplink, costs 140 telecrystals!
}}
|usedfor = Heavy Assault Platform.
|strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
|description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).
}}


===Syndicate Cyborg===
{{anchor|Syndicate Cyborg}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Cyborg
|image = Syndieborg.png
|foundin = Ordered via syndicate uplink, costs 65 TC for the assault module and 35 for the medical one.
|usedfor = Robotic Support.
|strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.
|description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br>
* The assault module contains:
** A [[Security_items#Flash|flash]];
** An [[#Energy_Sword|energy sword]];
** A cyborg LMG that prints ammo from energy;
** A grenade launcher;
** An [[#Emag|emag]];
** A crowbar;
** A pinpointer;
* The medical module contains:
** A [[Security_items#Flash|flash]];
** A [[#Medical_bundle|syndicate hypospray]] containing nanites;
** Medical Gauze;
** A defibrillator;
** A [[#Medbeam_Gun|Medbeam Gun]];
** A health analyzer;
** Surgery tools (The surgical saw can be toggled to be an energy sword);
** An [[#Emag|emag]];
** A crowbar;
** A pinpointer.


The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.
'''Syndicate Playing Cards'''
}}
{{Uplink
|name = Syndicate Playing Cards
|image = Syndi cards.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A special deck of space-grade playing cards with a thin and sharp metal edge, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
}}


===Reinforcements===
{{anchor|Reinforcements}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reinforcements
|image = Generic_nukesyndie.png
|foundin = Ordered via syndicate uplink, costs 25 telecrystals.
|usedfor = Support.
|strategy = Increase your team size by adding another operative.
|description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.
}}


'''Syndicate Smokes'''
{{Uplink
|name = Syndicate Smokes
|image = Syngarettes.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Strong flavor, dense smoke, infused with omnizine.
}}


==(Pointless) Badassery==


===Broken Chameleon Kit===
'''Red Syndicate Cape'''
{{anchor|Broken Chameleon Kit}}
{{Uplink
{{Item
|name = Red Syndicate Cape
|bgcolor1 = #cccccc
|image = Antag-skillcape.png
|bgcolor2 = #cccccc
|cost = 10 TC
|name = Broken Chameleon Kit
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = Changeling.gif
|description = A cape to show off your small-time thuggery.
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
}}
|usedfor = Complimenting your Syndicate balloon.
|strategy = Put this on and demonstrate your robustness.
|description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor.
}}


===Centcom Official Costume===
{{anchor|Centcom Official Costume}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Centcom Official Costume
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Playing them like a fiddle.
|strategy = Ask the crew to "inspect" their nuclear disk and weapons system.
|description = Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key.
}}


===Clown Costume===
'''Bloody Shiny Syndicate Cape'''
{{anchor|Clown Costume}}
{{Uplink
{{Item
|name = Bloody Shiny Syndicate Cape
|bgcolor1 = #cccccc
|image = Antag-trimmed.png
|bgcolor2 = #cccccc
|cost = 20 TC
|name = Clown Costume
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|image = Syndie duffelbag.png
|description = A cape to show off your grand villainous deeds.
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
}}
|usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION
'''Omnizine Gummy Bears'''
|strategy = Wearing this will be enough to terrify most crew members.
{{Uplink
|description = Contains a complete [[Clown]] outfit.
|name = Omnizine Gummy Bears
}}
|image = Pill_Bottle.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Omnizine infused gummy bears. Grape flavor. Chew throughly!
}}
'''Sleepy Gummy Bears'''
{{Uplink
|name = Sleepy Gummy Bears
|image = Pill_Bottle.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Sodium Thiopental infused gummy bears. Berry flavor.
}}




'''Syndicate Stamp'''
{{Uplink
|name = Syndicate Stamp
|image = Stamp-syndiround.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Even evil needs to do paperwork.
}}
[[Category:Objects]]
[[Category:Objects]]
[[Category: Weapons]]
[[Category: Weapons]]

Latest revision as of 18:34, 24 April 2024

Uplink

Syndicate items can be bought through an uplink by Traitors, Nuclear Operatives and Clown Operatives. Traitors get 20 telecrystals (16 if their starting uplink is an implant) to use (operatives get more based on the station population), so make your choices wisely. Up to three items are randomly discounted in the uplink, which can be found at the bottom of the page. You can not buy the item at discount price more than once!

As a traitor, your uplink will be in the form of a Normalpda.gif PDA, Pen.png pen, a Headset.png headset or an Implanter.png implant. In order to open your uplink you will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen, select a headset frequency or simply click on the action button at the top of your screen. Remember to keep it locked in case anyone gets their hands on it.

As an operative, your uplink will be in the form of a Radio.png radio. Nothing special is required to open it, you simply use it in-hand.

Discounts

Traitors will get up to a 20% discount if the company they're working for produces the item they want to buy. These companies are Donk Co., Waffle co., Cybersun Industries, Bosyn-Powell Front and Vahlen Pharmaceuticals.

The uplink also contains a few items on sale in the "Discounted Gear" section. Check here for big discounts!

Bundles and Telecrystals

Bioterror bundle

Duffle syndiemed.png
Bioterror bundle
Cost: 30 TC
Gamemode: Nuclear Operative
Contents Description
Bio chem sprayer.png Syndibox.png Dart pistol.png Fake c20r.png Box syringe.png Foamboxriot.png Grenade.png Pineapplepizza.png For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use. Use this to start a biological disaster and spread chaos among the crew. By purchasing this kit you save 12 telecrystals!


Bulldog bundle

Duffle syndiemed.png
Bulldog bundle
Cost: 13 TC
Gamemode: Nuclear Operative
Contents Description
Bulldog.png BuckshotBull.png BuckshotBull.png Optical Thermal Scanner.png Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles. By purchasing this kit you save 3 telecrystals!


C-20r bundle

Duffle syndiemed.png
C-20r bundle
Cost: 14 TC
Gamemode: Nuclear Operative
Contents Description
C20r45-24.png C20r45-24.png C20r.png Universal suppressor.png Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price. By purchasing this kit you save 2 telecrystals!


Cybernetic Implants Bundle

Cyber implants.png
Cybernetic Implants Bundle
Cost: 40 TC
Gamemode: Nuclear Operative
Contents Description
Autoimplanter.png Autoimplanter.png Autoimplanter.png Autoimplanter.png 5 randomly selected cybernetic implants. The total amount will be worth at least 40 telecrystals.


Medical bundle

Duffle syndiemed.png
Medical bundle
Cost: 15 TC
Gamemode: Nuclear Operative
Contents Description
Syndi magboots.png Bezerkfirstaid.png Fake SAW.png Foamboxriot.png The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments. By purchasing this kit you save 5 telecrystals!


Sniper bundle

Briefcase.png
Sniper bundle
Cost: 20 TC
Gamemode: Nuclear Operative
Contents Description
Sniper.png Redtie.png Really black suit.png Soporific.png Soporific.png Universal suppressor.png Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. Perfect for becoming a long-range sniper. By purchasing this kit you save 6 telecrystals!


Spetsnaz Pyro bundle

Duffle syndiemed.png
Spetsnaz Pyro bundle
Cost: 30 TC
Gamemode: Nuclear Operative
Contents Description
Trackpants.png Waterbackpackjani.png Elite hardsuit.png Aps.png 10mmMag.png 10mmMag.png Badminka.png Syringe.png Syndicate Minibomb.gif For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. Make sure the other operatives are wearing fireproof suits as well before using this. By purchasing this kit you save 12 telecrystals!


Contract Kit

Duffle syndiemed.png
Contract Kit
Cost: 20 TC
Gamemode: Traitor
Player Requirement: 20
Contents Description
Tablet.gif Syndibox.png Contractor baton.png Syndieenvirobag folded.png The Syndicate has offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialized space suit, chameleon jumpsuit and mask, agent card, specialized contractor baton, prisoner transport bag (this version does not include a remote switch), and three randomly selected low-cost items. Can include otherwise unobtainable items.


Syndi-kit Tactical

Box writing.png
Syndi-kit Tactical
Cost: 20 TC
Gamemode: Traitor, Clown Ops
Description
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items.
The weight tied to each kit represents your relative chance of rolling that kit: the higher, the better the odds.

Weight: 2

Syndi-kit Special

Box writing.png
Syndi-kit Special
Cost: 20 TC
Gamemode: Traitor, Clown Ops
Description
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous Syndicate agents of the past. Collectively worth more than 20 telecrystals, the Syndicate loves a good throwback.
The weight tied to each kit represents your relative chance of rolling that kit: the higher, the better the odds.

Weight: 2

Weight: 2

Weight: 1

Weight: 1

  • Kineticspeargun.pngKinetic Speargun
  • Quiver.pngMagspear Quiver
  • Carp suit.pngCarp Space Suit
  • Carp mask.pngCarp Mask
  • Trident.pngTrident
  • Clusterbang.pngInvasion of the Space Carps Clusterbuster Grenade (spawns 5 carp delivery grenades)
  • Delivery grenade.png4x Carp Delivery Grenade (spawns at least 5 space carp each)
  • Big red button.pngCarp Signal (three charges; calls a carp migration when used)
  • Carp plush.pngDehydrated Carp Plushie

Weight: 2

Weight: 2

  • Paper.pngA sheet containing the objectives of a Bee Liberation Front Operative
  • Bee costume.pngAuthentic Bee Costume (lightly armored, boosts speed)
  • Beemask.pngBee Mask
  • Fannypack yellow.pngYellow Fannypack
  • Syndie box.pngBuzzkill Grenade Box
  • Chem bottle template small trans.png
    Beesease Culture Bottle
  • Beesword.pngThe Stinger

Weight: 2

Weight: 1

Syndicate Surplus Crate

GrayCrate.png
Syndicate Surplus Crate
Cost: 20 TC
Gamemode: Traitor
Player Requirement: 25
Description
A dusty crate from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 50 TC. Due to the randomness of the items, it can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.


