Guide to chemistry

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Revision as of 23:24, 17 January 2015 by imported>GnomeFist (Undo revision 11927 by Iamgoofball (talk))
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This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, poison, foam, flash powder, more horrifying poisons, space lube, much more horrifying poisons, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Row 1 Row 2 Row 3 Row 4
Aluminium Carbon Chlorine
Copper Ethanol Fluorine
Hydrogen Iron Lithium
Mercury Nitrogen Oxygen
Phosphorus Potassium Radium
Sulphuric Acid Silicon Sodium
Sugar Sulphur Water
Bromine Silver Stable Plasma
Iodine

Grinding minerals from mining will also get you:

The NanoMed Plus is your main source of generic toxin.

Active Pure Chemicals

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradation.
  • Sugar: Gives nutrition.
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.

Formulas

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Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

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Goon Chemistry

Now that all of that boring talk is over, we can move onto the fun chemicals. Recently, a large array of chemicals were ported from the Goonstation codebase to ours, and now we have a lot of new reactions. Since these chemicals are so different from the vanilla chemicals, they will be divided from them.

Mixing these special chemicals often requires a new tool called the Chem Heater. With this, you enter a given temperature (in Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has four new reagents. Stable Plasma, Welding Fuel, Iodine, and Bromine.

Goon Formulas

Components

These are very basic chemicals that you'll use in a lot of other ingredients. They can still be toxic, though.

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Medicine

When people's shit is fucked up, use these to fix it.

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Narcotics

Althought they aren't yet, in the future Goon Drugs will be addictive and thus much more dangerous. For now, most of these are a lot more lethal than normal drugs anyway. Be careful!

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Pyrotechnics

This is some of the funner stuff. Mostly burns and explodes, don't use it randomly unless you're an antagonist or you WILL be banned.

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Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. Why would you mix it when you're not antagonist? Why?

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Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.