Super Surplus Crate

GrayCrate.png
Super Surplus Crate
Cost: 40 TC
Gamemode: Traitor
Player Requirement: 40
Description
A dusty SUPER-SIZED from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 125 TC. The 40 TC price means that you have to team up with at least one other traitor. Use codewords!


Random Item

GrayCrate.png
Random Item
Cost: 1+ TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.


1 Raw Telecrystal

Telecrystal.png
1 Raw Telecrystal
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.


5 Raw Telecrystals

Telecrystal.png
5 Raw Telecrystals
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.


20 Raw Telecrystals

Telecrystal.png
20 Raw Telecrystals
Cost: 20 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.

Conspicuous and Dangerous Weapons

84mm Rocket Propelled Grenade Launcher

Rocketlauncher.png
84mm Rocket Propelled Grenade Launcher
Cost: 8 TC
Gamemode: Nuclear Operative
Description
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.


Backstabbing Switchblade

Switchblade.png
Backstabbing Switchblade
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This switchblade has a unique shape that makes it especially lethal when lodged in someone's backside. Still does a moderate amount of damage when applied from the front.


Banana Cream Pie Cannon

Pie cannon.png
Banana Cream Pie Cannon
Cost: 10 TC
Gamemode: Clown Ops
Description
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!


Bananium Energy Shield

Bananaeshield1.png
Bananium Energy Shield
Cost: 16 TC
Gamemode: Clown Ops
Description
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.


Bananium Energy Sword

Swordyellow.png
Bananium Energy Sword
Cost: 3 TC
Gamemode: Clown Ops
Description
An energy sword that is incapable of physical harm, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.


Biohazardous Chemical Sprayer

Bio chem sprayer.png
Biohazardous Chemical Sprayer
Cost: 20 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by Vahlen Pharmaceuticals, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, as anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.


Bo Staff

Bo staff.png
Bo Staff
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A wielded wooden staff that can be used to incapacitate opponents if intending to disarm.


Box of Throwing Weapons

Syndibox.png
Box of Throwing Weapons
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Throwingstar.png Paper plane.png Bola r.png Bola r.png A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time. Reinforced bolas knock down targets and take longer to remove than normal bolas.


Bulldog Shotgun

Bulldog.png
Bulldog Shotgun
Cost: 8 TC
Gamemode: Nuclear Operative
Description
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.


Buster Arm

Left buster arm.png
Buster Arm
Cost: 15 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Player Requirement: 25
Contents Description
Left buster arm.png Monkey Cube.png Monkey Cube.png Monkey Cube.png A box containing a combat-focused prosthetic left arm that can be attached on contact; It is intended for close combat and possesses immense strength. With it, the user can send people and heavy objects flying and even tear down solid objects like they're wet paper. To close the distance with ranged opponents, a grappling hook can be ejected from the arm which momentarily keeps victims in place. Landing any moves granted by the arm will give the user a 50% boost to defenses for a few seconds after.
Due to its unorthodox nature, the box includes three monkey cubes to familiarize the user with the arm functions.
Can be interacted with in-hand to switch which arm it will replace and be attached on the spot. Will prevent the usage of gloves once installed.


C-20r Submachine Gun

C20r.png
C-20r Submachine Gun
Cost: 10 TC
Gamemode: Nuclear Operative
Description
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.


Double-Bladed Energy Sword

DoubleESword.png
Double-Bladed Energy Sword
Cost: 16 TC
Gamemode: Nuclear Operative
Player Requirement: 25
Description
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.


Energy Sword

ESword.png
Energy Sword
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative
Description
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.


Energy Shield

Eshield.png
Energy Shield
Cost: 16 TC
Gamemode: Nuclear Operative
Description
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.


Extended Capacity Hyper-Soaker

Watergun.png
Extended Capacity Hyper-Soaker
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Infiltrator
Description
A simple yet effective way of applying chemicals to a target's skin. Comes with a high-power nozzle and larger tank.


Flamethrower

Flamethrower.gif
Flamethrower
Cost: 4 TC
Gamemode: Nuclear Operative
Description
A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.


Gasharpoon

Gasharpoon.png
Gasharpoon
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A repurposed space-whaling tool attached to a glove, can be used as a sturdy weapon in both hands, or worn as a glove to allow access to it's harpoon.


Gloves of the North Star

Northstar.png
Gloves of the North Star
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.


Hardlight Bow

Bow syndicate.gif
Hardlight Bow
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Infiltrator
Player Requirement: 25
Description
A modern bow that can fabricate hardlight arrows, designed for silent takedowns of targets. Can zoom to see further away, able to shoot regular lethal hardlight arrows and xray arrows going through walls and irradiating targets.


Holoparasites

Combat hypo.png
Holoparasites
Cost: 15 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Player Requirement: 25
Description
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. When the injector is used, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body. You will also be able to detect the nearby presence of other individuals with holoparasites while you host one. Ranged holoparasites is mutually exclusive with ranged weaponry and sleeping carp.


K-41s Designated Marksman Rifle

Dmr.png
K-41s Designated Marksman Rifle
Cost: 12 TC
Gamemode: Nuclear Operative
Description
A long-range rifle that fires powerful 7.62mm rounds from an 11-round magazine. It possesses a short-range scope to better see over distances.


L6 Squad Automatic Weapon

L6machinegun.png
L6 Squad Automatic Weapon
Cost: 20 TC
Gamemode: Nuclear Operative
Description
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.


M-546 Osprey

Minigunholstered.png
M-546 Osprey
Cost: 36 TC
Gamemode: Nuclear Operative
Description
A fully-loaded minigun which packs a big punch. This deadly giant weapon has a massive 500-round magazine of devastating 5.46mm caseless ammunition. Slaughter your enemies through sheer force, prone to overheating with extended use. We made this gun so advanced that it fires the whole bullet. Thats 60% more bullet per bullet and no more useless casings! Forgot to add a cooling system though so don't shoot at the crew for too long!


M-90gl Rifle

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M-90gl Rifle
Cost: 18 TC
Gamemode: Nuclear Operative
Description
A fully-loaded, specialized three-round burst rifle that fires 5.56mm ammunition from a 30 round magazine with a toggleable 40mm underbarrel grenade launcher.


Power Fist

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Power Fist
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.


Romerol

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Romerol
Cost: 25 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Contents Description
Romerol.png Syringe.png Eyedropper.png A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.


Sniper Rifle

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Sniper Rifle
Cost: 16 TC
Gamemode: Nuclear Operative
Description
Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!


Stechkin Pistol

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Stechkin Pistol
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A small, easily concealable handgun that uses 10mm auto rounds in 10-round magazines and is compatible with suppressors. Pacifists get a version loaded with soporific rounds. Ammo is included.


Surplus Rifle

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Surplus Rifle
Cost: 1 TC
Gamemode: Nuclear Operative
Description
A horribly outdated bolt action weapon. You've got to be desperate to use this. Fully loaded on purchase.


Syndicate Revolver

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Syndicate Revolver
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.


Toy Submachine Gun

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Toy Submachine Gun
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine.


Toy Machine Gun

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Toy Machine Gun
Cost: 10 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley.


Toy Pistol with Riot Darts

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Toy Pistol with Riot Darts
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.


Vxtvul Hammer

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Vxtvul Hammer
Cost: 8 TC
Gamemode: Nuclear Operative
Description
The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.
In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration.

Stealthy and Inconspicuous Weapons

Bluespace Projectile Weapon Disrupter

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Bluespace Projectile Weapon Disrupter
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Hidden in an ordinary-looking playing card, this device will teleport an opponent's gun to your hand when they fire at you. Just make sure to hold this in your hand!


Camera Flash

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Camera Flash
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A camera with an upgraded flashbulb. Can be used much like a handheld flash except with a longer cooldown between uses, allowing the bulb to cool down; avoid burning out altogether.


Cloaker Belt

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Cloaker Belt
Cost: 10 TC (20 TC for Ops)
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A tactical belt that renders the wearer invisible while active. Has a short charge that is refilled in darkness; only charges when in use.


Combat Gloves Plus

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Combat Gloves Plus
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology to learn the abilities of krav maga to the wearer.


CQC Manual

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CQC Manual
Cost: 13 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.

Remember The Basics

All of your unarmed attacks deal stamina damage instead of your normal physical damage type

Disarm Intent Has a chance to disarm the opponent's main hand, and immediately pick up the item if successful
Grab Intent Will stun opponents for a short second, allowing you to quickly increase the strength of your grabs
Harm Intent Will deal a competitive amount of stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up

Slam: Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.
CQC Kick: Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents, as well as muting them for a short time.
Restrain: Grab Grab. Locks opponents into a restraining position, making your grab harder to break out of, disarm to begin a chokehold which deal gradual oxygen damage until the opponent is unconscious, with the damage increasing based on their stamina damage. Failing to complete the chokehold will weaken and possibly break your grab.
Pressure: Disarm Grab. Disables the targetted limb or a random limb if the head or chest are targetted, as well as forcing the target to drop anything they are holding.
Consecutive CQC: Harm Harm Harm Harm Harm. Offensive move, deals bonus stamina damage and knocking down on the last hit.

In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to counter attacks done to you.


Dart Pistol

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Dart Pistol
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.


Dehydrated Space Carp

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Dehydrated Space Carp
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.


Energy Dagger

Edagger.gif
Energy Dagger
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A dagger made of energy that looks and functions as a pen when off.


Explosive Airlock Charge

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Explosive Airlock Charge
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A small, easily concealable device. It can be applied to an open airlock panel, booby-trapping it. The next person to open that airlock will trigger an explosion, knocking them down and destroying the airlock maintenance panel.


Martial Arts Scroll

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Martial Arts Scroll
Cost: 14 TC
Gamemode: Traitor
Player Requirement: 20
Description
This scroll contains the secrets of an ancient martial arts technique known as Sleeping Carp. You will master unarmed combat, deflecting all ranged weapon fire when throwmode is enabled, but you also refuse to use dishonorable ranged weaponry, including ranged holoparasites.

Recall Teachings

Wrist Wrench: Disarm Disarm. Forces opponent to drop item in hand.
Back Kick: Harm Grab. Opponent must be facing away. Knocks down.
Stomach Knee: Grab Harm. Knocks the wind out of opponent and stuns.
Head Kick: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.
Elbow Drop: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.

You will only deflect projectiles while throwmode is enabled.


Miniature Energy Crossbow

Ebow.png
Miniature Energy Crossbow
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with some debilitating toxins that will irradiate and tire, causing them to be silenced. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.


Boxed Origami Kit

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Boxed Origami Kit
Cost: 14 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Contents Description
Origamibook.png Paper.png This box contains a guide on how to craft masterful works of origami, allowing you to transform normal pieces of paper into perfectly aerodynamic (and potentially lethal) paper airplanes.


Poison Kit

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Poison Kit
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
An assortment of deadly and illegal chemicals packed into a compact box. Comes in special 30u syringes for more precise application alongside an extra 30u syringe for your own mix. Included Poisons:


Sleepy Pen

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Sleepy Pen
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture. Note that before the target falls asleep, they will be able to move and act.


Suppressor

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Suppressor
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns.


Toy Baseball Bat

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Toy Baseball Bat
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A weighted solid plastic baseball bat, perfect for knocking the wind out of people.

Ammunition

Pair of 10mm Handgun Magazines

Syndibox.png
Pair of 10mm Handgun Magazines
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
10mmMag.png 10mmMag.png A box that contains two additional 10-round 10mm magazines; compatible with the Stechkin Pistol.


10mm Armour Piercing Magazine

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10mm Armour Piercing Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear.


10mm Hollow Point Magazine

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10mm Hollow Point Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour.


10mm Incendiary Magazine

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10mm Incendiary Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which inflict reduced damage, but ignite the target.


Pair of 10mm Soporific Magazines

Syndibox.png
Pair of 10mm Soporific Magazines
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
10mm Soporific.png 10mm Soporific.png A box that contains 2 additional 10-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will deliver small doses of tranqulizers on hit, knocking the target out after a few successive hits."


10mm EMP Magazine

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10mm EMP Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with bullets which release micro-electromagnetic pulses on hit, disrupting electronics on the target hit.


12g Ammo Duffel Bag

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12g Ammo Duffel Bag
Cost: 12 TC
Gamemode: Nuclear Operative
Contents Description
BuckshotBull.png BuckshotBull.png BuckshotBull.png M12gslg-8.png M12gslg-8.png M12gslg-8.png M12gndl-8.png M12gndl-8.png A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.


12g Buckshot Drum

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12g Buckshot Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.


12g Dragon's Breath Drum

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12g Dragon's Breath Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'


12g Frag-12 Drum

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12g Frag-12 Drum
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round frag-12 magazine for use in the Bulldog shotgun. 'Collateral is my favorite kind of damage!'


12g Meteorslug Shells

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12g Meteorslug Shells
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.


12g Slug Drum

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12g Syndicate Slug Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.


12g Flechette Drum

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12g Flechette Drum
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round flechette magazine for use with the Bulldog shotgun. Tighter spread and armor penetration; make 'em bleed.


.357 Speed Loader Box

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.357 Speed Loader Box
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
357.png 357.png A box with two .357 speed loaders. These speed loaders contain seven .357 rounds each; usable with the Syndicate revolver.


.357 Ironfeather Speed Loader Box

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.357 Ironfeather Speed Loader Box
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
357feather.png 357feather.png A box with two .357 Ironfeather speed loaders. These speed loaders contain seven .357 Ironfeather shells; usable with the Syndicate revolver. Ironfeather shells contain six pellets which are less damaging than buckshot but mildly better over range.


.357 Nutcracker Speed Loader

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.357 Nutcracker Speed Loader
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Nutcracker rounds; usable with the Syndicate revolver. These rounds lose moderate stopping power in exchange for being able to rapidly destroy doors and windows.


.357 Metalshock Speed Loader

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.357 Metalshock Speed Loader
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Metalshock rounds; usable with the Syndicate revolver. These rounds convert some lethality into an electric payload, which can bounce between targets.


.357 Heartpiercer Speed Loader

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.357 Heartpiercer Speed Loader
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Heartpiercer rounds; usable with the Syndicate revolver. These rounds are less damaging, but penetrate through armor and up to two bodies at once.


.357 Wallstake Speed Loader

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.357 Wallstake Speed Loader
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Wallstake rounds; usable with the Syndicate revolver. These blunt rounds are less damaging but can knock people against walls.


40mm Grenade

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40mm Grenade
Cost: 2 TC
Gamemode: Nuclear Operative
Description
A 40mm HE grenade for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways.


.45 Ammo Duffel Bag

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.45 Ammo Duffel Bag
Cost: 20 TC
Gamemode: Nuclear Operative
Contents Description
C20r45-24.png C20r45-24.png C20r45-24.png C20r45-24.png C20r45-24.png C20r24A-24.png C20r24A-24.png C20r45H-24.png C20r45H-24.png A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.


.45 SMG Magazine

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.45 SMG Magazine
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.


.45 Armor-Piercing SMG Magazine

C20r24A-24.png
.45 Armor-PiercingSMG Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but will bypass most protective gear.


.45 Hollow-Point SMG Magazine

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.45 Hollow-Point SMG Magazine
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal high damage but are weak against body armor.


.45 Venom SMG Magazine

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.45 Venom SMG Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but inject venom into targets.


.50 Magazine

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.50 Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional standard 6-round magazine for use with .50 sniper rifles.


.50 Penetrator Magazine

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.50 Penetrator Magazine
Cost: 5 TC
Gamemode: Nuclear Operative
Description
A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce through anything until the end of its range.


.50 Soporific Magazine

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.50 Soporific Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!


5.56mm Toploader Magazine

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5.56mm Toploader Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo.


5.56mm Armor-Piercing Toploader Magazine

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5.56mm Armor-Piercing Toploader Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but puncture through armor easily.


5.56mm Incendiary Toploader Magazine

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5.56mm Incendiary Toploader Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but ignite targets.


7.12x82mm Box Magazine

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7.12x82mm Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.


7.12x82mm (Armor Penetrating) Box Magazine

A762A.png
7.12x82mm (Armor Penetrating) Box Magazine
Cost: 9 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.


7.12x82mm (Hollow-Point) Box Magazine

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7.12x82mm (Hollow-Point) Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew.


7.12x82mm (Incendiary) Box Magazine

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7.12x82mm (Incendiary) Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.


7.62mm Rifle Magazine

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7.62mm Rifle Magazine
Cost: 3 TC
Gamemode: Nuclear Operative
Description
A standard 11-round magazine for the K-41s DMR. Filled with 7.62mm rounds.


7.62mm Raze Rifle Magazine

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7.62mm Raze Rifle Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An alternative 11-round magazine for the K-41s DMR. Filled with Raze 7.62mm rounds. These rounds do notably less damage, but release radium dust in targets that severely damages their DNA structure.


7.62mm Anti-Material Rifle Magazine

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7.62mm Anti-Material Rifle Magazine
Cost: 5 TC
Gamemode: Nuclear Operative
Description
An alternative 11-round magazine for the K-41s DMR. Filled with anti-material 7.62mm rounds. These rounds offer less stopping power, but pierce through a couple of objects before stopping.


7.62mm Vulcan Rifle Magazine

Ks762I.png
7.62mm Vulcan Rifle Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An alternative 11-round magazine for the K-41s DMR. Filled with Vulcan 7.62mm rounds. These rounds are loaded with an incendiary payload that causes fire to erupt out upon impact.


84mm HE Rocket

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84mm HE Rocket
Cost: 4 TC
Gamemode: Nuclear Operative
Description
A low-yield anti-personnel HE rocket. Gonna take you out in style!


84mm HEDP Rocket

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84mm HEDP Rocket
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. Strike fear into the hearts of your enemies.


9mm Handgun Magazine

10mmMag.png
9mm Handgun Magazine
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle.


Box of Riot Darts

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Box of Riot Darts
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!


Box of Bioterror Syringes

Syndibox.png
Box of Bioterror Syringes
Cost: 6 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Syringe.png A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca systems, making it impossible for them to move or speak for some time.


Surplus Rifle Clip

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Surplus Rifle Clip
Cost: 1 TC
Gamemode: Nuclear Operative
Description
A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.


Dark Gygax Ammo Bag

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Dark Gygax Ammo Bag
Cost: 4 TC
Gamemode: Nuclear Operative
Contents Description
Incendiarymecha.png Incendiarymecha.png Incendiarymecha.png Flashbangmecha.png Flashbangmecha.png Flashbangmecha.png A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit.


Mauler Ammo Bag

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Mauler Ammo Bag
Cost: 6 TC
Gamemode: Nuclear Operative
Contents Description
Lmgmecha.png Lmgmecha.png Lmgmecha.png Scattershotmecha.png Scattershotmecha.png Scattershotmecha.png Missle hemecha.png Missle hemecha.png Missle hemecha.png A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit.


Pair of 10mm Caseless Magazines

Syndibox.png
Pair of 10mm Caseless Magazines
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
10mm caseless.png 10mm caseless.png A box that contains two additional 10-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will leave no casings behind when fired.

Grenades and Explosives

Bioterror Foam Grenade

Grenade.png
Bioterror Foam Grenade
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.


Bombanana

Banana.png
Bombanana
Cost: 4 TC
Gamemode: Clown Ops
Description
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten.


BomberMan Program

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BomberMan Program
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
This program gives you four opportunities to detonate PDAs and computers of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.


Buzzkill Grenade Box

Syndibox.png
Buzzkill Grenade Box
Cost: 6 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Holy grenade.png Holy grenade.png Holy grenade.png A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins.


Composition C-4

C4.gif
Composition C-4
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.


Bag of C-4 explosives

Syndie duffelbag.png
Bag of C-4 explosives
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.


Bag of X-4 explosives

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Bag of X-4 explosives
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
X4.png X4.png X4.png Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.


Clown Bomb

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Clown Bomb
Cost: 15 TC
Gamemode: Clown Ops
Description
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.


EMP Grenades and Implanter Kit

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EMP Grenades and Implanter Kit
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Emp grenade.png Emp grenade.png Emp grenade.png Emp grenade.png Emp grenade.png Implanter.png A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.


Exploding Rubber Duck

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Exploding Rubber Duck
Cost: 4 TC
Gamemode: Clown Ops
Description
A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on.


Explosive Wheelchair

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Explosive Wheelchair
Cost: 4 TC
Gamemode: Traitor
Objectives Required: Martyr
Description
A wheelchair with a hidden, devastating bomb in it. When activated while sitting it in, the wheelchair's bell will ding, then the wheelchair will explode two seconds afterward, causing a moderate explosion that will gib the user.


Frag Grenade

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Frag Grenade
Cost: 3 TC
Gamemode: Traitor
Description
Simple, but lethal. Anything adjacent when it explodes will be heavily damaged. Likely to cause a small hull breach.


Fungal Tuberculosis Grenade

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Fungal Tuberculosis Grenade
Cost: 12 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.


Grenadier's belt

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Grenadier's belt
Cost: 22 TC
Gamemode: Nuclear Operative
Contents Description
Flashbang.gif Smokewhite.png Emp grenade.png Fraggrenade.png Bluefrag.png Pyro grenade.png Grenade.png Minibomb.gif Screwdriver tool.png Multitool.png A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.


High Yield Exploding Rubber Duck

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High Yield Exploding Rubber Duck
Cost: 10 TC
Gamemode: Clown Ops
Description
A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on. This variant has been fitted with high yield X4 charges for a larger explosion.


Pizza Bomb

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Pizza Bomb
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!


Slipocalypse Clusterbang

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Slipocalypse Clusterbang
Cost: 3 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!


Syndicate Bomb

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Syndicate Bomb
Cost: 11 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.


Syndicate EMP Bomb

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Syndicate EMP Bomb
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A variation of the syndicate bomb designed to produce a large EMP effect.


Syndicate Detonator

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Syndicate Detonator
Cost: 3 TC
Gamemode: Nuclear Operative, Clown Ops
Description
The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.


Syndicate Minibomb

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Syndicate Minibomb
Cost: 6 TC
Gamemode: Nuclear Operative
Description
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.


Syndicate Trapped Disk

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Syndicate Trapped Disk
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A bomb disguised as a syndicate disk that triggers on removal or when tampered with. Nanotrasen IT staff will likely be able to identify its true nature at a glance.


Tearstache Grenade

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Tearstache Grenade
Cost: 3 TC
Gamemode: Clown Ops
Description
A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices.


Viscerator Delivery Grenade

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Viscerator Delivery Grenade
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.

Support and Mechanized Exosuits

Black Mamba Exosuit

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Black Mamba Exosuit
Cost: 75 TC
Gamemode: Nuclear Operative
Description
A stealthy, quick, and deadly combat exosuit, this modified sidewinder chassis is capable of suddenly striking and retreating while the effects of its venomous weapons take hold. Comes with a venom carbine, dual daggers, and an anti-projectile armor booster.


Clown Reinforcements

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Clown Reinforcements
Cost: 20 TC
Gamemode: Clown Ops
Description
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.


Reinforcements

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Reinforcements
Cost: 25 TC
Gamemode: Nuclear Operative
Description
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.


Syndicate Assault Cyborg

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Syndicate Assault Cyborg
Cost: 65 TC
Gamemode: Nuclear Operative
Description
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.


Syndicate Medical Cyborg

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Syndicate Medical Cyborg
Cost: 35 TC
Gamemode: Nuclear Operative
Description
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, zipties, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.


Syndicate Saboteur Cyborg

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Syndicate Saboteur Cyborg
Cost: 35 TC
Gamemode: Nuclear Operative
Description
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision, a combat knife and a pinpointer.


Dark Gygax Exosuit

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Dark Gygax Exosuit
Cost: 60 TC
Gamemode: Nuclear Operative
Description
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array.


Dark H.O.N.K.

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Dark H.O.N.K.
Cost: 35 TC
Gamemode: Clown Ops
Description
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.


Mauler Exosuit

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Mauler Exosuit
Cost: 105 TC
Gamemode: Nuclear Operative
Description
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.

Stealth and Camouflage Items

Agent Identification Card

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Agent Identification Card
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another. In addition, they can be forged to display a new assignment and name. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.


Armor Polish

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Armor Polish
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This two use polish will strengthen clothing to be as strong as a standard-issue armor vest. Reinforced with nanite technology, you are able to stay looking good while bashing heads in. Beware, you can only polish suits and headgear!


Artificial Intelligence Detector

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Artificial Intelligence Detector
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A functional multitool with a display which changes color depending on how close the AI's camera is to you. Functioning basically on a hot/cold system, the multitool's interface will turn from green to yellow to red if the AI's vision is further or closer away, with a green display being far away and a red one meaning the AI is looking right at you. A perfect tool for the agent who never wants to be caught off guard by security cameras witnessing their evil deeds.


Box of Mouse Cubes

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Box of Mouse Cubes
Cost: 1 TC
Gamemode: Traitor
Contents Description
Mouse cube.png x24 A box with twenty four Waffle Co. brand mouse cubes. Deploy near wiring. Caution: Product may rehydrate when exposed to water.


Box of Spy Bugs

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Box of Spy Bugs
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operator, Clown Ops
Contents Description
Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png A box of 10 spy bugs. These attach onto the target invisibly and cannot be removed, and broadcast all they hear to the secure syndicate channel. Can be attached to animals and objects. Does not come with a syndicate encryption key.


Chameleon Kit

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Chameleon Kit
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Contents Description
Black suit.png Armor.png Yellowgloves.png Black shoes.png MGlasses.png Greysoft.png Gas mask.png Backpack.png Headset.png Stamp-ok.png A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping. If you have the Agent Identification Card and are wearing the included gas mask, you will talk as the person set in the card. If you do not have a mask on, people will still be able to see your real name!


Chameleon Projector

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Chameleon Projector
Cost: 7 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.


Codespeak Manual

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Codespeak Manual
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.


Combat Banana Shoes

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Combat Banana Shoes
Cost: 6 TC
Gamemode: Clown Ops
Description
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.


EMP Flashlight

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EMP Flashlight
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.


Mulligan

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Mulligan
Cost: 4 TC
Gamemode: Traitor, Infiltrator
Description
Screwed up and have security on your tail? This handy syringe will give you a completely new identity and appearance.


No-Slip Chameleon Shoes

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No-Slip Chameleon Shoes
Cost: 2 TC
Gamemode: Traitor, Infiltrator
Description
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.


Pseudocider

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Pseudocider
Cost: 8 TC
Gamemode: Traitor, Infiltrator
Description
Disguised as a common pocket watch, the pseudocider will convincingly feign your fall, making you invisible completely silent as you slip away from the scene, or into a better position! You will not be able to take any actions for the 7 second duration.


Signal Jammer

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Signal Jammer
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This device will disrupt any nearby outgoing radio communication when activated. Blocks suit sensors, but does not affect binary chat.


Smuggler's Satchel

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Smuggler's Satchel
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.


Syndicate Angel Potion

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Syndicate Angel Potion
Cost: 2 TC
Gamemode: Traitor, Infiltrator
Description
After many failed attempts, the syndicate has reverse engineered an angel potion smuggled off of the lava planet V-227. Preliminary testing found that of the most common species, neither plasmamen nor polysmorph were capable of sprouting.

Space Suits and Hardsuits

Syndicate Space Suit

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Syndicate Space Suit
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.


Syndicate Hardsuit

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Syndicate Hardsuit
Cost: 8 TC
Gamemode: Traitor, Clown Ops
Description
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.


Elite Syndicate Hardsuit

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Elite Syndicate Hardsuit
Cost: 8 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.


Shielded Syndicate Hardsuit

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Shielded Syndicate Hardsuit
Cost: 30 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.


Devices and Tools

Adaptive Cardboard Cutouts

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Adaptive Cardboard Cutouts
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Cutout basic.png Cutout basic.png Cutout basic.png Crayon.png These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.


Additional Arm

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Additional Arm
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
An additional arm, automatically added to your body upon purchase, allows you to use more items at once.


Air Shoes

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Air Shoes
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
Popular in underground racing rings, these shoes come with built-in jets, allowing the users to reach high speeds for prolonged durations and short bursts. Users should keep in mind that despite being easier to control than their Wheely cousins, these will not protect you from high-speed impacts.


Antinoblium Shard

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Antinoblium Shard
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Contents Description
Retractor.png Antinoblium container sealed.gif Corruptor.gif Paper.png A special variant of supermatter crystal reverse engineered by syndicate scientists using samples retrieved by agents. Attaching this to an active supermatter crystal will destabilize the internal crystal well, causing an energy cascade. Ensures a storm of EMP waves that blacks out the entire station and eventually the full delamination of the crystal. Comes with a secure radiation shielded containment box, special tweezers and usage instructions.


Assault Pod Targeting Device

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Assault Pod Targeting Device
Cost: 30 TC
Gamemode: Nuclear Operative, Clown Ops
Description
Use this to select the landing zone of your assault pod.


Augmented Medbeam Gun

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Augmented Medbeam Gun
Cost: 25 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An augmented version of the classic Medbeam Gun that we picked up off the corpse of a german scientist. It has an invulnerability mode that can be activated for a few seconds after healing for a long while. This one comes uncharged, so be sure to give it a whirl before getting into combat. Goes well with a M-546 Osprey.


Binary Translator Key

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Binary Translator Key
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.


Blood-Red Magboots

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Blood-Red Magboots
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety.


Briefcase Launchpad

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Briefcase Launchpad
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it.


Camera Bug

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Camera Bug
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Enables you to view all cameras on the main network, set up motion alerts and track a target. Bugging cameras allows you to disable them remotely.


Chameleon Chest Rig

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Chameleon Chest Rig
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment. This one is capable of disguising itself.


Cryptographic Sequencer

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Cryptographic Sequencer
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Holds 5 charges that recharge 0.4 charges per second, or can be manually recharged using uranium.


Decoy Nuclear Authentication Disk

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Decoy Nuclear Authentication Disk
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!


Deluxe Syndicate Toolbox

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Deluxe Syndicate Toolbox
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Screwdriver nuke.png Wrench.png Indwelder.png Crowbar red.png Wirecutters.png Multitool.png Blackgloves.png A syndicate toolbox that comes stocked with ultra-fast syndicate tools. Be careful, as these tools are more obviously marked and will be easily spotted by anyone observant.


DoS Traffic Generator Disk

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DoS Traffic Generator Disk
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An advanced script in a portable disk that can perform denial of service attacks against NTNet quantum relays. The system administrator will probably notice this. Multiple devices can run this program together against the same relay for increased effect.


F.R.A.M.E. PDA Cartridge

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F.R.A.M.E. PDA Cartridge
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. You will receive the unlock code upon activating the virus, and the new uplink may be charged with telecrystals normally.


Failsafe Uplink Code

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Failsafe Uplink Code
Cost: 1 TC
Gamemode: Traitor
Description
When entered the uplink will self-destruct immediately.


Full Syndicate Toolbox

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Full Syndicate Toolbox
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Screwdriver nuke.png Wrench.png Indwelder.png Crowbar red.png Wirecutters.png Multitool.png Blackgloves.png A suspicious black and red syndicate toolbox. It comes loaded with a full speedy tool set including a multitool and combat gloves that are resistant to shocks and heat. It is very compact and will fit in any standard Nanotrasen backpack.


Hacked AI Law Upload Module

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Hacked AI Law Upload Module
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.


Holographic Sight

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Holographic Sight
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A high-tech holographic sight that improves the aim of the weapon it's attached to.


Hypnotic Flash

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Hypnotic Flash
Cost: 7 TC
Gamemode: Traitor
Description
A modified flash able to hypnotize targets. Unless the target is in a mentally vulnerable state (hallucinating, sleeping or has the "Dumbness" trauma or an unstable mood), it will only confuse and pacify them temporarily. Mindshielded individuals are immune to the hypnosis effect.


Illegal Ammo Design Disk

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Illegal Ammo Design Disk
Cost: 4 TC
Gamemode: Traitor, Infiltrator
Description
A design disk for an autolathe that permits it to print all types of 10mm and .357 ammunition.
This includes ammo types such as 10mm AP and .357 Heartpiercer.


Laser Sight

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Laser Sight
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An aesthetic laser sight that improves your accuracy and shows you where you're aiming.


Lesser Sentience Potion

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Lesser Sentience Potion
Cost: 2 TC
Gamemode: Traitor
Description
The Syndicate have recently synthesized artificial sentience potions thanks to stolen slime cores. Using it will make any animal sentient, and bound to serve you in your dastardly deeds.


Low Orbit Ion Cannon Remote

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Low Orbit Ion Cannon Remote
Cost: 5 TC
Gamemode: Traitor
Description
The Syndicate has recently installed a remote satellite nearby capable of generating a localized ion storm every 20 minutes. However, your local authorities will be informed of your general location when it is activated.


Mech Piloting for Dummies

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Mech Piloting for Dummies
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A step-by-step guide on how to effectively pilot a mech, written in such a way that even a clown could understand.
Allows the reader to pilot and use exosuit equipment faster.


Medbeam Gun

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Medbeam Gun
Cost: 8 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!


Mirage Drive

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Mirage Drive
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An experimental device created as a byproduct of research into faster than light travel. Utilizing magnetic coils, the mirage drive is able to generate kinetic energy and use it in a way that moves the user to their destination at a speed comparable to teleportation, so long as an unobstructed path between the user and the target exists.


Orbital Mech Drop Fulton

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Orbital Mech Drop Fulton
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A heavy-duty transport pack that can be used to store and summon mecha that you have stored with it. Refundable if never used.


Power Beacon

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Power Beacon
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Description
When screwed to wiring attached to an electric grid and activated, this large device pulls any active gravitational singularities or tesla balls towards it. This will not work when the engine is still in containment. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location upon activation.


Power Sink

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Power Sink
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.


Protocol CRAB-17 Phone

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Protocol CRAB-17 Phone
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account. The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.


Radioactive Microlaser

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Radioactive Microlaser
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.


Roburger crafting recipe

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Roburger crafting recipe
Cost: 14 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Description
This book contains legendary knowledge about how to make roburgers. Roburgers turn people into cyborgs after a short while when eaten. This book doesn't disappear after use, so consider hiding it somewhere.


Shadow Cloak

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Shadow Cloak
Cost: 30 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A highly advanced cloak that renders the user transparent over time and able to dodge attacks. Moving, dodging attacks, or suffering an EMP will reduce or remove the transparency temporarily.


Stimpack

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Stimpack
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Contains 3 doses.


Syndicate Combat Medic Kit

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Syndicate Combat Medic Kit
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Gauze.png Defibcompact.png Combat hypo.png Bandaid brute.png Bandaid brute.png Bandaid burn.png Bandaid burn.png Healthhudnight.png This first aid kit is a suspicious black. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.


Syndicate Encryption Key

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Syndicate Encryption Key
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.


Syndicate Prisoner Transport Bag

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Syndicate Prisoner Transport Bag
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An alteration of Nanotrasen's environmental protection bag which has been used in several high-profile kidnappings. Designed to keep a victim unconscious, alive, and secured until they are transported to a required location. Comes with a lethal mode, which is activated by a remote switch. When lethal mode is activated, it injects chemicals to execute the prisoner, and then burns the body to the point of husking.


Syndicate Sentience Potion

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Syndicate Sentience Potion
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.


Syndicate Soap

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Syndicate Soap
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.


Syndicate Surgery Duffel Bag

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Syndicate Surgery Duffel Bag
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Scalpel.png Hemostat.png Retractor.png Saw.png Drill.png Cautery.png Drapes.png Straight Jacket.png Muzzle.png Man-Machine Interface.png Implant case.png A red and black duffel bag containing all surgery tools, a surgical mat, a normal MMI, an implant case, a straitjacket, and a muzzle. The surgery tools are twice as fast compared to normal surgery tools.


Syndicate Tome

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Syndicate Tome
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.


Tactical Fingerless Gloves

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Tactical Fingerless Gloves
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A pair of simple fabric gloves without fingertips that allow one to perform tasks faster and act quicker in unarmed maneuvers. Also greatly assists with the carrying of bodies, while not letting anyone else take them from you!


Thermal Imaging Glasses

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Thermal Imaging Glasses
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.


Vertical Grip

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Vertical Grip
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A vertical foregrip that reduces the shock of firing a weapon. Extra handy for higher recoil guns like the sniper rifle.

Implants

Adrenal Implant

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Adrenal Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Player Requirement: 25
Description
An implant injected into the body, and later activated at the user's will. It will inject a chemical cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect.


Air Shoes Implant

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Air Shoes Implant
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
As a result of the extreme popularity of the Air Shoes, an implant version was developed. The cybernetic jets allow the user to reach high speeds for prolonged durations and short bursts.


EMP Shield Implant

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EMP Shield Implant
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Developed by Cybersun to assist with the S.E.L.F. movement, this implant will protect you and your insides from electromagnetic interference.
Due to technical limitations, it will overload and shut down for a short time if triggered too often.


Freedom Implant

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Freedom Implant
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.


G.O.R.L.E.X. Mantis Blade

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G.O.R.L.E.X. Mantis Blade
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative
Description
One G.O.R.L.E.X Mantis blade implant able to be retracted inside your body at will for easy storage and concealing, 2 blades can be used at once. If two blades are used, you can use them to pry open doors.


Internal Syndicate Radio Implant

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Internal Syndicate Radio Implant
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.


Microbomb Implant

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Microbomb Implant
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.


Mindslave Implant

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Mindslave Implant
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An implant injected into another body, forcing the victim to obey any command by the user.


Macrobomb Implant

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Macrobomb Implant
Cost: 20 TC
Gamemode: Nuclear Operative
Description
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.


Neural Overclocker Implant

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Neural Overclocker Implant
Cost: 12 TC (20 TC for Operatives)
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Stimulates your central nervous system in order to enable you to perform muscle movements faster. Careful not to overuse it.


Reusable Autosurgeon

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Reusable Autosurgeon
Cost: 5 TC
Gamemode: Traitor, Infiltrator
Description
An empty autosurgeon, but unlike others can be used multiple times. More suspicious than others.


Slip Prevention Implant

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Slip Prevention Implant
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant that uses advanced sensors to detect when you are slipping and utilize motors in order to prevent it.


Stealth Implant

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Stealth Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.


Stechkin Arm Implant

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Stechkin Arm Implant
Cost: 9 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A modified version of the Stechkin pistol placed inside of the forearm to allow for easy concealment.


Storage Implant

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Storage Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Extremely obvious when storing or removing items from it.


Syndicate Reviver Implant

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Syndicate Reviver Implant
Cost: 8 TC
Gamemode: Nuclear Operative
Description
A more powerful and experimental version of the one utilized by Nanotrasen, this implant will attempt to revive and heal you if you are critically injured. Comes with an autosurgeon.


Thermal Eyes

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Thermal Eyes
Cost: 8 TC
Gamemode: Nuclear Operative
Description
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.


Upgraded CNS Rebooter Implant

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Upgraded CNS Rebooter Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This implant will stimulate muscle movements to help you get back up on your feet faster after being stunned. This version is modified to help reduce exhaustion during combat. Comes with an autosurgeon.
It will cap stun time at 3 seconds instead of 4, reduces incoming stamina damage by 20%, and removes 10% of existing stamina damage every other second.


Uplink Implant

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Uplink Implant
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.


X-ray Vision Implant

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X-ray Vision Implant
Cost: 10 TC
Gamemode: Nuclear Operative
Description
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.

Services

Crew Manifest Spoof

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Crew Manifest Spoof
Cost: 4 TC
Gamemode: Infiltrator, Nuclear Operative
Description
A button capable of adding a single person to the crew manifest.


Fake Ion Storm

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Fake Ion Storm
Cost: 7 TC
Gamemode: Infiltrator, Nuclear Operative
Description
Fakes an ion storm announcment. A good distraction, especially if the AI is weird anyway.


Fake Meteor Announcement

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Fake Meteor Announcement
Cost: 7 TC
Gamemode: Infiltrator, Nuclear Operative
Description
Fakes an meteor announcment. A good way to get any C4 on the station exterior, or really any small explosion, brushed off as a meteor hit.


Fake Immovable Rod

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Fake Immovable Rod
Cost: 6 TC
Gamemode: Infiltrator, Nuclear Operative
Description
Fakes an immovable rod announcement. Good for a short-lasting distraction.

Infiltration Gear

Extra Chameleon Hardsuit

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Extra Chameleon Hardsuit
Cost: 10 TC
Gamemode: Infiltrator
Description
An infiltration hardsuit, capable of changing it's appearance instantly.


Access Kit

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Access Kit
Cost: 5 TC
Gamemode: Infiltrator
Description
A secret device, reverse engineered by gear retrieved from previous Nanotrasen infiltration missions. Allows you to spoof an ID card to have the assignment and access of a single low-level job. One-time purchase only.

Species-Restricted

Burned scroll

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Burned scroll
Cost: 14 TC
Gamemode: Traitor, Infiltrator
Race: Plasmaman
Description
An ancient scroll, containing a guide to an ancient plasmamen martial art.

Remember The Basics

Explosive disarm: Disarm Disarm. Finishing this combo will deal 10 damage to you and 18 to your target, as well as throwing your target away and knocking down for three seconds.
Detonate: Harm Harm Disarm Harm. Second strike will deal 12/12 brute/burn and apply 2 fire stacks to the target. Third strike will apply 4 fire stacks and deal some stamina damage if the target has less then 50 stamina damage. The final strike will ignite the target, make a light explosion and deal 15 damage to you.
Life force trade: Disarm Grab Disarm Grab. Second strike will deal 20 damage to the target and 5 damage to you. Third strike will deal 20 stamina and 5 burn damage to the target, and will make it unable to use ranged weapons for 2 second as well as a more long shove slowdown. Finishing the combo with a headwear on will just deal 25/25 brute/burn damage to the target, and if you don't wear a helmet, you will instantly grab the target by a neck, as well as start to drain life from them.
Immolate: Disarm Harm Disarm Grab. Second strike will deal 25 burn damage to the target and 5 burn damage to you. Third strike will apply 5 fire stacks to EVERYONE in the range of 2 tiles. Finishing the combo will, if you don't wear any headwear, will deal 30 burn damage to anyone except you in the range of 2 tiles, or ignite them if they are close enough to you. You target will get additional 10 burn damage and get blurry vision.


Combat Modules Board

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Combat Modules Board
Cost: 11 TC
Gamemode: Traitor, Infiltrator
Race: Preternis
Description
An upgrade board, containing upgrades and programs for your melee attacks.

Refresh Data

Hidden Blade: Harm Harm Grab. The second strike will deal 20 stamina and 5 brute damage, and finishing the combo will make you stab the victim with a hidden blade, dealing 30 brute damage.
Injection: Disarm Grab Disarm. The second and third input will silently inject 8 units of sodium thiopental and 5 units of cyanide respectively.
Finger Gun: Harm Disarm Disarm. Finishing the combo will paralyse your target and place a stealthy version of a stechkin in your hand.


Extra-Bright Lantern

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Extra-Bright Lantern
Cost: 2 TC
Gamemode: Traitor, Infiltrator
Race: Moth
Description
We heard that ex'hai such as yourself really like lamps, so we decided to grant you early access to a prototype Syndicate brand "Extra-Bright Lantern™". Enjoy.


Fire Breath implanter

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Fire Breath implanter
Cost: 6 TC
Gamemode: Traitor, Infiltrator
Race: Lizard, Draconid
Description
Recently Vahlen scientists have found the formula of genetical patterns that is needed to activate vuulen genes to grant them the ability to breath fire.


Flying Fang Tablet

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Flying Fang Tablet
Cost: 14 TC
Gamemode: Traitor, Infiltrator
Race: Lizard, Draconid
Description
This tablet contains a set of old vuulek fighting techniques, increasing your melee combat effectiveness but preventing you from using armor, most common stun weapons, or guns.

Remember The Basics

All of your unarmed attacks deal increased brute damage with a small amount of armor piercing.

Tail Slap: Disarm Disarm Disarm. High armor piercing attack that causes a short slow followed by a knockdown. Deals heavy stamina damage.
Headbutt: Disarm Harm. Deals moderate stamina and brute damage with a short stun, as well as causing eye blurriness. Prevents the target from using ranged weapons effectively for a few seconds if they are not wearing a helmet.
Neck Bite: Grab Harm. Target must be prone. Stuns you and your target for a short period, dealing heavy brute damage and bleeding. If the target is not in crit, this attack will heal you.
Leap: Action: Jump at a target, with a successful hit stunning them and preventing you from moving for a few seconds.


Glowing Parchment

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Glowing Parchment
Cost: 12 TC
Gamemode: Traitor, Infiltrator
Race: Ethereal
Description
A scroll made of unusual paper, written for ethereals looking to defend themselves while exploring the material world.


Hulk Mutator

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Hulk Mutator
Cost: 12 TC
Gamemode: Traitor, Infiltrator
Race: Human
Description
Stolen research from a SIC scientist who went postal led to the development of this revolutionary mutator. Causes extreme muscle growth, enough to punch through walls, and practically limitless stamina, at the cost of reduced cognitive ability, and green skin pigmentation.


Killer Tomatoes

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Killer Tomatoes
Cost: 3 TC
Gamemode: Traitor, Infiltrator
Race: Pod
Description
The Syndicates local gardeners brewed these up for our plant comrades (does not work against fellow plants).


Modified yellow slime extract

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Modified yellow slime extract
Cost: 8 TC
Gamemode: Traitor, Infiltrator
Race: Ethereal
Description
An experimental yellow slime extract that when absorbed by an Ethereal, grants control over electrical powers.


Prototype worldbreaker compound

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Prototype worldbreaker compound
Cost: 20 TC
Player Requirement: 25
Gamemode: Traitor, Infiltrator
Objectives Required: Hijack, Martyr
Race: Preternis
Description
A foul concoction made by reverse engineering chemicals compounds found in an ancient Vxtrin military outpost. Said to cause rapid muscle and plate growth in any Preternis that consumes it. It's believed to have been used by Vxtrin to transform their workers into highly effective commando units. It is not uncommon for Preterni that have consumed it to be crushed under the weight of their own ever-growing skin. The weight will also prevent use of conventional vehicles.

You imagine all the things you would be capable of with this power.

All attacks apply stagger. Stagger knocks people prone and applies a brief slow.

Plates: You will progressively grow plates. Each plate provides damage reduction but also slows you down. The damage reduction caps but the slowdown can continue scaling. While at maximum damage reduction you are considered "heavy" and most of your attacks will be slower, but do more damage in a larger area.
Rip Plate: Help intent yourself to rip off a plate. The plate can be thrown at people to stagger them and knock them back. The plate is heavy enough that others will find it difficult to throw.
Leap: Your disarm is instead a leap that deals damage, staggers, and knocks everything back within a radius. Landing on someone will do twice as much damage and deal additional stamina damage. The cooldown is longer if heavy and only starts when you land.
Clasp: Your grab is far stronger. Instead of grabbing someone, you will pick them up and be able to throw them.
Pummel: Your harm intent pummels a small area dealing brute and stamina damage. Everything within a certain range is damaged, knocked back, and staggered. The targets in the middle take notably more damage.
Worldstomp: After a delay, create a giant shockwave that deals damage to all mobs within a radius. The shockwave will knock back and stagger all mobs in a larger radius. Objects and structures within the extended radius will be thrown or damaged respectively. The radius, knockback, and damage all scale with number of plates.
Landslide: If hit by a melee attack while in throw mode, you will expel one of your loose plates to block it and send the attacker flying.


Radiation grenade

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Radiation grenade
Cost: 4 TC
Gamemode: Traitor, Infiltrator
Race: Plasmaman
Description
A radiation bomb guaranteed to irradiate the fuck out of non gaseous lifeforms.


Vegetable Parchment

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Vegetable Parchment
Cost: 13 TC
Gamemode: Traitor, Infiltrator
Race: Pod
Description
A special scroll with a martial art, that teaches phytosians of capabilities of their body.

Remember The Basics

If you have throw mode enabled you have a 75% block chance (35% if strangling someone) and can counter-attack, dealing 10 damage and embedding a splinter into the attacker.

Disarm intent: Your disarms mark the victim with a vine mark, allowing you to drag them or an item in their active hand by using "Vine Snatch" ability. The mark lasts only 5 seconds.
Strangle: Grab Grab Grab. The second grab will deal 10 oxygen damage to the target, and finishing the combo will upgrade your grab, making it mute the target and deal 5 oxygen damage per second.
Splinter stab: Harm harm Harm. The second attack will deal increased damage with 30 armor penetration, and finishing the combo will deal 20 damage with 30 armor penetration, while also embedding a splinter into the targets limb.


Version One Upgrade Module

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Version One Upgrade Module
Cost: 20 TC
Player Requirement: 25
Gamemode: Traitor, Infiltrator
Objectives Required: Hijack, Martyr
Race: IPC
Description
A module full of forbidden techniques that will make you capable of ultimate bloodshed. If you install this, it will make you incapable of pushing and pulling. There are no half-measures, either you succeed, or you die.

You mentally practice the teachings of Ultra Violence.

This module has made you a hell-bound killing machine.
You are immune to stuns and cannot be slowed by damage.
You will deflect emps while throwmode is enabled, releases the energy into anyone nearby.
After deflecting, or getting hit by an emp you will be immune to more for 5 seconds.
Your disarm has been replaced with a charged-based dash system.
You cannot grab either, JUST KILL THEM!
Getting covered in blood will heal you.

Disarm Intent: Dash in a direction granting brief invulnerability.
Pocket Revolver: Grab Grab. Puts a loaded revolver in your hand for three shots. Target must be living, but can be yourself.
Gun Hand: Harm Grab. Shoots the target with the shotgun in your hand.
Blood Burst: Harm Harm. Explodes blood from the target, covering you in blood and healing for a bit. Executes people in hardcrit exploding more blood everywhere.
Completing any combo will give a speed buff with the strength of the Pocket Revolver speed boost being weaker.
Should your dash cease functioning, use the 'Reinitialize Module' function.


Vxtvul Hammer Implant

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Vxtvul Hammer Implant
Cost: 10 TC
Gamemode: Traitor
Race: Preternis
Description
An implant which will fold a Vxtvul hammer into your chassis upon injection. This hammer can be retracted and wielded in two hands as an effective armor-piercing weapon. It can be charged by the user's concentration, which permits a single blow that will decimate construction, fling bodies, and heavily damage mechs. Vir'ln krx'tai, lost one.


Xenomorph Organ Kit

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Xenomorph Organ Kit
Cost: 15 TC
Gamemode: Traitor
Race: Polysmorph
Contents Description
Autoimplanter.png Resinspinner.png Acidspit.png A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland.

Role-Restricted

Ancient Jumpsuit

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Ancient Jumpsuit
Cost: 20 TC
Gamemode: Traitor
Job: Assistant
Description
A tattered old jumpsuit that will provide absolutely no benefit to you. It fills the wearer with a strange compulsion to blurt out 'glorf'.


Ancient Toolbox

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Ancient Toolbox
Cost: 2 TC
Gamemode: Traitor
Job: Assistant
Contents Description
Screwdriver tool.png Wrench.png Welder.png Crowbar.png Wirecutters.png Multitool.png Yellowgloves.png An iconic toolbox design notorious with Assistants everywhere, this design was especially made to become more robust the more telecrystals it has inside it! Tools and insulated gloves included.


Banana Cream Pie Cannon

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Banana Cream Pie Cannon
Cost: 10 TC
Gamemode: Traitor
Job: Clown
Description
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!


Arm Mounted Medical Beamgun

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Arm Mounted Medical Beamgun
Cost: 8 TC
Gamemode: Traitor
Job: Medical Doctor, Chief Medical Officer, Paramedic, Mining Medic
Description
An arm mounted medical beamgun to heal your best buds (disclaimer: does not come with friends).


Blast Cannon

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Blast Cannon
Cost: 14 TC
Gamemode: Traitor
Job: Scientist, Research Director
Description
A highly specialized weapon, the Blast Cannon is actually relatively simple. It contains an attachment for a tank transfer valve mounted to an angled pipe specially constructed withstand extreme pressure and temperatures, and has a mechanical trigger for triggering the transfer valve. Essentially, it turns the explosive force of a bomb into a narrow-angle blast wave \"projectile\". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield.


Box of Gorilla Cubes

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Box of Gorilla Cubes
Cost: 6 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A box with three Waffle Co. brand gorilla cubes. Eat big to get big. Caution: Product may rehydrate when exposed to water.


Box of Singulonuts

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Box of Singulonuts
Cost: 6 TC
Gamemode: Traitor
Job: Assistant, Cook, Clerk
Contents Description
Donut1.gif Donut1.gif Donut1.gif Donut1.gif Donut1.gif Donut1.gif A box with six Waffle Co. brand Singulonuts. Banned in four sectors for their sheer calorie content. Caution: Product known to the safety board of Nanotrasen to increase risks of stomach cancer and cause instant obesity. Disguised as a regular box of regular donuts.


Brainwashing Surgery Program

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Brainwashing Surgery Program
Cost: 5 TC
Gamemode: Traitor
Player Requirement: 28
Job: Medical Doctor, Chief Medical Officer, Roboticist, Research Director
Description
A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. Insert into an Operating Console to enable the procedure.


Clown Bomb

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Clown Bomb
Cost: 7 TC
Gamemode: Traitor
Job: Clown
Description
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.


Australicus Slime Mutator

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Australicus Slime Mutator
Cost: 25 TC
Gamemode: Traitor
Job: Roboticist, Scientist, Research Director
Objectives Required: Hijack, Martyr
Description
Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though.


Clown Car

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Clown Car
Cost: 20 TC
Gamemode: Traitor
Player Requirement: 25
Job: Clown
Description
The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!


Cluwne Burger

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Cluwne Burger
Cost: 25 TC
Gamemode: Traitor
Job: Clown, Cook
Contents Description
Cluwneburger.png Mimana.png Mimana.png Fries.png Space Cola.png Strangegoatplush.png Stetchkin.png 10mmMag.png A burger happy meal infused with the tears of thousands of cluwnes. Infects anyone who takes a bite and pretty much everyone else on the station with a cluwnification virus which will quickly turn them into a cluwne. Can be cured with Mimanas and Bottles of Nothing.


Concealed Weapon Bay

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Concealed Weapon Bay
Cost: 3 TC
Gamemode: Traitor
Job: Roboticist, Research Director
Description
A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha.


Cybersun Mech Pilot's Suit

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Cybersun Mech Pilot's Suit
Cost: 4 TC
Gamemode: Traitor
Job: Scientist, Roboticist, Research Director
Description
A black and red stylishly armored mech pilot's suit used by Cybersun's elite mecha pilots. Provides potent protection both inside and outside a mech.


Dark H.O.N.K.

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Dark H.O.N.K.
Cost: 20 TC
Gamemode: Traitor
Job: Clown
Description
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.


Emergency Ejection System

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Emergency Ejection System
Cost: 3 TC
Gamemode: Traitor
Job: Roboticist, Research Director
Description
An exosuit modification designed to quickly eject the pilot after the exosuit suffers catastrophic damage. Cybersun Industries is not liable for any injuries suffered during the ejection sequence.


Energy Fire Axe

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Energy Fire Axe
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative
Job: Station Engineer, Atmospheric Technician, Network Admin, Chief Engineer
Description
A terrifying axe with a blade of pure energy, able to tear down structures with ease. Easier to store than a standard fire axe while inactive.


Explosive Letter

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Explosive Letter
Cost: 1 TC
Gamemode: Traitor
Job: Quartermaster, Cargo Technician
Description
A letter with a pipe bomb in it, select the recipient and send it on its merry way.
Allows you to address it to a target. When they open it, a mediocre, active pipe bomb is placed in their hand on a 1.5-second timer. Only does significant damage if held by the victim.


Feral Cat Delivery Grenade

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Feral Cat Delivery Grenade
Cost: 4 TC
Gamemode: Traitor
Job: Psychiatrist
Contents Description
Cat.png Cat.png Cat.png Cat.png Cat.png The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight.


Gondola meat

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Gondola meat
Cost: 6 TC
Gamemode: Traitor
Job: Cook
Description
A slice of gondola meat will turn any hard-working, brainwashed NT employee into a goody-two-shoes gondola in a matter of minutes.


Greytide Implant

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Greytide Implant
Cost: 5 TC
Gamemode: Traitor
Job: Assistant
Description
An implant injected into another body, forcing the victim to greytide.


Haunted Magic Eightball

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Haunted Magic Eightball
Cost: 2 TC
Gamemode: Traitor
Job: Curator, Chaplain
Description
Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking.


Hierophant's Antenna

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Hierophant's Antenna
Cost: 7 TC
Gamemode: Traitor
Job: Shaft Miner
Description
Amplifies the reception signals of the hierophant staff, allows the herald's power to reach the station!


His Grace

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His Grace
Cost: 20 TC
Gamemode: Traitor
Job: Assistant, Chaplain
Objectives Required: Hijack
Description
An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. However, if left alone for long enough, He will fall back to slumber. To activate His Grace, simply unlatch Him.


Horror-in-a-Box

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Horror-in-a-Box
Cost: 14 TC
Gamemode: Traitor
Player Requirement: 20
Job: Curator
Description
When dissecting the head of a dead Nanotrasen scientist, our surgeons noticed an incredibly peculiar creature inside and managed to extract it into safe containment. Either a failed experiment or otherworldly monster, this creature has been trained to aid whoever wakes it up. If you aren't afraid of it entering your head, it can prove a useful ally. We take no responsibility for your newfound madness and accept no refunds.


Exploding Hot Potato

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Exploding Hot Potato
Cost: 12 TC
Gamemode: Traitor
Job: Cook, Botanist, Clown, Mime
Description
A potato rigged with a 10-second explosive timer. On activation, a special mechanism is activated that prevents it from being dropped. Attacking someone with it will stick it to their hand and reset the timer. The explosion will gib whoever is holding the potato.


EZ Clean Grenade Bundle

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EZ Clean Grenade Bundle
Cost: 6 TC
Gamemode: Traitor
Job: Janitor
Contents Description
Grenade.png Grenade.png Grenade.png A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.


Guide to Advanced Mimery Series

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Guide to Advanced Mimery Series
Cost: 12 TC
Gamemode: Traitor
Job: Mime
Contents Description
Advanced mimery.png Advanced mimery.png The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.


Jestographic Sequencer

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Jestographic Sequencer
Cost: 4 TC
Gamemode: Traitor
Job: Clown
Description
The jestographic sequencer, also known as a cmag, is a small card that inverts the access on any door it's used on. Perfect for locking command out of their own departments. Honk!


Kinetic Accelerator Pressure Mod

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Kinetic Accelerator Pressure Mod
Cost: 5 TC
Gamemode: Traitor
Job: Shaft Miner, Mining Medic
Description
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity.


Magillitis Serum Autoinjector

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Magillitis Serum Autoinjector
Cost: 15 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas.


Modified Syringe Gun

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Modified Syringe Gun
Cost: 14 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A syringe gun that fires DNA injectors instead of normal syringes.


Mining Charge Hacker

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Mining Charge Hacker
Cost: 4 TC
Gamemode: Traitor
Job: Shaft Miner, Quartermaster, Mining Medic
Description
Looks and functions like an advanced mining scanner, but allows mining charges to be placed anywhere and destroy more than rocks. Use it on a mining charge to override its safeties. Reduces explosive power of mining charges due to the modification of their internals. Has 6 uses.


Psychotic Brawl Notes

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Psychotic Brawl Notes
Cost: 8 TC
Gamemode: Traitor
Job: Chemist, Chief Medical Officer, Psychiatrist
Description
Notes taken from an experienced user of bath salts, written in their own blood. Reading it will greatly randomize the effectiveness of your punches. Best when combined with several narcotics.


Rapid Syringe Gun

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Rapid Syringe Gun
Cost: 8 TC
Gamemode: Traitor
Job: Chemist, Chief Medical Officer, Virologist
Description
A modified syringe gun with a rotating drum, capable of holding and quickly firing six syringes.


Reticence Exosuit

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Reticence Exosuit
Cost: 20 TC
Gamemode: Traitor
Job: Mime
Description
A popular product for pantomime performers. For when you need to silence a target a little more... permanently. Comes equipped with advanced cloaking technology, a Quietus carbine, and an RCD.


Reverse Bear Trap

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Reverse Bear Trap
Cost: 5 TC
Gamemode: Traitor
Job: Clown
Description
An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.


Reverse Revolver

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Reverse Revolver
Cost: 8 TC
Gamemode: Traitor
Job: Clown
Contents Description
Revolver.png A revolver that always fires at its user. "Accidentally" drop your weapon, then watch as the greedy corporate pigs blow their own brains all over the wall. The revolver itself is actually real. Only clumsy people, and clowns, can fire it normally. Comes in a box of hugs. Honk.


Syndicate Frying Basket

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Syndicate Frying Basket
Cost: 7 TC
Gamemode: Traitor
Job: Cook
Description
A syndicate basket which allows the deep frying of dead corpses, ejects anything which the corpse is wearing.

(Pointless) Badassery

Bananium Plated Frying Pan

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Bananium Plated Frying Pan
Cost: 40 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A frying pan imbued with ancient powers.


Broken Chameleon Kit

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Broken Chameleon Kit
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control.


CentCom Official Costume

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CentCom Official Costume
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Officerjumpsuit.png Black shoes.png Blackgloves.png Cent headset.png SGlasses.png GSatchel.png Normalpda.gif Clipboard.png Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.


Clown Costume

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Clown Costume
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Pda-clown.png Clownuniform.png Clshoe.png Clownmask.png Bike horn.png Implanter.png Nothing is more terrifying than clowns with fully automatic weaponry.


Guerrilla Tape

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Guerrilla Tape
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operatives, Clown Ops
Description
A suspicious looking roll of tape. It seems to be much more adhesive than the standard variety.
Guerrilla tape takes longer to remove than standard tape, and it's painful to do so. In addition, it can also tape items up to a bulky weight class, rather than normal.


Makeshift Weapons

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Makeshift Weapons
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A one use book that grants access to a number of secret crafting recipes once it has been read.
Grants access to: Baseball Bat, Explosive Lance (Grenade), Knife-boxing Gloves, Flamethrower, Pipebomb, and Fire, Bola, Explosive, and Syringe arrows.
It also permits you to craft improvised versions of the following items, which suffer from shoddy quality: Pistol, Pistol Magazine (10mm), Suppressor, Tools, Knife, Pickaxe, Radio, ID, and Cryptographic Sequencer.


Syndicate Balloon

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Syndicate Balloon
Cost: 20 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. Can blow the deepest of covers.


Syndicate Briefcase Full of Cash

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Syndicate Briefcase Full of Cash
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.


Syndicate Fedora

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Syndicate Fedora
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This Syndicate Fedora of micro-woven adamantium silk is sure to prove your style! Layered with immensely protective fibers.
The fedora can be activated to extend sharp blades out from its rim, functioning as a saw-like melee weapon that can be thrown for immense damage. Upon successfully hitting an object, the fedora will boomerang back to your hands.


Syndicate Playing Cards

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Syndicate Playing Cards
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A special deck of space-grade playing cards with a thin and sharp metal edge, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.


Syndicate Smokes

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Syndicate Smokes
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Strong flavor, dense smoke, infused with omnizine.


Red Syndicate Cape

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Red Syndicate Cape
Cost: 10 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A cape to show off your small-time thuggery.


Bloody Shiny Syndicate Cape

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Bloody Shiny Syndicate Cape
Cost: 20 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A cape to show off your grand villainous deeds.

Omnizine Gummy Bears

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Omnizine Gummy Bears
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Omnizine infused gummy bears. Grape flavor. Chew throughly!

Sleepy Gummy Bears

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Sleepy Gummy Bears
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Sodium Thiopental infused gummy bears. Berry flavor.


Syndicate Stamp

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Syndicate Stamp
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Even evil needs to do paperwork.